Advanced V.G. 2/Satomi: Difference between revisions

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''Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.''
''Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.''


Satomi is one of the strongest characters in the game thanks to her straightforward, but overwhelmingly effective gameplan. She has some of the most fearsome normals in the game that allow her to bully her opponent in neutral, both sticking hitboxes out for the opponent to run into and being able to tag them for errent pokes with her whiff punish abilities. When the opponent has had enough and finally decides to jump, Satomi can unleash EX Kaenzan, the greatest anti-air in the game for beefy damage. Not only this, but when she gets into the enemy's face she can start a simple mixup with her cr.LK and Gokuensho overhead. While not as flashy as other characters in the game, her simplicity is a benefit because she doesn't require as much meter and thusly will usually have EX Kaenzan on deck.
Satomi is one of the strongest characters in the game thanks to her straightforward, but overwhelmingly effective gameplan. Her {{hp}} button gives her some of the most fearsome normals in the game, giving her a top-class footsie game. Combined with a powerful anti-air in Kaenzan, and a simple but highly effective mixup thanks to her high-hitting Gokuenshou special, she can punish both impatience and passivity with ease. However, with her strengths concentrated in such specific areas, she can suffer from an overall linearity with her gameplan, especially when she comes up against a patient opponent who is able to limit her opportunities to score big damage. Satomi is a character who is easy to learn, but can be quite demanding at high levels of play, requiring a lot of creativity and a strong conditioning game.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro =  
| intro =  
| pros =
| pros =
* TBD
* Extremely powerful normals, especially on her {{hp}} button
* Kaenzan is arguably the best reversal in the game
* Gokuenshou gives her an unreactable overhead
| cons =
| cons =
* TBD
* Linear gameplan that requires a strong ability to condition the opponent to be effective
* Patient opponents can severely limit Satomi's primary means of scoring damage
}}
}}



Revision as of 07:05, 21 April 2022

to win, you must punch more gooder

Introduction

Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.

Satomi is one of the strongest characters in the game thanks to her straightforward, but overwhelmingly effective gameplan. Her Hp.png button gives her some of the most fearsome normals in the game, giving her a top-class footsie game. Combined with a powerful anti-air in Kaenzan, and a simple but highly effective mixup thanks to her high-hitting Gokuenshou special, she can punish both impatience and passivity with ease. However, with her strengths concentrated in such specific areas, she can suffer from an overall linearity with her gameplan, especially when she comes up against a patient opponent who is able to limit her opportunities to score big damage. Satomi is a character who is easy to learn, but can be quite demanding at high levels of play, requiring a lot of creativity and a strong conditioning game.

Pros Cons
  • Extremely powerful normals, especially on her Hp.png button
  • Kaenzan is arguably the best reversal in the game
  • Gokuenshou gives her an unreactable overhead
  • Linear gameplan that requires a strong ability to condition the opponent to be effective
  • Patient opponents can severely limit Satomi's primary means of scoring damage



Movelist


st.Lp.png
AVG2 Satomi stLP.jpg
Damage Guard Startup Active Recovery FrameAdv
- Mid - - -

st.Lk.png
AVG2 Satomi stLK.jpg
Damage Guard Startup Active Recovery FrameAdv
- Mid - - -

st.Hp.png
AVG2 Satomi stHP.jpg
Damage Guard Startup Active Recovery FrameAdv
- Mid 5 - - -

The button of all time. Satomi lets loose a killer poke with only 5f of start-up. Outside of some interactions where it can be low-profiled, this button can strike fear into the opponent with it's speed and range. Not only that, but because it's also her dashing attack she can give this bad boy crazy momentum by doing the dashing version. stHP is one of the strongest single buttons in the game and enables Satomi to out footsie most characters without breaking a sweat.


st.Hk.png
AVG2 Satomi stHK.jpg
Damage Guard Startup Active Recovery FrameAdv
- Mid - - -

cr.Lp.png
AVG2 Satomi crLP.jpg
Damage Guard Startup Active Recovery FrameAdv
- Low - - -

cr.Lk.png
AVG2 Satomi crLK.jpg
Damage Guard Startup Active Recovery FrameAdv
- Low - - -

cr.Hp.png
AVG2 Satomi crHP.jpg
Damage Guard Startup Active Recovery FrameAdv
- Mid - - -

The button of all time's little brother. While not quite as good as stHP, crHP has the advantage of not being about to be low-profiled. Because of this Satomi can switch between the two depending on her needs to bully the opponent at range.


cr.Hk.png
AVG2 Satomi crHK.jpg
Damage Guard Startup Active Recovery FrameAdv
- Low - - -

j.Lp.png
AVG2 Satomi jLP.jpg
Damage Guard Startup Active Recovery FrameAdv
- High - - -

j.Lk.png
AVG2 Satomi jLK.jpg
Damage Guard Startup Active Recovery FrameAdv
- High - - -

j.Hp.png
AVG2 Satomi jHP.jpg
Damage Guard Startup Active Recovery FrameAdv
- High - - -

j.Hk.png
AVG2 Satomi jHK.jpg
Damage Guard Startup Active Recovery FrameAdv
- High - - -

Command Normals

Df.png+Hp.png
AVG2 Satomi 3HP.jpg
Damage Guard Startup Active Recovery FrameAdv
- Low - - -

Df.png+Hk.png
AVG2 Satomi 3HK.jpg
Damage Guard Startup Active Recovery FrameAdv
- Low - - -

Target Combos
st.LP > (st.HP > st.HK)/(st.HK > st.HP)
st.LP > (cr.LP) > st.LK > (cr.LK) > (st.HP > st.HK)/(st.HK > st.HP)
st.HP > st.HK
cr.LP > cr.HP
cr.LP > (st.LP) > cr.LK > cr.HK
st.LK > cr.LK

j.LP/LK > j.HP/j.HK

Guard Cancels
LP: st.LP
LK: st.LK
HP: LK Gokuensho
HK: LP Kaenzan

LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable.

Special Moves

Kaenzan
AVG2 Satomi Kaenzan.jpg
Rdp.png + P.png
Version Damage Guard Startup Active Recovery FrameAdv
Lp.png - Mid - - -

Satomi hops upward, spinning her arms with accompanying flames. An incredible anti-air, not only is it useful in stopping air advances, but Satomi is considered airborne during her entire recovery. Now this does not necessarily stop her from being punished, but any opponent thinking they are going to get a grounded punish will have their combo whiff.

Hp.png - Mid - - -

Satomi jumps a noticeable amount higher for the HP version

Lp.png + Hp.png - Mid - - -

Bar none the best anti-air in the game. The hitbox on EX Kaenzan is so big that it will even catch cross-up attempts. Not only that but anyone hit by EX Kaenzan will warp in front of Satomi, which is important because she can link a second EX Kaenzan afterwards. Always keep meter on deck for this, as it shuts down any aerial option the opponent has.


Gokuensho
AVG2 Satomi Gokuensho.jpg
Qcb.png + K.png
Version Damage Guard Startup Active Recovery FrameAdv
Lk.png - High - - -

A mad quick overhead, it does cause a knockdown so she cannot use it as a combo starter but mixing it with crLK is a legitimate mixup when pressuring the opponent.

Hk.png - - - -
Lk.png + Hk.png - - - -

Shinku Karatake Wari
AVG2 Satomi Shinku Karatake Wari.jpg
Hcf.png + P.png
Version Damage Guard Startup Active Recovery FrameAdv
Lp.png - High - - -

Satomi leaps high, like REAL high in the air and comes down with a flaming chop. Practically useless because the start-up is monumental.

Hp.png - High - - -

Seriously, Satomi jumps off the screen in this version. It takes forever.

Lp.png + Hp.png - - - -

Ouhou
AVG2 Satomi Ouhou.jpg
Qcb.png + P.png
Version Damage Guard Startup Active Recovery FrameAdv
Lp.png - - - -

Projectile reflector. A big help against the more zoning-heavy characters as Satomi doesn't really have any other tools to help against zoning.

Hp.png - - - -
Lp.png + Hp.png - - - -

Super Moves

Hissatsu Kyokushinken
AVG2 Satomi Hissatsu Kyokushinken.jpg
F.pngHcf.png + K.png
Damage Guard Startup Active Recovery FrameAdv
- - - -

Combos

Basic Combos

Anti-Air Combos

Guard Break String

Misc. Combo

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda