Advanced V.G. 2/Controls: Difference between revisions

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== Notation ==
''This wiki uses more old-school notation, as opposed to numerical notation, due to that being the standard for this type of game, as well as it being a close approximation to how moves are referenced on the JP wiki.''


*This wiki uses more old-school notation, as opposed to numerical notation, due to that being the standard for this type of game, as well as it being a close approximation to how moves are referenced on the JP wiki.*
== Controls ==


{| style="border:1px solid rgb(162, 169, 177) ;" cellpadding="5" cellspacing="0"
=== Movement ===
|
 
{| style="text-align: center" cellpadding="0" cellspacing="0"
{| class="wikitable"  
!width="50"|
|-
!width="50"|
! Input
!width="50"|
! Action
|- style="background:none; height:50px"
|-
| [[File:7.gif]] || [[File:8.gif]] || [[File:9.gif]]
| {{Motion|6}}
|- style="background:none; height:50px"
| '''Walk Forward'''
| [[File:4.gif]] || • || [[File:6.gif]]
|-
|- style="background:none; height:50px"
| {{Motion|4}}
| [[File:1.gif]] || [[File:2.gif]] || [[File:3.gif]]
| '''Walk Backward/High Guard'''
|}
|-
| style="font-size:20pt" | =
| {{Motion|2}}'''/'''{{Motion|3}}
|
| '''Crouch'''
{| style="text-align: center; font-size:8pt" cellpadding="0" cellspacing="0"
|-
!width="50"|
| {{Motion|1}}
!width="50"|
| '''Low Guard'''
!width="50"|
|-
|- style="background:none; height:50px"
| {{Motion|7}}'''/'''{{Motion|8}}'''/'''{{Motion|9}}
| up-back || up || up-forward
| '''Jump'''
|- style="background:none; height:50px"
|-
| back || neutral || forward
| {{Motion|6}} {{Motion|6}}
|- style="background:none; height:50px"
| '''Dash'''<br>''Some characters can interrupt their dashes by either walking backwards or jumping.<br>All characters can perform a heavy normal attack out of a dash.''
| down-back || down || down-forward
|-
|}
| {{Motion|4}} {{Motion|4}}
| '''Backdash'''
|-
| {{Motion|2}} {{Motion|7}}'''/'''{{Motion|8}}'''/'''{{Motion|9}}
| '''High Jump'''
|-
|}
|}


Advanced V.G. 2 has four primary attack buttons:
=== Basic Attacks ===


;Button Notation
{| class="wikitable"
:{{lp}} - '''Light Punch'''
|-
:{{hp}} - '''Heavy Punch'''
! Input
:{{lk}} - '''Light Kick'''
! Action
:{{hk}} - '''Heavy Kick'''
|-
| {{lp}}
| '''Light Punch'''
|-
| {{lk}}
| '''Light Kick'''
|-
| {{hp}}
| '''Heavy Punch'''
|-
| {{hk}}
| '''Heavy Kick'''
|-
| {{Motion|4}}'''/'''{{Motion|6}} '''+''' {{hp}} (when close)
| '''Throw'''
|-
| {{Motion|4}}'''/'''{{Motion|6}} '''+''' {{hp}} (when being grabbed)
| '''Throw Soften'''
|-
| {{Motion|2}} (when knocked down)
| '''Quick Getup'''
|-
|}


{{Navbox-AVG2}}
{{Navbox-AVG2}}


[[Category:Advanced V.G. 2]]
[[Category:Advanced V.G. 2]]

Revision as of 04:59, 21 April 2022

This wiki uses more old-school notation, as opposed to numerical notation, due to that being the standard for this type of game, as well as it being a close approximation to how moves are referenced on the JP wiki.

Controls

Movement

Input Action
F.png Walk Forward
B.png Walk Backward/High Guard
D.png/Df.png Crouch
Db.png Low Guard
Ub.png/U.png/Uf.png Jump
F.png F.png Dash
Some characters can interrupt their dashes by either walking backwards or jumping.
All characters can perform a heavy normal attack out of a dash.
B.png B.png Backdash
D.png Ub.png/U.png/Uf.png High Jump

Basic Attacks

Input Action
Lp.png Light Punch
Lk.png Light Kick
Hp.png Heavy Punch
Hk.png Heavy Kick
B.png/F.png + Hp.png (when close) Throw
B.png/F.png + Hp.png (when being grabbed) Throw Soften
D.png (when knocked down) Quick Getup

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda