Advanced V.G. 2/Tamao: Difference between revisions

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  |recovery=-
  |recovery=-
  |frameAdv=-+2
  |frameAdv=-+2
  |description=  
  |description= A quick uppercut, a solid enough jab and chains into most of her other normals.
  }}
  }}
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  |recovery=-
  |recovery=-
  |frameAdv=-+2
  |frameAdv=-+2
  |description=  
  |description= A low shin kick, looks like a standing low but is still mid. With primarily the same frame data and range as stLP, stLK may seem like a better option but it has no chain routes.
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  }}
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  |recovery=-
  |recovery=-
  |frameAdv=--3
  |frameAdv=--3
  |description=
  |description= A particularly good lunging punch, with 3f startup and being only -3 on block you will get a lot of mileage out of this poke. It can chain into both stHK and crHK but will not combo, being more of a frame trap. 
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  |recovery=-
  |recovery=-
  |frameAdv=--7
  |frameAdv=--7
  |description=  
  |description= A beefy step-in high kick, great range and decent enough frame data. You will get more use from stHP but stHK does go a little further.
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  }}
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  {{AttackData-AVG2
  {{AttackData-AVG2
  |damage=9
  |damage=9
  |guard= Low
  |guard= Mid
  |startup= 3
  |startup= 3
  |active=-
  |active=-

Revision as of 18:24, 18 April 2022

no fighting skill, but she's got a winning attitude

Introduction

Tamao learned to fight by trying to copy Yuka really hard until it somehow started working. She's not sure how that works either, but you don't see her complaining.

Yuka but with all the good things shaved off.

Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD



Movelist

st.Lp.png
AVG2 Tamao stLP.jpg
Damage Guard Startup Active Recovery FrameAdv
9 Mid 5 - - -+2

A quick uppercut, a solid enough jab and chains into most of her other normals.


st.Lk.png
AVG2 Tamao stLK.jpg
Damage Guard Startup Active Recovery FrameAdv
13 Mid 5 - - -+2

A low shin kick, looks like a standing low but is still mid. With primarily the same frame data and range as stLP, stLK may seem like a better option but it has no chain routes.


st.Hp.png
AVG2 Tamao stHP.jpg
Damage Guard Startup Active Recovery FrameAdv
28 Mid 3 - - --3

A particularly good lunging punch, with 3f startup and being only -3 on block you will get a lot of mileage out of this poke. It can chain into both stHK and crHK but will not combo, being more of a frame trap.


st.Hk.png
AVG2 Tamao stHK.jpg
Damage Guard Startup Active Recovery FrameAdv
32 Mid 10 - - --7

A beefy step-in high kick, great range and decent enough frame data. You will get more use from stHP but stHK does go a little further.


cr.Lp.png
AVG2 Tamao crLP.jpg
Damage Guard Startup Active Recovery FrameAdv
9 Mid 3 - - -+2

cr.Lk.png
AVG2 Tamao crLK.jpg
Damage Guard Startup Active Recovery FrameAdv
14 Low 4 - - -0

cr.Hp.png
AVG2 Tamao crHP.jpg
Damage Guard Startup Active Recovery FrameAdv
28 Mid 6 - - --1

cr.Hk.png
AVG2 Tamao crHK.jpg
Damage Guard Startup Active Recovery FrameAdv
32 Low 5 - - --6

j.Lp.png
AVG2 Tamao jLP.jpg
Damage Guard Startup Active Recovery FrameAdv
9 High 5 - - -

j.Lk.png
AVG2 Tamao jLK.jpg
Damage Guard Startup Active Recovery FrameAdv
13 High 5 - - -

j.Hp.png
AVG2 Tamao jHP.jpg
Damage Guard Startup Active Recovery FrameAdv
28 High 10 - - -

j.Hk.png
AVG2 Tamao jHK.jpg
Damage Guard Startup Active Recovery FrameAdv
32 High 6 - - -

Command Moves

Df.png+Hp.png
AVG2 Tamao 3HP.jpg
Damage Guard Startup Active Recovery FrameAdv
32 Low 10 - - --2

F.png+Hk.png
AVG2 Tamao 6HK.jpg
Damage Guard Startup Active Recovery FrameAdv
32 Mid 15 - - --9

RunningHp.png
AVG2 Tamao 66HP.jpg
Damage Guard Startup Active Recovery FrameAdv
37 Mid 6 - - --39~0

Tamao does her best Sasquatch impression by leaping through the air head first to conk the opponent with her noggin. This attack actually has a secondary hitbox if she misses, as she will slide forward on her face after she land, which is still part of the attack. Bless her heart, she's trying her best.


B.png+Hp.png
AVG2 Tamao 4HP.jpg
Damage Guard Startup Active Recovery FrameAdv
28 Mid 14 - - --3

Target Combos
st.LP > (st.LK) > (st.HP > st.HK)/(st.HK > st.HP)
st.HP > st.HK
cr.HP > cr.HK

j.LP/j.LK > j.HP/j.HK

Guard Cancels
LP:
LK:
HP:
HK:

Special Moves

Kikoudan
AVG2 Tamao Kikoudan.jpg
Qcf.png + P.png
Version Damage Guard Startup Active Recovery FrameAdv
Lp.png 26 Mid 15 - - --6

Tamao's attempt at Yuka's fireball, tragically she cannot make it powerful enough to travel the entire distance of the screen. Thankfully this is not a Dan Hibiki-level fireball, so it does go far enough to actually be useful, it just wont zone from full screen.

Hp.png 28 Mid -17 - --6

With the power of a extra couple frames of concetration, Tamao is able to make her fireball travel a bit further.

Lp.pngHp.png 28 (3x) Mid 1 - - --4

Version Damage Guard Startup Active Recovery FrameAdv
Lp.png 24 Mid 5 - - --42
Hp.png 22, 18 (3x) Mid 5 - - --43
Lp.png + Hp.png 34, 18 (4x) Mid 0 - - --53
Dp.pngB.png + Lp.pngHp.png - Mid - - -

Kusenkyaku
AVG2 Tamao Kusenkyaku.jpg
Qcb.png + K.png
Version Damage Guard Startup Active Recovery FrameAdv
Lk.png 28 Mid 10 - - --4

Almost exactly like Dan Hibiki's replacement tatsu, the LK version of Kusenkyaku is a snappy leaping kick that is mostly safe on block (a 0f super will catch it) and knocks down on hit. One of Tamao's better tools in terms of both effectiveness and safety.

Hk.png 25 (3x) Mid 10 - - --16

While no longer anywhere near as safe as the LK version, HK Kusenkyaku is a three hit series of kicks that works best as a combo confirm tool.

Lk.pngHk.png 30 (4x) Mid 9 - - --21
Hcb.png + Lk.pngHk.png - Mid - - -

Pokopoko Midare Uchi
AVG2 Tamao Pokopoko Midare Uchi.jpg
Hcb.png + Hp.png
Damage Guard Startup Active Recovery FrameAdv
- N/A - - -

Tamao's command grab, she mounts the opponent's shoulders and starts raining down fists on their head. A very helpful addition to her kit, especially since her command grab has no whiff animation and she has no overlapping special that will come out if it misses.


Super Moves

Lightning Crash
AVG2 Tamao Lightning Crash.jpg
F.pngHcf.png + P.png
Damage Guard Startup Active Recovery FrameAdv
18 (20x) Mid - - -+4

Combos

Basic Combos

Misc. Combo

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda