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[[File:avg2_satomi.jpg|right|to win, you must punch more gooder]] | [[File:avg2_satomi.jpg|right|to win, you must punch more gooder]] | ||
= Introduction = | == Introduction == | ||
''Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.'' | ''Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.'' | ||
= Movelist = | == Movelist == | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable. | LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable. | ||
== Special Moves == | === Special Moves === | ||
'''Kaenzan (rdp+P):'''<br> | '''Kaenzan (rdp+P):'''<br> | ||
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'''Ouhou (qcb+P):'''<br> | '''Ouhou (qcb+P):'''<br> | ||
== Super Moves == | === Super Moves === | ||
'''Hissatsu Kyokushinken (f,hcf+K):'''<br> | '''Hissatsu Kyokushinken (f,hcf+K):'''<br> | ||
= Combos = | == Combos == | ||
'''Basic Combos'''<br> | '''Basic Combos'''<br> | ||
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'''Misc. Combo'''<br> | '''Misc. Combo'''<br> | ||
= Frame Data = | == Frame Data == | ||
Soon. | Soon. | ||
Revision as of 16:25, 9 April 2022
Introduction
Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.
Movelist
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | 5 | - | - | - |
The button of all time. |
Target Combos
st.LP > (st.HP > st.HK)/(st.HK > st.HP)
st.LP > (cr.LP) > st.LK > (cr.LK) > (st.HP > st.HK)/(st.HK > st.HP)
st.HP > st.HK
cr.LP > cr.HP
cr.LP > (st.LP) > cr.LK > cr.HK
st.LK > cr.LK
j.LP/LK > j.HP/j.HK
Guard Cancels
LP: st.LP
LK: st.LK
HP: LK Gokuensho
HK: LP Kaenzan
LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable.
Special Moves
Kaenzan (rdp+P):
Gokuensho (qcb+K):
Shinku Karatake Wari (hcf+P):
Ouhou (qcb+P):
Super Moves
Hissatsu Kyokushinken (f,hcf+K):
Combos
Basic Combos
Anti-Air Combos
Guard Break String
Misc. Combo
Frame Data
Soon.
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | 5 | 4 | - | - |
The button of all time. |