Marvel vs Capcom 2/Ryu: Difference between revisions

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m (i need to come back to work on it more later, but here's the new page)
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{{MvC2Header}}
{{MVC2 Character Intro|char= Ryu|full=Ryu|short=RYU|content=
= Introduction =
== Introduction ==
[[image:MvC2ryu.png]]


Ryu, the original world warrior, enters the ring in Marvel vs. Capcom 2 in search of new opponents to face. He's pretty easy to use, like most of his other appearances.


'''From Wikipedia:'''


Ryu is a video game character created by Capcom, and is one of the main characters in the Street Fighter series. Ryu is the archetypical fighting game protagonist, and he has provided the basis for many other fighting game characters.
<!-- '''TO-DO''': Fill in missing images and supers. I need to check and see which ones I've already uploaded on Special:ListFiles -->
<!-- also, write up a better introduction blerb, as well as more cons for the table -->
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content='''Ryu''' is one of the OGs of the Street Fighter cast, and he's got great special moves and normals, with great damage potential in his level 3 super as well. However, his normals lack range, and his air mobility is also below average, meaning he has a rough time against people like Sentinel and Storm.
{{ProConTable
|pros=
* '''Insane damage potential'''- his normals are average in this regard, but his Hurricane Kick is abusable in the corner, and his level 3 does 87 damage if you hit with the grounded hitbox. For comparison, that's about how much a glitched Juggernaut Headcrush does
* '''Hadoken is very good'''- it's very big compared to some games, giving it a good hitbox. It can also be used to stop aerial approaches if you throw it while jumping
* '''Great supers'''- aside from the damage of his level 3, he has a beam super which can be done in the air and a Hurricane Kick super with an enormous hitbox
* '''Best defense of the shotos in this game-''' he takes normal damage, whereas Ken, Dan, and Akuma all take more than normal
* '''Good wavedash'''- he's got quick dashes that
|cons=
* '''Low range on his normals-''' they're shoto normals, so they're pretty stubby. They are fast, though
* '''Mobility is only OK-''' he moves quickly on the ground, but he doesn't have any real aerial mobility options


= Colors =
}}
First row: LP, HP, A1. Second row: LK, HK, A2.
}}
|content2=
{{Content Box|content=
<center><youtube>fcY69mdeMu8</youtube></center>
}}
}}
}}
 
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves (Example)|content=
;Fireball (Air OK)
*{{qcf}}+{{p}}
;Dragon Punch
*{{dp}}+{{p}}
;Hurricane Kick (Air OK)
*{{qcb}}+{{k}}
}}
|content2=
{{Content Box|header=Hyper Combos (Example)|content=
;Shinkuu Hadoken (beam, mashable)
*{{qcf}}+{{lp}}+{{hp}}
;Shin Shoryuken (Dragon punch super)
*{{dp}}+{{lp}}+{{hp}}
;Shin Tatsumaki Senpuu Kyaku (hurricane kick super)
*{{qcb}}+{{lk}}+{{hk}}
}}
|content3=
{{Content Box|header=Assist Types (Example)|content=
;Type α - Expansion Type
*Assist: {{hk}} Hurricane Kick
*Counter: {{lk}} Hurricane Kick
*Combination: Hurricane Kick Super
;Type β - Projectile Type
*Assist: {{hp}} Fireball
*Counter: {{lp}} Fireball
*Combination: Beam Super
;Type γ - Anti-air Type
*Assist: {{hp}} Dragon Punch
*Counter: {{hp}} Dragon Punch
*Combination: Dragon Punch Super
}}
}}


[[Image:Mvc2-ryu.png]]
== Moves List ==


= Moves List =
=== Normal Moves ===


== Normal Moves ==
==== Ground Normals ====


=== Command normals ===
{{MoveData
Sakotsu Wari: f + hp (overhead)
|image= MVC2 Ryu 5LP 01.png
|caption=
|name= Light Punch
|linkname= s.LP
|input= s.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=  
|Recovery=  
|Guard=  
|Special Property=  
|Cancel=  
|Adv. Hit=
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Senpuu Kyaku: f + hk
{{MoveData
|image= MVC2 Ryu 5MP 01.png
|image2= MVC2 Ryu 5MP 02.png
|caption=
|name= Medium Punch
|linkname= s.MP
|input= s.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Air Senpuu Kyaku: Jump, u + hk.
{{MoveData
|image= MVC2 Ryu 5HP 01.png
|caption=
|name= Heavy Punch
|linkname= s.HP
|input= s.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= MVC2 Ryu 5LK 01.png
|caption=
|name= Light Kick
|linkname= s.LK
|input= s.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Mae Geri: Jump, u + mk.
{{MoveData
|image= MVC2 Ryu 5MK 01.png
|image2= MVC2 Ryu 5MK 02.png
|caption=
|name= Medium Kick
|linkname= s.MK
|input= s.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


== Special Moves ==
{{MoveData
|image= MVC2 Ryu 5HK 01.png
|caption=  
|name= Heavy Kick
|linkname= s.HK
|input= s.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock=
|description=
}}
}}<br>


{{MvC3MoveListHeader}}
{{MoveData
{{MoveListRow | Hadouken
|image= MVC2 Ryu 2LP 01.png
|qcf + p
|caption=
|
|name= Crouching Light Punch
|airok
|linkname= cr.LP
}}
|input= cr.{{lp}}
{{MoveListRow | Shoryuken
|data=
|dp + p
{{AttackData-MVSC2
|
|Damage=
|
|Startup=
}}
|Active=
{{MoveListRow | Tatsumaki Senpuu-Kyaku
|Recovery=
|qcb + k
|Guard=
|
|Special Property=
|airok
|Cancel=
}}
|Adv. Hit= 
{{MoveListFooter}}
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2 Ryu 2MP 01.png
|caption=
|name= Crouching Medium Punch
|linkname= cr.MP
|input= cr.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2 Ryu 2HP 01.png
|image2= MVC2 Ryu 2HP 02.png
|caption=
|name= Crouching Heavy Punch
|linkname= cr.HP
|input= cr.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image= MVC2 Ryu 2LK 01.png
|caption=
|name= Crouching Light Kick
|linkname= cr.LK
|input= cr.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2 Ryu 2MK 01.png
|caption=
|name= Crouching Medium Kick
|linkname= cr.MK
|input= cr.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2 Ryu 2HK 01.png
|caption=
|name= Crouching Heavy Kick
|linkname= cr.HK
|input= cr.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
==== Air Normals ====
{{MoveData
|image= MVC2 Ryu j.LP 01.png
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image= MVC2 Ryu j.MP 01.png
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= j.{{mp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


== Super Moves ==
{{MoveData
|image= MVC2 Ryu j.HP 01.png
|caption=  
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MvC3MoveListHeader}}
{{MoveData
{{MoveListRow | Shinkuu Hadouken
|image= MVC2 Ryu j.LK 01.png
|qcf + {{lp}} + hp
|caption=
|
|name= Air Light Kick
|airok [[file:mash.png]] Mash buttons for more damage.
|linkname= j.LK
}}
|input= j.{{lk}}
{{MoveListRow | Shinkuu Tatsumaki Senpuu-Kyaku
|data=
|qcb + {{lk}} + hk
{{AttackData-MVSC2
|
|Damage=
|
|Startup=
}}
|Active=
{{MoveListRow | Shin Shoryuken
|Recovery=
|dp + {{lp}} + hp
|Guard=
|
|Special Property=
|Takes three levels.
|Cancel=
|level3
|Adv. Hit= 
}}
|Adv. Guard= 
{{MoveListFooter}}
|Adv. Pushblock= 
|description=
}}
}}<br>


== Assist Moves ==
{{MoveData
|image= MVC2 Ryu j.MK 01.png
|caption=  
|name= Air Medium Kick
|linkname= j.MK
|input= j.{{mk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MvC2CharacterAssists
{{MoveData
| [[file:hp.png]] Shoryuken || Shinkuu Hadouken | [[file:hp.png]] Shoryuken |  
|image= MVC2 Ryu j.HK 01.png
| [[file:hp.png]] Hadouken || Shinkuu Hadouken | [[file:hp.png]] Hadouken |  
|caption=
| [[file:hk.png]] Tatsumaki || Shinkuu Tatsumaki | [[file:hk.png]] Tatsumaki |  
|name= Air Heavy Kick
}}
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


= The Basics =
==== Command Normals ====
{{MoveData
|image= MVC2 Ryu Sakotsu Wari 01.png
|image2= MVC2 Ryu Sakotsu Wari 02.png
|caption=
|name= Collarbone Breaker (Sakotsu Wari)
|linkname= 6HP
|input= {{f}} + {{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


== Beginner Overview ==
=== Universal Mechanics ===


<youtube>fcY69mdeMu8</youtube>
{{MoveData
|image= MVC2 Ryu 2HP 02.png
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= {{df}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


== Combos ==
{{MoveData
|image=  
|caption=  
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= {{f}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


LP,MP,HP xx Hadou-Ken
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= {{f}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


c.lk xx Tatsumaki Senpuu Kyaku or Shinkuu Tatsumaki Senpuu Kyaku
{{MoveData
|image=
|caption=
|name= Variable Attack (raw tag)
|linkname= Variable Attack
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


c.hk xx Shinkuu Tatsumaki Senpuu Kyaku (rollable)
=== Special Moves ===
{{MoveData
|image=
|caption=
|name= Special Move Name
|linkname= Special Move Name
|input= Motion + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}<br>


LP,MP,HP xx Hadou-ken xx Shinkuu Hadouken
=== Hyper Combos ===


C.lp,C.HP xx super jump and combo
{{MoveData
|image= MVC2 Ryu Hadoken 01.png
|image2= MVC2 Ryu Shinku Hadoken 01.png
|image3= MVC2 Ryu Shinku Hadoken 02.png
|imageSize2= 120x120px
|imageSize3= 120x120px
|caption2= hitbox near his hands looks like this
|caption3= beam hitbox looks like this- sprites change, but hitbox doesn't
|name= Shinku Hadoken
|linkname= Shinku Hadoken
|input= {{qcf}} + {{lp}} + {{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


== Strategies ==


Shin Shoryuken can be comboed with the help of:
{{MoveData
|image= MVC2 Ryu Shinku Tatsumaki Senpu Kyaku 01.png
|caption= constant, giant hitbox that pulls them in
|name= Shinku Tatsumaki Senpu Kyaku
|linkname= Shinku Tatsumaki Senpu Kyaku
|input= {{qcb}} + {{lk}} + {{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


- Doctor Doom - Fireball Special or Ground Assist
{{MoveData
|image=
|caption=
|name= Shin Shoryuken
|linkname= Shin Shoryuken
|input= {{dp}} + {{lp}} + {{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= todo: images
}}
}}<br>


- Rogue - Kissing Special
=== Variable Assists ===
{{MoveData
|image=
|caption= Type α
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
|descrotion2=
}}
}}<br>
{{MoveData
|image=
|caption= Type β
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
|descrotion2=
}}
}}<br>
{{MoveData
|image=
|caption= Type γ
|name= Assist Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y.
|descrotion2=
}}
}}<br>


- CapCom - Captain Sword
== Other ==


- Hayato - Shiden, B,Hayato
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


- Strider - Rangnarok, before he picks up the opponent.
=== Taunt ===


- Storm - Fireball Special


- Tron Bonne - Throw assist (corner only)


...........and more.
=== Colors ===
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.


= Advanced Strategy =
[[Image:Mvc2-Ryu.png]]


Spacing and using u'r brain!  You gotta be very clever with the shotos in order to get somewhere.


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Revision as of 14:45, 20 October 2021

Introduction

Ryu, the original world warrior, enters the ring in Marvel vs. Capcom 2 in search of new opponents to face. He's pretty easy to use, like most of his other appearances.


Gameplay

Ryu is one of the OGs of the Street Fighter cast, and he's got great special moves and normals, with great damage potential in his level 3 super as well. However, his normals lack range, and his air mobility is also below average, meaning he has a rough time against people like Sentinel and Storm.

Strengths Weaknesses
  • Insane damage potential- his normals are average in this regard, but his Hurricane Kick is abusable in the corner, and his level 3 does 87 damage if you hit with the grounded hitbox. For comparison, that's about how much a glitched Juggernaut Headcrush does
  • Hadoken is very good- it's very big compared to some games, giving it a good hitbox. It can also be used to stop aerial approaches if you throw it while jumping
  • Great supers- aside from the damage of his level 3, he has a beam super which can be done in the air and a Hurricane Kick super with an enormous hitbox
  • Best defense of the shotos in this game- he takes normal damage, whereas Ken, Dan, and Akuma all take more than normal
  • Good wavedash- he's got quick dashes that
  • Low range on his normals- they're shoto normals, so they're pretty stubby. They are fast, though
  • Mobility is only OK- he moves quickly on the ground, but he doesn't have any real aerial mobility options
MVC2 Ryu art.png

Character Summary

Special Moves (Example)

Fireball (Air OK)
  • Qcf.png+P.png
Dragon Punch
  • Dp.png+P.png
Hurricane Kick (Air OK)
  • Qcb.png+K.png
Hyper Combos (Example)

Shinkuu Hadoken (beam, mashable)
  • Qcf.png+Lp.png+Hp.png
Shin Shoryuken (Dragon punch super)
  • Dp.png+Lp.png+Hp.png
Shin Tatsumaki Senpuu Kyaku (hurricane kick super)
  • Qcb.png+Lk.png+Hk.png
Assist Types (Example)

Type α - Expansion Type
  • Assist: Hk.png Hurricane Kick
  • Counter: Lk.png Hurricane Kick
  • Combination: Hurricane Kick Super
Type β - Projectile Type
  • Assist: Hp.png Fireball
  • Counter: Lp.png Fireball
  • Combination: Beam Super
Type γ - Anti-air Type
  • Assist: Hp.png Dragon Punch
  • Counter: Hp.png Dragon Punch
  • Combination: Dragon Punch Super

Moves List

Normal Moves

Ground Normals

Light Punch
s.Lp.png
MVC2 Ryu 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
s.Mp.png
MVC2 Ryu 5MP 01.png
MVC2 Ryu 5MP 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
s.Hp.png
MVC2 Ryu 5HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
s.Lk.png
MVC2 Ryu 5LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
s.Mk.png
MVC2 Ryu 5MK 01.png
MVC2 Ryu 5MK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
s.Hk.png
MVC2 Ryu 5HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
cr.Lp.png
MVC2 Ryu 2LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
cr.Mp.png
MVC2 Ryu 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
cr.Hp.png
MVC2 Ryu 2HP 01.png
MVC2 Ryu 2HP 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
cr.Lk.png
MVC2 Ryu 2LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
cr.Mk.png
MVC2 Ryu 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
cr.Hk.png
MVC2 Ryu 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

Air Light Punch
j.Lp.png
MVC2 Ryu j.LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
j.Mp.png
MVC2 Ryu j.MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Ryu j.HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
MVC2 Ryu j.LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
MVC2 Ryu j.MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Ryu j.HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Collarbone Breaker (Sakotsu Wari)
F.png + Hp.png
MVC2 Ryu Sakotsu Wari 01.png
MVC2 Ryu Sakotsu Wari 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Universal Mechanics

Universal Launcher (Punch)
Df.png+Hp.png
MVC2 Ryu 2HP 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Shinku Hadoken
Qcf.png + Lp.png + Hp.png
MVC2 Ryu Hadoken 01.png
MVC2 Ryu Shinku Hadoken 01.png
hitbox near his hands looks like this
MVC2 Ryu Shinku Hadoken 02.png
beam hitbox looks like this- sprites change, but hitbox doesn't
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Shinku Tatsumaki Senpu Kyaku
Qcb.png + Lk.png + Hk.png
MVC2 Ryu Shinku Tatsumaki Senpu Kyaku 01.png
constant, giant hitbox that pulls them in
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Shin Shoryuken
Dp.png + Lp.png + Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

todo: images


Variable Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Taunt

Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

File:Mvc2-Ryu.png



Game Navigation

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Roll
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Characters (Old Pages)
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