Fireball3k (talk | contribs) m (i need to come back to work on it more later, but here's the new page) |
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{{ | {{MVC2 Character Intro|char= Ryu|full=Ryu|short=RYU|content= | ||
= Introduction = | == Introduction == | ||
Ryu, the original world warrior, enters the ring in Marvel vs. Capcom 2 in search of new opponents to face. He's pretty easy to use, like most of his other appearances. | |||
<!-- '''TO-DO''': Fill in missing images and supers. I need to check and see which ones I've already uploaded on Special:ListFiles --> | |||
<!-- also, write up a better introduction blerb, as well as more cons for the table --> | |||
== Gameplay == | |||
{{2 Column Flex|flex1=6|flex2=4 | |||
|content1= | |||
{{Content Box|content='''Ryu''' is one of the OGs of the Street Fighter cast, and he's got great special moves and normals, with great damage potential in his level 3 super as well. However, his normals lack range, and his air mobility is also below average, meaning he has a rough time against people like Sentinel and Storm. | |||
{{ProConTable | |||
|pros= | |||
* '''Insane damage potential'''- his normals are average in this regard, but his Hurricane Kick is abusable in the corner, and his level 3 does 87 damage if you hit with the grounded hitbox. For comparison, that's about how much a glitched Juggernaut Headcrush does | |||
* '''Hadoken is very good'''- it's very big compared to some games, giving it a good hitbox. It can also be used to stop aerial approaches if you throw it while jumping | |||
* '''Great supers'''- aside from the damage of his level 3, he has a beam super which can be done in the air and a Hurricane Kick super with an enormous hitbox | |||
* '''Best defense of the shotos in this game-''' he takes normal damage, whereas Ken, Dan, and Akuma all take more than normal | |||
* '''Good wavedash'''- he's got quick dashes that | |||
|cons= | |||
* '''Low range on his normals-''' they're shoto normals, so they're pretty stubby. They are fast, though | |||
* '''Mobility is only OK-''' he moves quickly on the ground, but he doesn't have any real aerial mobility options | |||
= | }} | ||
}} | |||
|content2= | |||
{{Content Box|content= | |||
<center><youtube>fcY69mdeMu8</youtube></center> | |||
}} | |||
}} | |||
}} | |||
== Character Summary == | |||
{{3 Column Flex | |||
|content1= | |||
{{Content Box|header=Special Moves (Example)|content= | |||
;Fireball (Air OK) | |||
*{{qcf}}+{{p}} | |||
;Dragon Punch | |||
*{{dp}}+{{p}} | |||
;Hurricane Kick (Air OK) | |||
*{{qcb}}+{{k}} | |||
}} | |||
|content2= | |||
{{Content Box|header=Hyper Combos (Example)|content= | |||
;Shinkuu Hadoken (beam, mashable) | |||
*{{qcf}}+{{lp}}+{{hp}} | |||
;Shin Shoryuken (Dragon punch super) | |||
*{{dp}}+{{lp}}+{{hp}} | |||
;Shin Tatsumaki Senpuu Kyaku (hurricane kick super) | |||
*{{qcb}}+{{lk}}+{{hk}} | |||
}} | |||
|content3= | |||
{{Content Box|header=Assist Types (Example)|content= | |||
;Type α - Expansion Type | |||
*Assist: {{hk}} Hurricane Kick | |||
*Counter: {{lk}} Hurricane Kick | |||
*Combination: Hurricane Kick Super | |||
;Type β - Projectile Type | |||
*Assist: {{hp}} Fireball | |||
*Counter: {{lp}} Fireball | |||
*Combination: Beam Super | |||
;Type γ - Anti-air Type | |||
*Assist: {{hp}} Dragon Punch | |||
*Counter: {{hp}} Dragon Punch | |||
*Combination: Dragon Punch Super | |||
}} | |||
}} | |||
== Moves List == | |||
= Moves | === Normal Moves === | ||
== | ==== Ground Normals ==== | ||
=== | {{MoveData | ||
|image= MVC2 Ryu 5LP 01.png | |||
|caption= | |||
|name= Light Punch | |||
|linkname= s.LP | |||
|input= s.{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu 5MP 01.png | |||
|image2= MVC2 Ryu 5MP 02.png | |||
|caption= | |||
|name= Medium Punch | |||
|linkname= s.MP | |||
|input= s.{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu 5HP 01.png | |||
|caption= | |||
|name= Heavy Punch | |||
|linkname= s.HP | |||
|input= s.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu 5LK 01.png | |||
|caption= | |||
|name= Light Kick | |||
|linkname= s.LK | |||
|input= s.{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu 5MK 01.png | |||
|image2= MVC2 Ryu 5MK 02.png | |||
|caption= | |||
|name= Medium Kick | |||
|linkname= s.MK | |||
|input= s.{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
== Special | {{MoveData | ||
|image= MVC2 Ryu 5HK 01.png | |||
|caption= | |||
|name= Heavy Kick | |||
|linkname= s.HK | |||
|input= s.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{ | {{MoveData | ||
{{ | |image= MVC2 Ryu 2LP 01.png | ||
| | |caption= | ||
| | |name= Crouching Light Punch | ||
| | |linkname= cr.LP | ||
}} | |input= cr.{{lp}} | ||
{{ | |data= | ||
| | {{AttackData-MVSC2 | ||
| | |Damage= | ||
| | |Startup= | ||
}} | |Active= | ||
{{ | |Recovery= | ||
| | |Guard= | ||
| | |Special Property= | ||
| | |Cancel= | ||
}} | |Adv. Hit= | ||
{{ | |Adv. Guard= | ||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu 2MP 01.png | |||
|caption= | |||
|name= Crouching Medium Punch | |||
|linkname= cr.MP | |||
|input= cr.{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu 2HP 01.png | |||
|image2= MVC2 Ryu 2HP 02.png | |||
|caption= | |||
|name= Crouching Heavy Punch | |||
|linkname= cr.HP | |||
|input= cr.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu 2LK 01.png | |||
|caption= | |||
|name= Crouching Light Kick | |||
|linkname= cr.LK | |||
|input= cr.{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu 2MK 01.png | |||
|caption= | |||
|name= Crouching Medium Kick | |||
|linkname= cr.MK | |||
|input= cr.{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu 2HK 01.png | |||
|caption= | |||
|name= Crouching Heavy Kick | |||
|linkname= cr.HK | |||
|input= cr.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
==== Air Normals ==== | |||
{{MoveData | |||
|image= MVC2 Ryu j.LP 01.png | |||
|caption= | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu j.MP 01.png | |||
|caption= | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= j.{{mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
== | {{MoveData | ||
|image= MVC2 Ryu j.HP 01.png | |||
|caption= | |||
|name= Air Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{ | {{MoveData | ||
|image= MVC2 Ryu j.LK 01.png | |||
| | |caption= | ||
| | |name= Air Light Kick | ||
| | |linkname= j.LK | ||
}} | |input= j.{{lk}} | ||
{{ | |data= | ||
| | {{AttackData-MVSC2 | ||
| | |Damage= | ||
| | |Startup= | ||
|Active= | |||
|Recovery= | |||
| | |Guard= | ||
| | |Special Property= | ||
| | |Cancel= | ||
| | |Adv. Hit= | ||
}} | |Adv. Guard= | ||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
== | {{MoveData | ||
|image= MVC2 Ryu j.MK 01.png | |||
|caption= | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= j.{{mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{ | {{MoveData | ||
| | |image= MVC2 Ryu j.HK 01.png | ||
| | |caption= | ||
| | |name= Air Heavy Kick | ||
}} | |linkname= j.HK | ||
|input= j.{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
= | ==== Command Normals ==== | ||
{{MoveData | |||
|image= MVC2 Ryu Sakotsu Wari 01.png | |||
|image2= MVC2 Ryu Sakotsu Wari 02.png | |||
|caption= | |||
|name= Collarbone Breaker (Sakotsu Wari) | |||
|linkname= 6HP | |||
|input= {{f}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
== | === Universal Mechanics === | ||
< | {{MoveData | ||
|image= MVC2 Ryu 2HP 02.png | |||
|caption= | |||
|name= Universal Launcher (Punch) | |||
|linkname= Universal Launcher (Punch) | |||
|input= {{df}}+{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= Launcher (high) | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Every character has at least one of the two, sometimes both. | |||
}} | |||
}}<br> | |||
== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Throw (Punch) | |||
|linkname= Throw (Punch) | |||
|input= {{f}}+{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Every character has at least one of the two, sometimes both. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Throw (Kick) | |||
|linkname= Throw (Kick) | |||
|input= {{f}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Every character has at least one of the two, sometimes both. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Variable Attack (raw tag) | |||
|linkname= Variable Attack | |||
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
=== Special Moves === | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Special Move Name | |||
|linkname= Special Move Name | |||
|input= Motion + Button Icon | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}}<br> | |||
=== Hyper Combos === | |||
{{MoveData | |||
|image= MVC2 Ryu Hadoken 01.png | |||
|image2= MVC2 Ryu Shinku Hadoken 01.png | |||
|image3= MVC2 Ryu Shinku Hadoken 02.png | |||
|imageSize2= 120x120px | |||
|imageSize3= 120x120px | |||
|caption2= hitbox near his hands looks like this | |||
|caption3= beam hitbox looks like this- sprites change, but hitbox doesn't | |||
|name= Shinku Hadoken | |||
|linkname= Shinku Hadoken | |||
|input= {{qcf}} + {{lp}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Ryu Shinku Tatsumaki Senpu Kyaku 01.png | |||
|caption= constant, giant hitbox that pulls them in | |||
|name= Shinku Tatsumaki Senpu Kyaku | |||
|linkname= Shinku Tatsumaki Senpu Kyaku | |||
|input= {{qcb}} + {{lk}} + {{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Shin Shoryuken | |||
|linkname= Shin Shoryuken | |||
|input= {{dp}} + {{lp}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= todo: images | |||
}} | |||
}}<br> | |||
- | === Variable Assists === | ||
{{MoveData | |||
|image= | |||
|caption= Type α | |||
|name= Assist Type | |||
|linkname= | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y. | |||
|descrotion2= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= Type β | |||
|name= Assist Type | |||
|linkname= | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y. | |||
|descrotion2= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= Type γ | |||
|name= Assist Type | |||
|linkname= | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Variable Assist move. Variable Counter is X. Variable Combination super is Y. | |||
|descrotion2= | |||
}} | |||
}}<br> | |||
== Other == | |||
- | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Direction + Button Name | |||
|linkname= | |||
|input= Direction + Button Icon | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
=== Taunt === | |||
. | === Colors === | ||
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | |||
[[Image:Mvc2-Ryu.png]] | |||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Revision as of 14:45, 20 October 2021
Introduction
Ryu, the original world warrior, enters the ring in Marvel vs. Capcom 2 in search of new opponents to face. He's pretty easy to use, like most of his other appearances.
Gameplay
Ryu is one of the OGs of the Street Fighter cast, and he's got great special moves and normals, with great damage potential in his level 3 super as well. However, his normals lack range, and his air mobility is also below average, meaning he has a rough time against people like Sentinel and Storm.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Fireball (Air OK)
+
- Dragon Punch
+
- Hurricane Kick (Air OK)
+
- Shinkuu Hadoken (beam, mashable)
+
+
- Shin Shoryuken (Dragon punch super)
+
+
- Shin Tatsumaki Senpuu Kyaku (hurricane kick super)
+
+
- Type α - Expansion Type
- Assist:
Hurricane Kick
- Counter:
Hurricane Kick
- Combination: Hurricane Kick Super
- Type β - Projectile Type
- Assist:
Fireball
- Counter:
Fireball
- Combination: Beam Super
- Type γ - Anti-air Type
- Assist:
Dragon Punch
- Counter:
Dragon Punch
- Combination: Dragon Punch Super
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
todo: images |
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Taunt
Colors
First row: ,
, A1. Second row:
,
, A2.