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<!-- I know it's a dead meme --> | <!-- I know it's a dead meme --> | ||
Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was | Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was there. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right. | ||
He does amazing damage, but really needs super levels to be effective. His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter. | He does amazing damage, but really needs super levels to be effective. His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter. | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 4 | |Damage= 4 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 7 (5 + 2) | |Damage= 7 (5 + 2) | ||
|Startup= | |Startup= 10 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= | |Startup= 16 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 4 | |Damage= 4 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 7 | |Damage= 7 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 13 | |Damage= 13 | ||
|Startup= | |Startup= 8 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 7 | |Damage= 7 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 13 | |Damage= 13 | ||
|Startup= | |Startup= 10 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 7 | |Damage= 7 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 13 | |Damage= 13 | ||
|Startup= | |Startup= 9 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 4 | |Damage= 4 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{MoveData | {{MoveData | ||
|image= Thanos j.LP 01.png | |image= MVC2 Thanos j.LP 01.png | ||
|caption= Same animation as j.LP but slower | |caption= Same animation as j.LP but slower | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
|linkname= j.MP | |linkname= j.MP | ||
|input= j.{{mp}} | |input= j.{{mp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 7 | |Damage= 7 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= | |Startup= 13 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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{{MoveData | {{MoveData | ||
|image= MVC2 Thanos j.MK 01.png | |image= MVC2 Thanos j.MK 01.png | ||
|caption= | |caption= 7 | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
|linkname= j.MK | |linkname= j.MK | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= | |Startup= 13 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= | |Startup= 9 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 16 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 16 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 10 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
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=== Special Moves === | === Special Moves === | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Thanos Death Sphere 01.png | ||
|caption= | |image2= MVC2 Thanos Death Sphere 02.png | ||
|name= | |caption2= You love this move, and so do I | ||
|linkname= | |name= Death Sphere | ||
|input= | |linkname= Death Sphere | ||
|input= {{qcf}} + {{k}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 15 | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Hit them with this and they get trapped inside of a bubble, letting you extend combos<br>very nice move, either on point or as an assist<br> | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Thanos Titan Crush 01.png | |||
|caption= Slow, but powerful | |||
|name= Titan Crush | |||
|linkname= Titan Crush | |||
|input= {{qcf}} + {{k}} | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 18 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Thanos Super 01.png | ||
| | |image2= MVC2 Thanos Gauntlet Power 02.png | ||
|name= | |caption2= Dodge this, fool! | ||
|linkname= | |name= Gauntlet Power | ||
|input= | |linkname= Gauntlet Power | ||
|input= {{qcf}} + {{pp}} | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 51 (9x6 minus scaling) | ||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Thanos Super 01.png | |||
|image2= MVC2 Thanos Gauntlet Reality 02.png | |||
|image3= MVC2 Thanos Gauntlet Reality 03.png | |||
|caption2= | |||
|name= Gauntlet Reality | |||
|linkname= Gauntlet Reality | |||
|input= {{qcb}} + {{pp}} | |||
|data | |||
{{AttackData-MVSC2 | |||
|Damage= 51 (9 x 6 - scaling) | |||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
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}}<br> | }}<br> | ||
=== Variable Assists === | === Variable Assists === | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Thanos Death Sphere 01.png | ||
|image2= MVC2 Thanos Death Sphere 02.png | |||
|caption= Type α | |caption= Type α | ||
|name= Assist Type | |name= Assist Type | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 15 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
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= The Basics = | = The Basics = | ||
Thanos needs levels to be effective. You may be able to superjump and Titan Crush around for a while to build a little meter, but that doesn't build much. As such, consider having a battery first, and using Thanos-A to set up great combos. | Thanos needs levels to be effective. His normals are good, for the most part, but his supers allow him to circumvent his mediocre mobility with massive hitboxes that can pin your opponent down for big damage. If you need more meter during play, though, your options are limited. You may be able to superjump and Titan Crush around for a while to build a little meter, but that doesn't build much. As such, consider having a battery first, and using Thanos-A to set up great combos. | ||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 19:55, 5 October 2021
Introduction
Want to use the Infinity Gauntlet to perfectly balance your opponent's face? Pick this guy!
Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was there. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right.
He does amazing damage, but really needs super levels to be effective. His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter.
TODO- Everything, man. Replace the beatbox video with something that isn't a placeholder, frame data, and so on. Currently, images are in progress, but they're not done yet.
Character Summary
- High Kick
+
- Knee Dive
+
(Air Only)
- Titan Crush
+
or
- Death Sphere
+
/
- Gauntlet Power
+
+
- Gauntlet Reality
+
+
- Gauntlet Space
+
+
- Gauntlet Soul
+
+
- Type α - Capture Type
- Cross-Over Assist:
Death Sphere
- Cross-Over Counter:
Death Sphere
- Cross-Over Combination: Gauntlet Power
- Type β - Dash Type
- Cross-Over Assist:
Titan Crush
- Cross-Over Counter:
Titan Crush
- Cross-Over Combination: Gauntlet Reality
- Type γ - Launch Type
- Cross-Over Assist:
+
- Cross-Over Counter:
+
- Cross-Over Combination: Gauntlet Space
Thanos wields the Infinity Gauntlet to squash enemies with his selection of powerful super moves. While he does great damage with his whole kit, his biggest weaknesses are his lack of mobility and his reliance on meter.
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 (5 + 2) | 10 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 16 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 8 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 10 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 9 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 13 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 13 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 9 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | 6 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
This does slightly more damage than his 2HP, but it's somewhat harder to land this |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
10 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Hit them with this and they get trapped inside of a bubble, letting you extend combos |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
18 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
51 (9x6 minus scaling) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Taunt
"Thanos reigns!"
Colors
First row: ,
, A1. Second row:
,
, A2.
The Basics
Thanos needs levels to be effective. His normals are good, for the most part, but his supers allow him to circumvent his mediocre mobility with massive hitboxes that can pin your opponent down for big damage. If you need more meter during play, though, your options are limited. You may be able to superjump and Titan Crush around for a while to build a little meter, but that doesn't build much. As such, consider having a battery first, and using Thanos-A to set up great combos.
Advanced Strategy
Fun Stuff
Gauntlet Power glitch
Do the Gauntlet Power super but DHC out before it leaves his hand. It won't leave but will instead stick to him.