Marvel vs Capcom 2/Thanos: Difference between revisions

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Want to use the Infinity Gauntlet to perfectly balance your opponent's face? Pick this guy!
Want to use the Infinity Gauntlet to perfectly balance your opponent's face? Pick this guy!
<!-- I know it's a dead meme -->


Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was in his debut. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right, since he's got four awesome supers.
Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was in his debut. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right, since he's got four awesome supers.
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He does amazing damage, but really needs super levels to be effective.  His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter.
He does amazing damage, but really needs super levels to be effective.  His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter.


TODO- Everything, man. Replace the beatbox video with something that isn't a placeholder, frame data, and so on. Currently, images are in progress, but they're not done yet. I think I uploaded the images for 5LK and 5MK, but their links are currently broken because I borked something somewhere.
TODO- Everything, man. Replace the beatbox video with something that isn't a placeholder, frame data, and so on. Currently, images are in progress, but they're not done yet.


}}
}}
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|caption= One punch
|caption= One punch
|name= Light Punch
|name= Light Punch
|linkname= s.LP
|linkname= 5LP
|input= s.{{lp}}
|input= {{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption= Two punches- similar animation to LP
|caption= Two punches- similar animation to LP
|name= Medium Punch
|name= Medium Punch
|linkname= s.MP
|linkname= 5MP
|input= s.{{mp}}
|input= {{mp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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{{MoveData
{{MoveData
|image= MVC2 Thanos 5HP 01.png
|image= MVC2 Thanos 5HP 01.png
|caption= Excellent range!
|caption= Excellent range
|name= Heavy Punch
|name= Heavy Punch
|linkname= s.HP
|linkname= 5HP
|input= s.{{hp}}
|input= {{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption= Same animation as 5MK, but quicker
|caption= Same animation as 5MK, but quicker
|name= Light Kick
|name= Light Kick
|linkname= s.LK
|linkname= 5LK
|input= s.{{lk}}
|input= {{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption= Same animation as 5LK, but slower
|caption= Same animation as 5LK, but slower
|name= Medium Kick
|name= Medium Kick
|linkname= s.MK
|linkname= 5MK
|input= s.{{mk}}
|input= {{mk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption= Big boot, big range
|caption= Big boot, big range
|name= Heavy Kick
|name= Heavy Kick
|linkname= s.HK
|linkname= 5HK
|input= s.{{hk}}
|input= {{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption= Left hook
|caption= Left hook
|name= Crouching Light Punch
|name= Crouching Light Punch
|linkname= cr.LP
|linkname= 2LP
|input= cr.{{lp}}
|input= 2{{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption2= Not enough launch for an air combo, but enough for a super cancel
|caption2= Not enough launch for an air combo, but enough for a super cancel
|name= Crouching Medium Punch
|name= Crouching Medium Punch
|linkname= cr.MP
|linkname= 2MP
|input= cr.{{mp}}
|input= 2{{mp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption= Less damage than 3HP, but much easier to combo into
|caption= Less damage than 3HP, but much easier to combo into
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
|linkname= cr.HP
|linkname= 5HP
|input= cr.{{hp}}
|input= {{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption= Boot
|caption= Boot
|name= Crouching Light Kick
|name= Crouching Light Kick
|linkname= cr.LK
|linkname= 2LK
|input= cr.{{lk}}
|input= {{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption= Looks the same as 2LK, but knocks down  
|caption= Looks the same as 2LK, but knocks down  
|name= Crouching Medium Kick
|name= Crouching Medium Kick
|linkname= cr.MK
|linkname= 2MK
|input= cr.{{mk}}
|input= 2{{mk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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|caption= If you land this, you can land a super afterward
|caption= If you land this, you can land a super afterward
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
|linkname= cr.HK
|linkname= 2HK
|input= cr.{{hk}}
|input= {{d}} + {{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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{{MoveData
{{MoveData
|image= MVC2 Thanos j.LP 01.png
|image= MVC2 Thanos j.LP 01.png
|caption=  
|caption= Same animation as j.MP, but faster
|name= Air Light Punch
|name= Air Light Punch
|linkname= j.LP
|linkname= j.LP
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|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage= 4
  |Startup=  
  |Startup=  
  |Active=  
  |Active=  
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{{MoveData
{{MoveData
|image= Thanos j.MP 01.png
|image= Thanos j.LP 01.png
|caption=  
|caption= Same animation as j.LP but slower
|name= Air Medium Punch
|name= Air Medium Punch
|linkname= j.MP
|linkname= j.MP
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|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage= 7
  |Startup=  
  |Startup=  
  |Active=  
  |Active=  
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|name= Air Light Kick
|name= Air Light Kick
|linkname= j.LK
|linkname= j.LK
|input= j.{{lk}}
|input= {{u}} + {{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 460: Line 461:


{{MoveData
{{MoveData
|image= MVC2 Thanos j.HK 01.png
|image= MVC2 Thanos j.LK 01.png
|caption=  
|caption= Same animation as j.LK, knocks down
|name= Air Heavy Kick
|name= Air Heavy Kick
|linkname= j.HK
|linkname= j.HK

Revision as of 19:54, 3 October 2021

Introduction

Want to use the Infinity Gauntlet to perfectly balance your opponent's face? Pick this guy!

Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was in his debut. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right, since he's got four awesome supers.

He does amazing damage, but really needs super levels to be effective. His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter.

TODO- Everything, man. Replace the beatbox video with something that isn't a placeholder, frame data, and so on. Currently, images are in progress, but they're not done yet.

MVC2 thanos art.png

Character Summary

Normals & Special Moves

High Kick
  • B.png + Hk.png
Knee Dive
  • D.png + Hk.png (Air Only)
Titan Crush
  • Qcf.png + Lp.png or Hp.png
Death Sphere
  • Qcf.png + Lk.png / Hk.png
Super Moves

Gauntlet Power
  • Qcf.png + Lp.png + Hp.png
Gauntlet Reality
  • Qcb.png + Lp.png + Hp.png
Gauntlet Space
  • Qcf.png + Lk.png + Hk.png
Gauntlet Soul
  • Qcb.png + Lk.png + Hk.png
Assist Types

Type α - Capture Type
  • Cross-Over Assist: Lk.png Death Sphere
  • Cross-Over Counter: Lk.png Death Sphere
  • Cross-Over Combination: Gauntlet Power
Type β - Dash Type
  • Cross-Over Assist: Hp.png Titan Crush
  • Cross-Over Counter: Hp.png Titan Crush
  • Cross-Over Combination: Gauntlet Reality
Type γ - Launch Type
  • Cross-Over Assist: Df.png + Hp.png
  • Cross-Over Counter: Df.png + Hp.png
  • Cross-Over Combination: Gauntlet Space

Thanos wields the Infinity Gauntlet to squash enemies with his selection of powerful super moves. While he does great damage with his whole kit, his biggest weaknesses are his lack of mobility and his reliance on meter.

Strengths Weaknesses
  • Very nice set of supers- all of them do good damage, come out pretty quick, and can be used back to back
  • Death Sphere is a pretty good move whether on point or as an assist. It holds the target in hitstun, meaning you can extend combos with it and even do an infinite, too.
  • Good range- he's pretty big, so his normals have a lot of reach, and all of his supers can hit you from afar
  • Good team player- his alpha assist, the bubble, allows just about anyone to extend their combos with ease, and that's before he even comes out and blows your enemy up with supers
  • Good defense- he takes about 7% less damage than everyone else, allowing him to tank a few more hits than some of the other characters
  • Not very mobile- he has a run, which is helpful, but he's got very little in the way of air mobility.
  • Big target- he's not as big as Sentinel or Juggernaut, but he's quite a bit fatter than Cable.
  • Reliant on meter- as mentioned, he needs it. He can't really build it that well himself, so he has to wait for someone else to do it before he can reign
  • Outside of his supers, he doesn't have much he can do about zoning, especially not if he gets snapped in before he's ready.

Moves List

Normal Moves

Ground Normals

Light Punch
Lp.png
MVC2 Thanos 5LP 01.png
One punch
Damage Startup Active Recovery Guard
4 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
Mp.png
MVC2 Thanos 5MP 01.png
Two punches- similar animation to LP
MVC2 Thanos 5LP 01.png
Damage Startup Active Recovery Guard
7 (5 + 2) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
Hp.png
MVC2 Thanos 5HP 01.png
Excellent range
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
Lk.png
MVC2 Thanos 5LK 01.png
Same animation as 5MK, but quicker
Damage Startup Active Recovery Guard
4 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
Mk.png
MVC2 Thanos 5LK 01.png
Same animation as 5LK, but slower
Damage Startup Active Recovery Guard
7 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
Hk.png
MVC2 Thanos 5HK 01.png
Big boot, big range
Damage Startup Active Recovery Guard
13 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Thanos 2LP 01.png
Left hook
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Mp.png
MVC2 Thanos 2MP 01.png
MVC2 Thanos 2MP 02.png
Not enough launch for an air combo, but enough for a super cancel
Damage Startup Active Recovery Guard
7 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher - - - -


Crouching Heavy Punch
Hp.png
MVC2 Thanos 2HP 01.png
Less damage than 3HP, but much easier to combo into
Damage Startup Active Recovery Guard
13 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
Lk.png
MVC2 Thanos 2LK 01.png
Boot
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Mk.png
MVC2 Thanos 2LK 01.png
Looks the same as 2LK, but knocks down
Damage Startup Active Recovery Guard
7 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
D.png + Hk.png
MVC2 Thanos 2HK 01.png
If you land this, you can land a super afterward
Damage Startup Active Recovery Guard
13 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

Air Light Punch
j.Lp.png
MVC2 Thanos j.LP 01.png
Same animation as j.MP, but faster
Damage Startup Active Recovery Guard
4 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
j.Mp.png
Same animation as j.LP but slower
Damage Startup Active Recovery Guard
7 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Thanos j.HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
U.png + Lk.png
MVC2 Thanos j.LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
MVC2 Thanos j.MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Thanos j.LK 01.png
Same animation as j.LK, knocks down
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Back + Heavy Kick
4Hk.png
MVC2 Thanos 4HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -




Universal Mechanics

Universal Launcher (Punch)
Df.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

This does slightly more damage than his 2HP, but it's somewhat harder to land this
his 2HP takes priority if you try this input during a combo, so you'll probably need an assist if you want to combo into this
that said, it's got the same big hitbox as 2MP does, so it can hit from ranges that 2HP won't



Throw (Punch)
F.png+Hp.png
MVC2 Thanos Throw P 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Variable Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Taunt

"Thanos reigns!"


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

File:Mvc2-Thanos.png

The Basics

Thanos needs levels to be effective. You may be able to superjump and Titan Crush around for a while to build a little meter, but that doesn't build much. As such, consider having a battery first, and using Thanos-A to set up great combos.

Advanced Strategy

Fun Stuff

Gauntlet Power glitch

Do the Gauntlet Power super but DHC out before it leaves his hand. It won't leave but will instead stick to him.


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief