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Want to use the Infinity Gauntlet to perfectly balance your opponent's face? Pick this guy! | Want to use the Infinity Gauntlet to perfectly balance your opponent's face? Pick this guy! | ||
<!-- I know it's a dead meme --> | |||
Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was in his debut. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right, since he's got four awesome supers. | Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was in his debut. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right, since he's got four awesome supers. | ||
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He does amazing damage, but really needs super levels to be effective. His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter. | He does amazing damage, but really needs super levels to be effective. His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter. | ||
TODO- Everything, man. Replace the beatbox video with something that isn't a placeholder, frame data, and so on. Currently, images are in progress, but they're not done yet | TODO- Everything, man. Replace the beatbox video with something that isn't a placeholder, frame data, and so on. Currently, images are in progress, but they're not done yet. | ||
}} | }} | ||
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|caption= One punch | |caption= One punch | ||
|name= Light Punch | |name= Light Punch | ||
|linkname= | |linkname= 5LP | ||
|input= | |input= {{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= Two punches- similar animation to LP | |caption= Two punches- similar animation to LP | ||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= | |linkname= 5MP | ||
|input= | |input= {{mp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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{{MoveData | {{MoveData | ||
|image= MVC2 Thanos 5HP 01.png | |image= MVC2 Thanos 5HP 01.png | ||
|caption= Excellent range | |caption= Excellent range | ||
|name= Heavy Punch | |name= Heavy Punch | ||
|linkname= | |linkname= 5HP | ||
|input= | |input= {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= Same animation as 5MK, but quicker | |caption= Same animation as 5MK, but quicker | ||
|name= Light Kick | |name= Light Kick | ||
|linkname= | |linkname= 5LK | ||
|input= | |input= {{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= Same animation as 5LK, but slower | |caption= Same animation as 5LK, but slower | ||
|name= Medium Kick | |name= Medium Kick | ||
|linkname= | |linkname= 5MK | ||
|input= | |input= {{mk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= Big boot, big range | |caption= Big boot, big range | ||
|name= Heavy Kick | |name= Heavy Kick | ||
|linkname= | |linkname= 5HK | ||
|input= | |input= {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= Left hook | |caption= Left hook | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
|linkname= | |linkname= 2LP | ||
|input= | |input= 2{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption2= Not enough launch for an air combo, but enough for a super cancel | |caption2= Not enough launch for an air combo, but enough for a super cancel | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
|linkname= | |linkname= 2MP | ||
|input= | |input= 2{{mp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= Less damage than 3HP, but much easier to combo into | |caption= Less damage than 3HP, but much easier to combo into | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= | |linkname= 5HP | ||
|input= | |input= {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= Boot | |caption= Boot | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
|linkname= | |linkname= 2LK | ||
|input= | |input= {{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= Looks the same as 2LK, but knocks down | |caption= Looks the same as 2LK, but knocks down | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
|linkname= | |linkname= 2MK | ||
|input= | |input= 2{{mk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= If you land this, you can land a super afterward | |caption= If you land this, you can land a super afterward | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
|linkname= | |linkname= 2HK | ||
|input= | |input= {{d}} + {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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{{MoveData | {{MoveData | ||
|image= MVC2 Thanos j.LP 01.png | |image= MVC2 Thanos j.LP 01.png | ||
|caption= | |caption= Same animation as j.MP, but faster | ||
|name= Air Light Punch | |name= Air Light Punch | ||
|linkname= j.LP | |linkname= j.LP | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
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{{MoveData | {{MoveData | ||
|image= Thanos j. | |image= Thanos j.LP 01.png | ||
|caption= | |caption= Same animation as j.LP but slower | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
|linkname= j.MP | |linkname= j.MP | ||
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|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
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|name= Air Light Kick | |name= Air Light Kick | ||
|linkname= j.LK | |linkname= j.LK | ||
|input= | |input= {{u}} + {{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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{{MoveData | {{MoveData | ||
|image= MVC2 Thanos j. | |image= MVC2 Thanos j.LK 01.png | ||
|caption= | |caption= Same animation as j.LK, knocks down | ||
|name= Air Heavy Kick | |name= Air Heavy Kick | ||
|linkname= j.HK | |linkname= j.HK |
Revision as of 19:54, 3 October 2021
Introduction
Want to use the Infinity Gauntlet to perfectly balance your opponent's face? Pick this guy!
Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was in his debut. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right, since he's got four awesome supers.
He does amazing damage, but really needs super levels to be effective. His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter.
TODO- Everything, man. Replace the beatbox video with something that isn't a placeholder, frame data, and so on. Currently, images are in progress, but they're not done yet.
Character Summary
- High Kick
+
- Knee Dive
+
(Air Only)
- Titan Crush
+
or
- Death Sphere
+
/
- Gauntlet Power
+
+
- Gauntlet Reality
+
+
- Gauntlet Space
+
+
- Gauntlet Soul
+
+
- Type α - Capture Type
- Cross-Over Assist:
Death Sphere
- Cross-Over Counter:
Death Sphere
- Cross-Over Combination: Gauntlet Power
- Type β - Dash Type
- Cross-Over Assist:
Titan Crush
- Cross-Over Counter:
Titan Crush
- Cross-Over Combination: Gauntlet Reality
- Type γ - Launch Type
- Cross-Over Assist:
+
- Cross-Over Counter:
+
- Cross-Over Combination: Gauntlet Space
Thanos wields the Infinity Gauntlet to squash enemies with his selection of powerful super moves. While he does great damage with his whole kit, his biggest weaknesses are his lack of mobility and his reliance on meter.
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 (5 + 2) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
This does slightly more damage than his 2HP, but it's somewhat harder to land this |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Taunt
"Thanos reigns!"
Colors
First row: ,
, A1. Second row:
,
, A2.
The Basics
Thanos needs levels to be effective. You may be able to superjump and Titan Crush around for a while to build a little meter, but that doesn't build much. As such, consider having a battery first, and using Thanos-A to set up great combos.
Advanced Strategy
Fun Stuff
Gauntlet Power glitch
Do the Gauntlet Power super but DHC out before it leaves his hand. It won't leave but will instead stick to him.