Marvel vs Capcom 2/Hayato: Difference between revisions

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== Character Summary ==
== Character Summary ==
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Revision as of 03:26, 1 October 2021

Introduction

Hayato's First appearance was made in Star Gladiator (PSX) and later on in Plasma Sword (DC).

Character Summary

Command Normals & Specials

Hien
  • F.png + Hp.png
Dai Oiuchi Kougeki
  • D.png + Hk.png (Air Only)
Shiden
  • Qcf.png + Lp.png or Hp.png
Guren
  • Dp.png + Lp.png / Hp.png (Air OK)
Dokuryuu
  • F.png F.png + Lp.png or Hp.png
Soryuu
  • (During Dokuryuu) Lp.png or Hp.png
Byakko Hou
  • (Close to opponent) B.pngF.png + Lp.png Hp.png
Super Moves

Rasetsu Zan
  • Qcf.png + Lp.png + Hp.png
Plasma Field
  • Qcf.png + Lk.png + Hk.png
Engetsu
  • Qcb.png + Lk.png + Hk.png
Black Hayato
  • Lp.png Hp.png B.png Lk.png Hk.png
Assist Types

Type α - Expansion Type
  • Cross-Over Assist: Hp.png Shiden
  • Cross-Over Counter: Hp.png Shiden
  • Cross-Over Combination: Rasetsu Zan
Type β - Anti-Air Type
  • Cross-Over Assist: Hp.png Guren
  • Cross-Over Counter: Hp.png Guren
  • Cross-Over Combination: Engetsu
Type γ - Balance Type
  • Cross-Over Assist: Hp.png Shiden
  • Cross-Over Counter: Hp.png Guren
  • Cross-Over Combination: Engetsu
Strengths Weaknesses

Plasma Combos

1.HP, HP

2.LP, LP, LP, LP

3.LP, LP, HP, HK, HP

4.HP, LP, HP, HP, HP

5.HP, LP, HP, LK, HP

6.HP, LP, LP, HP, HP

7.LP, LP, HP, HK, LP, LP

8.LP, LP, LP, HK, LP, LP

9.HP, LP, LP, LP, HK, LP, LP

10.HP, LP, LP, HP, HK, LP, LP

The Basics

General Gameplan

Always play a mid/close range game. Try to get the enemy cornered and knock him out. Use his combos and moves well (since they have lots of lag).

Combos

-d.s.LP > s.LP > s.HP XX qcf + HP

-d.s.LP > c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.d + HK

-Jump HK \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK

-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP

-Jump LK > LK \/ d.s.LP > s.LK > s.HP XX f,d,df + HP

-b + LP,LP,LP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP XX f,d,df + HP

-Jump LP > LK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP

-Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP XX qcb + KK

-Jump LP > HK \/ b + LP,LP,HP,HK,LP XX qcf + KK

-Jump LP > LK \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcf + PP

-Jump HK \/ b + HP,LP,HP,HP XX qcf + HP XX qcf + KK

-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + HP XX qcf + PP

-b,f + PP (f,f), LP,HP,b,LK,HK

-Jump HK \/ b + HP,LP,HP,HP XX LP,HP,b,LK,HK

-Jump LK > HK \/ d.s.LK > s.LK > f + HP, b + HP,LP,HP,HP XX qcf + HP XX LP,HP,b,LK,HK

-Corner Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP XX qcb + KK \/ d.c.LK > s.HP XX LP,HP,b,LK,HK

Advanced Strategy

MVC2 hayato art.png




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