Marvel vs Capcom 2/Dan: Difference between revisions

From SuperCombo Wiki
m (i wish his THC for alpha type was hyper sentinel force, but it's not, so i fixed it)
(tried to fix some mistakes, as well as add damage for some moves)
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{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Dan''' is a comedic character who uses his self-taught fighting style to beat the brakes off the competition, Saikyou style. Though his moves are lacking compared to his inspirations in Ryu and Ken, he makes up for it somewhat by his overall decent damage and his terrifying level 3 super.
{{Content Box|content='''Dan''' is a comedic character who uses his self-taught fighting style to beat the brakes off the competition, Saikyou style. Though his moves are lacking compared to his inspirations in Ryu and Ken, he makes up for it somewhat by his overall decent damage, deceptive cancel windows, and his terrifying level 3 super.
{{ProConTable
{{ProConTable
|pros=
|pros=
Line 96: Line 96:
|name= Light Punch
|name= Light Punch
|linkname= 5LP
|linkname= 5LP
|input= The command for the move, in Numpad Notation if applicable / then Oldschool notation
|input=  
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 4
  |Startup= 4
  |Startup= 4
  |Active= 5
  |Active= 5
  |Recovery= 4
  |Recovery= 4
  |Guard= HL
  |Guard= HL
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Chain, Special, Super
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder text
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 116: Line 116:
{{MoveData
{{MoveData
|image= Dan-mvc2-mp.png
|image= Dan-mvc2-mp.png
|caption2= Placeholder
|caption2=
|name= Medium Punch
|name= Medium Punch
|linkname= 5MP
|linkname= 5MP
Line 122: Line 122:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 7
  |Startup= 5
  |Startup= 5
  |Active= 7
  |Active= 7
Line 128: Line 128:
  |Guard= HL
  |Guard= HL
  |Special Property= None
  |Special Property= None
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 140: Line 140:
|image2= Dan-mvc2-hp2.png
|image2= Dan-mvc2-hp2.png
|image3= Dan-mvc2-hp3.png
|image3= Dan-mvc2-hp3.png
|caption3= One of his better normals
|caption3= One of his better normals- big range, good damage
|name= Heavy Punch
|name= Heavy Punch
|linkname= 5HP
|linkname= 5HP
Line 146: Line 146:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 13
  |Startup= 13
  |Startup= 13
  |Active= 13
  |Active= 13
Line 153: Line 153:
  |Special Property= None
  |Special Property= None
  |Cancel= Chain, Special, Super
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 164: Line 164:
|name= Light Kick
|name= Light Kick
|linkname= 5LK
|linkname= 5LK
|input= 5LK // {{f}} + {{lk}}
|input= 5LK // {{lk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 4
  |Startup= 5
  |Startup= 5
  |Active= 5
  |Active= 5
Line 173: Line 173:
  |Guard= HL
  |Guard= HL
  |Special Property= None
  |Special Property= None
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 187: Line 187:
|name= Medium Kick
|name= Medium Kick
|linkname= 5MK
|linkname= 5MK
|input= 5HP // {{f}} + {{}}
|input= 5MK // {{mk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 4, 3
  |Startup= 7
  |Startup= 7
  |Active= 11
  |Active= 11
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  |Guard= HL
  |Guard= HL
  |Special Property= None
  |Special Property= None
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 212: Line 212:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 13
  |Startup= 16
  |Startup= 16
  |Active= 5
  |Active= 5
Line 218: Line 218:
  |Guard= HL
  |Guard= HL
  |Special Property= None
  |Special Property= None
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super, Cancel on Whiff
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 239: Line 239:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 4
  |Startup= 4
  |Startup= 4
  |Active= 6
  |Active= 6
  |Recovery= 6
  |Recovery= 6
  |Guard= HL
  |Guard= L
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 261: Line 261:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 7
  |Startup= 5
  |Startup= 5
  |Active= 5
  |Active= 5
  |Recovery= 17
  |Recovery= 17
  |Guard= HL
  |Guard= HL
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel=  
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 284: Line 284:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 13
  |Startup= 5
  |Startup= 5
  |Active= 13
  |Active= 13
  |Recovery= 13
  |Recovery= 13
  |Guard= HL
  |Guard= HL
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super, Cancel on Whiff
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Sends them up at about a 75 degree angle- in other words, not quite straight up. Hold up and forward when you hit if you want to do an air combo.
  |description= Sends them up at about a 75 degree angle- good corner carry.
  }}
  }}
  }}<br>
  }}<br>
Line 305: Line 305:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 4
  |Startup= 6
  |Startup= 6
  |Active= 7
  |Active= 7
  |Recovery= 9
  |Recovery= 9
  |Guard= L
  |Guard= L
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description=  
  |description=  
  }}
  }}
Line 326: Line 326:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 7
  |Startup= 6
  |Startup= 6
  |Active= 7
  |Active= 7
  |Recovery= 9
  |Recovery= 9
  |Guard= L
  |Guard= L
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description=  
  |description=  
  }}
  }}
Line 347: Line 347:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 13
  |Startup= 7
  |Startup= 7
  |Active= 7
  |Active= 7
  |Recovery= 27
  |Recovery= 27
  |Guard= L
  |Guard= L
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel=  
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description=  
  |description=  
  }}
  }}
Line 371: Line 371:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 4
  |Startup= 6
  |Startup= 6
  |Active= 10
  |Active= 10
  |Recovery= 10
  |Recovery= 10
  |Guard= H
  |Guard= H
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Quick air normal
  |description= Quick air normal
  }}
  }}
Line 395: Line 395:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 7
  |Startup= 6
  |Startup= 6
  |Active= 9
  |Active= 9
  |Recovery= 3
  |Recovery= 3
  |Guard= Ph
  |Guard= H
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder text
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 417: Line 417:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 13
  |Startup= 15
  |Startup= 15
  |Active= 7
  |Active= 7
  |Recovery= 5
  |Recovery= 5
  |Guard= H
  |Guard= H
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description=  
  |description=  
  }}
  }}
Line 439: Line 439:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 4
  |Startup= 10
  |Startup= 10
  |Active= 8
  |Active= 8
  |Recovery= 10
  |Recovery= 10
  |Guard= H
  |Guard= H
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Quick air normal
  |description= Quick air normal
  }}
  }}
Line 463: Line 463:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 7
  |Startup= 9
  |Startup= 9
  |Active= 11
  |Active= 11
  |Recovery= 5
  |Recovery= 5
  |Guard= H
  |Guard= H
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder text
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 485: Line 485:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 13
  |Startup= 9
  |Startup= 9
  |Active= 9
  |Active= 9
  |Recovery= 10
  |Recovery= 10
  |Guard= H
  |Guard= H
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel= Chain, Special, Super
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description=  
  |description=  
  }}
  }}
Line 510: Line 510:
{{MoveData
{{MoveData
|image= Dan-mvc2-chp2.png
|image= Dan-mvc2-chp2.png
|caption= Dan's universal launcher
|caption= Dan's universal launcher- like 2HP but more damaging for some reason
|name= Launcher
|name= Launcher
|linkname= Launcher
|linkname= Launcher
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|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 14
  |Startup= Placeholder
  |Startup= 5
  |Active= Placeholder
  |Active= 13
  |Recovery= Placeholder
  |Recovery= 13
  |Guard= HL
  |Guard= HL
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel=  
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Placeholder text
  |description= Does slightly more damage than 2HP, so a little better.
  }}
  }}
  }}<br>
  }}<br>
Line 534: Line 534:
=== Special Moves ===
=== Special Moves ===
{{MoveData
{{MoveData
|image= Portrait MVC2 Dan.png
|image= MVC2 Dan Gadoken 01.png
|caption=
|caption=
|name= Gadoken
|name= Gadoken
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|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage= 12
  |Startup=  
  |Startup=  
  |Active=  
  |Active=  
Line 551: Line 551:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Placeholder text
  |description= This is less a projectile and more of a long-range normal, but it can beat other projectiles if timed |description2= well.
  }}
  }}
  }}<br>
  }}<br>
Line 558: Line 558:
   
   
  {{MoveData
  {{MoveData
|image= Portrait MVC2 Dan.png
|image= MVC2 Dan Koryuken 01.png
|caption=
|caption= Korrrryuken!
|name= Koryuken
|name= Koryuken
|linkname= Koryuken
|linkname= Koryuken
Line 565: Line 565:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage= 14 (Light) / 16 (Heavy)
  |Startup=  
  |Startup=  
  |Active=  
  |Active=  
  |Recovery=  
  |Recovery=  
  |Guard= HL
  |Guard= HL
  |Special Property= Air OK
  |Special Property=
  |Cancel= Special, Super
  |Cancel= Super
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
Line 580: Line 580:
   
   
   {{MoveData
   {{MoveData
|image= Portrait MVC2 Dan.png
|image= MVC2 Dan Dankuukyaku 01.png
|caption=
|image2= MVC2 Dan Dankuukyaku 02.png
|image3= MVC2 Dan Dankuukyaku 03.png
|caption=Light Kick
|caption3= Alternates between these two for Heavy version
|name= Dankuukyaku
|name= Dankuukyaku
|linkname= Dankuukyaku
|linkname= Dankuukyaku
Line 587: Line 590:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage= 14 (Light) / 16 (3 hits total, Heavy)
  |Startup=  
  |Startup=  
  |Active=  
  |Active=  
Line 593: Line 596:
  |Guard= HL
  |Guard= HL
  |Special Property= Air OK
  |Special Property= Air OK
  |Cancel= Special, Super
  |Cancel= Super
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
Line 610: Line 613:
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage= 2 (holding out sign), 8/9 (projectile, depending on kick)
  |Startup=  
  |Startup=  
  |Active=  
  |Active=  
Line 616: Line 619:
  |Guard= HL
  |Guard= HL
  |Special Property= Air OK
  |Special Property= Air OK
  |Cancel= Special, Super
  |Cancel= Super, Cancel on Whiff
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Dan signs his autograph on a card and tosses it. You can cancel it into another move at any time before he throws it.
  |description= Can be cancelled to super during its startup, so has potential for some mindgames.
  }}
  }}
  }}<br>
  }}<br>
Line 630: Line 633:
=== Assists ===
=== Assists ===
{{MoveData
{{MoveData
|image= Portrait MVC2 Dan.png
|image= MVC2 Dan Gadoken 01.png
|caption= Assist A
|caption= Assist A
|name= Gou Hadouken
|name= Gadoken
|linkname= Placeholder
|linkname=  
|input= A1 // A2
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage=  
  |Startup= Placeholder
  |Startup=  
  |Active= Placeholder
  |Active=  
  |Recovery= Placeholder
  |Recovery=  
  |Guard= Placeholder
  |Guard=  
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel=  
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Decent projectile
  |description= Decent projectile
  }}
  }}
Line 652: Line 655:
   
   
  {{MoveData
  {{MoveData
|image= Portrait MVC2 Dan.png
|image= MVC2 Dan Koryuken 01.png
|caption= Assist B
|caption= Assist B
|name= Koryuken
|name= Koryuken
|linkname= Placeholder
|linkname=  
|input= A1 // A2
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage=  
  |Startup= Placeholder
  |Startup=  
  |Active= Placeholder
  |Active=  
  |Recovery= Placeholder
  |Recovery=  
  |Guard= Placeholder
  |Guard=  
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel=  
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Nice anti-air
  |description= Yes, this version is invincible every fourth time you use it, too.
  }}
  }}
  }}<br>
  }}<br>
   
   
  {{MoveData
  {{MoveData
|image= Portrait MVC2 Dan.png
|image= MVC2 Dan Premium Sign 01.png
|caption= Assist Y
|caption= Assist Y
|name= Tatsumaki Zankuu Kyaku
|name= Premium Sign
|linkname= Placeholder
|linkname=  
|input= A1 // A2
|input= A1 // A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= Placeholder
  |Damage= 9
  |Startup= Placeholder
  |Startup=  
  |Active= Placeholder
  |Active=  
  |Recovery= Placeholder
  |Recovery=  
  |Guard= Placeholder
  |Guard=  
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel=  
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Useful for combos
  |description= It's got more range than a Gadoken, but it's pretty situational.
  }}
  }}
  }}<br>
  }}<br>
Line 703: Line 706:
|caption= Sure, it looks wimpy, but that just adds insult to injury when it hits
|caption= Sure, it looks wimpy, but that just adds insult to injury when it hits
|name= Shinkuu Gadoken
|name= Shinkuu Gadoken
|linkname= Placeholder
|linkname=  
|input= 236 + PP // {{qcf}}+{{lp}}+{{hp}}
|input= 236 + PP // {{qcf}}+{{lp}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 10 (first hit), 30 (second hit, OTG hit)
  |Damage= 45 (max)
  |Startup= Placeholder
  |Startup=  
  |Active= Placeholder
  |Active=  
  |Recovery= Placeholder
  |Recovery=  
  |Guard= Placeholder
  |Guard=  
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel=  
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= The timing for doing a Delayed Hyper Combo is pretty tight with this move. You want to cancel into the next super as early as possible if you're trying to use this move that way.
  |description= It juggles on hit- useful for extending combos in the corner since you can launch afterward
  }}
  }}
  }}<br>
  }}<br>
Line 725: Line 728:
|caption= Dan's version of the Shoryu Reppa
|caption= Dan's version of the Shoryu Reppa
|name= Koryu Rekka
|name= Koryu Rekka
|linkname= Placeholder
|linkname=  
|input= 236 + PP // {{qcf}}+{{lp}}+{{hp}}
|input= 236 + PP // {{qcf}}+{{lp}}+{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 10 (first hit), 30 (second hit, OTG hit)
  |Damage= 10 (first hit), 30 (second hit, OTG hit)
  |Startup= Placeholder
  |Startup=  
  |Active= Placeholder
  |Active=  
  |Recovery= Placeholder
  |Recovery=  
  |Guard= Placeholder
  |Guard=  
  |Special Property= Placeholder
  |Special Property=  
  |Cancel= Placeholder
  |Cancel=  
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= If you cancel into this from a sweep, you will land the second hit OTG. Dan's best level 1 super because of this
  |description= If you cancel into this from a sweep, you will land the second hit OTG.  
  }}
  }}
  }}<br>
  }}<br>
Line 746: Line 749:
  {{MoveData
  {{MoveData
|image=  
|image=  
|caption= OYAJIIII
|caption= Slow and painful death
|name= Otoko Michi (Path of the Man)
|name= Otoko Michi (Path of the Man)
|linkname= Placeholder
|linkname=  
|input= 5HP, 5LK, 4, 5LP, 5LP // {{hp}} , {{lk}} , {{b}} , {{lp}} , {{lp}}
|input= 5HP, 5LK, 4, 5LP, 5LP // {{hp}} , {{lk}} , {{b}} , {{lp}} , {{lp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 100
  |Damage= 100
  |Startup= Placeholder
  |Startup=  
  |Active= Placeholder
  |Active=  
  |Recovery= Placeholder
  |Recovery=  
  |Guard= Unblockable
  |Guard= Unblockable
  |Special Property= Grab, Level 3
  |Special Property= Grab, Level 3
  |Cancel= Placeholder
  |Cancel=  
  |Adv. Hit= Placeholder
  |Adv. Hit=  
  |Adv. Guard= Placeholder
  |Adv. Guard=  
  |Adv. Pushblock= Placeholder
  |Adv. Pushblock=  
  |description= Slow to come out, but does very nice damage if you hit.
  |description= Reduces Dan to 1 health point- but they take 100 damage in return! Very slow.
  }}
  }}
  }} <br>
  }} <br>

Revision as of 23:24, 18 September 2021

Introduction

Dan Hibiki, the sensei of the legendary (his words, not mine) Saikyou-ryuu dojo, is ready to jump right into the mix in Marvel vs. Capcom 2! Like his other appearances, Dan is a deliberately underpowered character who uses a fighting style of his own creation. If you pick him up after playing Ryu or Ken, he might throw you off, because he just doesn't work the same way they do. He was trained for a short time by the same guy who trained those two, so he has modified versions of their moves in his kit. For example, he's got a fireball called the Gadoken, but it lacks range, making it behave more like a command normal than a projectile. He has a Shoryuken he calls the Koryuken, but it doesn't always have invincibility, making it better suited to use in combos rather than as a pure anti-air. MvC2 is an interesting game for Dan, as he isn't the worst character in the game. Depending on who you ask, he might not even be a bottom tier. That being said, he's still not great. He does have some pretty good combos and hit-confirms, but they're very situational. If you want to play Dan to any serious effect, you need to learn to use his Dankūkyaku, since it's just as useful here as it is in his other appearances.

TODO: Images for specials and supers

Character Summary

Special Moves

Gadoken
  • Qcf.png + Lp.png or Hp.png
Koryuken
  • Dp.png + Lp.png / Hp.png
Dankuukyaku
  • Qcb.png + Lk.png / Hk.png (Air OK)
Premium Sign
  • Qcf.png + Lk.png / Hk.png
Super Moves

Shinkuu Gadoken
  • Qcf.png + Lp.png + Hp.png
Koryu Rekka
  • Qcf.png + Lk.png + Hk.png
Hissho Buraiken
  • Qcf.png + Lk.png + Hk.png
Assist Types

Type α - Projectile Type
  • Cross-Over Assist: Lp.png Gadoken
  • Cross-Over Counter: Lp.png Gadoken
  • Cross-Over Combination: Shinkuu Gadoken
Type β - Anti-Air Type
  • Cross-Over Assist: Hp.png Koryuken
  • Cross-Over Counter: Hp.png Koryuken
  • Cross-Over Combination: Koryu Rekka
Type γ - Ground Type
  • Cross-Over Assist: Lk.png Premium Sign
  • Cross-Over Counter: Lk.png Premium Sign
  • Cross-Over Combination: Hissho Buraiken


Dan is a comedic character who uses his self-taught fighting style to beat the brakes off the competition, Saikyou style. Though his moves are lacking compared to his inspirations in Ryu and Ken, he makes up for it somewhat by his overall decent damage, deceptive cancel windows, and his terrifying level 3 super.

Strengths Weaknesses
  • Quick and powerful, despite being a low tier- he lacks range, but he hits quite hard when he gets in
  • Otoko Michi is an insane level 3 super- a suicide attack that renders his health critical in exchange for a whopping 100 points of damage to your opponent is one hell of a trump card for a joke character
  • Some of his moves can be cancelled even on whiff, including Premium Sign and his Legendary Taunt. These moves are pretty good for conditioning your opponent to act in a particular way as a result.
  • Legendary Taunt can be used to throw the opponent off- Dan can let one of his teammates jump in with a DHC at any point while he's performing it
  • Though they pale in comparison to other shotos' specials, his Gadoken and Koryuken are still quite serviceable. Gadoken can be used to defend against an opponent's fireball and does respectable damage on hit, and Koryuken can easily link from one of his normals for some more damage.
  • Dankuukyaku is slower than Tatsu, but is still a great move to have. Both versions can be used for combos, or for some limited air mobility
  • If taunting mattered in this game's meta, he'd be the fifth of the Four Gods- he's got a super taunt, for God's sake!
  • Air mobility is sort of there, but it's not great- about all he's got is his Dankuukyaku, which can only help him so much against some of the nonsense that happens at a high level in this game.
  • He takes slightly more damage than most of the cast- about 13% more, putting him in the same defense tier as Psylocke
  • His special moves are OK, but they're either underpowered or they aren't used the same way that other shoto special moves are used. Gadoken lacks range, Koryuken is only invincible every four uses, and the Dankuukyaku is slightly slower than the other shotos' Tatsus.
  • Like the other shotos, he struggles against hard zoning. He's gonna suffer if he has to fight Sentinel, for example
  • His assists aren't great. A and B do good damage and Y can be used as a niche combo extender, but Dan is better off having someone support him than the other way around
  • His supers leave him pretty open if you miss them, meaning he needs to be sure before he throws that Otoko Michi or Hissho Buraiken
  • Otoko Michi is even slower than Akuma's Raging Demon is in this game, even if the reward is awesome
MVC2 dan art.png

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-dan.png

Moves List

Normal Moves

Standing Normals

Light Punch
Damage Startup Active Recovery Guard
4 4 5 4 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -



Medium Punch
5LP+5LP/Lp.png+Lp.png
Damage Startup Active Recovery Guard
7 5 7 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -


Heavy Punch
5HP // F.png + Hp.png
Dan-mvc2-hp1.png
Dan-mvc2-hp2.png
Dan-mvc2-hp3.png
One of his better normals- big range, good damage
Damage Startup Active Recovery Guard
13 13 13 8 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -


Light Kick
5LK // Lk.png
Dan-mvc2-lk.png
Damage Startup Active Recovery Guard
4 5 5 9 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -


Medium Kick
5MK // Mk.png
Damage Startup Active Recovery Guard
4, 3 7 11 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -


Heavy Kick
5HP // F.png + Hp.png
Dan-mvc2-hk.png
Damage Startup Active Recovery Guard
13 16 5 12 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, Cancel on Whiff - - -




Crouching Normals

Crouching Light Punch
D.png+Lp.png
Dan-mvc2-clp.png
Caption
Damage Startup Active Recovery Guard
4 4 6 6 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Crouching Medium Punch
D.png+Mp.png
Dan-mvc2-cmp.png
Caption
Damage Startup Active Recovery Guard
7 5 5 17 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
D.png+Hk.png
Dan-mvc2-chp1.png
Punch your opponent into the air
Dan-mvc2-chp2.png
Damage Startup Active Recovery Guard
13 5 13 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super, Cancel on Whiff - - -

Sends them up at about a 75 degree angle- good corner carry.


Crouching Light Kick
D.png+Lk.png
Dan-mvc2-clk.png
Damage Startup Active Recovery Guard
4 6 7 9 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Crouching Medium Kick
D.png+Mk.png
Dan-mvc2-cmk.png
Damage Startup Active Recovery Guard
7 6 7 9 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Crouching Heavy Kick
D.png+Hk.png
Dan-mvc2-chk.png
Damage Startup Active Recovery Guard
13 7 7 27 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Jumping Normals

Jumping Light Punch
Jump+Lp.png
Dan-mvc2-jlp.png
One punch.
Damage Startup Active Recovery Guard
4 6 10 10 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Quick air normal



Jumping Medium Punch
Jump+Mp.png
Dan-mvc2-jmp.png
Another punch.
Damage Startup Active Recovery Guard
7 6 9 3 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Jumping Heavy Punch
Jump+Hp.png
Dan-mvc2-jhp.png
Sends them down if they're in the air.
Damage Startup Active Recovery Guard
13 15 7 5 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Jumping Light Kick
Jump+Lk.png
Dan-mvc2-jlk.png
Kick
Damage Startup Active Recovery Guard
4 10 8 10 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Quick air normal



Jumping Medium Kick
Jump+Mk.png
Dan-mvc2-jmk.png
Kick
Damage Startup Active Recovery Guard
7 9 11 5 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Jumping Heavy Kick
Jump+Hk.png
Dan-mvc2-jhk.png
Sends them down if they're in the air.
Damage Startup Active Recovery Guard
13 9 9 10 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Command Normals

Universal Mechanics

Launcher
3HK // Df.png+Hp.png
Dan-mvc2-chp2.png
Dan's universal launcher- like 2HP but more damaging for some reason
Damage Startup Active Recovery Guard
14 5 13 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Does slightly more damage than 2HP, so a little better.



Special Moves

Gadoken
236 + P // QCF+P // Qcf.png+P.png
MVC2 Dan Gadoken 01.png
Damage Startup Active Recovery Guard
12 - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

This is less a projectile and more of a long-range normal, but it can beat other projectiles if timed



Koryuken
623 + P // F,D,DF+P // Dp.png+P.png
MVC2 Dan Koryuken 01.png
Korrrryuken!
Damage Startup Active Recovery Guard
14 (Light) / 16 (Heavy) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Super - - -

Every fourth time you use this move, Dan will be fully invincible for its duration. You'll see him flash white when this happens


Dankuukyaku
214 + K // QCB+K // Qcb.png+K.png
MVC2 Dan Dankuukyaku 01.png
Light Kick
MVC2 Dan Dankuukyaku 02.png
MVC2 Dan Dankuukyaku 03.png
Alternates between these two for Heavy version
Damage Startup Active Recovery Guard
14 (Light) / 16 (3 hits total, Heavy) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Air OK Super - - -

Now we're talking. The LP version bounces him up into the air a little bit, functioning something like

a small double jump, and the HK version carries him forward. Both are good combo enders.


Premium Sign
236 + K // QCF+K // Qcf.png+K.png
Portrait MVC2 Dan.png
Damage Startup Active Recovery Guard
2 (holding out sign), 8/9 (projectile, depending on kick) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Air OK Super, Cancel on Whiff - - -

Can be cancelled to super during its startup, so has potential for some mindgames.




Assists

Gadoken
A1 // A2
MVC2 Dan Gadoken 01.png
Assist A
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Decent projectile


Koryuken
A1 // A2
MVC2 Dan Koryuken 01.png
Assist B
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Yes, this version is invincible every fourth time you use it, too.


Premium Sign
A1 // A2
MVC2 Dan Premium Sign 01.png
Assist Y
Damage Startup Active Recovery Guard
9 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

It's got more range than a Gadoken, but it's pretty situational.



Supers

Shinkuu Gadoken
236 + PP // Qcf.png+Lp.png+Hp.png
Damage Startup Active Recovery Guard
45 (max) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

It juggles on hit- useful for extending combos in the corner since you can launch afterward


Koryu Rekka
236 + PP // Qcf.png+Lp.png+Hp.png
Damage Startup Active Recovery Guard
10 (first hit), 30 (second hit, OTG hit) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

If you cancel into this from a sweep, you will land the second hit OTG.



Otoko Michi (Path of the Man)
5HP, 5LK, 4, 5LP, 5LP // Hp.png , Lk.png , B.png , Lp.png , Lp.png
Damage Startup Active Recovery Guard
100 - - - Unblockable
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Grab, Level 3 - - - -

Reduces Dan to 1 health point- but they take 100 damage in return! Very slow.





Taunt

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