mNo edit summary |
(venom) |
||
Line 1: | Line 1: | ||
{{MVC2 Character Intro|char= Venom|full=Venom|short=JGN|content= | |||
{{MVC2 Character Intro|char= | |||
== Introduction == | == Introduction == | ||
Cain Marko is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a literal human | Cain Marko is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a literal human Venom. He possesses superhuman strength and durability, and is virtually immune to most physical attacks; his helmet also protects him from mental attacks. Although not a mutant, Venom has been featured as a prominent member of the Brotherhood of Mutants. He is also the stepbrother of Professor X. | ||
Venom is the great equalizer. With the help of the Power-Up Glitch even a solo Venom can touch of death most of the cast for next to no execution. A simple Headcrush is usually all it takes to force your opponent to adjust their behavior and shift the momentum of the match. Your normal buttons occupy very popular sections of the screen and the hits add up fast, even more if you're already Glitched. Any assist that you chose will be impossible to ignore, offering many characters the damage they need to compete. | |||
On the other hand, | On the other hand, Venom has few decent defensive options but ultimately struggles. Venom's Headcrush is great for blowing through projectiles and block strings, Super Armor provides some much needed breathing room when dealing with your opponent's offense, and his Defense is among the highest in the game. However, Venom's large body makes him an easy target for being rushed down, his moves are very slow and punishable, he can't really deal with pressure from above, and he has no strong options for dealing with runaway. These weaknesses really add up against Venom, making him much easier to utilize as an assist. | ||
Line 14: | Line 12: | ||
|content1= | |content1= | ||
{{Content Box|content= | {{Content Box|content= | ||
''' | '''Venom''' is a simple and powerful character to help with learning the fundamentals of defense in MvC2; A character that is great for beginners and can remain viable in higher level play but might be seen as a gimmick. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Explosive Damage''': A single touch can lead to death under the right circumstances. | * '''Explosive Damage''': A single touch can lead to death under the right circumstances. | ||
* '''Big Buttons''': Normal buttons that take up huge portions of the screen and last for an extremely long time compared to other characters. | * '''Big Buttons''': Normal buttons that take up huge portions of the screen and last for an extremely long time compared to other characters. | ||
* '''Super Armor''': Lets | * '''Super Armor''': Lets Venom absorb a number of non-heavy hits or projectile before entering hitstun, even when he's an assist. | ||
* '''Simple Execution''': It doesn't get easier than having a raw super be your optimal punish. | * '''Simple Execution''': It doesn't get easier than having a raw super be your optimal punish. | ||
* '''Heavy Weight''': | * '''Heavy Weight''': Venom falls faster than average so he's harder for some characters to combo. | ||
* '''Ground Throws''': Good range and monstrous damage potential in the corner. Provides an outstanding reward for dealing with an opponent's offense. | * '''Ground Throws''': Good range and monstrous damage potential in the corner. Provides an outstanding reward for dealing with an opponent's offense. | ||
* '''High Defense''': Gives | * '''High Defense''': Gives Venom more chances to trade and helps his assists deal with being punished. | ||
* '''Whiff Punishes''': Headcrush and THC Headcrush allow for some punishes that even the best characters might not have access to. | * '''Whiff Punishes''': Headcrush and THC Headcrush allow for some punishes that even the best characters might not have access to. | ||
* '''Power-Up Glitch''': Turns | * '''Power-Up Glitch''': Turns Venom and his damage potential into a serious threat which demands respect from the entire cast. | ||
|cons= | |cons= | ||
* '''Big Body''': Being a larger target means you have to deal with more pressure and mixups than the average character. You'll be stuck on your back unless you can successfully pushblock or call an assist. Makes | * '''Big Body''': Being a larger target means you have to deal with more pressure and mixups than the average character. You'll be stuck on your back unless you can successfully pushblock or call an assist. Makes Venom easier to combo for some characters. | ||
* '''Meter Hungry''': Headcrush is your best source of damage but | * '''Meter Hungry''': Headcrush is your best source of damage but Venom cannot easily build meter for himself. | ||
* '''Low Mobility''': | * '''Low Mobility''': Venom must rely on his assists to help deal with runaway. Body Press might work in a pinch but tends to be unsafe. | ||
* '''Slow Recovery''': Basically every single move | * '''Slow Recovery''': Basically every single move Venom can perform is punishable. All of them are punishable on whiff, most of them on block, even some of them on hit. | ||
* '''Defensive Options''': While Headcrush and Super Armor are great options, sometimes they aren't enough to deal with a properly layered offense. Especially from above. | * '''Defensive Options''': While Headcrush and Super Armor are great options, sometimes they aren't enough to deal with a properly layered offense. Especially from above. | ||
* '''Power-Up Glitch''': Predictable. Some opponents will make changing characters very punishing and very difficult. | * '''Power-Up Glitch''': Predictable. Some opponents will make changing characters very punishing and very difficult. | ||
Line 44: | Line 42: | ||
|content1= | |content1= | ||
{{Content Box|header=Special Moves|content= | {{Content Box|header=Special Moves|content= | ||
; | ;Venom Punch | ||
*{{hcf}} + {{p}} | *{{hcf}} + {{p}} | ||
; | ;Venom Body Press | ||
*{{hcf}} + {{k}} | *{{hcf}} + {{k}} | ||
;Earthquake Punch | ;Earthquake Punch | ||
Line 55: | Line 53: | ||
|content2= | |content2= | ||
{{Content Box|header=Super Moves|content= | {{Content Box|header=Super Moves|content= | ||
; | ;Venom Headcrush (Dash super) | ||
* {{qcf}} + {{lp}} + {{hp}} | * {{qcf}} + {{lp}} + {{hp}} | ||
}} | }} | ||
Line 63: | Line 61: | ||
*Assist: {{lp}}Earthquake Punch | *Assist: {{lp}}Earthquake Punch | ||
*Counter: {{lp}}Earthquake Punch | *Counter: {{lp}}Earthquake Punch | ||
*Combination: | *Combination: Venom Headcrush | ||
;Type β - Dash Type | ;Type β - Dash Type | ||
*Assist: {{hp}} | *Assist: {{hp}} Venom Punch | ||
*Counter: {{hp}} | *Counter: {{hp}} Venom Punch | ||
*Combination: | *Combination: Venom Headcrush | ||
;Type γ - Variety Type | ;Type γ - Variety Type | ||
*Assist: {{hk}} Body Press | *Assist: {{hk}} Body Press | ||
*Counter: {{hk}} Body Press | *Counter: {{hk}} Body Press | ||
*Combination: | *Combination: Venom Headcrush | ||
}} | }} | ||
}} | }} | ||
Line 79: | Line 77: | ||
First row: LP, HP, A1. Second row: LK, HK, A2. | First row: LP, HP, A1. Second row: LK, HK, A2. | ||
[[Image:Mvc2- | [[Image:Mvc2-Venom.png]] | ||
== Gameplay == | == Gameplay == | ||
[[File: | [[File:MVC2Venom.gif|center]] | ||
<!-- [[File: | <!-- [[File:MvC2Venom.png|right]] --> | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = | | intro = | ||
Line 90: | Line 88: | ||
* '''Explosive Damage''': A single touch can lead to death under the right circumstances. | * '''Explosive Damage''': A single touch can lead to death under the right circumstances. | ||
* '''Big Buttons''': Normal buttons that take up huge portions of the screen and last for an extremely long time compared to other characters. | * '''Big Buttons''': Normal buttons that take up huge portions of the screen and last for an extremely long time compared to other characters. | ||
* '''Super Armor''': Lets | * '''Super Armor''': Lets Venom absorb a number of non-heavy hits or projectile before entering hitstun, even when he's an assist. | ||
* '''Simple Execution''': It doesn't get easier than having a raw super be your optimal punish. | * '''Simple Execution''': It doesn't get easier than having a raw super be your optimal punish. | ||
* '''Heavy Weight''': | * '''Heavy Weight''': Venom falls faster than average so he's harder for some characters to combo. | ||
* '''Ground Throws''': Good range and monstrous damage potential in the corner. Provides an outstanding reward for dealing with an opponent's offense. | * '''Ground Throws''': Good range and monstrous damage potential in the corner. Provides an outstanding reward for dealing with an opponent's offense. | ||
* '''High Defense''': Gives | * '''High Defense''': Gives Venom more chances to trade and helps his assists deal with being punished. | ||
* '''Whiff Punishes''': Headcrush and THC Headcrush allow for some punishes that even the best characters might not have access to. | * '''Whiff Punishes''': Headcrush and THC Headcrush allow for some punishes that even the best characters might not have access to. | ||
* '''Power-Up Glitch''': Turns | * '''Power-Up Glitch''': Turns Venom and his damage potential into a serious threat which demands respect from the entire cast. | ||
| cons = | | cons = | ||
* '''Big Body''': Being a larger target means you have to deal with more pressure and mixups than the average character. You'll be stuck on your back unless you can successfully pushblock or call an assist. Makes | * '''Big Body''': Being a larger target means you have to deal with more pressure and mixups than the average character. You'll be stuck on your back unless you can successfully pushblock or call an assist. Makes Venom easier to combo for some characters. | ||
* '''Meter Hungry''': Headcrush is your best source of damage but | * '''Meter Hungry''': Headcrush is your best source of damage but Venom cannot easily build meter for himself. | ||
* '''Low Mobility''': | * '''Low Mobility''': Venom must rely on his assists to help deal with runaway. Body Press might work in a pinch but tends to be unsafe. | ||
* '''Slow Recovery''': Basically every single move | * '''Slow Recovery''': Basically every single move Venom can perform is punishable. All of them are punishable on whiff, most of them on block, even some of them on hit. | ||
* '''Defensive Options''': While Headcrush and Super Armor are great options, sometimes they aren't enough to deal with a properly layered offense. Especially from above. | * '''Defensive Options''': While Headcrush and Super Armor are great options, sometimes they aren't enough to deal with a properly layered offense. Especially from above. | ||
* '''Power-Up Glitch''': Predictable. Some opponents will make changing characters very punishing and very difficult. | * '''Power-Up Glitch''': Predictable. Some opponents will make changing characters very punishing and very difficult. | ||
Line 111: | Line 109: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_5LP.png | ||
|caption= yes, your light punch is a poke | |caption= yes, your light punch is a poke | ||
|name= Light Punch | |name= Light Punch | ||
Line 134: | Line 132: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_5MP_3.png | ||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= 5MP | |linkname= 5MP | ||
Line 156: | Line 154: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_5HP_3.png | ||
|caption= Hitting this at least 3 times a match is mandatory | |caption= Hitting this at least 3 times a match is mandatory | ||
|name= Heavy Punch | |name= Heavy Punch | ||
Line 178: | Line 176: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_6HP.png | ||
|caption= | |caption= | ||
|name= Forward heavy punch | |name= Forward heavy punch | ||
Line 195: | Line 193: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= Venom's longest normal<br> has a very long startup so it is mostly used to extend corner combos | ||
}} | }} | ||
}} | }} | ||
Line 201: | Line 199: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_5LK.png | ||
|caption= Ken's kick, but not as good | |caption= Ken's kick, but not as good | ||
|name= Light Kick | |name= Light Kick | ||
Line 224: | Line 222: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_5MK_2.png | ||
|caption= | |caption= | ||
|name= Medium Kick | |name= Medium Kick | ||
Line 247: | Line 245: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_5HK.png | ||
|caption= | |caption= | ||
|name= Heavy Kick | |name= Heavy Kick | ||
Line 270: | Line 268: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_2LP.png | ||
|caption= | |caption= | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
Line 293: | Line 291: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_2MP.png | ||
|caption= Cactus uppercut | |caption= Cactus uppercut | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
Line 316: | Line 314: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_2HP_2.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
Line 339: | Line 337: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_2LK.png | ||
|caption= footsies | |caption= footsies | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
Line 362: | Line 360: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_2MK.png | ||
|caption2= | |caption2= | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
Line 379: | Line 377: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= is a sweep, generally useless since | |description= is a sweep, generally useless since Venom usually knocks away opponents in combos and doesn't benefit from being super close to his opponents | ||
}} | }} | ||
}} | }} | ||
Line 385: | Line 383: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_2HK_2.png | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
|linkname= 2HK | |linkname= 2HK | ||
Line 407: | Line 405: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_J.LP.png | ||
|caption= God of Creativty | |caption= God of Creativty | ||
|name= Air Light Punch | |name= Air Light Punch | ||
Line 430: | Line 428: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_J.MP.png | ||
|caption= | |caption= | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
Line 453: | Line 451: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_J.HP_2.png | ||
|name= Jumping Heavy Punch | |name= Jumping Heavy Punch | ||
|linkname= j.HP | |linkname= j.HP | ||
Line 475: | Line 473: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_J.LK.png | ||
|caption=2LK but jumping | |caption=2LK but jumping | ||
|name= Air Light Kick | |name= Air Light Kick | ||
Line 498: | Line 496: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_J.MK.png | ||
|caption= literally just 2HK | |caption= literally just 2HK | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
Line 521: | Line 519: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Venom_J.HK.png | ||
|caption= | |caption= | ||
|name= Air Heavy Kick | |name= Air Heavy Kick | ||
Line 545: | Line 543: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Venom Punch | ||
| {{hcf}} + {{p}} | | {{hcf}} + {{p}} | ||
| 20 / 28 -- 30 / 42 | | 20 / 28 -- 30 / 42 | ||
| {{airok}} Probably | | {{airok}} Probably Venom's most important special move, due to its insane range, damage and super armor. great to end ground combos. This can be done with either {{lp}}, which is faster but stationary or {{hp}}, which has a dash and deals more damage but is much slower. redefines Venom's character and movement the same way | ||
}} | }} | ||
{{MoveListRow | | {{MoveListRow | Venom Body Press | ||
| {{hcf}} + {{k}} | | {{hcf}} + {{k}} | ||
| 19 / 25 -- 23 / 29 -- 29 / 38 | | 19 / 25 -- 23 / 29 -- 29 / 38 | ||
Line 563: | Line 561: | ||
| {{dp}} + {{lp}}{{hp}} | | {{dp}} + {{lp}}{{hp}} | ||
| N/A | | N/A | ||
| Increases damage for | | Increases damage for Venom's next attack. The effect is normally canceled whether the attack connects or not, but this effect is permanent when using Power-up glitch<br>this makes Venom one of the strongest characters in the game.<br>how the glitch works is explained below | ||
}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 573: | Line 571: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Venom Headcrush | ||
| {{qcf}} + {{lp}}{{hp}} | | {{qcf}} + {{lp}}{{hp}} | ||
| 58 / 63 / 87 | | 58 / 63 / 87 | ||
Line 584: | Line 582: | ||
{{MvC2CharacterAssists | {{MvC2CharacterAssists | ||
| [[file:lp.png]] Earthquake Punch || | | [[file:lp.png]] Earthquake Punch || Venom Headcrush | [[file:lp.png]] Earthquake Punch | Very easy to use when extending an opening hit into a full combo. Does a decent amount of chip. Not very much range or damage potential but provides a lot of pressure once you're in. | ||
| [[file:hp.png]] | | [[file:hp.png]] Venom Punch || Venom Headcrush | [[file:hp.png]] Venom Punch | Very popular assist because of the damage potential. Sends the point character flying, which typically ends your combo unless you're in the corner. The super armor can help blow through your opponent's offense. | ||
| [[file:hk.png]] Body Press || | | [[file:hk.png]] Body Press || Venom Headcrush | [[file:hk.png]] Body Press | [[file:high.png]] One of the only assists in the entire game that has to be blocked high. Can be used as an anti-air or to create an unblockable mixup. Very long recovery so Venom needs a little extra protection compared to his other assists. Has no super armor once Venom is in the air. | ||
}} | }} | ||
Line 601: | Line 599: | ||
=== Combos === | === Combos === | ||
Note: | Note: Venom is only allowed a 2 button chain unless he is super jumping so his combos tend to follow a very simple path. Adding to that limitation, a solo Venom can only combo a ground chain into the following buttons: | ||
* Standing [[file:mp.png]] | * Standing [[file:mp.png]] | ||
* Standing [[file:hp.png]] | * Standing [[file:hp.png]] | ||
Line 607: | Line 605: | ||
Your bread and butter. Easy to perform under pressure and, even unmashed, will seriously damage any character when | Your bread and butter. Easy to perform under pressure and, even unmashed, will seriously damage any character when Venom has the Power-Up glitch. If you have the meter, unless you have a specific plan for it, it's highly recommend you just pull the trigger any time you land a hit. | ||
<pre> c.LK > s.HP xx Headcrush</pre> | <pre> c.LK > s.HP xx Headcrush</pre> | ||
Line 615: | Line 613: | ||
Your strongest, inescapable, meterless combo. Will send the opponent flying which will cause a flying screen dash for you, which can be potentially fatal for | Your strongest, inescapable, meterless combo. Will send the opponent flying which will cause a flying screen dash for you, which can be potentially fatal for Venom depending on the matchup. | ||
<pre>[Close] c.LK > s.HP xx LP | <pre>[Close] c.LK > s.HP xx LP Venom Punch</pre> | ||
Line 623: | Line 621: | ||
Rollable. The strongest, meterless option off of a sweep. Either strength | Rollable. The strongest, meterless option off of a sweep. Either strength Venom Punch will connect but LP is safer when the opponent rolls. | ||
<pre> c.LK > c.LK xx LP | <pre> c.LK > c.LK xx LP Venom Punch</pre> | ||
Line 631: | Line 629: | ||
The dash-in is crucial. A high damage, unrollable route for midscreen | The dash-in is crucial. A high damage, unrollable route for midscreen Venom Punch. | ||
<pre> j.HP \/ d.s.HP xx LP | <pre> j.HP \/ d.s.HP xx LP Venom Punch</pre> | ||
Line 639: | Line 637: | ||
Rollable. The most damaging, midscreen combo | Rollable. The most damaging, midscreen combo Venom has access to. | ||
<pre> j.HP \/ c.LK > c.LK xx HP | <pre> j.HP \/ c.LK > c.LK xx HP Venom Punch xx Headcrush</pre> | ||
This combo allows for Headcrush to be mashed a little easier than others due to the spacing. Useful for when you find yourself without Power-Up glitch and need a little help getting the full 8 hits on Headcrush. | This combo allows for Headcrush to be mashed a little easier than others due to the spacing. Useful for when you find yourself without Power-Up glitch and need a little help getting the full 8 hits on Headcrush. | ||
<pre> (Corner) j.HP \/ d.s.LK > s.HP xx LP | <pre> (Corner) j.HP \/ d.s.LK > s.HP xx LP Venom Punch, c.LP xx Headcrush</pre> | ||
Rollable. The only possible damage extension after a midscreen ground throw. Works with either throw. Doesn't work on heavy characters. | Rollable. The only possible damage extension after a midscreen ground throw. Works with either throw. Doesn't work on heavy characters. | ||
<pre>Throw, HP | <pre>Throw, HP Venom Punch xx Headcrush</pre> | ||
Venom's answer for people putting him in the corner. Venom has surprisingly amazing juggle potential after a throw into the corner which makes this combo pretty forgiving to execute. Works with either throw. Doesn't work on heavy characters. | |||
<pre>Throw /\ j.LK > j.HK \/ Headcrush</pre> | <pre>Throw /\ j.LK > j.HK \/ Headcrush</pre> | ||
=== Strategies === | === Strategies === | ||
Venom offers the most utility as an assist. With no real options for dealing with runaway a lot of matchups are going to feel like a struggle. Venom is slow, easy to cross-up and combo, uses meter far better than he builds it, everything he does is relatively unsafe and expensive to protect, and he has no super armor in the air. However, Venom has one thing that changes him from an annoyance into a problem, the Power-Up glitch. | |||
Your first goal with | Your first goal with Venom is to activate his Power-Up glitch as soon as possible. The fewer bars of meter the opponent has when you change to another character, the harder it will be for them to punish you, especially if you change to a character with high vitality. Once glitched, your assists offers game-changing amounts of damage and your Headcrush threatens to one-shot many popular assists. | ||
Your second goal with | Your second goal with Venom is to land his assist as many times as possible. Venom has a lot of health but he's not invincible, his large size means it's going to be harder for him to avoid damage so be ready to protect him when your opponent retaliates. A glitched Venom Punch can kill any assist in 3-5 hits instead of 5-7 hits which makes counter-calling your opponent's assists a powerful, meterless threat. | ||
Your third goal with | Your third goal with Venom is to land his Headcrush as many times as possible. Headcrush is pretty easy to combo into from most of Venom's normal buttons, but landing that initial hit can sometimes be difficult. The best buttons to approach an opponent with are probably going to be jumping [[file:lk.png]] and jumping [[file:hp.png]]. A throw when near the corner often turns into a guaranteed Headcrush and a potential touch of death with the right assist. The THC Headcrush is unmashable but has a faster startup than a normal Headcrush allowing for monstrous whiff punishes. A DHC from a better point character into Headcrush can turn a stray hit into a potentially favorable match. | ||
=== Cyttorak Power-Up Glitch === | === Cyttorak Power-Up Glitch === | ||
The Power-Up glitch increases the damage for | The Power-Up glitch increases the damage for Venom on every attack, not just the very next one. The glitch only needs to be performed once per match unless you accidentally deactivate it later. To activate the glitch Venom needs to Power-Up, then change to a different character without finishing an attack or otherwise canceling the effect. If Venom isn't flashing when he leaves the screen then the glitch probably wasn't executed correctly. | ||
When | When Venom is brought back into play and uses Power-Up again the glitch is deactivated. | ||
Line 678: | Line 676: | ||
* [[file:qcf.png]] + [[file:a2.png]] | * [[file:qcf.png]] + [[file:a2.png]] | ||
Venom will remain flashing if any of these moves hit, but he will not have the increased damage. Also, performing an additional Power-Up in this state will not give the increased damage back. In this exact situation, the only way to be sure you're gaining the damage increase is to remove the original flashing effect by using any other attacks, then performing another Power-Up. | |||
==== THC Headcrush ==== | ==== THC Headcrush ==== | ||
The normal Headcrush is one of | The normal Headcrush is one of Venom's most consistent and punishing threats. The THC Headcrush, on the other hand, has some interesting differences that bring some much needed depth to the table. THC Headcrush is unmashable which might mean less damage up-front, but is Venom's fastest attack by a huge margin. This extra speed allows it to punish basically everything your grounded opponent might consider safe and has the added benefit of being unblockable in certain situations. | ||
===== Unblockable THC ===== | ===== Unblockable THC ===== | ||
Having | Having Venom on your team grants you access to the THC Headcrush, even when he's an assist, abuse it if you have the meter and your team allows for it. With Venom as an assist you can THC and his Headcrush has a chance to be unblockable as long as your opponent isn't already in blockstun and you are relatively close to them. This works because THC Headcrush will reach the opponent before the super freeze signals that the opponent can block, but frame skip is what ultimately decides if the Headcrush will connect. | ||
== Advanced Strategy == | == Advanced Strategy == |
Revision as of 10:23, 17 September 2021
Introduction
Cain Marko is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a literal human Venom. He possesses superhuman strength and durability, and is virtually immune to most physical attacks; his helmet also protects him from mental attacks. Although not a mutant, Venom has been featured as a prominent member of the Brotherhood of Mutants. He is also the stepbrother of Professor X.
Venom is the great equalizer. With the help of the Power-Up Glitch even a solo Venom can touch of death most of the cast for next to no execution. A simple Headcrush is usually all it takes to force your opponent to adjust their behavior and shift the momentum of the match. Your normal buttons occupy very popular sections of the screen and the hits add up fast, even more if you're already Glitched. Any assist that you chose will be impossible to ignore, offering many characters the damage they need to compete.
On the other hand, Venom has few decent defensive options but ultimately struggles. Venom's Headcrush is great for blowing through projectiles and block strings, Super Armor provides some much needed breathing room when dealing with your opponent's offense, and his Defense is among the highest in the game. However, Venom's large body makes him an easy target for being rushed down, his moves are very slow and punishable, he can't really deal with pressure from above, and he has no strong options for dealing with runaway. These weaknesses really add up against Venom, making him much easier to utilize as an assist.
Gameplay
Venom is a simple and powerful character to help with learning the fundamentals of defense in MvC2; A character that is great for beginners and can remain viable in higher level play but might be seen as a gimmick.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Venom Punch
+
- Venom Body Press
+
- Earthquake Punch
+
- Cyttorak Power-Up
+
- Venom Headcrush (Dash super)
+
+
- Type α - Ground Type
- Assist:
Earthquake Punch
- Counter:
Earthquake Punch
- Combination: Venom Headcrush
- Type β - Dash Type
- Assist:
Venom Punch
- Counter:
Venom Punch
- Combination: Venom Headcrush
- Type γ - Variety Type
- Assist:
Body Press
- Counter:
Body Press
- Combination: Venom Headcrush
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Gameplay
Pros | Cons |
|
|
Moves List
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 20 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
a quick short attack. Decent damage for a jab. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 6 | 29 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super, SJ cancellable frames 17~33 | - | - | - | |
This is the second jab hit.<be>Has a slightly shorter range but and doesn't do much damage (read: would be considered plenty of damage for any other character). |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | 8 | 41 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
will stun anything known by man. 5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 20 | 8 | 28 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Venom's longest normal |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 1 | 21 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
generic low kick |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 24 | 22 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
The stomp! |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 14 | 3 | 40 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, SJ, Super | - | - | - | |
a pretty powerful, high, slow kick. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 11 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 13 | 6 | 32 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ Cancellable 22~38 | - | - | - | |
generic hp filler |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 6 | 39 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Our primary launcher. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 5 | 14 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
very fast, but that's about it |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 3 | 35 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super SJ cancellable 22・42 | - | - | - | |
is a sweep, generally useless since Venom usually knocks away opponents in combos and doesn't benefit from being super close to his opponents |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 14 | 5 | 44 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
slow and not useful. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
a giant sswipe |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
has an alright downward angle |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 5 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
filler air combo move |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 6 | 18 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
5 |
Special Moves







quite situational but deals alright damage and knocks down
has very poor recovery and can't be comboed into easily




great for controlling space and punishing reckless dashes, especially as an assist
but you most likely did this while trying to attack low after a dash



this makes Venom one of the strongest characters in the game.
how the glitch works is explained below
First set of damage is for normal. Second set of damage is for Power-Up. Third set of damage is with Power-Up glitch applied.
Super Moves
Assist Moves
The Basics
Beginner Overview
Advanced Overview
Combos
Note: Venom is only allowed a 2 button chain unless he is super jumping so his combos tend to follow a very simple path. Adding to that limitation, a solo Venom can only combo a ground chain into the following buttons:
Your bread and butter. Easy to perform under pressure and, even unmashed, will seriously damage any character when Venom has the Power-Up glitch. If you have the meter, unless you have a specific plan for it, it's highly recommend you just pull the trigger any time you land a hit.
c.LK > s.HP xx Headcrush
A simple, meterless combo. Low damage but can be useful for dealing with assists that might be preventing some other combos.
[Close] c.LK > s.LP xx HP Earthquake
Your strongest, inescapable, meterless combo. Will send the opponent flying which will cause a flying screen dash for you, which can be potentially fatal for Venom depending on the matchup.
[Close] c.LK > s.HP xx LP Venom Punch
A simple way to scramble for damage off of an accidental c.HP.
j.HP \/ c.HP xx HK Body Press
Rollable. The strongest, meterless option off of a sweep. Either strength Venom Punch will connect but LP is safer when the opponent rolls.
c.LK > c.LK xx LP Venom Punch
F + HP is a pretty lackluster move in this game but it might be useful as a meaty in the corner. Also note that this is a superjump cancel, not a jump cancel. Instead of holding up to leave the ground you have to return to neutral, then down, then up.
(Corner) [Close] F + HP /\ sj.LK > sj.MP xx LK Body Press
The dash-in is crucial. A high damage, unrollable route for midscreen Venom Punch.
j.HP \/ d.s.HP xx LP Venom Punch
Meterless style combo for the corner. Builds a ton of meter compared to your other combos. Flying screen is set so you really can't get any more than this. You have the option of leaving the final hit off which forces your opponent to roll into the corner, allowing you to continue your pressure.
(Corner) j.HP \/ c.HP /\ sj.LK > sj.MP > sj.HP > sj.HK \/ c.LK > F + HP
Rollable. The most damaging, midscreen combo Venom has access to.
j.HP \/ c.LK > c.LK xx HP Venom Punch xx Headcrush
This combo allows for Headcrush to be mashed a little easier than others due to the spacing. Useful for when you find yourself without Power-Up glitch and need a little help getting the full 8 hits on Headcrush.
(Corner) j.HP \/ d.s.LK > s.HP xx LP Venom Punch, c.LP xx Headcrush
Rollable. The only possible damage extension after a midscreen ground throw. Works with either throw. Doesn't work on heavy characters.
Throw, HP Venom Punch xx Headcrush
Venom's answer for people putting him in the corner. Venom has surprisingly amazing juggle potential after a throw into the corner which makes this combo pretty forgiving to execute. Works with either throw. Doesn't work on heavy characters.
Throw /\ j.LK > j.HK \/ Headcrush
Strategies
Venom offers the most utility as an assist. With no real options for dealing with runaway a lot of matchups are going to feel like a struggle. Venom is slow, easy to cross-up and combo, uses meter far better than he builds it, everything he does is relatively unsafe and expensive to protect, and he has no super armor in the air. However, Venom has one thing that changes him from an annoyance into a problem, the Power-Up glitch.
Your first goal with Venom is to activate his Power-Up glitch as soon as possible. The fewer bars of meter the opponent has when you change to another character, the harder it will be for them to punish you, especially if you change to a character with high vitality. Once glitched, your assists offers game-changing amounts of damage and your Headcrush threatens to one-shot many popular assists.
Your second goal with Venom is to land his assist as many times as possible. Venom has a lot of health but he's not invincible, his large size means it's going to be harder for him to avoid damage so be ready to protect him when your opponent retaliates. A glitched Venom Punch can kill any assist in 3-5 hits instead of 5-7 hits which makes counter-calling your opponent's assists a powerful, meterless threat.
Your third goal with Venom is to land his Headcrush as many times as possible. Headcrush is pretty easy to combo into from most of Venom's normal buttons, but landing that initial hit can sometimes be difficult. The best buttons to approach an opponent with are probably going to be jumping and jumping
. A throw when near the corner often turns into a guaranteed Headcrush and a potential touch of death with the right assist. The THC Headcrush is unmashable but has a faster startup than a normal Headcrush allowing for monstrous whiff punishes. A DHC from a better point character into Headcrush can turn a stray hit into a potentially favorable match.
Cyttorak Power-Up Glitch
The Power-Up glitch increases the damage for Venom on every attack, not just the very next one. The glitch only needs to be performed once per match unless you accidentally deactivate it later. To activate the glitch Venom needs to Power-Up, then change to a different character without finishing an attack or otherwise canceling the effect. If Venom isn't flashing when he leaves the screen then the glitch probably wasn't executed correctly.
When Venom is brought back into play and uses Power-Up again the glitch is deactivated.
When attempting to setup the glitch, the following moves can be whiffed without removing any of the Power-Up effect:
Venom will remain flashing if any of these moves hit, but he will not have the increased damage. Also, performing an additional Power-Up in this state will not give the increased damage back. In this exact situation, the only way to be sure you're gaining the damage increase is to remove the original flashing effect by using any other attacks, then performing another Power-Up.
THC Headcrush
The normal Headcrush is one of Venom's most consistent and punishing threats. The THC Headcrush, on the other hand, has some interesting differences that bring some much needed depth to the table. THC Headcrush is unmashable which might mean less damage up-front, but is Venom's fastest attack by a huge margin. This extra speed allows it to punish basically everything your grounded opponent might consider safe and has the added benefit of being unblockable in certain situations.
Unblockable THC
Having Venom on your team grants you access to the THC Headcrush, even when he's an assist, abuse it if you have the meter and your team allows for it. With Venom as an assist you can THC and his Headcrush has a chance to be unblockable as long as your opponent isn't already in blockstun and you are relatively close to them. This works because THC Headcrush will reach the opponent before the super freeze signals that the opponent can block, but frame skip is what ultimately decides if the Headcrush will connect.