Marvel vs Capcom 2/Jill: Difference between revisions

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= The Basics =
= The Basics =
== Beginner Overview ==
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== General Gameplan ==


Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide.  If you get the knockdown, you can OTG them into an air combo potentially into super.  If they roll the knockdown, you can call a LK Zombie to grab them once their roll finishes.
Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide.  If you get the knockdown, you can OTG them into an air combo potentially into super.  If they roll the knockdown, you can call a LK Zombie to grab them once their roll finishes.

Revision as of 16:40, 11 September 2021

MvC2jill.png

Introduction

Generally pretty bad, but her zombie traps, slide, and OTG make her somewhat dangerous.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-jill.png

Moves List

Normal Moves

Command normals

Slide: d + hk

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kinsetsu Sentou A
Qcf.png + P.png
Airok.png Hold P.png to charge.
Ousen Shageki
Hcb.png + P.png
Counter.png Mash P.png for up to 10 hits.
Grenade Launcher
Dp.png + P.png
Hold P.png to delay explosion.
Kinkyuu Kaihi A (grab zombie)
Qcb.png + Lk.png
Unblockable.png Jill can trip up the zombie when its next to her, with an attack.
Kinkyuu Kaihi A (flaming zombie)
Qcb.png + Hk.png
Unblockable.png
Kinkyuu Kaihi B (dog)
Qcf.png + Lk.png
Kinkyuu Kaihi C (crow)
Qcf.png + Hk.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Kinsetsu Sentou A+
Qcf.png + Lp.png + Hp.png
Airok.png
Rocket Launcher
Qcf.png + Lk.png + Hk.png
CODE: T-002
Qcb.png + Lk.png + Hk.png
End of Tyrant
Qcf.png + K.png
7
Do this as CODE: T-002 finishes for an Extra.png hit.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Life-up
Rocket Launcher
Hk.png Kinkyuu Kaihi A
The easiest to grab of all life-up assists.
Beta.pngHp.png Kinsetsu Sentou A
Kinsetsu Sentou A+
Hp.png Kinsetsu Sentou A
Gamma.pngHp.png Grenade Launcher
Rocket Launcher
Hp.png Grenade Launcher

The Basics

Beginner Overview

General Gameplan

Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide. If you get the knockdown, you can OTG them into an air combo potentially into super. If they roll the knockdown, you can call a LK Zombie to grab them once their roll finishes.

Combos

-d.s.LP > s.LK > s.HP XX qcf + LP

-Jump HP \/ d.c.LK > c.LK > c.HK XX qcf + LP XX qcf + PP

-Jump HK \/ d.s.LK > s.HK XX qcf + KK

-Jump LP > LP \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + PP

-qcb + LK, d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LK XX qcf + LP XX qcf + PP

-Corner qcb + HK /\ Jump LK > LP \/ d.c.LP > c.LK > c.HK, c.LK > s.HP XX f,d,df + LP XX qcf + KK

-Jump HP \/ d.c.LK > c.LK > c.HK, c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP

-Away qcb + HK, (f,f, uf) d.s.LP > c.LK > c.HK, c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP

-Corner qcb + HK, qcf + LK, (f,f, uf) Jump LK > LP XX qcf + PP \/ c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP

-Center qcf + HK XX qcb + KK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP

Advanced Strategy

Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief