Fireball3k (talk | contribs) m (→Special Moves: i added info about premium sign) |
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| {{qcf}} + {{p}} | | {{qcf}} + {{p}} | ||
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| | | Dan throws an energy ball which dissipates immediately. Functions a bit more like a long-ranged command normal than a Hadoken, but still good in combos. | ||
}} | }} | ||
{{MoveListRow | Kouryuken | {{MoveListRow | Kouryuken | ||
| {{dp}} + {{p}} | | {{dp}} + {{p}} | ||
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| | | A dragon punch that lacks invincibility, This, combined with its lack of range, makes it more useful as a combo element than a reversal. However, it becomes fully invincible every 4th use, in which case Dan flashes white. | ||
}} | }} | ||
{{MoveListRow | Dankūkyaku | {{MoveListRow | Dankūkyaku | ||
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| [[File:Airok.png]] | | [[File:Airok.png]] | ||
| Dan leaps forward and delivers a flying kick. Light version hits once, heavy hits three times. Both versions make nice combo enders. | |||
}} | }} | ||
{{MoveListRow | Premium Sign | {{MoveListRow | Premium Sign | ||
| {{qcf}} + {{k}} | | {{qcf}} + {{k}} | ||
| | | | ||
| Long startup and pitiful damage, but can be cancelled into any of Dan's supers before the move ends. | | Dan writes your opponent an autograph and tosses it at them. Long startup and pitiful damage, but can be cancelled into any of Dan's supers before the move ends. | ||
}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 15:03, 2 September 2021


Introduction
MvC2 is an interesting game for Dan, as he isn't the worst character in the game. That being said, he's still not great. He does have some pretty good combos and hit-confirms, but they're very situational. If you want to play Dan to any serious effect, you need to learn to use his Dankūkyaku.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Special Moves






Super Moves


















Assist Moves
The Basics
Combos
- Any Standing normal > qcb + HK
- Crouch LK > Cr.MK > qcb + HK
- Crouch LK > Cr.MK > Cr.HP > sj.LP > sj.MP > sj.MK > qcb + HK
- Jump LP > MP > Standing LP > Standing MP > qcf + LP
- Jump LP > MP > Standing LP or LK > Standing LK
- Jump LP > Standing LP > Standing MP > HK
- Jump LP > LP \/ d.s.LK > s.LK XX qcf + P
- Jump LP > LK \/ d.s.LP > s.LK > c.HK
- Jump LK > LP \/ d.s.LP > s.LP XX qcf + PP
- Corner Jump LK > LP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcb + LK, f + HP
- Jump LP > LP \/ f,d,df + LP XX qcf + KK
- Jump LK > LP \/ d.s.LP > s.LK > c.HK XX qcf + KK
- Corner Jump HK \/ d.s.LP > s.LP XX qcf + LP XX qcf + PP, (f,f) qcb + KK \/ c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
Advanced Strategy
Extras
Hidden Intro
Hold down LP before the match starts, and instead of the usual intro animation, Dan will fall to the ground and lose his sandals. This is carried over from MSHvSF, without the explosion.
Taunt Super Finish Screen
If you kill them with Premium Sign (either on point or with Dan as an assist), you will get a Super Finish screen.