Marvel vs Capcom 2/Dan: Difference between revisions

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{{MoveListRow | Hisshō Buraiken
{{MoveListRow | Hisshō Buraiken
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{{MoveListRow | Kouryu Rekka
{{MoveListRow | Kouryu Rekka
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Revision as of 23:25, 24 May 2021

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2dan.png

MvC2 is an interesting game for Dan, as he isn't the worst character in the game. That being said, he's still not great. He does have some pretty good combos and hit-confirms, but they're very situational. If you want to play Dan to any serious effect, you need to learn to use his Dankūkyaku.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-dan.png

Moves List

Normal Moves

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png 3/4/3 C High.png

Low.png

Mp.png 4/6/12 C High.png

Low.png

Hp.png 12/12/8 C High.png

Low.png

Dan-mvc2-hp1.png
Dan-mvc2-hp2.png
Dan-mvc2-hp3.png
Lk.png 4/4/8 C High.png

Low.png

Dan-mvc2-lk.png
Mk.png 6/10/12 C High.png

Low.png

Dan-mvc2-mk1.png
Dan-mvc2-mk2.png
Hk.png 15/4/12 C High.png

Low.png

Dan-mvc2-hk.png
Can actually be cancelled during its startup
Crouching
Lp.png 3/4/4 C High.png

Low.png

Dan-mvc2-clp.png
Mp.png 4/4/16 C High.png

Low.png

Dan-mvc2-cmp.png
Hp.png 4/12/12 C High.png

Low.png

Dan-mvc2-chp1.png
Dan-mvc2-chp2.png
Launch.png
Lk.png 5/6/8 C Low.png
Dan-mvc2-clk.png
Mk.png 5/6/8 C Low.png
Dan-mvc2-cmk.png
Hk.png 6/6/26 C Low.png
Dan-mvc2-chk.png
Can be cancelled during start up, like his stand HK.
Jump
Lp.png 5/10/10 C High.png
Dan-mvc2-jlp.png
Mp.png 5/8/2 C High.png
Dan-mvc2-jmp.png
Hp.png 14/6/4 C High.png
Dan-mvc2-jhp.png
Aircombofinisher.png
Lk.png 9/7/9 C High.png
Dan-mvc2-jlk.png
Mk.png 8/10/4 C High.png
Dan-mvc2-jmk.png
Hk.png 8/8/10 C High.png
Dan-mvc2-jhk.png
Aircombofinisher.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gadouken
Qcf.png + P.png
Kouryuken
Dp.png + P.png
Invincible every 4th use, indicated by a white flash.
Dankūkyaku
Qcb.png + K.png
Airok.png
Premium Sign
Qcf.png + K.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Shinku Gadouken
Qcf.png + Lp.png + Hp.png
Can be comboed into itself in the corner, with the right timing. Very tight DHC timing.
Hisshō Buraiken
Qcb.png + Lk.png + Hk.png
Great for DHC, switch to a ground super at on the 10th hit for optimal damage.
Kouryu Rekka
Qcf.png + Lk.png + Hk.png
Otg.png If cancelled from sweep, second hit is guaranteed.
Otoko Michi
Hp.png , Lk.png , B.png , Lp.png , Lp.png
100
Unblockable.png One of the most high damage supers in the game, at the cost of leaving Dan with a single point of health
Chouhatsu Densetsu (Legendary Taunt)
Qcf.png , Qcf.png + Start
Theoretically could be DHCed from to trick an opponent.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Gadouken
Shinku Gadouken
Hp.png Gadouken
Not bad, can be used up close.
Beta.pngHp.png Kouryuken
Kouryu Rekka
Hp.png Kouryuken
Can be used as a "get off me". Close range, and with the possibility of complete invincibility. Dan's best assist.
Gamma.pngHk.png Premium Sign
Hisshō Buraiken
Hk.png Dankūkyaku
Easily his worst assist. High start up and recovery, low damage. Don't use.

The Basics

Combos

- Any Standing normal > qcb + HK

- Crouch LK > Cr.MK > qcb + HK

- Crouch LK > Cr.MK > Cr.HP > sj.LP > sj.MP > sj.MK > qcb + HK

- Jump LP > MP > Standing LP > Standing MP > qcf + LP

- Jump LP > MP > Standing LP or LK > Standing LK

- Jump LP > Standing LP > Standing MP > HK

- Jump LP > LP \/ d.s.LK > s.LK XX qcf + P

- Jump LP > LK \/ d.s.LP > s.LK > c.HK

- Jump LK > LP \/ d.s.LP > s.LP XX qcf + PP

- Corner Jump LK > LP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcb + LK, f + HP

- Jump LP > LP \/ f,d,df + LP XX qcf + KK

- Jump LK > LP \/ d.s.LP > s.LK > c.HK XX qcf + KK

- Corner Jump HK \/ d.s.LP > s.LP XX qcf + LP XX qcf + PP, (f,f) qcb + KK \/ c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

Advanced Strategy

Extras

Hidden Intro

Hold down LP before the match starts, and instead of the usual intro animation, Dan will fall to the ground and lose his sandals. This is carried over from MSHvSF, without the explosion.

Taunt Super Finish Screen

If you kill them with Premium Sign (either on point or with Dan as an assist), you will get a Super Finish screen.


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief