Line 220: | Line 220: | ||
| {{qcf}} + {{lp}} + {{hp}} | | {{qcf}} + {{lp}} + {{hp}} | ||
| | | | ||
| | | Can be comboed into itself in the corner, with the right timing. Very tight DHC timing. | ||
}} | }} | ||
{{MoveListRow | Hisshō Buraiken | {{MoveListRow | Hisshō Buraiken | ||
| {{qcb}} + {{lk}} + {{hk}} | | {{qcb}} + {{lk}} + {{hk}} | ||
| | | | ||
| | | Great for DHC, switch to a ground super at on the 10th hit for optimal damage. | ||
}} | }} | ||
{{MoveListRow | Kouryu Rekka | {{MoveListRow | Kouryu Rekka | ||
Line 241: | Line 241: | ||
| {{qcf}} , {{qcf}} + Start | | {{qcf}} , {{qcf}} + Start | ||
| | | | ||
| | | Theoretically could be DHCed from to trick an opponent. | ||
}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 23:25, 24 May 2021


Introduction
MvC2 is an interesting game for Dan, as he isn't the worst character in the game. That being said, he's still not great. He does have some pretty good combos and hit-confirms, but they're very situational. If you want to play Dan to any serious effect, you need to learn to use his Dankūkyaku.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Special Moves






Super Moves


















Assist Moves
The Basics
Combos
- Any Standing normal > qcb + HK
- Crouch LK > Cr.MK > qcb + HK
- Crouch LK > Cr.MK > Cr.HP > sj.LP > sj.MP > sj.MK > qcb + HK
- Jump LP > MP > Standing LP > Standing MP > qcf + LP
- Jump LP > MP > Standing LP or LK > Standing LK
- Jump LP > Standing LP > Standing MP > HK
- Jump LP > LP \/ d.s.LK > s.LK XX qcf + P
- Jump LP > LK \/ d.s.LP > s.LK > c.HK
- Jump LK > LP \/ d.s.LP > s.LP XX qcf + PP
- Corner Jump LK > LP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcb + LK, f + HP
- Jump LP > LP \/ f,d,df + LP XX qcf + KK
- Jump LK > LP \/ d.s.LP > s.LK > c.HK XX qcf + KK
- Corner Jump HK \/ d.s.LP > s.LP XX qcf + LP XX qcf + PP, (f,f) qcb + KK \/ c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
Advanced Strategy
Extras
Hidden Intro
Hold down LP before the match starts, and instead of the usual intro animation, Dan will fall to the ground and lose his sandals. This is carried over from MSHvSF, without the explosion.
Taunt Super Finish Screen
If you kill them with Premium Sign (either on point or with Dan as an assist), you will get a Super Finish screen.