No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
}} | }} | ||
{{TOClimit| | {{TOClimit|3}} | ||
== Standing Normals == | == Move List == | ||
=== Standing Normals === | |||
=====<font style="visibility:hidden; float:right">5A</font>===== | =====<font style="visibility:hidden; float:right">5A</font>===== | ||
Line 100: | Line 102: | ||
}} | }} | ||
== Crouching Normals == | === Crouching Normals === | ||
=====<font style="visibility:hidden; float:right"> 2A</font>===== | =====<font style="visibility:hidden; float:right"> 2A</font>===== | ||
Line 182: | Line 184: | ||
}} | }} | ||
== Jumping Normals == | === Jumping Normals === | ||
=====<font style="visibility:hidden; float:right">j.A</font>===== | =====<font style="visibility:hidden; float:right">j.A</font>===== | ||
Line 256: | Line 258: | ||
}} | }} | ||
== Command Normals == | === Command Normals === | ||
=====<font style="visibility:hidden; float:right">j.2B</font>===== | =====<font style="visibility:hidden; float:right">j.2B</font>===== | ||
Line 274: | Line 276: | ||
}} | }} | ||
== Universal Mechanics == | === Universal Mechanics === | ||
=====<font style="visibility:hidden; float:right">Throw</font>===== | =====<font style="visibility:hidden; float:right">Throw</font>===== | ||
Line 402: | Line 404: | ||
}} | }} | ||
== Special Moves == | === Special Moves === | ||
=====<font style="visibility:hidden; float:right">236A</font>===== | =====<font style="visibility:hidden; float:right">236A</font>===== | ||
Line 581: | Line 583: | ||
}} | }} | ||
== Air Special Moves == | === Air Special Moves === | ||
=====<font style="visibility:hidden; float:right">j.236D</font>===== | =====<font style="visibility:hidden; float:right">j.236D</font>===== | ||
Line 601: | Line 603: | ||
}} | }} | ||
== DokiDoki == | === DokiDoki === | ||
=====<font style="visibility:hidden; float:right">641236AB</font>===== | =====<font style="visibility:hidden; float:right">641236AB</font>===== | ||
Line 622: | Line 624: | ||
}} | }} | ||
== HaraHara == | === HaraHara === | ||
=====<font style="visibility:hidden; float:right">22AB/CD</font>===== | =====<font style="visibility:hidden; float:right">22AB/CD</font>===== |
Revision as of 02:28, 10 May 2021
Introduction
By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.
Fernandez (AKA Makaitaitei Fernandeath in the JP version) is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything Fernandez does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.
Strengths | Weaknesses |
---|---|
|
|
Move List
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | M | 15 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | M | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
37 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
18 | L | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
44 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 8 | KND | +1 |
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
Command Normals
j.2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | Ground | - | - | - |
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
57 | Thw | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 1 | - | KND | - |
Command Grab
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
73 | Thw | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 1 | - | KND | - |
Middle Attack
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
14 | 4 | 8 | +13 | +1 |
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
64 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | 1 | 12 | KND | - |
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
54 | 4 | 31 | KND | -30 |
Rissing Attack
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
15 | 5 | 4 | KND | +1 |
Super Mode
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
55 | M | 50 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2 | 11 | 1 | KND | +1 |
Special Moves
236A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 4 | 28 | WSL | -17 |
236B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 6 | 24 | WSL | -15 |
236C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 5 | 25 | WSL | -15 |
236D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 4 | 25 | WSL | -14 |
214C/D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 37 | 1 | - | - |
214CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1‼0 | 52 | 1 | - | - |
2AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
148 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | 1 | 12 | KND | - |
623A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
32+33 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2(1)23 | 38 | KND | -49 |
623B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14x5 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 2(1)31 | 39 | KND | -56 |
623AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
113 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3‼0 | 17(2)34 | 41 | KND | -52 |
Air Special Moves
j.236D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 4 | Gnd | KND | - |
DokiDoki
641236AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
155 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
28‼10 | 94 | 1 | KND | +1 |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
176 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 97 | 28 | KND | - |