Introduction
By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.
Fernandez (AKA Makaitaitei Fernandeath in the JP version) is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything Fernandez does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.
Strengths | Weaknesses |
---|---|
|
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Fernandez | |
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Character Data | |
Forward Run Duration | 96F to cross stage |
Back Run Speed | 85F to cross stage |
Pre-jump Frames | 2 frames |
Jump Duration | 54 frames |
Landing Frames | 10 frames |
Jump Height Apex | 154 |
Forward Jump Distance | 154 |
Backward Jump Distance | 154
|
Knockdown Recovery | 31 frames |
Chain Series | None; but can chain 5LP → 2P/K |
Move List
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | M | 15 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | M | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
37 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
18 | L | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
44 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 8 | KND | +1 |
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
Command Normals
j.2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | Ground | - | - | - |
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
57 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable. Switches sides.
|
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
73 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable. Switches sides. |
Middle Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
40 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 4 | 8 | +13 | +1 | |
Can follow with Vacuum Death. |
Command Grab
2A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
64 | - | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | 1 | 12 | KND | - | ||
Restores 80 (31%) life.
|
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
54 | 4 | 31 | KND | -30 |
Rissing Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
40 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 5 | 4 | KND | +1 | |
|
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
2 | 11 | 1 | KND | +1 | |
Air Unblockable.
|
Special Moves
236A
236A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 4 | 28 | WSL | -17 | ||
236B | Damage | Guard | Dizzy | Cancel | ||
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 6 | 24 | WSL | -15 | ||
Air Unblockable |
236C
236C | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 5 | 25 | WSL | -15 | ||
236D | Damage | Guard | Dizzy | Cancel | ||
65 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
13 | 4 | 25 | WSL | -14 | ||
Air Unblockable |
214C/D
214C/D | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
1 | 37 | 1 | - | - | ||
214CD | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
1‼0 | 52 | 1 | - | - | ||
1~37F: counterattack stance.
|
2AB
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
148 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | 1 | 12 | KND | - | |
Restores 68 (27%) life.
|
623A
623A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
32+33 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
4 | 2(1)23 | 38 | KND | -49 | ||
623B | Damage | Guard | Dizzy | Cancel | ||
14x5 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3 | 2(1)31 | 39 | KND | -56 | ||
623AB | Damage | Guard | Dizzy | Cancel | ||
113 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3‼0 | 17(2)34 | 41 | KND | -52 | ||
A 4~5F: Air Unblockable; B 3~4F: Air Unblockable. AB 3~19F,22~26F: Air Unblockable.
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Air Special Moves
j.236D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 4 | Gnd | KND | - |
DokiDoki
641236AB
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
155 | M | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
28‼10 | 94 | 1 | KND | +1 | |
Air Unblockable |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
176 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 | 97 | 28 | KND | - | |
Unblockable.
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