Waku Waku 7/Politank Z

From SuperCombo Wiki


Introduction

Politank Z is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.

Politank Z has a huge amount of zoning tools, can use his bombs as great okizeme tools, but can also handle his own close with bomb and Wakuwaku setups. When Politank Z find themselves in the corner, their 412C/D is an amazing escape tool for go back to the mid stages and start their zoning game again. with B having a deceptive range with variety of uses.

Politank Z
Strengths Weaknesses
  • Long limbs normals and command attacks that make their control of space a danger deal
  • Can juggle the opponent with j.D
  • Throws can't be softened
  • The universal command grab have a long range, but can be blocked
  • 236A/B is able to hit twice at more close ranges
  • 236C/D causes instant Dizzy
  • There's little to no counterplay against 412C/D
  • Unable to cancel their long range moves, can easily be punished if those are avoided or jumped
  • DokiDoki and HaraHara have a really long startup time, being more of a situational supers
  • 412C/D can initially seem like a move with little to no counterplay, however it's one of the larger knowledge checks of facing Politank and when knowing what to do, it can lead to taking large amount of damage coming Politank's way
Politank Z
WW7 politankZ.png
Character Data
Forward Run Duration 131F to cross stage
Back Step Duration 58 frames
Pre-jump Frames 3 frames
Jump Duration 42 frames
Landing Frames 4 frames
Jump Height Apex 108
Forward Jump Distance 107
Backward Jump Distance 107
Back Step Distance 101
Knockdown Recovery 29 frames
Chain Series Solo Heavy Series

Move List

5A ..
5A
WW7 Politank 5A x1.png
WW7 Politank 5A x2.png
x1 Damage Guard Dizzy Cancel
15 M 10 O
Startup Active Recovery Adv. Hit Adv. Guard
15 6 19 -8 -12
x2 Damage Guard Dizzy Cancel
16 M 10 X
Startup Active Recovery Adv. Hit Adv. Guard
7 6 16 -5 -9


5B
5B
WW7 Politank 5B.png
Damage Guard Dizzy Cancel
38 M 10 X
Startup Active Recovery Adv. Hit Adv. Guard
12 10 17 KND -13
5C ..
5C ..
WW7 Politank 5C.png
5C Damage Guard Dizzy Cancel
9+10 M 10/0 X
Startup Active Recovery Adv. Hit Adv. Guard
11 - 18 0 -4
∟ C Damage Guard Dizzy Cancel
9~10/n M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
x1:2-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
25 - 19 -1 -5
x2:3-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
39 - 19 -1 -6
x3:4-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
53 - 23 -5 -9
  • Projectile (Tier 3).
  • Projectile 1 lasts 10F; explosion lasts 8F. Projectile 2~4 lasts 12F; explosion lasts 15F.
  • Hits twice if Politank Z is point-blank.
5D ..
5D ..
WW7 Politank 5D.png
5D Damage Guard Dizzy Cancel
37 M 30 X
Startup Active Recovery Adv. Hit Adv. Guard
32 2(2)2(2)2 13 KND 0
∟ D Damage Guard Dizzy Cancel
- M 10/n -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
x1:4-hit Damage Guard Dizzy Cancel
37 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 13 KND -2
x2:5-hit Damage Guard Dizzy Cancel
49 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 16 KND -2
x3:6-hit Damage Guard Dizzy Cancel
53 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 19 KND -2

Crouching Normals

2A
2A
WW7 Politank 2A.png
Damage Guard Dizzy Cancel
6+7 L 10 X
Startup Active Recovery Adv. Hit Adv. Guard
9 6(6)6 13 KND -6
2B
2B
WW7 Politank 2B.png
Damage Guard Dizzy Cancel
38 M 10 X
Startup Active Recovery Adv. Hit Adv. Guard
8 10 20 KND -16
2C
2C
WW7 Politank 2C.png
Damage Guard Dizzy Cancel
17+18 L 20 X
Startup Active Recovery Adv. Hit Adv. Guard
10 9 15 0 -4
2D
2D
WW7 Politank 2D.png
Damage Guard Dizzy Cancel
42 L 0 X
Startup Active Recovery Adv. Hit Adv. Guard
9 15(8)22 25 KND -55; -32

The attack only hits once, but Politank Z still performs the second extended strike even if the first hits. The Advantage on Guard is split to show the disadvantage for each strike.

Jumping Normals

j.A ..
j.A ..
WW7 Politank J.A x1.png
WW7 Politank J.A x2.png
J.A Damage Guard Dizzy Cancel
15 H 10 X
Startup Active Recovery Adv. Hit Adv. Guard
15 4 Gnd - -
∟ J.A Damage Guard Dizzy Cancel
15 H 5 X
Startup Active Recovery Adv. Hit Adv. Guard
7 3 Gnd - -
j.B
j.B
WW7 Politank J.B.png
Damage Guard Dizzy Cancel
38 H 10 X
Startup Active Recovery Adv. Hit Adv. Guard
7 10 Gnd KND -
j.C
j.C
WW7 Politank JC.png
Damage Guard Dizzy Cancel
19 H 15 X
Startup Active Recovery Adv. Hit Adv. Guard
8 11 Gnd - -
j.D
j.D
WW7 Politank J.D.png
Damage Guard Dizzy Cancel
7~8/n H 5/n X
Startup Active Recovery Adv. Hit Adv. Guard
11 6 Gnd KND -

Command Normals

[3]
[3]
WW7 Politank -3-.png
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
45 - 50 - -

Allows Politank Z to advance while crouching.

  • Starts moving after 45F. Takes 50F to recover after [3] is released, but the recovery time can be canceled by jumping or attacking.
6B ..
6B ..
WW7 Politank 6B.png
6B Damage Guard Dizzy Cancel
26 M 15 -
Startup Active Recovery Adv. Hit Adv. Guard
20 2(4)2(4)2 16 KND -5
∟ 6B Damage Guard Dizzy Cancel
- M 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
x1:4-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 16 KND -5
x2:5-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 19 KND -8
x3:6-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 21 KND -10
x4:7-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 24 KND -13
x5:8-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 26 KND -15

Knockdown on 1st hit, and any consecutive drill hits juggle. If first hit does not connect, KNOCKDOWN is on last hit.

  • Air Unblockable.
  • At max extension the drill can stay extended for up to 40F.
6D ..
6D ..
WW7 Politank 6D.png
6D Damage Guard Dizzy Cancel
55 M 50 -
Startup Active Recovery Adv. Hit Adv. Guard
31 2(2)2(2)2(2)2(2)2 15 KND -2
∟ D Damage Guard Dizzy Cancel
- M 10/n -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
x1:6-hit Damage Guard Dizzy Cancel
60 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 13 KND -2
x2:7-hit Damage Guard Dizzy Cancel
71 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 16 KND -2
x3:8-hit Damage Guard Dizzy Cancel
82 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 18 KND -2
  • Air Unblockable
6[6]D
6[6]D
WW7 Politank 6-6-B.png
If he's in super mode and you block, say good bye to your health bar.
Damage Guard Dizzy Cancel
46 L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
6 10(4)12(4)12(4)4 39 KND -27
  • Air Unblockable
  • Can be jumped over for big damage
j.2D
j.2D
WW7 Politank J.2D.png
Damage Guard Dizzy Cancel
46 L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
31 - Gnd KND -

Projectile (Tier 3) (explosion).

  • Air Unblockable.
  • Missile can only be released at the apex of Politank Z's jump.
  • The missile itself is not a projectile and has no hitbox, only the explosion it makes on the ground.

Universal Mechanics

Normal Throw
Normal Throw
WW7 Politank 5B.png
Damage Guard Dizzy Cancel
54 Thw 10 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -

Unblockable.

  • Throw cannot be softened.
Command Grab
Command Grab
WW7 Politank CommandGrab.png
Don't let the name fool you, this is a projectile.
Damage Guard Dizzy Cancel
65 Thw 5 -
Startup Active Recovery Adv. Hit Adv. Guard
17 7 23 KND -10~-21

To balance out that Politank Z's Wakuwaku Nage has an extended reach, it can be guarded.

  • Can catch standing, crouching, or aerial opponents.
  • The Advantage on Guard are the ranges from Politank Z's grab guarded from point-blank to its furthest reachable point.
Middle Attack
Middle Attack
WW7 Politank MiddleAttack.png
Damage Guard Dizzy Cancel
38 H 5 -
Startup Active Recovery Adv. Hit Adv. Guard
21 6 23 -4 -14
  • Air Unblockable
Pursuit
Pursuit
WW7 Politank 412C D.png
Damage Guard Dizzy Cancel
11~12/n M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
45 1(3)1(3)1(3)1 43 KND -39
Rising Attack
Rising Attack
WW7 Politank RissingAttack.png
Damage Guard Dizzy Cancel
19/n L 10/n -
Startup Active Recovery Adv. Hit Adv. Guard
22 2(2)2(2)2(5)3(3)3(3)3(3)6(3)3 10 KND -19

Rising attack.

  • Air Unblockable.
  • 1~69F: invincible.
  • While the first active frame is at 22F, Politank Z begins spinning with its spines usually facing opposite to where the opponent is (unless they jumped over him). The first nearest hitbox against most opponents isn't until 34F. The Advantage on Guard reflects against that point.
Super Mode
Super Mode
WW7 Politank SuperMode.png
Totoro S- wait, wrong page
Damage Guard Dizzy Cancel
55 M 50 -
Startup Active Recovery Adv. Hit Adv. Guard
32 16 16 KND -17
  • Air Unblockable.
  • 1~47F: invincible.

Special Moves

236A/B .. (firing blast)
Firing Blast
236A/B
WW7 Politank 236A B.png
WW7 Politank ZDama 1.png
WW7 Politank ZDama 2.png
WW7 Politank ZDama 3.png
WW7 Politank ZDama 4.png
WW7 Politank ZDama 5.png
236A/B Damage Guard Dizzy Cancel
15 M 10 -
Startup Active Recovery Adv. Hit Adv. Guard
9 10 31 -15 -35
∟ [A/B] 1~6F (Z-Dama 1) Damage Guard Dizzy Cancel
31 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
14~19 - 35 - -
∟ [A/B] 7~12F (Z-Dama 2) Damage Guard Dizzy Cancel
36 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
20~25 - 37 - -
∟ [A/B] 13~18F (Z-Dama 3) Damage Guard Dizzy Cancel
41 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
28~33 - 39 - -
∟ [A/B] 19~24F (Z-Dama 4) Damage Guard Dizzy Cancel
46 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
36~41 - 41 - -
∟ [A/B] 25~33F (Z-Dama 5) Damage Guard Dizzy Cancel
52 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
42~50 - 43 - -

Projectile (Tier 3) (Z-Dama 1~4); Projectile (Tier 10) (Z-Dama 5).

  • Cannot be nullified by physical attacks.
  • The firing blast and each the bombs are guarded MID, but the explosions on the ground must be guarded LOW.
  • The firing blast of a bomb being launched is capable of hitting as well.
  • While [A] is held, Politank Z leans backward preparing to fire the bomb. For each new angle it goes back, a different bomb is fired when ]A[.
  • Each stronger bomb flies in a wider arc than the previous bomb
  • After 33F of charge, the Z-Dama 5 fires automatically.
  • The ground explosion is able to hit, doing the same damage as whichever bomb caused it. Explosions all last 20F.
236AB (firing blast)
ES Firing Blast
236AB
WW7 Politank 236AB.png
236AB Damage Guard Dizzy Cancel
15 M 10 -
Startup Active Recovery Adv. Hit Adv. Guard
26‼3 10(16)10(15)10(15)10(15)10 18 -2 -24~-36
(Z-Dama 1~5) Damage Guard Dizzy Cancel
8~9/n L 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

The firing blast of a bomb being launched is capable of hitting as well. The Advantage on Hit and Guard is based after last firing blast.

  • Unlike the normal Z-Dama, none of the bombs are able to hit the opponent. Only the explosions they create upon hitting the ground are capable of doing damage, and an opponent hit by one tends to get caught by the next one.
  • All the bomb durations and arc distances are the same as with normal Z-Dama.
236C/D
236C/D/CD
WW7 Politank 236C D.png
236C/D Damage Guard Dizzy Cancel
31 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
36 - 48 DZY -35

Projectile (Tier 3).

  • Lasts 54F.
  • Cannot be nullified by physical attacks.
  • Another Dokudoku Smoke can be performed while the opponent is dizzy from the previous, but it will not hit until their dizzy status is over.
  • A dizzy inflicted by Dokudoku Smoke instead causes Skulls to hover around the opponent's head.
236CD Damage Guard Dizzy Cancel
31/n M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
12‼10 1(44)1 40 DZY -27

Projectile (Tier 3).

  • Lasts 81F.
  • Cannot be nullified by physical attacks.
  • Another Dokudoku Smoke can be performed while the opponent is dizzy from the previous, but it will not hit until their dizzy status is over.
  • The Advantage on Guard is based after the last smoke cloud.
  • A dizzy inflicted by Dokudoku Smoke instead causes Skulls to hover around the opponent's head.
412C/D
412C/D/CD
WW7 Politank 412C D.png
This is a knowledge check... Until you jump over the move ONCE.
412C/D Damage Guard Dizzy Cancel
6~7/n (down) 9~10/n (up) L 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
11 57(38)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1 17 KND -10

Air Unblockable.

  • 68~111F: invincible.
  • Each hit does more damage emerging out the ground than drilling into it.
  • The Advantage on Guard shown is for when Politank Z emerges. Obviously its at an insane disadvantage if the initial drilling is guarded.
  • This becomes "unblockable" if Politank Z emerges out the ground directly underneath the opponent. This mostly is only a factor against a cornered opponent, and holding [1] to low guard doesn't seem to work. In actuality, Politank Z is "crossing under" the opponent and the game reads it as them switching sides even though Politank Z always come out the ground in front. To remedy and guard this in that situation, instead hold the joystick down- forward [3] during the frames Politank Z is coming out the ground——it'll require timing. Holding [3] too early results in getting struck.
412CD Damage Guard Dizzy Cancel
6~7/n (down) 9~10/n (up) L/H 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
10‼0 59(37)1(1)1(1)1(1)1(1)3(4)2(4)2(4)2(4)2(4)4(2)15 29 KND -16

Hits on 17/20F of superflash.

  • Air Unblockable.
  • 69~112F: invincible.
  • Most of the attack must be guarded LOW, but the last 15F active has Politank Z "hopping" upward to strike, and that portion must be guarded HIGH.

DokiDoki

421AB
421AB
WW7 Politank DokiDoki.png
Damage Guard Dizzy Cancel
34~35/n L 10/n -
Startup Active Recovery Adv. Hit Adv. Guard
19‼45 1(23)1(23)1(23)1(23)1(23)1 65 - -

1~47F: invincible. 23 Projectile (Tier 10) (explosion).

  • Air Unblockable.
  • The bombs themselves are not projectiles and have no hitbox, only the explosion they make on the ground. Those are able to dissipate Tier 10 projectiles though.

HaraHara

22AB/CD
22AB/CD
WW7 Politank HaraHara.png
Consider yourself dead, accident or not
Damage Guard Dizzy Cancel
31+17/n - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
287 1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1 169 - -

Palette options

Color 1
Color 2
Color 3
Color 4
Color 5


Notable Players

Name Color Location Contact Status Notes Example Play
Samgief Samgief Mexico Twitter active Really Good Politank player. Link

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