Waku Waku 7/Fernandez: Difference between revisions

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=Move List=
{{TOClimit|2}}
{| class=wikitable
 
!Move
== Standing Normals ==
!Command
 
|-
=====<font style="visibility:hidden; float:right">5A</font>=====
![Hissatsu Waza]
{{MoveData
|-
|image=WW7_fernandeath_5A.png
|Tokudai Death Punch (High)                         
|caption=
| qcf + LP
|name=
|-
|input=5A
|Tokudai Death Punch (Low)                       
|data=
|qcf + HP
{{AttackData-WW7
|-
|Damage=16
|Tokudai Death Kick  (High)                         
|Guard=M
|qcf + LK
|Dizzy=15
|-
|Cancel=O
|Tokudai Death Kick  (Low)                         
|Startup=4
|qcf + HK
|Active=4
|-
|Recovery=6
|Tobu Death Dessuun                           
|Adv. Hit=+7
|f,d,df + P
|Adv. Guard=+1
|-
}}
|Kurunarakoi Death                 
}}
|qcb + K
 
|-
=====<font style="visibility:hidden; float:right">5B</font>=====
![Powered Up Hissatsu Waza]
{{MoveData
|-
|image=WW7_fernandeath_5B.png
|ES Tobu Death Dessuun                         
|caption=
|f,d,df + 2P
|name=
|-
|input=5B
|ES Kurunarakoi Death             
|data=
|qcb + 2K
{{AttackData-WW7
|-
|Damage=40
![Miscellaneous Moves]
|Guard=M
|-
|Dizzy=25
|Goodnight Death Kiss                 
|Cancel=X
|Press HP + HK
|Startup=10
|-
|Active=4
|Kiss Follow Up
|Recovery=10
|d + LP/HP
|Adv. Hit=+11
|-
|Adv. Guard=+1
|Body Attack
}}
|Air d + HP
}}
|-
 
![WakuWaku]
=====<font style="visibility:hidden; float:right">5C</font>=====
|-
{{MoveData
|Mogumogu Buuddesu
|image=WW7_fernandeath_5C.png
|Close hcb + D
|caption=
|-
|name=
![HaraHara]
|input=5C
|-
|data=
|Korogaru Death                       
{{AttackData-WW7
|d,d + 2P/2K
|Damage=20
|-
|Guard=M
![DokiDoki]
|Dizzy=15
|-
|Cancel=X
|Okotta Dessuun           
|Startup=4
|f,hcf + 2P
|Active=4
|}
|Recovery=6
|Adv. Hit=+7
|Adv. Guard=+1
}}
}}
 
=====<font style="visibility:hidden; float:right">5D</font>=====
{{MoveData
|image=WW7_fernandeath_5D.png
|caption=
|name=
|input=5D
|data=
{{AttackData-WW7
|Damage=49
|Guard=M
|Dizzy=25
|Cancel=X
|Startup=10
|Active=4
|Recovery=10
|Adv. Hit=+11
|Adv. Guard=+1
}}
}}
 
== Crouching Normals ==
 
=====<font style="visibility:hidden; float:right"> 2A</font>=====
{{MoveData
|image=WW7_fernandeath_ 2A.png
|caption=
|name=
|input= 2A
|data=
{{AttackData-WW7
|Damage=14
|Guard=L
|Dizzy=10
|Cancel=X
|Startup=4
|Active=4
|Recovery=5
|Adv. Hit=+8
|Adv. Guard=+1
}}
}}
 
=====<font style="visibility:hidden; float:right"> 2B</font>=====
{{MoveData
|image=WW7_fernandeath_ 2B.png
|caption=
|name=
|input= 2B
|data=
{{AttackData-WW7
|Damage=37
|Guard=L
|Dizzy=20
|Cancel=X
|Startup=10
|Active=4
|Recovery=10
|Adv. Hit=+11
|Adv. Guard=+1
}}
}}
 
=====<font style="visibility:hidden; float:right">2C</font>=====
{{MoveData
|image=WW7_fernandeath_2C.png
|caption=
|name=
|input=2C
|data=
{{AttackData-WW7
|Damage=18
|Guard=L
|Dizzy=5
|Cancel=X
|Startup=4
|Active=4
|Recovery=5
|Adv. Hit=+8
|Adv. Guard=+1
}}
}}
 
=====<font style="visibility:hidden; float:right">2D</font>=====
{{MoveData
|image=WW7_fernandeath_2D.png
|caption=
|name=
|input=2D
|data=
{{AttackData-WW7
|Damage=44
|Guard=L
|Dizzy=10
|Cancel=X
|Startup=10
|Active=4
|Recovery=8
|Adv. Hit=KND
|Adv. Guard=+1
}}
}}
 
== Jumping Normals ==
 
=====<font style="visibility:hidden; float:right">j.A</font>=====
{{MoveData
|image=WW7_fernandeath_j.A.png
|caption=
|name=
|input=j.A
|data=
{{AttackData-WW7
|Damage=16
|Guard=H
|Dizzy=5
|Cancel=X
|Startup=4
|Active=4
|Recovery=Gnd
}}
}}
 
=====<font style="visibility:hidden; float:right"> j.B</font>=====
{{MoveData
|image=WW7_fernandeath_ j.B.png
|caption=
|name=
|input= j.B
|data=
{{AttackData-WW7
|Damage=40
|Guard=H
|Dizzy=10
|Cancel=X
|Startup=10
|Active=4
|Recovery=Gnd
}}
}}
 
=====<font style="visibility:hidden; float:right">j.C</font>=====
{{MoveData
|image=WW7_fernandeath_j.C.png
|caption=
|name=
|input=j.C
|data=
{{AttackData-WW7
|Damage=20
|Guard=H
|Dizzy=5
|Cancel=X
|Startup=4
|Active=4
|Recovery=Gnd
}}
}}
 
=====<font style="visibility:hidden; float:right">j.D</font>=====
{{MoveData
|image=WW7_fernandeath_j.D.png
|caption=
|name=
|input=j.D
|data=
{{AttackData-WW7
|Damage=49
|Guard=H
|Dizzy=10
|Cancel=X
|Startup=10
|Active=4
|Recovery=Gnd
}}
}}
 
=====<font style="visibility:hidden; float:right">Command normals</font>=====
{{MoveData
|image=WW7_fernandeath_Command normals.png
|caption=
|name=
|input=Command normals
|data=
{{AttackData-WW7
}}
}}
 
=====<font style="visibility:hidden; float:right">j.2B</font>=====
{{MoveData
|image=WW7_fernandeath_j.2B.png
|caption=
|name=
|input=j.2B
|data=
{{AttackData-WW7
|Damage=40
|Guard=H
|Dizzy=20
|Startup=7
|Active=Ground
}}
}}
 
== Universal Mechanics ==
 
=====<font style="visibility:hidden; float:right">Throw</font>=====
{{MoveData
|image=WW7_fernandeath_Throw.png
|caption=
|name=
|input=Throw
|data=
{{AttackData-WW7
|Damage=57
|Guard=Thw
|Dizzy=0
|Startup=1
|Active=1
|Adv. Hit=KND
}}
}}
 
=====<font style="visibility:hidden; float:right">Command Grab</font>=====
{{MoveData
|image=WW7_fernandeath_Command Grab.png
|caption=
|name=
|input=Command Grab
|data=
{{AttackData-WW7
|Damage=73
|Guard=Thw
|Dizzy=0
|Startup=1
|Active=1
|Adv. Hit=KND
}}
}}
 
=====<font style="visibility:hidden; float:right">Middle Attack</font>=====
{{MoveData
|image=WW7_fernandeath_Middle Attack.png
|caption=
|name=
|input=Middle Attack
|data=
{{AttackData-WW7
|Damage=40
|Guard=H
|Dizzy=20
|Startup=14
|Active=4
|Recovery=8
|Adv. Hit=+13
|Adv. Guard=+1
}}
}}
 
=====<font style="visibility:hidden; float:right">2A</font>=====
{{MoveData
|image=WW7_fernandeath_2A.png
|caption=
|name=
|input=2A
|data=
{{AttackData-WW7
|Damage=64
|Dizzy=0
|Active=1
|Recovery=12
|Adv. Hit=KND
}}
}}
 
=====<font style="visibility:hidden; float:right">Pursuit</font>=====
{{MoveData
|image=WW7_fernandeath_Pursuit.png
|caption=
|name=
|input=Pursuit
|data=
{{AttackData-WW7
|Damage=49
|Guard=M
|Dizzy=0
|Startup=54
|Active=4
|Recovery=31
|Adv. Hit=KND
|Adv. Guard=-30
}}
}}
 
=====<font style="visibility:hidden; float:right">Rissing Attack</font>=====
{{MoveData
|image=WW7_fernandeath_Rissing Attack.png
|caption=
|name=
|input=Rissing Attack
|data=
{{AttackData-WW7
|Damage=40
|Guard=H
|Dizzy=20
|Startup=15
|Active=5
|Recovery=4
|Adv. Hit=KND
|Adv. Guard=+1
}}
}}
 
=====<font style="visibility:hidden; float:right">Super Mode</font>=====
{{MoveData
|image=WW7_fernandeath_Super Mode.png
|caption=
|name=
|input=Super Mode
|data=
{{AttackData-WW7
|Damage=55
|Guard=M
|Dizzy=50
|Startup=2
|Active=11
|Recovery=1
|Adv. Hit=KND
|Adv. Guard=+1
}}
}}
 
== Special Moves ==
== Special Moves ==
Special Moves
-------------
High Tokudai Death Punch qcf + LP                knocks opponent against the
                                                    wall if it connects (not
                                                    blocked)
Low Tokudai Death Punch  qcf + HP                knocks opponent against the
                                                    wall if it connects (not
                                                    blocked)
Tobu Death Dessuun      f, d, df + P            LP=short, HP=further and
                                                    more hits; grounds opponent
High Tokudai Death Kick  qcf + LK                knocks opponent against the
                                                    wall if it connects (not
                                                    blocked)
Low Tokudai Death Kick  qcf + HK                knocks opponent against the wall if it connects (not  blocked)
Jump Tokudai Death Kick  qcf + HK in air          grounds opponent, but you  are able to juggle them  before this happens
Kurunarakoi Death        qcb + K                  high and low counter attack;    will even counter attack projectiles; if opponent receives all the hits from this move they will auto dizzy; grounds opponent
Mogumogu Buuddesu        hcb + HK close          unblockable; grounds opponent


== Super Special Moves ==
=====<font style="visibility:hidden; float:right">236A</font>=====
{{MoveData
|image=WW7_fernandeath_236A.png
|caption=
|name=
|input=236A
|data=
{{AttackData-WW7
|Damage=65
|Guard=M
|Dizzy=0
|Startup=13
|Active=4
|Recovery=28
|Adv. Hit=WSL
|Adv. Guard=-17
}}
}}
 
=====<font style="visibility:hidden; float:right">236B</font>=====
{{MoveData
|image=WW7_fernandeath_236B.png
|caption=
|name=
|input=236B
|data=
{{AttackData-WW7
|Damage=65
|Guard=M
|Dizzy=0
|Startup=13
|Active=6
|Recovery=24
|Adv. Hit=WSL
|Adv. Guard=-15
}}
}}
 
=====<font style="visibility:hidden; float:right">236C</font>=====
{{MoveData
|image=WW7_fernandeath_236C.png
|caption=
|name=
|input=236C
|data=
{{AttackData-WW7
|Damage=65
|Guard=M
|Dizzy=0
|Startup=13
|Active=5
|Recovery=25
|Adv. Hit=WSL
|Adv. Guard=-15
}}
}}
 
=====<font style="visibility:hidden; float:right">236D</font>=====
{{MoveData
|image=WW7_fernandeath_236D.png
|caption=
|name=
|input=236D
|data=
{{AttackData-WW7
|Damage=65
|Guard=M
|Dizzy=0
|Startup=13
|Active=4
|Recovery=25
|Adv. Hit=WSL
|Adv. Guard=-14
}}
}}


EX Moves
=====<font style="visibility:hidden; float:right">214C/D</font>=====
--------
{{MoveData
EX Tobu Death Dessuun    f, d, df + LP+HP        grounds opponent
|image=WW7_fernandeath_214C/D.png
EX Kurunarakoi Death    qcb + LK+HK              high and low counter attack;
|caption=
                                                    will even counter attack
|name=
                                                    projectiles; grounds
|input=214C/D
                                                    opponent
|data=
== WakuWaku ==
{{AttackData-WW7
|Startup=1
|Active=37
|Recovery=1
}}
}}
 
=====<font style="visibility:hidden; float:right">214CD</font>=====
{{MoveData
|image=WW7_fernandeath_214CD.png
|caption=
|name=
|input=214CD
|data=
{{AttackData-WW7
|Startup=1‼0
|Active=52
|Recovery=1
}}
}}
 
=====<font style="visibility:hidden; float:right">2AB</font>=====
{{MoveData
|image=WW7_fernandeath_2AB.png
|caption=
|name=
|input=2AB
|data=
{{AttackData-WW7
|Damage=148
|Dizzy=0
|Active=1
|Recovery=12
|Adv. Hit=KND
}}
}}
 
=====<font style="visibility:hidden; float:right">623A</font>=====
{{MoveData
|image=WW7_fernandeath_623A.png
|caption=
|name=
|input=623A
|data=
{{AttackData-WW7
|Damage=32+33
|Guard=M
|Dizzy=20
|Startup=4
|Active=2(1)23
|Recovery=38
|Adv. Hit=KND
|Adv. Guard=-49
}}
}}
 
=====<font style="visibility:hidden; float:right">623B</font>=====
{{MoveData
|image=WW7_fernandeath_623B.png
|caption=
|name=
|input=623B
|data=
{{AttackData-WW7
|Damage=14x5
|Guard=M
|Dizzy=20
|Startup=3
|Active=2(1)31
|Recovery=39
|Adv. Hit=KND
|Adv. Guard=-56
}}
}}
 
=====<font style="visibility:hidden; float:right">623AB</font>=====
{{MoveData
|image=WW7_fernandeath_623AB.png
|caption=
|name=
|input=623AB
|data=
{{AttackData-WW7
|Damage=113
|Guard=M
|Dizzy=20
|Startup=3‼0
|Active=17(2)34
|Recovery=41
|Adv. Hit=KND
|Adv. Guard=-52
}}
}}
 
=====<font style="visibility:hidden; float:right">Air Special moves</font>=====
{{MoveData
|image=WW7_fernandeath_Air Special moves.png
|caption=
|name=
|input=Air Special moves
|data=
{{AttackData-WW7
}}
}}
 
=====<font style="visibility:hidden; float:right">j.236D</font>=====
{{MoveData
|image=WW7_fernandeath_j.236D.png
|caption=
|name=
|input=j.236D
|data=
{{AttackData-WW7
|Damage=65
|Guard=M
|Dizzy=0
|Startup=11
|Active=4
|Recovery=Gnd
|Adv. Hit=KND
}}
}}


== DokiDoki ==
== DokiDoki ==


Super
=====<font style="visibility:hidden; float:right">641236AB</font>=====
-----
{{MoveData
Okotta Dessuun          f, hcf + LP+HP          grounds opponent
|image=WW7_fernandeath_641236AB.png
|caption=
|name=
|input=641236AB
|data=
{{AttackData-WW7
|Damage=155
|Guard=M
|Dizzy=0
|Startup=28‼10
|Active=94
|Recovery=1
|Adv. Hit=KND
|Adv. Guard=+1
}}
}}


== HaraHara ==
== HaraHara ==


Korogaru Death     
=====<font style="visibility:hidden; float:right">22AB/CD</font>=====
   
{{MoveData
d, d + LK+HK/LP+HP   
|image=WW7_fernandeath_22AB/CD.png
 
|caption=
unblockable; has no start up time; grounds opponent
|name=
 
|input=22AB/CD
=Combos=
|data=
=Strategies=
{{AttackData-WW7
|Damage=176
|Dizzy=0
|Startup=10
|Active=97
|Recovery=28
|Adv. Hit=KND
}}
}}


[[Category: Waku Waku 7]]
[[Category:Waku Waku 7]]
{{Waku Waku 7}}
{{Waku Waku 7}}

Revision as of 00:16, 9 May 2021


WW7 Fernandeath.gif

By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.

Fernandez is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything Fernandez does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.

Fernandez
Pros Cons
  • Can run backward
  • Difficult for many character to jump over
  • High frame advantage to link basics
  • Able to heal with his overhead
  • Counterattack move can dizzy
  • 2F Super Mode activation, nut bot a long invincible window
  • Incredibly fast Harahara at 10f
  • His enlarged limbs can be attacked to counter his offense
  • Suffers against heavy projectiles pressure
  • Dokidoki is slow activated and mostly pointless since Harahara is faster and does more damage

Standing Normals

5A
Damage Guard Dizzy Cancel
16 M 15 O
Startup Active Recovery Adv. Hit Adv. Guard
4 4 6 +7 +1
5B
Damage Guard Dizzy Cancel
40 M 25 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 10 +11 +1
5C
Damage Guard Dizzy Cancel
20 M 15 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 6 +7 +1
5D
Damage Guard Dizzy Cancel
49 M 25 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 10 +11 +1

Crouching Normals

2A
Damage Guard Dizzy Cancel
14 L 10 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 5 +8 +1
2B
Damage Guard Dizzy Cancel
37 L 20 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 10 +11 +1
2C
Damage Guard Dizzy Cancel
18 L 5 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 5 +8 +1
2D
Damage Guard Dizzy Cancel
44 L 10 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 8 KND +1

Jumping Normals

j.A
Damage Guard Dizzy Cancel
16 H 5 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 Gnd - -
j.B
Damage Guard Dizzy Cancel
40 H 10 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 Gnd - -
j.C
Damage Guard Dizzy Cancel
20 H 5 X
Startup Active Recovery Adv. Hit Adv. Guard
4 4 Gnd - -
j.D
Damage Guard Dizzy Cancel
49 H 10 X
Startup Active Recovery Adv. Hit Adv. Guard
10 4 Gnd - -
Command normals
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
j.2B
Damage Guard Dizzy Cancel
40 H 20 -
Startup Active Recovery Adv. Hit Adv. Guard
7 Ground - - -

Universal Mechanics

Throw
Damage Guard Dizzy Cancel
57 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -
Command Grab
Damage Guard Dizzy Cancel
73 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -
Middle Attack
Damage Guard Dizzy Cancel
40 H 20 -
Startup Active Recovery Adv. Hit Adv. Guard
14 4 8 +13 +1
2A
Damage Guard Dizzy Cancel
64 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- 1 12 KND -
Pursuit
Damage Guard Dizzy Cancel
49 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
54 4 31 KND -30
Rissing Attack
Damage Guard Dizzy Cancel
40 H 20 -
Startup Active Recovery Adv. Hit Adv. Guard
15 5 4 KND +1
Super Mode
Damage Guard Dizzy Cancel
55 M 50 -
Startup Active Recovery Adv. Hit Adv. Guard
2 11 1 KND +1

Special Moves

236A
Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
13 4 28 WSL -17
236B
Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
13 6 24 WSL -15
236C
Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
13 5 25 WSL -15
236D
Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
13 4 25 WSL -14
214C/D
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
1 37 1 - -
214CD
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
1‼0 52 1 - -
2AB
Damage Guard Dizzy Cancel
148 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- 1 12 KND -
623A
Damage Guard Dizzy Cancel
32+33 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
4 2(1)23 38 KND -49
623B
Damage Guard Dizzy Cancel
14x5 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
3 2(1)31 39 KND -56
623AB
Damage Guard Dizzy Cancel
113 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
3‼0 17(2)34 41 KND -52
Air Special moves
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
j.236D
Damage Guard Dizzy Cancel
65 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
11 4 Gnd KND -

DokiDoki

641236AB
Damage Guard Dizzy Cancel
155 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
28‼10 94 1 KND +1

HaraHara

22AB/CD
Damage Guard Dizzy Cancel
176 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
10 97 28 KND -

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun