Waku Waku 7/Rai: Difference between revisions

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=Move List=
== Basic Attacks ==
== Normal Moves ==
 
===== <span class="invisible-header">5A</span> =====
====== <font style="visibility:hidden" size="0">5LP</font> ======
==== Standing Normals ====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|image=  
|image=WW7_Rai_5LP.png
|caption=  
|caption=
|name=
|name=
|linkname=  
|input=5LP
|input=  
|data=
|data=
{{AttackData-WW7
{{AttackData-WW7
|Damage=
|Damage=13
|Guard=  
|Guard=M
|Dizzy=
|Cancel=O
|Cancel=  
|Startup=5
|Startup=  
|Active=2
|Active=  
|Recovery=15
|Recovery=  
|Adv. Hit=-2
|Adv. Hit=  
|Adv. Block=-6
|Adv. Guard=
}}
|description=  
}}
}}
}}


====== <font style="visibility:hidden" size="0">5HP</font> ======
{{MoveData
|image=WW7_Rai_5HP.png
|caption=
|name=
|input=5HP
|data=
{{AttackData-WW7
|Damage=33
|Guard=M
|Cancel=X
|Startup=10
|Active=2
|Recovery=37
|Adv. Hit=-14
|Adv. Block=-24
}}
}}


== Special Moves ==
====== <font style="visibility:hidden" size="0">5LK</font> ======
Special Moves
{{MoveData
-------------
|image=WW7_Rai_5LK.png
'''Inazuma Cannon 236 + A/B'''   
|caption=
<blockquote>
|name=
Fireball that travels along the ground.
|input=5LK
           
|data=
A version is slower and shorter
{{AttackData-WW7
|Damage=16
|Guard=L
|Cancel=X
|Startup=6
|Active=3
|Recovery=22
|Adv. Hit=-8
|Adv. Block=-12
}}
}}


B version is faster and travels further
====== <font style="visibility:hidden" size="0">5HK</font> ======
{{MoveData
|image=WW7_Rai_5HK.png
|caption=
|name=
|input=5HK
|data=
{{AttackData-WW7
|Damage=40
|Guard=M
|Cancel=X
|Startup=8
|Active=4
|Recovery=23
|Adv. Hit=-2
|Adv. Block=-12
}}
}}


*A version will be "destroyed" by:
====== <font style="visibility:hidden" size="0">2LP</font> ======
**B Inazuma Cannon
{{MoveData
**late A Inazuma Cannon
|image=WW7_Rai_2LP.png
**late A Kou Shuu Tan from Bonus Kun
|caption=
**most of Tesse's Arekore Poi objects
|name=
**the empowered versions of Arina's Arina Beam (goes underneath the weaker versions)
|input=2LP
**Bonus Kun's B Kou Shuu Tan;
|data=
*A version will mutually "destroy"
{{AttackData-WW7
**A Inazuma Cannon released at the same time
|Damage=12
**A Kou Shuu Tan from Bonus Kun released at the same time
|Guard=L
*B version will be "destroyed" by
|Cancel=X
**late A/B Inazuma Cannon
|Startup=5
**late A/B Kou Shuu Tan from Bonus Kun
|Active=2
**most of Tesse's Arekore Poi objects
|Recovery=18
**charged versions of Arina's Arina Beam (goes underneath the weaker versions)
|Adv. Hit=-5
*B version is mutually "destroyed" by
|Adv. Block=-9
**B Inazuma Cannon released at the same time
}}
**B Kou Shuu Tan from Bonus Kun released at the same time
}}
*Note that this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
</blockquote>


'''Air Cannon 236 + A/B in air'''         
====== <font style="visibility:hidden" size="0">2HP</font> ======
<blockquote>
{{MoveData
Fireball that travels to the ground at a 45 degree angle.
|image=WW7_Rai_2HP.png
|caption=
|name=
|input=2HP
|data=
{{AttackData-WW7
|Damage=30
|Guard=M
|Cancel=X
|Startup=9
|Active=2
|Recovery=26
|Adv. Hit=-3
|Adv. Block=-13
}}
}}


A =slow, B =fast
====== <font style="visibility:hidden" size="0">2LK</font> ======
*A version will be "destroyed" by just about every projectile in the game
{{MoveData
*B version will mutually "destroy" Arina's Arina Beam;
|image=WW7_Rai_2LK.png
*Note that this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
|caption=
</blockquote>
|name=
|input=2LK
|data=
{{AttackData-WW7
|Damage=14
|Guard=L
|Cancel=X
|Startup=4
|Active=3
|Recovery=18
|Adv. Hit=-4
|Adv. Block=-8
}}
}}


'''Inazuma Upper 623 + A/B'''           
====== <font style="visibility:hidden" size="0">2HK</font> ======
<blockquote>
{{MoveData
Standard DP that can be turned into its own combo by mashing A/B up to 4 times after launching.
|image=WW7_Rai_2HK.png
*Grounds opponents
|caption=
*6 + A/B or 2 +A /B on 4th hit will knock to the wall or the ground, respectively.
|name=
</blockquote>
|input=2HK
|data=
{{AttackData-WW7
|Damage=36
|Guard=L
|Cancel=X
|Startup=6
|Active=13
|Recovery=30
|Adv. Hit=KND
|Adv. Block=-20
}}
}}


'''Inazuma Crash 214 + A/B''' 
====== <font style="visibility:hidden" size="0">j.LP</font> ======
<blockquote>
{{MoveData
Rai slides along the ground with uhh energy or whatever in his hand
|image=WW7_Rai_j.LP.png
           
|caption=
A version is slower and shorter
|name=
|input=j.LP
|data=
{{AttackData-WW7
|Damage=13
|Guard=H
|Cancel=X
|Startup=5
|Active=2
|Recovery=Gnd
|Adv. Hit=
|Adv. Block=
}}
}}


B version is faster and travels further
====== <font style="visibility:hidden" size="0">j.HP</font> ======
*will pass through opponent on block if they're close enough
{{MoveData
*down opponent on hit
|image=WW7_Rai_j.HP.png
</blockquote>
|caption=
|name=
|input=j.HP
|data=
{{AttackData-WW7
|Damage=33
|Guard=H
|Cancel=X
|Startup=8
|Active=2
|Recovery=Gnd
|Adv. Hit=
|Adv. Block=
}}
}}


'''Air Inazuma Crash'''
====== <font style="visibility:hidden" size="0">j.LK</font> ======
<blockquote>
{{MoveData
Done in the air wile in super mode. Same properties as regular Crash
|image=WW7_Rai_j.LK.png
</blockquote>
|caption=
|name=
|input=j.LK
|data=
{{AttackData-WW7
|Damage=16
|Guard=H
|Cancel=X
|Startup=6
|Active=3
|Recovery=Gnd
|Adv. Hit=
|Adv. Block=
}}
}}


== Super Special Moves ==
====== <font style="visibility:hidden" size="0">j.HK</font> ======
{{MoveData
|image=WW7_Rai_j.HK.png
|caption=
|name=
|input=j.HK
|data=
{{AttackData-WW7
|Damage=40
|Guard=H
|Cancel=X
|Startup=7
|Active=15
|Recovery=Gnd
|Adv. Hit=
|Adv. Block=
}}
}}


ES Moves
== Normal Throws ==
--------
'''ES Inazuma Cannon 236 + AB'''
<blockquote>
Big fireball that travels straight across the screen           
*absorbs projectiles
*grounds opponents
</blockquote>


'''ES Air Cannon''' 
====== <font style="visibility:hidden" size="0">c.4/6HP</font> ======
<blockquote>
{{MoveData
It's the same as the regular air cannon, but bigger           
|image=WW7_Rai_c.4/6HP.png
*absorbs projectiles
|caption=
*grounds opponent
|name=
</blockquote>
|input=c.4/6HP
|data=
{{AttackData-WW7
|Damage=46
|Guard=Thw
|Cancel=1
|Startup=1
|Active=
|Recovery=KND
|Adv. Hit=
|Adv. Block=
}}
}}


'''ES Inazuma Upper 623 + AB'''
====== <font style="visibility:hidden" size="0">jc.4/6HP</font> ======
<blockquote>
{{MoveData
Super DP that can be extended just like it's regular counterpart.
|image=WW7_Rai_jc.4/6HP.png
*grounds opponent
|caption=
*looks cool
|name=
</blockquote>
|input=jc.4/6HP
|data=
{{AttackData-WW7
|Damage=46
|Guard=Thw
|Cancel=1
|Startup=1
|Active=
|Recovery=KND
|Adv. Hit=
|Adv. Block=
}}
}}


'''EX Inazuma Crash 214 + AB'''
== Command Attacks ==
<blockquote>
*Moves further and faster than either regular version         
*can "destroy" more  projectiles reliably then the regular version (ie. Tesse's Arekore Poi robot dog)
*grounds opponent
</blockquote>


'''ES Air Inazuma Crash'''
====== <font style="visibility:hidden" size="0">7/9 (wall)j9</font> ======
<blockquote>
{{MoveData
It's in the air now
|image=WW7_Rai_7/9 (wall)j9.png
</blockquote>
|caption=
|name=
|input=7/9 (wall)j9
|data=
{{AttackData-WW7
|Damage=
|Guard=
|Cancel=
|Startup=
|Active=
|Recovery=5
|Adv. Hit=
|Adv. Block=
}}
}}


== WakuWaku ==
====== <font style="visibility:hidden" size="0">PK</font> ======
'''Dai Kaiten Touge 63214 + D close''' 
{{MoveData
<blockquote>
|image=WW7_Rai_PK.png
Universal command grab.  
|caption=
*Throws opponent against the wall
|name=
**however the opponent cannot rebound or wall catch
|input=PK
</blockquote>
|data=
{{AttackData-WW7
|Damage=33
|Guard=H
|Cancel=
|Startup=21
|Active=2
|Recovery=26
|Adv. Hit=KND
|Adv. Block=-13
}}
}}
 
====== <font style="visibility:hidden" size="0">6LP</font> ======
{{MoveData
|image=WW7_Rai_6LP.png
|caption=
|name=
|input=6LP
|data=
{{AttackData-WW7
|Damage=17
|Guard=M
|Cancel=
|Startup=5
|Active=1
|Recovery=16
|Adv. Hit=0
|Adv. Block=-4
}}
}}
 
====== <font style="visibility:hidden" size="0">6HP</font> ======
{{MoveData
|image=WW7_Rai_6HP.png
|caption=
|name=
|input=6HP
|data=
{{AttackData-WW7
|Damage=16+34
|Guard=M,L
|Cancel=
|Startup=6
|Active=2(6)2
|Recovery=34
|Adv. Hit=-11
|Adv. Block=-21
}}
}}
 
====== <font style="visibility:hidden" size="0">6LK</font> ======
{{MoveData
|image=WW7_Rai_6LK.png
|caption=
|name=
|input=6LK
|data=
{{AttackData-WW7
|Damage=20
|Guard=L
|Cancel=
|Startup=5
|Active=1
|Recovery=16
|Adv. Hit=0
|Adv. Block=-4
}}
}}
 
====== <font style="visibility:hidden" size="0">6HK</font> ======
{{MoveData
|image=WW7_Rai_6HK.png
|caption=
|name=
|input=6HK
|data=
{{AttackData-WW7
|Damage=43
|Guard=M
|Cancel=
|Startup=6
|Active=9
|Recovery=13
|Adv. Hit=WSL
|Adv. Block=-7
}}
}}
 
====== <font style="visibility:hidden" size="0">j.2LP</font> ======
{{MoveData
|image=WW7_Rai_j.2LP.png
|caption=
|name=
|input=j.2LP
|data=
{{AttackData-WW7
|Damage=17
|Guard=H
|Cancel=
|Startup=5
|Active=2
|Recovery=Gnd
|Adv. Hit=
|Adv. Block=
}}
}}
 
====== <font style="visibility:hidden" size="0">j.2HP</font> ======
{{MoveData
|image=WW7_Rai_j.2HP.png
|caption=
|name=
|input=j.2HP
|data=
{{AttackData-WW7
|Damage=37
|Guard=H
|Cancel=
|Startup=7
|Active=4
|Recovery=Gnd
|Adv. Hit=KND
|Adv. Block=
}}
}}
 
====== <font style="visibility:hidden" size="0">j.2LK</font> ======
{{MoveData
|image=WW7_Rai_j.2LK.png
|caption=
|name=
|input=j.2LK
|data=
{{AttackData-WW7
|Damage=20
|Guard=H
|Cancel=
|Startup=7
|Active=24
|Recovery=Gnd
|Adv. Hit=
|Adv. Block=
}}
}}
 
====== <font style="visibility:hidden" size="0">j.2HK</font> ======
{{MoveData
|image=WW7_Rai_j.2HK.png
|caption=
|name=
|input=j.2HK
|data=
{{AttackData-WW7
|Damage=43
|Guard=H
|Cancel=
|Startup=8
|Active=11
|Recovery=Gnd
|Adv. Hit=WSL
|Adv. Block=
}}
}}
 
====== <font style="visibility:hidden" size="0">Opponent down 8P/K</font> ======
{{MoveData
|image=WW7_Rai_Opponent down 8P/K.png
|caption=
|name=
|input=Opponent down 8P/K
|data=
{{AttackData-WW7
|Damage=40
|Guard=M
|Cancel=
|Startup=46
|Active=2
|Recovery=63
|Adv. Hit=KND
|Adv. Block=-50
}}
}}
 
====== <font style="visibility:hidden" size="0">When down [8]</font> ======
{{MoveData
|image=WW7_Rai_When down 8.png
|caption=
|name=
|input=When down [8]
|data=
{{AttackData-WW7
|Damage=33
|Guard=H
|Cancel=
|Startup=11
|Active=10
|Recovery=40
|Adv. Hit=KND
|Adv. Block=-29
}}
}}
 
== Special Attacks ==
 
====== <font style="visibility:hidden" size="0">236LP (stab)</font> ======
{{MoveData
|image=WW7_Rai_236LP (stab).png
|caption=
|name=
|input=236LP (stab)
|data=
{{AttackData-WW7
|Damage=17
|Guard=M
|Cancel=
|Startup=13
|Active=1
|Recovery=49
|Adv. Hit=KND
|Adv. Block=-35
}}
}}
 
====== <font style="visibility:hidden" size="0">236LP (orb)</font> ======
{{MoveData
|image=WW7_Rai_236LP (orb).png
|caption=
|name=
|input=236LP (orb)
|data=
{{AttackData-WW7
|Damage=26
|Guard=M
|Cancel=
|Startup=23
|Active=
|Recovery=39
|Adv. Hit=-6
|Adv. Block=-18
}}
}}
 
====== <font style="visibility:hidden" size="0">236HP (stab)</font> ======
{{MoveData
|image=WW7_Rai_236HP (stab).png
|caption=
|name=
|input=236HP (stab)
|data=
{{AttackData-WW7
|Damage=60
|Guard=M
|Cancel=
|Startup=13
|Active=1
|Recovery=49
|Adv. Hit=KND
|Adv. Block=-35
}}
}}
 
====== <font style="visibility:hidden" size="0">236HP (orb)</font> ======
{{MoveData
|image=WW7_Rai_236HP (orb).png
|caption=
|name=
|input=236HP (orb)
|data=
{{AttackData-WW7
|Damage=29
|Guard=M
|Cancel=
|Startup=23
|Active=
|Recovery=39
|Adv. Hit=-2
|Adv. Block=-14
}}
}}
 
====== <font style="visibility:hidden" size="0">214LP</font> ======
{{MoveData
|image=WW7_Rai_214LP.png
|caption=
|name=
|input=214LP
|data=
{{AttackData-WW7
|Damage=53
|Guard=M
|Cancel=
|Startup=4
|Active=4(5)4
|Recovery=37
|Adv. Hit=KND
|Adv. Block=-26
}}
}}
 
====== <font style="visibility:hidden" size="0">214HP</font> ======
{{MoveData
|image=WW7_Rai_214HP.png
|caption=
|name=
|input=214HP
|data=
{{AttackData-WW7
|Damage=59
|Guard=M
|Cancel=
|Startup=5
|Active=4(5)4(5)4(5)4
|Recovery=48
|Adv. Hit=KND
|Adv. Block=-37
}}
}}
 
====== <font style="visibility:hidden" size="0">623LP</font> ======
{{MoveData
|image=WW7_Rai_623LP.png
|caption=
|name=
|input=623LP
|data=
{{AttackData-WW7
|Damage=53
|Guard=M
|Cancel=
|Startup=6
|Active=2(7)1(1)8
|Recovery=38
|Adv. Hit=KND
|Adv. Block=-31
}}
}}
 
====== <font style="visibility:hidden" size="0">623HP</font> ======
{{MoveData
|image=WW7_Rai_623HP.png
|caption=
|name=
|input=623HP
|data=
{{AttackData-WW7
|Damage=59
|Guard=M
|Cancel=
|Startup=6
|Active=2(7)1(1)6(7)3
|Recovery=50
|Adv. Hit=KND
|Adv. Block=-51
}}
}}
 
====== <font style="visibility:hidden" size="0">421LP/LK/HP</font> ======
{{MoveData
|image=WW7_Rai_421LP/LK/HP.png
|caption=
|name=
|input=421LP/LK/HP
|data=
{{AttackData-WW7
|Damage=
|Guard=
|Cancel=
|Startup=
|Active=
|Recovery=49
|Adv. Hit=
|Adv. Block=
}}
}}
 
====== <font style="visibility:hidden" size="0">421HK</font> ======
{{MoveData
|image=WW7_Rai_421HK.png
|caption=
|name=
|input=421HK
|data=
{{AttackData-WW7
|Damage=
|Guard=
|Cancel=
|Startup=
|Active=
|Recovery=26
|Adv. Hit=
|Adv. Block=
}}
}}
 
====== <font style="visibility:hidden" size="0">j.421LP/LK/HP</font> ======
{{MoveData
|image=WW7_Rai_j.421LP/LK/HP.png
|caption=
|name=
|input=j.421LP/LK/HP
|data=
{{AttackData-WW7
|Damage=
|Guard=
|Cancel=
|Startup=
|Active=
|Recovery=35
|Adv. Hit=
|Adv. Block=
}}
}}
 
====== <font style="visibility:hidden" size="0">j.421HK</font> ======
{{MoveData
|image=WW7_Rai_j.421HK.png
|caption=
|name=
|input=j.421HK
|data=
{{AttackData-WW7
|Damage=
|Guard=
|Cancel=
|Startup=
|Active=
|Recovery=46
|Adv. Hit=
|Adv. Block=
}}
}}
 
== WP Specials ==
 
====== <font style="visibility:hidden" size="0">(!)236PP</font> ======
{{MoveData
|image=WW7_Rai_(!)236PP.png
|caption=
|name=
|input=(!)236PP
|data=
{{AttackData-WW7
|Damage=78~113
|Guard=M
|Cancel=
|Startup=4‼2
|Active=5(4)44
|Recovery=14
|Adv. Hit=+4
|Adv. Block=-13
}}
}}
 
====== <font style="visibility:hidden" size="0">(!)214PP</font> ======
{{MoveData
|image=WW7_Rai_(!)214PP.png
|caption=
|name=
|input=(!)214PP
|data=
{{AttackData-WW7
|Damage=89
|Guard=M
|Cancel=
|Startup=4‼0
|Active=4(5)4(5)4(5)4 / (5)4(5)4(5)4 / (5)4(5)4(5)1
|Recovery=57
|Adv. Hit=KND
|Adv. Block=-43
}}
}}
 
====== <font style="visibility:hidden" size="0">(!)623PP</font> ======
{{MoveData
|image=WW7_Rai_(!)623PP.png
|caption=
|name=
|input=(!)623PP
|data=
{{AttackData-WW7
|Damage=93
|Guard=M
|Cancel=
|Startup=2‼0
|Active=2(11)1(1)6(7)
|Recovery=58
|Adv. Hit=KND
|Adv. Block=-81
}}
}}
 
== Super Mode ==
 
====== <font style="visibility:hidden" size="0">Any 3 buttons</font> ======
{{MoveData
|image=WW7_Rai_Any 3 buttons.png
|caption=
|name=
|input=Any 3 buttons
|data=
{{AttackData-WW7
|Damage=37
|Guard=M
|Cancel=
|Startup=16
|Active=17
|Recovery=20
|Adv. Hit=KND
|Adv. Block=-26
}}
}}


== DokiDoki ==
== DokiDoki ==
Supers
------
'''Gourai Tempest          463214 + CD'''         
<blockquote>
Rai punches the ground, making pillars of energy emerge and move around the screen.
*Absorbs projectiles
*Grounds opponent
</blockquote>


'''Gourai Dengeki Ken      641236 + CD'''         
====== <font style="visibility:hidden" size="0">★641236KK</font> ======
<blockquote>
{{MoveData
Dashes in and just smacks the shit out of em. Move is divided into three parts:
|image=WW7_Rai_★641236KK.png
*Initial Dash
|caption=
**If opponent is too far away, the whole super will fail
|name=
*First 4 hits
|input=★641236KK
**If the 4th strike of the initial volley is blocked, the super will cancel
|data=
***Interestingly, if the opponent blocks the first 3 hits, but not the 4th, the move continues
{{AttackData-WW7
*Final Volley
|Damage=111
**Launches into the air and continues to just beat the crap out of em
|Guard=M
</blockquote>
|Cancel=
|Startup=7‼0
|Active=52
|Recovery=1
|Adv. Hit=KND
|Adv. Block=-36
}}
}}


== HaraHara ==
== HaraHara ==


Hara Hara
====== <font style="visibility:hidden" size="0">★!22PP/KK</font> ======
---------
{{MoveData
'''Bakurai Hurricane 22 + AB/CD''',     
|image=WW7_Rai_★!22PP/KK.png
<blockquote>
|caption=
Rai goes Crash Bandicoot and spins around covered in electricity
|name=
*Unblockable
|input=★!22PP/KK
*After start, you can drift in any direction
|data=
*Eats projectiles
{{AttackData-WW7
</blockquote>
|Damage=163
|Guard=
|Cancel=
|Startup=122
|Active=9
|Recovery=46
|Adv. Hit=WSL
|Adv. Block=
}}
}}


====== <font style="visibility:hidden" size="0">(slash hit)</font> ======
{{MoveData
|image=WW7_Rai_(slash hit).png
|caption=
|name=
|input=(slash hit)
|data=
{{AttackData-WW7
|Damage=
|Guard=
|Cancel=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Block=
}}
}}
====== <font style="visibility:hidden" size="0">(energy arc)</font> ======
{{MoveData
|image=WW7_Rai_(energy arc).png
|caption=
|name=
|input=(energy arc)
|data=
{{AttackData-WW7
|Damage=106~142
|Guard=
|Cancel=
|Startup=136
|Active=26
|Recovery=15
|Adv. Hit=WSL
|Adv. Block=
}}
}}


[[Category: Waku Waku 7]]
[[Category:Waku Waku 7]]
{{Waku Waku 7}}
{{Waku Waku 7}}

Revision as of 23:37, 7 May 2021


WW7 rai.png

Rai is a junior high school student who loves adventures & the outdoor life. He is very active and uses electrical shocks to attack.

Rai is a well-rounded character being a pseudo-shoto, have many good normals. Just as Arina is a really easy character to pick up, recomended for beginners, is not hard to get a good amount of damages in combos. Rai main projectile 236A/B is fast but can be destroyed by almost any other projectile in the game, having a somehow short range.

Rai
Pros Cons
  • Amazing Beginner character
  • Has a lot of attacks that cause a Wall slam effect
  • Can juggle off a J.2D
  • 2 DokiDoki
  • 0F DokiDoki
  • Huge recovery in many attacks what makes him very punishable
  • Rai main projectiles is really weak compared to almost any other projectile in the game.

Basic Attacks

5LP
Damage Guard Dizzy Cancel
13 M - O
Startup Active Recovery Adv. Hit Adv. Guard
5 2 15 -2 -
5HP
Damage Guard Dizzy Cancel
33 M - X
Startup Active Recovery Adv. Hit Adv. Guard
10 2 37 -14 -
5LK
Damage Guard Dizzy Cancel
16 L - X
Startup Active Recovery Adv. Hit Adv. Guard
6 3 22 -8 -
5HK
Damage Guard Dizzy Cancel
40 M - X
Startup Active Recovery Adv. Hit Adv. Guard
8 4 23 -2 -
2LP
Damage Guard Dizzy Cancel
12 L - X
Startup Active Recovery Adv. Hit Adv. Guard
5 2 18 -5 -
2HP
Damage Guard Dizzy Cancel
30 M - X
Startup Active Recovery Adv. Hit Adv. Guard
9 2 26 -3 -
2LK
Damage Guard Dizzy Cancel
14 L - X
Startup Active Recovery Adv. Hit Adv. Guard
4 3 18 -4 -
2HK
Damage Guard Dizzy Cancel
36 L - X
Startup Active Recovery Adv. Hit Adv. Guard
6 13 30 KND -
j.LP
Damage Guard Dizzy Cancel
13 H - X
Startup Active Recovery Adv. Hit Adv. Guard
5 2 Gnd - -
j.HP
Damage Guard Dizzy Cancel
33 H - X
Startup Active Recovery Adv. Hit Adv. Guard
8 2 Gnd - -
j.LK
Damage Guard Dizzy Cancel
16 H - X
Startup Active Recovery Adv. Hit Adv. Guard
6 3 Gnd - -
j.HK
Damage Guard Dizzy Cancel
40 H - X
Startup Active Recovery Adv. Hit Adv. Guard
7 15 Gnd - -

Normal Throws

c.4/6HP
Damage Guard Dizzy Cancel
46 Thw - 1
Startup Active Recovery Adv. Hit Adv. Guard
1 - KND - -
jc.4/6HP
Damage Guard Dizzy Cancel
46 Thw - 1
Startup Active Recovery Adv. Hit Adv. Guard
1 - KND - -

Command Attacks

7/9 (wall)j9
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 5 - -
PK
Damage Guard Dizzy Cancel
33 H - -
Startup Active Recovery Adv. Hit Adv. Guard
21 2 26 KND -
6LP
Damage Guard Dizzy Cancel
17 M - -
Startup Active Recovery Adv. Hit Adv. Guard
5 1 16 0 -
6HP
Damage Guard Dizzy Cancel
16+34 M,L - -
Startup Active Recovery Adv. Hit Adv. Guard
6 2(6)2 34 -11 -
6LK
Damage Guard Dizzy Cancel
20 L - -
Startup Active Recovery Adv. Hit Adv. Guard
5 1 16 0 -
6HK
Damage Guard Dizzy Cancel
43 M - -
Startup Active Recovery Adv. Hit Adv. Guard
6 9 13 WSL -
j.2LP
Damage Guard Dizzy Cancel
17 H - -
Startup Active Recovery Adv. Hit Adv. Guard
5 2 Gnd - -
j.2HP
Damage Guard Dizzy Cancel
37 H - -
Startup Active Recovery Adv. Hit Adv. Guard
7 4 Gnd KND -
j.2LK
Damage Guard Dizzy Cancel
20 H - -
Startup Active Recovery Adv. Hit Adv. Guard
7 24 Gnd - -
j.2HK
Damage Guard Dizzy Cancel
43 H - -
Startup Active Recovery Adv. Hit Adv. Guard
8 11 Gnd WSL -
Opponent down 8P/K
Damage Guard Dizzy Cancel
40 M - -
Startup Active Recovery Adv. Hit Adv. Guard
46 2 63 KND -
When down [8]
Damage Guard Dizzy Cancel
33 H - -
Startup Active Recovery Adv. Hit Adv. Guard
11 10 40 KND -

Special Attacks

236LP (stab)
Damage Guard Dizzy Cancel
17 M - -
Startup Active Recovery Adv. Hit Adv. Guard
13 1 49 KND -
236LP (orb)
Damage Guard Dizzy Cancel
26 M - -
Startup Active Recovery Adv. Hit Adv. Guard
23 - 39 -6 -
236HP (stab)
Damage Guard Dizzy Cancel
60 M - -
Startup Active Recovery Adv. Hit Adv. Guard
13 1 49 KND -
236HP (orb)
Damage Guard Dizzy Cancel
29 M - -
Startup Active Recovery Adv. Hit Adv. Guard
23 - 39 -2 -
214LP
Damage Guard Dizzy Cancel
53 M - -
Startup Active Recovery Adv. Hit Adv. Guard
4 4(5)4 37 KND -
214HP
Damage Guard Dizzy Cancel
59 M - -
Startup Active Recovery Adv. Hit Adv. Guard
5 4(5)4(5)4(5)4 48 KND -
623LP
Damage Guard Dizzy Cancel
53 M - -
Startup Active Recovery Adv. Hit Adv. Guard
6 2(7)1(1)8 38 KND -
623HP
Damage Guard Dizzy Cancel
59 M - -
Startup Active Recovery Adv. Hit Adv. Guard
6 2(7)1(1)6(7)3 50 KND -
421LP/LK/HP
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 49 - -
421HK
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 26 - -
j.421LP/LK/HP
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 35 - -
j.421HK
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 46 - -

WP Specials

(!)236PP
Damage Guard Dizzy Cancel
78~113 M - -
Startup Active Recovery Adv. Hit Adv. Guard
4‼2 5(4)44 14 +4 -
(!)214PP
Damage Guard Dizzy Cancel
89 M - -
Startup Active Recovery Adv. Hit Adv. Guard
4‼0 4(5)4(5)4(5)4 / (5)4(5)4(5)4 / (5)4(5)4(5)1 57 KND -
(!)623PP
Damage Guard Dizzy Cancel
93 M - -
Startup Active Recovery Adv. Hit Adv. Guard
2‼0 2(11)1(1)6(7) 58 KND -

Super Mode

Any 3 buttons
Damage Guard Dizzy Cancel
37 M - -
Startup Active Recovery Adv. Hit Adv. Guard
16 17 20 KND -

DokiDoki

★641236KK
Damage Guard Dizzy Cancel
111 M - -
Startup Active Recovery Adv. Hit Adv. Guard
7‼0 52 1 KND -

HaraHara

★!22PP/KK
Damage Guard Dizzy Cancel
163 - - -
Startup Active Recovery Adv. Hit Adv. Guard
122 9 46 WSL -
(slash hit)
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
(energy arc)
Damage Guard Dizzy Cancel
106~142 - - -
Startup Active Recovery Adv. Hit Adv. Guard
136 26 15 WSL -

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun