Street Fighter Alpha: Difference between revisions

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'''Escape Roll'''
'''Escape Roll'''
Immediately after a knockdown, do [[File:Qcd.png]]+[[File:Lp.png]], or [[File:Mp.png]], or [[File:Hp.png]]. This will roll you towards your opponent.
The main Huge key difference in this game is that EVERY SINGLE knockdown aside from Akumas Raging Demon can be rolled And All rolls go the exact same distance.
Due to the fact You can roll almost anything Chuns regular grab and both of rose Soul throws are punishable on hit,You can also roll Through guys level one kick super before the last hit connects.
When Punishing a roll The enemy is put into FORCED STAND therefore You always get your Best combos And can do massive dizzy off a roll punish with the good characters.


'''Auto Roll '''
'''Auto Roll '''
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'''Dizzy Recovery'''
'''Dizzy Recovery'''
Every single character in SFA Only has 40 points of Stun.
When You hit 40 points you get dizzy and you mash all attack buttons and directions to get out,In this game dizzy duration is very short if your good at mashing so Landing a jumpin afterwards can be quite hard unless your in  a very good position.
After every time you get Dizzy 5 points are added to the Dizzy meter 45,50 etc realistically You wont be dizzied More then twice Every match even against top tiers since you just dont have that kind of life in this game And generally Its still only once per round.


'''Negative Edge '''
'''Negative Edge '''
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'''Chain Combos'''
'''Chain Combos'''


'''Defense tiers'''
'''Defense tiers'''

Revision as of 07:56, 3 March 2021

StreetfighterAlpha1.png

Introduction

The 1995 Interquel that tells the story between Street Fighter and Street Fighter II along with Final Fight characters, and was rebooted in the sequel (Ken's Ending can be the only cannon fact in this game, due that he fought in the first USA Martial Arts Tournament instead of the World one that had won by Ryu).


Notation

Joystick Notation

ub u uf b f db d df

360 - rotate the stick (clockwise or counter clockwise) one time
720 - rotate the stick two times
dp - dragon punch motion (f,d,df)
rdp - reverse dragon punch motion (b,d,db)


Six Button Notation

Descriptors

Connectors

State Modifiers

Miscellaneous Notation

Game Mechanics

Standard Throw/Hold

Throw/Hold Soften

Hold Recovery

Air Block ub/u/uf, b

Block High b

Block Low db

Escape Roll

Immediately after a knockdown, do Qcd.png+Lp.png, or Mp.png, or Hp.png. This will roll you towards your opponent.


The main Huge key difference in this game is that EVERY SINGLE knockdown aside from Akumas Raging Demon can be rolled And All rolls go the exact same distance.


Due to the fact You can roll almost anything Chuns regular grab and both of rose Soul throws are punishable on hit,You can also roll Through guys level one kick super before the last hit connects.


When Punishing a roll The enemy is put into FORCED STAND therefore You always get your Best combos And can do massive dizzy off a roll punish with the good characters.

Auto Roll

Auto Recover

Dizzy Recovery

Every single character in SFA Only has 40 points of Stun.


When You hit 40 points you get dizzy and you mash all attack buttons and directions to get out,In this game dizzy duration is very short if your good at mashing so Landing a jumpin afterwards can be quite hard unless your in a very good position.


After every time you get Dizzy 5 points are added to the Dizzy meter 45,50 etc realistically You wont be dizzied More then twice Every match even against top tiers since you just dont have that kind of life in this game And generally Its still only once per round.

Negative Edge

Alpha Counter

Taunt Start

Chain Combos

Defense tiers

This is very basic and works as follows


Akuma takes 1-3 extra damage from most moves in the game


Birdie takes around 1-4 Less damage from most moves in the game


Everyone else has normal defense ratings


Supers

supers can not be blocked if your not blocking before the super flash and are close enough effectively making almost all supers 0 frame startup in a sense(just like rolento tripwire in a2)


The only exceptions are


sodom 720 you can jump it like an alex power bomb  : *(


Adon kick Super


Birdie supers aside from the charge one


Ryu Tatsu Super


obviously rose jump super and shadows since one is a buff and one is a antiair move

Tiers

Tier-list

God tier:Akuma,Ken


Top Tier:Guy,Rose


Ryu tier:Ryu


Mid tier:Sodom,Charlie,M.Bison


Dan tier:Dan


Low tier:Sagat,Adon,Chun li


Birdie tier:Birdie

Strategy

The Characters

Main Characters

Secret Characters

Miscellaneous

Ports Comparison

  • Arcade
  • Playstation
  • Sega Saturn
  • Playsation 2 (SF Anthology)

Unlock Secret Characters

DAN

  • Arcade

Go to random box and hold START

If Player 1 uses Color 1 you must use Color 2 and viceversa

-Color 1: enter LP, LK, MK, HK, HP, MP

-Color 2: enter HP, HK, MK, LK, LP, MP

You can remember with this

\/ end <
>  >   ^

> end \/
^  <  <

  • Sega Saturn

Go to random box and hold L+R Then Press

-Player 1: Y, X, A, B, Y

-Player 2: Y, B, A, X, Y

AKUMA/GOUKI

  • Arcade

Go to random box and hold START enter Down, Down, Down, Left, Left, Left then press LP+HP or LK+HK

-Player 2 must replace Left to right

  • Sega Saturn

Go to random box and hold L+R Then Press

-Player 1: left, left, left, down, down, down then X+Y (or A+B)

-Player 2: right, right, right, down, down, down then X+Y (or A+B)

VEGA/M.BISON

  • Arcade

Go to random box and hold START enter Down, Down, Left, Left, Down, Left then press LP+HP or LK+HK

-Player 2 must replace Left to right

  • Sega Saturn

Go to random box and hold L+R Then Press

-Player 1: left, left, down, down, left, down, down, then X+Y (or A+B)

-Player 2: right, right, down, right, down, down, then X+Y (or A+B)

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom