Street Fighter Alpha: Difference between revisions

From SuperCombo Wiki
mNo edit summary
Line 64: Line 64:


supers can not be blocked if your not blocking before the super flash and are close enough effectively making almost all supers 0 frame startup in a sense(just  like rolento tripwire in a2)
supers can not be blocked if your not blocking before the super flash and are close enough effectively making almost all supers 0 frame startup in a sense(just  like rolento tripwire in a2)


The only exceptions are
The only exceptions are


sodom 720 you can jump it like an alex power bomb  :  *(
sodom 720 you can jump it like an alex power bomb  :  *(


Adon kick Super
Adon kick Super


Birdie  supers  aside from the charge one
Birdie  supers  aside from the charge one


obviously rose jump super and shadows since one is a buff and one is a antiair move
obviously rose jump super and shadows since one is a buff and one is a antiair move
Line 102: Line 97:


Birdie tier:Birdie
Birdie tier:Birdie


==Strategy==
==Strategy==

Revision as of 04:08, 12 February 2021

StreetfighterAlpha1.png

Introduction

The 1995 Interquel that tells the story between Street Fighter and Street Fighter II along with Final Fight characters, and was rebooted in the sequel (Ken's Ending can be the only cannon fact in this game, due that he fought in the first USA Martial Arts Tournament instead of the World one that had won by Ryu).


Notation

Joystick Notation

ub u uf b f db d df

360 - rotate the stick (clockwise or counter clockwise) one time
720 - rotate the stick two times
dp - dragon punch motion (f,d,df)
rdp - reverse dragon punch motion (b,d,db)


Six Button Notation

Descriptors

Connectors

State Modifiers

Miscellaneous Notation

Game Mechanics

Standard Throw/Hold

Throw/Hold Soften

Hold Recovery

Air Block ub/u/uf, b

Block High b

Block Low db

Escape Roll

Auto Roll

Auto Recover

Dizzy Recovery

Negative Edge

Alpha Counter

Taunt Start

Chain Combos

Supers

supers can not be blocked if your not blocking before the super flash and are close enough effectively making almost all supers 0 frame startup in a sense(just like rolento tripwire in a2)

The only exceptions are

sodom 720 you can jump it like an alex power bomb  : *(

Adon kick Super

Birdie supers aside from the charge one

obviously rose jump super and shadows since one is a buff and one is a antiair move

Tiers

Tier-list

God tier:Akuma,Ken


Guy Tier:Guy


High tier:Ryu,Rose


Mid tier:Sodom,Charlie,M.Bison


Dan tier:Dan


Low tier:Sagat,Adon,Chun li


Birdie tier:Birdie


Strategy

The Characters

Main Characters

Secret Characters

Miscellaneous

Ports Comparison

  • Arcade
  • Playstation
  • Sega Saturn
  • Playsation 2 (SF Anthology)

Unlock Secret Characters

DAN

  • Arcade

Go to random box and hold START

If Player 1 uses Color 1 you must use Color 2 and viceversa

-Color 1: enter LP, LK, MK, HK, HP, MP

-Color 2: enter HP, HK, MK, LK, LP, MP

You can remember with this

\/ end <
>  >   ^

> end \/
^  <  <

  • Sega Saturn

Go to random box and hold L+R Then Press

-Player 1: Y, X, A, B, Y

-Player 2: Y, B, A, X, Y

AKUMA/GOUKI

  • Arcade

Go to random box and hold START enter Down, Down, Down, Left, Left, Left then press LP+HP or LK+HK

-Player 2 must replace Left to right

  • Sega Saturn

Go to random box and hold L+R Then Press

-Player 1: left, left, left, down, down, down then X+Y (or A+B)

-Player 2: right, right, right, down, down, down then X+Y (or A+B)

VEGA/M.BISON

  • Arcade

Go to random box and hold START enter Down, Down, Left, Left, Down, Left then press LP+HP or LK+HK

-Player 2 must replace Left to right

  • Sega Saturn

Go to random box and hold L+R Then Press

-Player 1: left, left, down, down, left, down, down, then X+Y (or A+B)

-Player 2: right, right, down, right, down, down, then X+Y (or A+B)

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom