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[[Category:Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 19:58, 5 January 2021


Raven
Ideal Team Position: TBW
Raven has a strong rushdown game coupled with a decent zoning tool. With Raven's projectile he can set up situations to mix up his opponent with Haze giving him opportunities to use his damaging combo's.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch

Standing Hard Punch


Standing Light Kick

Standing Medium Kick

Standing Hard Kick

Close Hard Punch
(near opponent)


Close Hard Kick
(near opponent)


Crouching Light Punch




Crouching Medium Punch



Crouching Hard Punch





Crouching Light Kick




Crouching Medium Kick




Crouching Hard Kick




Jump Light Punch





Jump Medium Punch





Jump Hard Punch





Jump Light Kick





Jump Medium Kick





crossup
Jump Hard Kick






Unique Attacks
Name
Command
Notes
Stormbringer






Skull Smasher






Skull Smasher Feint







Skull Smasher Feint Low






2nd hit

Throws
Name
Command
Notes
Orbiting Moon





Dark Matter




Special Moves
Name
Command
Notes
Crossed Ninja Stars







Haze



teleport
Alter Ego






















Wind Cross


press

for additional attacks



Super Combo
Name
Command
Notes
Doppelganger


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
- One of the core things for Raven right now is the "Raven Loop", using {{
+
,
(charge)
+
,
f (dash cancel) , repeat }}. This allows Raven to juggle his sweeping {{
+
}} repeatedly for strong damage, and opening up many combo and reset options.
- Raven has very good mobility, his dash and backdash are extremely fast and cover a great deal of distance. Using his dash alongside his projectile will create opportunities to move safely.
- Raven's haze is an invincible move on startup, once raven has started to appear he can be damaged. If used to teleport in on the enemy without projectile support he can be punished by a full combo.
- Raven's skull smasher is a good combo starter, it is safe and backdashing after allows Raven to be at a safe distance.
- Raven has trouble dealing with characters that have decent firballs and standard reach. Most of Raven's normals cover less than average space, all shoto's can beat out most of Raven's normals with Cr.MK. Zangief and Hugo are almost impossible to beat with raven due to their reach, anti-airs and invincible attacks (command grabs). Zangief can lariat or green hand Raven's projectile and Hugo can armor through them.
- Raven's jab pressure is above average but will be nerfed in the upcomming 2013 patch, although he will be getting a decent anti-air in his Far HK.
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A