Street Fighter Alpha 3/Charlie: Difference between revisions

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Line 99: Line 99:
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes/No(AX)Yes/Yes(V)}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
Line 110: Line 110:
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -8/-}}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -8/-}}
|}
2nd part can be special canceled in V.
*<b>Standing Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | nash_st_lk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| 0/1}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| Yes}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/3/13}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1/+4}}
|}
*<b>Far Standing Forward X,Z:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | nash_far_st_mk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(AV)4(X)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/5/17}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -3}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| 2/+2}}
|}
*<b>Close Standing Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | nash_close_st_mk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/2/28}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -11}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -10/-6}}
|}
*<b>Far Standing Roundhouse A,X:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | nash_far_st_hk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/5/23}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -5}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -4/-}}
|}
*<b>Close Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | nash_close_st_hk.png }}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/3/20}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| 0}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +1/-}}
|}
|}



Revision as of 10:21, 21 June 2020

Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 charlie face.png

Moves List

Ground Normals

  • Standing Jab:
Damage 5 Nash st lp.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10
  • Far Standing Strong:
Damage 13 Nash far st mp.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/4/17
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Close Standing Strong:
Damage 13 Nash close st mp.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/4/16
Block Stun -1
Hit Stun/Counter Hit 0/+4
  • Far Standinf Fierce:
Damage 15 Nash far st hp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/25
Block Stun -6
Hit Stun/Counter Hit -5/-
  • Close Standing Fierce:
Damage 16,15 Nash close st hp.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 5/4/28
Block Stun -9
Hit Stun/Counter Hit -8/-

2nd part can be special canceled in V.

  • Standing Short:
Damage 5 Nash st lk.png
Stun 2
Chain Cancel 0/1
Special Cancel No
Super Cancel Yes
Meter on whiff/hit Yes
Frame Count 5/3/13
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Far Standing Forward X,Z:
Damage 12 Nash far st mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(AV)4(X)
Frame Count 10/5/17
Block Stun -3
Hit Stun/Counter Hit 2/+2
  • Close Standing Forward:
Damage 12 Nash close st mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/2/28
Block Stun -11
Hit Stun/Counter Hit -10/-6
  • Far Standing Roundhouse A,X:
Damage 16 Nash far st hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/5/23
Block Stun -5
Hit Stun/Counter Hit -4/-
  • Close Standing Roundhouse:
Damage 17 Nash close st hk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/3/20
Block Stun 0
Hit Stun/Counter Hit +1/-

The Basics

Which Ism?

A-Ism

V-Ism

Recommended

X-Ism

Combos

Advanced Strategy

Match-ups

Discussion

Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief