Street Fighter Alpha 3/Adon: Difference between revisions

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= Moves List =
= Moves List =


=== Normal Moves ===
=== Ground Normals ===
*<b>Close/Far Standing Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Adon_st_lp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/7}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +3}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +4/+9}}
|}


==== Stand Jab ====
*<b>Close/Far Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Adon_st_mp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/15}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1/+3}}
|}


====Stand Strong====
*<b>Close/Far Standing Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Adon_st_hp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>3</b>/24}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3}}
|}


====Stand Fierce====
*<b>Close/Far Standing Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Adon_st_lk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/7}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +3}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +4/+9}}
|}


====Close Stand Fierce/ B.+Fierce (V-Ism)====
*<b>Close/Far Standing Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Adon_st_mk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/13}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}}
|}


====Stand Short====
*<b>Close Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Adon_close_hk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)/9(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>3</b>/22}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1}}
|}


====Stand Forward====
*<b>Far Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 8/8}} |{{STDiagramImageCell| 9 | Adon_far_hk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 6/2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4+1(A)/6+1(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>5</b>/<b>5</b>/24}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -3}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -2}}
|}


====Stand RH====
*<b>Crouching Jab:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Adon_cr_lp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/6}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +4}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +5/+10}}
|}


====Close Stand RH/ B+ RH====
*<b>Crouching Strong:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Adon_cr_mp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>3</b>/14}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}}
|}


====Crouch Jab====
*<b>Crouching Fierce:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Adon_cr_hp.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>4</b>/25}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -6}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -5}}
|}


====Crouch Strong====
*<b>Crouching Short:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Adon_cr_lk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/3(A)/4(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/7}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +3}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +4/+9}}
|}


====Crouch Fierce====
*<b>Crouching Forward:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Adon_cr_mk.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/11}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}}
|}


====Crouch Short====
*<b>Crouching Roundhouse/Sweep:</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Adon_sweep.PNG}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X/V)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/30}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -13}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}


====Crouch Forward====
====Crouch RH ====
====DF+ RH====
===Throws===
===Throws===
'''Jaguar Carry'''
'''Jaguar Carry'''

Revision as of 14:58, 2 April 2020

Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 adon face.jpg

Colors

First row: Punch X-ISM, A-ISM, V-ISM
Second row: Kick X-ISM, A-ISM, V-ISM

Sfa3-adon.png

Moves List

Ground Normals

  • Close/Far Standing Jab:
Damage 6 File:Adon st lp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Close/Far Standing Strong:
Damage 14 File:Adon st mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X/V)
Frame Count 6/6/15
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Close/Far Standing Fierce:
Damage 17 File:Adon st hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X/V)
Frame Count 7/3/24
Block Stun -4
Hit Stun/Counter Hit -3
  • Close/Far Standing Short:
Damage 6 File:Adon st lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Close/Far Standing Forward:
Damage 12 Adon st mk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X/V)
Frame Count 7/4/13
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Close Standing Roundhouse:
Damage 13 Adon close hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/6(A)/9(X/V)
Frame Count 8/3/22
Block Stun -2
Hit Stun/Counter Hit -1
  • Far Standing Roundhouse:
Damage 8/8 File:Adon far hk.PNG
Stun 6/2
Chain Cancel No
Special Cancel No
Super Cancel |{{STDiagramCell| No}
Meter on whiff/hit 1/4+1(A)/6+1(X/V)
Frame Count 5/5/5/24
Block Stun -3
Hit Stun/Counter Hit -2
  • Crouching Jab:
Damage 5 Adon cr lp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10
  • Crouching Strong:
Damage 13 Adon cr mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X/V)
Frame Count 7/3/14
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Crouching Fierce:
Damage 15 Adon cr hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X/V)
Frame Count 9/4/25
Block Stun -6
Hit Stun/Counter Hit -5
  • Crouching Short:
Damage 5 Adon cr lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/3(A)/4(X/V)
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Forward:
Damage 13 Adon cr mk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X/V)
Frame Count 6/6/11
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Crouching Roundhouse/Sweep:
Damage 15 Adon sweep.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X/V)
Frame Count 7/6/30
Block Stun -13
Hit Stun/Counter Hit N/A

Throws

Jaguar Carry

  • Forward or Back + Any 2 Punches

Jaguar Slam

  • Forward or Back + Any 2 Kicks

Jaguar Stab

  • (In Air)Forward or Back + Any 2 Punches

Jaguar Throw

  • (In Air)Forward or Back + Any 2 Punches

Special Moves

Jaguar Crunch(X, A, and V-ism)

  • Forward + MP

Rising Jaguar(X, A, and V-ism)

  • Forward, Down, Down-Forward + Kick

Jaguar Kick(X-ism)

  • (In Air)Kick

Jaguar Kick(A, and V-ism)

  • Back, Down, Down-Forward + Kick

Jaguar Tooth(X, A, and V-ism)

  • Half Circle Back + Kick

Super Combos

Jaguar Varied Assault(X and A-ism)

  • Double Quarter Circle Forward + Punch

Jaguar Thousand(X and A-ism)

  • (During Jaguar Varied Assault)Press Punch rapidly

Jaguar Assassin(X and A-ism)

  • (During Jaguar Varied Assault)Press Kick rapidly

Jaguar Revolver(A-ism)

  • Double Quarter Circle Forward + Kick

The Basics

Which Ism?

A-Ism

V-Ism

Recommended one, medium learning V-cycles and great V-String

X-Ism

Recommended

Combos

Advanced Strategy

Match-ups

Discussion

Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief