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= Moves List = | = Moves List = | ||
=== | === Ground Normals === | ||
*<b>Close/Far Standing Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Adon_st_lp.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/7}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +4/+9}} | |||
|} | |||
*<b>Close/Far Standing Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 9 | Adon_st_mp.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/15}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1/+3}} | |||
|} | |||
*<b>Close/Far Standing Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Adon_st_hp.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>3</b>/24}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -4}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -3}} | |||
|} | |||
*<b>Close/Far Standing Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Adon_st_lk.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/7}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +4/+9}} | |||
|} | |||
*<b>Close/Far Standing Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Adon_st_mk.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/13}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}} | |||
|} | |||
*<b>Close Standing Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Adon_close_hk.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6(A)/9(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>3</b>/22}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -2}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -1}} | |||
|} | |||
*<b>Far Standing Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8/8}} |{{STDiagramImageCell| 9 | Adon_far_hk.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 6/2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4+1(A)/6+1(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>5</b>/<b>5</b>/24}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -3}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -2}} | |||
|} | |||
*<b>Crouching Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Adon_cr_lp.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/6}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +4}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +5/+10}} | |||
|} | |||
*<b>Crouching Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Adon_cr_mp.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>3</b>/14}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}} | |||
|} | |||
*<b>Crouching Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Adon_cr_hp.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>4</b>/25}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -6}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -5}} | |||
|} | |||
*<b>Crouching Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Adon_cr_lk.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/3(A)/4(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>4</b>/7}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +3}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +4/+9}} | |||
|} | |||
*<b>Crouching Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Adon_cr_mk.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/11}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}} | |||
|} | |||
*<b>Crouching Roundhouse/Sweep:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Adon_sweep.PNG}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X/V)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/30}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -13}} | |||
|- | |||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}} | |||
|} | |||
===Throws=== | ===Throws=== | ||
'''Jaguar Carry''' | '''Jaguar Carry''' |
Revision as of 14:58, 2 April 2020

Introduction
Colors
First row: Punch X-ISM, A-ISM, V-ISM
Second row: Kick X-ISM, A-ISM, V-ISM
Moves List
Ground Normals
- Close/Far Standing Jab:
Damage | 6 | File:Adon st lp.PNG |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Close/Far Standing Strong:
Damage | 14 | File:Adon st mp.PNG |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 6/6/15 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
- Close/Far Standing Fierce:
Damage | 17 | File:Adon st hp.PNG |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X/V) | |
Frame Count | 7/3/24 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3 |
- Close/Far Standing Short:
Damage | 6 | File:Adon st lk.PNG |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Close/Far Standing Forward:
Damage | 12 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 7/4/13 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Close Standing Roundhouse:
Damage | 13 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/6(A)/9(X/V) | |
Frame Count | 8/3/22 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1 |
- Far Standing Roundhouse:
Damage | 8/8 | File:Adon far hk.PNG |
Stun | 6/2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel |{{STDiagramCell| No} | ||
Meter on whiff/hit | 1/4+1(A)/6+1(X/V) | |
Frame Count | 5/5/5/24 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2 |
- Crouching Jab:
Damage | 5 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/6 | |
Block Stun | +4 | |
Hit Stun/Counter Hit | +5/+10 |
- Crouching Strong:
Damage | 13 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 7/3/14 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Crouching Fierce:
Damage | 15 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X/V) | |
Frame Count | 9/4/25 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5 |
- Crouching Short:
Damage | 5 | |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/3(A)/4(X/V) | |
Frame Count | 3/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Forward:
Damage | 13 | |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)/4(X/V) | |
Frame Count | 6/6/11 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Crouching Roundhouse/Sweep:
Damage | 15 | |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X/V) | |
Frame Count | 7/6/30 | |
Block Stun | -13 | |
Hit Stun/Counter Hit | N/A |
Throws
Jaguar Carry
- Forward or Back + Any 2 Punches
Jaguar Slam
- Forward or Back + Any 2 Kicks
Jaguar Stab
- (In Air)Forward or Back + Any 2 Punches
Jaguar Throw
- (In Air)Forward or Back + Any 2 Punches
Special Moves
Jaguar Crunch(X, A, and V-ism)
- Forward + MP
Rising Jaguar(X, A, and V-ism)
- Forward, Down, Down-Forward + Kick
Jaguar Kick(X-ism)
- (In Air)Kick
Jaguar Kick(A, and V-ism)
- Back, Down, Down-Forward + Kick
Jaguar Tooth(X, A, and V-ism)
- Half Circle Back + Kick
Super Combos
Jaguar Varied Assault(X and A-ism)
- Double Quarter Circle Forward + Punch
Jaguar Thousand(X and A-ism)
- (During Jaguar Varied Assault)Press Punch rapidly
Jaguar Assassin(X and A-ism)
- (During Jaguar Varied Assault)Press Kick rapidly
Jaguar Revolver(A-ism)
- Double Quarter Circle Forward + Kick
The Basics
Which Ism?
A-Ism
V-Ism
Recommended one, medium learning V-cycles and great V-String
X-Ism
Recommended
Combos
Advanced Strategy
Match-ups
Discussion
Characters |
---|
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief |