Line 25: | Line 25: | ||
* ''Air''<br> | * ''Air''<br> | ||
j.LP > (j.HP or j.HK)<br> | - j.LP > (j.HP or j.HK)<br> | ||
j.LK > (j.HP or j.HK)<br> | - j.LK > (j.HP or j.HK)<br> | ||
'''Guard Cancels'''<br> | '''Guard Cancels'''<br> |
Revision as of 20:24, 13 August 2017
Introduction
Pros:
- pokes have good reach
- has close heavy normals
- cr.HP is a good anti-air
- has an overhead
- has a command throw
- has an instant super
Cons:
- low stamina
- has no meterless reversal
- moderately high learning curve
Movelist
Target Combos
- Ground
- s.LP > s.LK
- s.LP > s.LK > cr.LK > s.HK
- s.LP > s.HP > s.HK
- s.LP > s.HK > s.HK > s.HP
- cl.HP > s.HK
- cl.HK > s.HK
- cr.LP > cr.LK
- Air
- j.LP > (j.HP or j.HK)
- j.LK > (j.HP or j.HK)
Guard Cancels
LP: s.HP
LK: s.HK
HP: LP Elirin Fire
HK: LP Elirin Tsutenkaku Otoshi
LK Guard Cancel is the safest option, because it has good range and leads to her combos regardless of the spacing.
Special Moves
Elirin Fire
- [b],f+P
Elirin Mach Punch
- Press LP or HP 4 times quickly (not both or alternately)
Elirin Tsutenkaku Otoshi
- [d],u+P
Elirin Chop
- hcb+P
Elirin San Ranbu
- qcb+K (x3)
Super Moves
Level 1
Elirin Fire
- [b],f,b,f+P or [b],f+PP
Elirin Mach Punch
- dp,dp+P or dp+PP
Elirin Tsutenkaku Otoshi
- [db],df,db,uf+P or [d],u+PP
Level 2
Elirin Smash
- f,hcf+K
Combos
Basic Combos
- s.LP > s.HP > s.HK > qcb+K (x3) > dp+PP > [b],f,b,f+P > [db],df,db,uf+P
- cr.LP > cr.LK > qcb+K (x3) > dp+PP > [b],f,b,f+P > [db],df,db,uf+P
Anti-Air Combos
- cr.HP > j.LK > j.HK > cl.HP > s.HK (whiffed) > dp+PP > [b],f,b,f+P / [db],df,db,uf+P
- j.LK > j.HK (land) sj.LK > sj.HK > dp+PP / [b],f+P
Throw Combos
- (corner) Punch throw > cr.LK > s.LP > s.HP > s.HK > [b],f+P > [db],df,db,uf+P
- (corner) Punch throw > cr.LK > s.LP > s.HK > s.HK > [db],df,db,uf+P
Misc. Combo
- hcb+P > dp+PP > [b],f,b,f+P (overhead combo)
Frame Data
Soon.