Advanced V.G. 2/Manami: Difference between revisions

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= Movelist =
= Movelist =
'''Target Combos'''<br>
'''Target Combos'''<br>
- s.LP > s.HP > s.HK/cr.HK<br>
- s.LP > s.HK > s.HP<br>
- s.LP > s.LK > (s.HP > s.HK or s.HK > s.HP)<br>
- s.LP > s.HP > s.LP > s.HP<br>
- s.HP > s.HK<br>
- cr.LP > cr.HP > cr.HK<br>


'''Guard Cancels'''<br>
'''Guard Cancels'''<br>
LP: st.LP<br>
LP: s.LP<br>
LK: st.LK<br>
LK: s.LK<br>
HP: qcf+LP<br>
HP: qcf+LP<br>
HK: [b],f+LP<br>
HK: [b],f+LP<br>
LP Guard Cancel leads to her combos, but her short reach means it can be baited. HK GC must be super-canceled, otherwise she's left open to punish.


== Special Moves ==
== Special Moves ==

Revision as of 19:19, 11 August 2017

Introduction

Pros:
- fast and pesky
- roll special is throw invincible
- has a command throw

Cons:
- very short pokes
- lowest stamina
- no instant super
- no meterless reversal
- alpha counters are unreliable
- most of her moves are straight garbage
- roll special is punishable by fast moves on hit
- her lv2 super requires precise spacing for all the hits to connect

Movelist

Target Combos
- s.LP > s.HP > s.HK/cr.HK
- s.LP > s.HK > s.HP
- s.LP > s.LK > (s.HP > s.HK or s.HK > s.HP)
- s.LP > s.HP > s.LP > s.HP
- s.HP > s.HK
- cr.LP > cr.HP > cr.HK

Guard Cancels
LP: s.LP
LK: s.LK
HP: qcf+LP
HK: [b],f+LP

LP Guard Cancel leads to her combos, but her short reach means it can be baited. HK GC must be super-canceled, otherwise she's left open to punish.

Special Moves

Super Moves

Combos

Basic Combos

Anti-Air Combos

Throw Combos

Misc. Combo

Frame Data

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda