(Updated attack damage values for normals based on https://sf4remix.com/mvc2/PL25_DAT_atk.html) |
(Updated many of the damage values, startup frames, and recovery frames. Sources: https://zachd.com/mvc2/data/normal-startups.html and https://www.youtube.com/watch?v=dRAd5brVUmU) |
||
Line 144: | Line 144: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 3 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 166: | Line 166: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 188: | Line 188: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 210: | Line 210: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 232: | Line 232: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 254: | Line 254: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 10 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 276: | Line 276: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 298: | Line 298: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 320: | Line 320: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 342: | Line 342: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 364: | Line 364: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 386: | Line 386: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 411: | Line 411: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 433: | Line 433: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 455: | Line 455: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 477: | Line 477: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 499: | Line 499: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 521: | Line 521: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 543: | Line 543: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 2 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 565: | Line 565: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 587: | Line 587: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 609: | Line 609: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 631: | Line 631: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 653: | Line 653: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 8 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 680: | Line 680: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 702: | Line 702: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 8 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 724: | Line 724: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 11 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 746: | Line 746: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 768: | Line 768: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 790: | Line 790: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 8 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 815: | Line 815: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 837: | Line 837: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 859: | Line 859: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 11 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 881: | Line 881: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 3 | |Damage= 3 | ||
|Startup= | |Startup= 3 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 903: | Line 903: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 6 | |Damage= 6 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 925: | Line 925: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= 12 | |Damage= 12 | ||
|Startup= | |Startup= 7 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 951: | Line 951: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 12 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 975: | Line 975: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 12 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 999: | Line 999: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 3 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 1,021: | Line 1,021: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 1 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 1,043: | Line 1,043: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 1 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 1,065: | Line 1,065: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 1 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 1,087: | Line 1,087: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 19 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 1,109: | Line 1,109: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 9+0 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 1,133: | Line 1,133: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= (LP) 12, (HP) 14 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 1,155: | Line 1,155: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= (LP) 19, (HP) 24 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 1,177: | Line 1,177: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= (LK) 12, (HK) 14 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 1,208: | Line 1,208: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= Noogie throw! | |description= Noogie throw! Optimal mash is left and right directions while mashing normal buttons. Directional mashing seems to matter more than the buttons. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 1,222: | Line 1,222: | ||
|version={{lp}}{{hp}} | |version={{lp}}{{hp}} | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 31 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= 34 (starts once his white silhouette appears) | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
Line 1,231: | Line 1,231: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. | |description= Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. | ||
}} | }} | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|version={{lk}}{{hk}} | |version={{lk}}{{hk}} | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 31 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= 34 (starts once his white silhouette appears) | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
Line 1,245: | Line 1,245: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. | |description= Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 1,282: | Line 1,282: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 28+0 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= 23 (from the frame when the last fire particle appears) | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
Line 1,304: | Line 1,304: | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= 6+0 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= 53 (Counting starts the frame after the peak of his jump.) | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
Line 1,313: | Line 1,313: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Air throw super. | |description= Air throw super. Grab is active until Dhalsim hits the top of his jump arc, then recovery starts. Does not cause your opponent to perform any guard frames. Can be used to set up unblockables with characters who have an instant DHC (see Dhalsim's Strategy section for more info.) | ||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 14:52, 30 September 2024
Introduction
Dhalsim is a Yoga Master from India, possessing the ability to stretch his limbs and spit fire. though generally a pacifist, he will fight to help his village, or to defeat great evil when he encounters it.
TO-DO: Add frame data, as well as missing sprites
Gameplay
Though unpopular, many consider Dhalsim to be one of the best point characters in MvC2. His great air dash, teleports, and long limbs make him a menace in neutral for many characters, and his rushdown can be quite effective with the corner or the right assists.
On paper, Dhalsim has the tools to win almost any matchup, though his low health, assist dependency, and high execution requirements often mean it's much easier said than done.
Dhalsim has a diverse toolkit which allows him to keep up with the strongest characters in the game. He can be quite capable as both a rushdown or runaway character, provided one's execution is up to snuff.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Yoga Fire
+
- Yoga Flame
+
- Yoga Blast
+
- Yoga Smash
+
Mash throw.
- Yoga Teleport
/
+
/
- Flight Mode
+
- Yoga Inferno
+
Steer with directional inputs
- Yoga Strike
+
- Type α - Projectile Type
- Assist:
Yoga Fire
- Counter:
Yoga Fire
- Combination: Yoga Inferno
- Type β - Ground Type
- Assist:
Yoga Flame
- Counter:
Yoga Flame
- Combination: Yoga Inferno
- Type γ - Anti-air Type
- Assist:
Yoga Blast
- Counter:
Yoga Blast
- Combination: Yoga Inferno
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Yoga Inferno |
Standard fireball assist. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Yoga Inferno |
Yoga flame as an assist. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Yoga Inferno |
Yoga Blast as an assist. |
Normal Moves
-When grounded, Dhalsim has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
Far Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 3 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher | Superjump, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 10 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() ![]() |
- | - | - | - |
Close Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() ![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 2 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 6 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 8 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Far Air Normals
-When in the Normal Jump state, Dhalsim has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 8 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 11 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 8 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Close Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 11 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
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- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
3 | 3 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
6 | 6 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
12 | 7 | - | - | ![]() |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
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- | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 12 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 12 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 3 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher (high) | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 1 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 1 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 1 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 19 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9+0 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Dhalsim's close HK. |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | (LP) 12, (HP) 14 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Slow fireball. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | (LP) 19, (HP) 24 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Big projectile. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | (LK) 12, (HK) 14 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Big projectile aimed up. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Noogie throw! Optimal mash is left and right directions while mashing normal buttons. Directional mashing seems to matter more than the buttons. |
![]() ![]() |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|---|
- | 31 | - | 34 (starts once his white silhouette appears) | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. | ||||||
![]() ![]() |
Damage | Startup | Active | Recovery | Guard | |
- | 31 | - | 34 (starts once his white silhouette appears) | - | ||
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | ||
- | - | - | - | - | ||
Dhalsim teleports based on the direction and button used. Resets your airdash when used in midair. Dhalsim is invulnerable on frame 1 until he fully reappears. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Activates flight mode, repeat motion to end flight. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 28+0 | - | 23 (from the frame when the last fire particle appears) | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Dhalsim spits out many fireballs. Aim with directional inputs. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6+0 | - | 53 (Counting starts the frame after the peak of his jump.) | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Air throw super. Grab is active until Dhalsim hits the top of his jump arc, then recovery starts. Does not cause your opponent to perform any guard frames. Can be used to set up unblockables with characters who have an instant DHC (see Dhalsim's Strategy section for more info.) |
Taunt
Colors
First row: ,
,
. Second row:
,
,
.