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{{MVC2 Character Subnav|char= dhalsim|full=Dhalsim|short=SIM|sub=1}} | {{MVC2 Character Subnav|char= dhalsim|full=Dhalsim|short=SIM|sub=1}} | ||
{{MVC2 Character Subnav|char= dhalsim|full=Dhalsim|short=SIM|sub=1}} | {{MVC2 Character Subnav|char= dhalsim|full=Dhalsim|short=SIM|sub=1}} | ||
== | == Combo Notation == | ||
no abbreviation = standing normal | no abbreviation = standing normal | ||
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> = chain combo route | > = chain combo route | ||
== | ==Midscreen== | ||
-Dash c.LK > s.LP, slight pause, qcf + KK (without pause the super will whiff) | -Dash c.LK > s.LP, slight pause, qcf + KK (without pause the super will whiff) | ||
Revision as of 14:03, 30 September 2024
Combo Notation
no abbreviation = standing normal
c. = crouch
j. = jump
SJ = Super Jump
xx = cancel
> = chain combo route
Midscreen
-Dash c.LK > s.LP, slight pause, qcf + KK (without pause the super will whiff)
-Dash hcb + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HK
-Dash hcb + HK xx qcf + PP (hold up to steer super correctly.)
Corner Only
-Corner When close, f + HK, dash c.LK > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP > j.HK > j.d + HP > j.d + HK
-Corner qcf + LP, dash(x2) LK > LK > HK xx hcb + LK xx qcf + PP
Jump-in Starter
-j.HP, dash df.HP xx SJ, j.LP > j.LK > j.LP > j.LK, f + HP
-j.d.LK > j.HK, dash LP > LP xx SJ, j.LP > j.LK > j.LP > j.LK > j.HP/HK
-Jump d + LK > j.LP > j.HP, c.LK > c.LK > c.HK xx qcf + PP
Magnetro's Dhalsim Hitbox Combo Tutorial.
Older Dhalsim Videos (Visual Quality may be low)