(Think this is it for Marrow. Moving it over.) |
(making sure i save this before working further) |
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{{MVC2 Character Intro|char= | {{MVC2 Character Intro|char= wolverine (adamantium)|full=Wolverine (Claw)|short=CLW|content= | ||
== Introduction == | == Introduction == | ||
James Howlett, sometimes known as Logan or his code name Wolverine, is a character from the X-Men series by Marvel. A mutant with an incredibly fast healing factor and martial arts mastery, as well as his trademark adamantium claws from the Weapon X program, Wolverine fights for the X-Men as a brash lone wolf to protect the world from villains. | |||
In Marvel Vs. Capcom 2, | In Marvel Vs. Capcom 2, Wolverine is the epitome of a grounded rushdown character, with incredible movement, frame data, and freedom in his magic series. Wolverine has one of the fastest ground dashes in the game, a great wavedash, and many forward advancing special moves to lock the opponent down with chip while assists can continue your pressure. Wolverine's buttons are very fast, and usually pretty safe on block, as well as having a nearly full magic series, which makes his stagger pressure very good. He also has some decent air mobility too in his wall jump and Drill Claw. He also has his ace, the Berserker Charge, which gives him a temporary speedup, making both his movement and frame data even faster. | ||
The problem with | The main problem with Wolverine is his pitiful stamina. Wolverine takes way more damage than most characters, meaning he will die far faster than most. Wolverine is also somewhat weak to pushblock and invincible assists, as he has no real way to stick to his opponents safely. He also has no projectile and struggles greatly against zoning characters, and characters with great keepout game. Still, Wolverine is a good choice for someone who wants to work their way in, and then mix their opponent to death with constant buttons. If you like a fast paced, high octane grounded rushdown character, then sharpen your skills with Wolverine. | ||
== Gameplay == | == Gameplay == | ||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|content=''' | {{Content Box|content='''CharacterName''' is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so]. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * Is in MvC2 | ||
|cons= | |cons= | ||
* | * Is in MvC2 | ||
}} | }} | ||
}} | }} | ||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
<center><youtube> | <center><youtube>re1IjZsUGtU</youtube></center> | ||
}} | }} | ||
}} | }} | ||
Line 33: | Line 28: | ||
|content1= | |content1= | ||
{{Content Box|header=Special Moves|content= | {{Content Box|header=Special Moves|content= | ||
; | ;Berserker Barrage (Mashable) | ||
*{{qcf}}+{{lp}} or {{hp}} | *{{qcf}}+{{lp}} or {{hp}} | ||
; | ;Tornado Claw (Mashable) | ||
*{{dp}}+{{ | *{{dp}}+{{lp}} or {{hp}} | ||
; | ;Berserker Slash | ||
*{{ | *{{qcb}}+{{lp}} or {{hp}} | ||
; | ;Drill Claw (Air OK) | ||
* | *Direction + {{lk}} + {{hp}} | ||
}} | }} | ||
|content2= | |content2= | ||
{{Content Box|header=Hyper Combos|content= | {{Content Box|header=Hyper Combos|content= | ||
; | ;Berserker Barrage X | ||
*{{qcf}}+{{lp}}+{{hp}} | *{{qcf}}+{{lp}}+{{hp}} | ||
; | ;Weapon X | ||
*{{ | *{{dp}}+{{lp}}+{{hp}} | ||
;Fatal Claw (Air OK) | |||
*{{dp}}+{{lk}}+{{hk}} | |||
;Berserker Charge | |||
*{{qcf}}+{{lk}}+{{hk}} | |||
}} | }} | ||
|content3= | |content3= | ||
{{Content Box|header=Assist Types|content= | {{Content Box|header=Assist Types|content= | ||
;Type α - | ;Type α - Expansion Type | ||
*Assist: {{hp}} | *Assist: {{hp}} Berserker Barrage | ||
*Counter: {{hp}} | *Counter: {{hp}} Berserker Barrage | ||
*Combination: | *Combination: Berserker Barrage X | ||
;Type β - Anti-air Type | ;Type β - Anti-air Type | ||
*Assist: {{hp}} | *Assist: {{hp}} Tornado Claw | ||
*Counter: {{hp}} | *Counter: {{hp}} Tornado Claw | ||
*Combination: | *Combination: Fatal Claw | ||
;Type γ - | ;Type γ - Dash Type | ||
*Assist: | *Assist: Drill Claw | ||
*Counter: | *Counter: Drill Claw | ||
*Combination: | *Combination: Fatal Claw | ||
}} | }} | ||
}} | }} | ||
Line 70: | Line 69: | ||
=== Assists === | === Assists === | ||
{{MoveData | {{MoveData | ||
|image= | |image=MVC2 Psylocke QCF K 02.png | ||
| | |caption={{hk}} Psyblade | ||
|name=Anti-air | |||
|name= | |||
|subtitle=[[File:Alpha.png]] | |subtitle=[[File:Alpha.png]] | ||
|input={{a1}} // {{a2}} | |input={{a1}} // {{a2}} | ||
Line 82: | Line 80: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter= | |AlphaCounter= | ||
|TeamHyperCombo= | |TeamHyperCombo= | ||
|description= | |description= Assist description. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image=MVC2_Cable_DP_P_02.png | ||
| | |caption={{hp}} Psimitar | ||
|name=Anti-air | |||
|name=Anti-air | |||
|subtitle=[[File:Beta.png]] | |subtitle=[[File:Beta.png]] | ||
|input={{a1}} // {{a2}} | |input={{a1}} // {{a2}} | ||
Line 102: | Line 98: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter= | |AlphaCounter= | ||
|TeamHyperCombo= | |TeamHyperCombo= | ||
|description= | |description= Assist description. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image=MVC2_Cyclops_QCB_01.png | ||
|caption={{hk}} | |caption={{hk}} Cyclone Kick | ||
|name=Expansion | |name=Expansion | ||
|subtitle=[[File:Gamma.png]] | |subtitle=[[File:Gamma.png]] | ||
|input={{a1}} // {{a2}} | |input={{a1}} // {{a2}} | ||
Line 120: | Line 116: | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter= | |AlphaCounter= | ||
|TeamHyperCombo= | |TeamHyperCombo= | ||
|description= | |description= Assist description. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Normal Moves === | === Normal Moves === | ||
-When grounded, | -When grounded, Wolverine has the Modified Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}}/{{hk}} cancel tree. | ||
==== Ground Normals ==== | ==== Ground Normals ==== | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_5LP_01.png | ||
|caption= | |caption= | ||
|name= Light Punch | |name= Light Punch | ||
Line 150: | Line 145: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_5MP_01.png | ||
| | |image2= MVC2_WolverineA_5MP_02.png | ||
|caption2= This only comes out if you hit MP again. | |||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= 5MP | |linkname= 5MP | ||
Line 172: | Line 168: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_5HP_01.png | ||
|image2= MVC2_WolverineA_5HP_02.png | |||
|caption= | |caption= | ||
|name= Heavy Punch | |name= Heavy Punch | ||
Line 194: | Line 191: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_5LK_01.png | ||
|caption= | |caption= | ||
|name= Light Kick | |name= Light Kick | ||
Line 216: | Line 213: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_5MK_01.png | ||
| | |image2= MVC2_WolverineA_5MK_02.png | ||
|caption2= This only comes out if you hit MK again. | |||
|name= Medium Kick | |name= Medium Kick | ||
|linkname= 5MK | |linkname= 5MK | ||
Line 238: | Line 236: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_5HK_01.png | ||
|image2= MVC2_WolverineA_5HK_02.png | |||
|caption= | |caption= | ||
|name= Heavy Kick | |name= Heavy Kick | ||
Line 260: | Line 259: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_2LP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
Line 282: | Line 281: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_2MP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
Line 304: | Line 303: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_2HP_01.png | ||
|caption= | |||
|caption= | |||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= 2HP | |linkname= 2HP | ||
Line 328: | Line 325: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_2LK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
Line 350: | Line 347: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_2MK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
Line 372: | Line 369: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_2HK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
|linkname= 2HK | |linkname= 2HK | ||
Line 394: | Line 391: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 400: | Line 397: | ||
==== Air Normals ==== | ==== Air Normals ==== | ||
-When in the Normal Jump state, | -When in the Normal Jump state, Wolverine has the Modified Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}}/{{hk}} cancel tree. | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_j.LP_01.png | ||
|caption= | |caption= | ||
|name= Air Light Punch | |name= Air Light Punch | ||
Line 421: | Line 418: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_j.MP_01.png | ||
| | |image2= MVC2_WolverineA_j.MP_02.png | ||
|caption2= This only comes out if you hit MP again. | |||
|name= Air Medium Punch | |name= Air Medium Punch | ||
|linkname= j.MP | |linkname= j.MP | ||
Line 443: | Line 441: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_j.HP_01.png | ||
|image2= MVC2_WolverineA_j.HP_02.png | |||
|caption= | |caption= | ||
|name= Air Heavy Punch | |name= Air Heavy Punch | ||
Line 465: | Line 464: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_j.LK_01.png | ||
|caption= | |caption= | ||
|name= Air Light Kick | |name= Air Light Kick | ||
Line 487: | Line 486: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_j.MK_01.png | ||
|caption= | |caption= | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
Line 509: | Line 508: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_j.HK_01.png | ||
|image2= MVC2_WolverineA_j.HK_02.png | |||
|caption= | |caption= | ||
|name= Air Heavy Kick | |name= Air Heavy Kick | ||
Line 531: | Line 531: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
==== Command Normals ==== | ==== Command Normals ==== | ||
{{MoveData | |||
|image= MVC2_WolverineA_3HP_01.png | |||
|subtitle= Sliding Claw | |||
|caption= | |||
|name= Down Forward Heavy Punch | |||
|linkname= | |||
|input= 3{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_WolverineA_j.2HK_01.png | |||
|subtitle= Stomp | |||
|caption= | |||
|name= Air Down Heavy Kick | |||
|linkname= | |||
|input= j.2{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
Line 544: | Line 590: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_5HK_01.png | ||
|image2= | |image2= MVC2_WolverineA_5HK_02.png | ||
|caption= | |caption= | ||
|name= Universal Launcher ( | |name= Universal Launcher (Kick) | ||
|linkname= Universal Launcher ( | |linkname= Universal Launcher (Kick) | ||
|input= 3{{ | |input= 3{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 557: | Line 603: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= Launcher ( | |Special Property= Launcher (away) | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_P_Throw_01.png | ||
|caption= | |caption= | ||
|name= Throw (Punch) | |name= Throw (Punch) | ||
|linkname= Throw (Punch) | |linkname= Throw (Punch) | ||
|input= 6{{hp}} // 4{{hp}} near opponent | |input= 6{{hp}} // 4{{hp}} near opponent (Mashable) | ||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Every character has at least one of the two, sometimes both. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_WolverineA_K_Throw_01.png | |||
|caption= | |||
|name= Throw (Kick) | |||
|linkname= Throw (Kick) | |||
|input= 6{{hk}} // 4{{hk}} near opponent (Mashable) | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 584: | Line 652: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_Air_P_Throw_01.png | ||
|caption= | |caption= | ||
|name= Air Throw (Punch) | |name= Air Throw (Punch) | ||
|linkname= Air Throw (Punch) | |linkname= Air Throw (Punch) | ||
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent | |input= j.6{{hp}} // j.4{{hp}} near airborne opponent (Mashable) | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 606: | Line 674: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. Unless you're Thanos. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_Raw_Tag_01.png | ||
|caption= | |caption= | ||
|name= Raw Tag | |name= Raw Tag | ||
Line 628: | Line 696: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_5HP_01.png | ||
|image2= MVC2_WolverineA_5HP_02.png | |||
|caption= | |caption= | ||
|name= Snap Back | |name= Snap Back | ||
Line 650: | Line 719: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 659: | Line 728: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_QCF_P_01.png | ||
|image2= | |image2= MVC2_WolverineA_QCF_P_02.png | ||
|caption= | |caption= | ||
|name= | |name= Berserker Barrage | ||
|linkname= | |linkname= Berserker Barrage | ||
|input= {{qcf}}+{{lp}} or {{hp}} ( | |input= {{qcf}}+{{lp}} or {{hp}} (Mashable) | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 680: | Line 746: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_DP_P_01.png | ||
|image2= | |image2= MVC2_WolverineA_DP_P_02.png | ||
|image3= | |image3= MVC2_WolverineA_DP_P_03.png | ||
| | |image4= MVC2_WolverineA_DP_P_04.png | ||
|name= | |caption4= These hitboxes spin around as you mash. | ||
|linkname= | |name= Tornado Claw | ||
|input= {{dp}}+{{ | |linkname= Tornado Claw | ||
|input= {{dp}}+{{lp}} or {{hp}} (Mashable) | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 704: | Line 771: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_QCB_P_01.png | ||
|image2= MVC2_WolverineA_QCB_P_02.png | |||
|caption= | |caption= | ||
|name= | |name= Berserker Slash | ||
|linkname= | |linkname= Berserker Slash | ||
|input= {{ | |input= {{qcb}}+{{lp}} or {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 726: | Line 794: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_LK_HP_01.png | ||
|caption= | |caption= | ||
|name= | |name= Drill Claw | ||
|linkname= | |linkname= Drill Claw | ||
|input= | |input= Direction + {{lk}} + {{hp}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 748: | Line 816: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 756: | Line 825: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_QCF_P_01.png | ||
|image2= | |image2= MVC2_WolverineA_QCF_P_02.png | ||
|caption= The first 4 hits of this super are invulnerable. | |||
|name= Berserker Barrage X | |||
|linkname= Berserker Barrage X | |||
|input= {{qcf}}+{{lp}} + {{hp}} | |||
|caption= | |||
|name= | |||
|linkname= | |||
|input= {{qcf}} + {{lp}} + {{hp}} | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= - | ||
|Adv. Guard= | |Adv. Guard= - | ||
|Adv. Pushblock= | |Adv. Pushblock= - | ||
| | |description= | ||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_WolverineA_DP_PP_01.png | |||
|caption= | |||
|name= Weapon X | |||
|linkname= Weapon X | |||
|input= {{dp}}+{{lp}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2_WolverineA_DP_KK_01.png | |||
|image2= MVC2_WolverineA_DP_KK_02.png | |||
|image3= MVC2_WolverineA_DP_KK_03.png | |||
|caption3= Animation and hitboxes loop every 15 frames for 4 repetitions. | |||
|name= Fatal Claw | |||
|linkname= Fatal Claw | |||
|input= {{dp}}+{{lk}} + {{hk}} (Air OK) | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_WolverineA_QCF_KK_01.png | ||
|caption= | |caption= | ||
|name= | |name= Berserker Charge | ||
|linkname= | |linkname= Berserker Charge | ||
|input= {{ | |input= {{qcf}}+{{lk}} + {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}}<br> | |||
== Other == | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Direction + Button Name | |||
|linkname= | |||
|input= Direction + Button Icon | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= None | |||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= aaa | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 810: | Line 944: | ||
=== Taunt === | === Taunt === | ||
[[Image: | [[Image:MVC2_WolverineA_Taunt_01.png]] | ||
" | "*clashing claws*" | ||
Line 820: | Line 954: | ||
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | ||
[[Image:Mvc2- | [[Image:Mvc2-wolverine-a.png]] image of character colors go here | ||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category: Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Revision as of 23:39, 18 September 2024
Introduction
James Howlett, sometimes known as Logan or his code name Wolverine, is a character from the X-Men series by Marvel. A mutant with an incredibly fast healing factor and martial arts mastery, as well as his trademark adamantium claws from the Weapon X program, Wolverine fights for the X-Men as a brash lone wolf to protect the world from villains.
In Marvel Vs. Capcom 2, Wolverine is the epitome of a grounded rushdown character, with incredible movement, frame data, and freedom in his magic series. Wolverine has one of the fastest ground dashes in the game, a great wavedash, and many forward advancing special moves to lock the opponent down with chip while assists can continue your pressure. Wolverine's buttons are very fast, and usually pretty safe on block, as well as having a nearly full magic series, which makes his stagger pressure very good. He also has some decent air mobility too in his wall jump and Drill Claw. He also has his ace, the Berserker Charge, which gives him a temporary speedup, making both his movement and frame data even faster.
The main problem with Wolverine is his pitiful stamina. Wolverine takes way more damage than most characters, meaning he will die far faster than most. Wolverine is also somewhat weak to pushblock and invincible assists, as he has no real way to stick to his opponents safely. He also has no projectile and struggles greatly against zoning characters, and characters with great keepout game. Still, Wolverine is a good choice for someone who wants to work their way in, and then mix their opponent to death with constant buttons. If you like a fast paced, high octane grounded rushdown character, then sharpen your skills with Wolverine.
Gameplay
CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Berserker Barrage (Mashable)
+
or
- Tornado Claw (Mashable)
+
or
- Berserker Slash
+
or
- Drill Claw (Air OK)
- Direction +
+
- Berserker Barrage X
+
+
- Weapon X
+
+
- Fatal Claw (Air OK)
+
+
- Berserker Charge
+
+
- Type α - Expansion Type
- Assist:
Berserker Barrage
- Counter:
Berserker Barrage
- Combination: Berserker Barrage X
- Type β - Anti-air Type
- Assist:
Tornado Claw
- Counter:
Tornado Claw
- Combination: Fatal Claw
- Type γ - Dash Type
- Assist: Drill Claw
- Counter: Drill Claw
- Combination: Fatal Claw
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | - | - |
Assist description. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | - | - |
Assist description. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | - | - |
Assist description. |
Normal Moves
-When grounded, Wolverine has the Modified Hunter type Magic Series, meaning they can follow the >
>
>
>
/
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
-When in the Normal Jump state, Wolverine has the Modified Hunter type Magic Series, meaning they can follow the >
>
>
>
/
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
aaa |
Taunt
"*clashing claws*"
Colors
First row: ,
, A1. Second row:
,
, A2.
image of character colors go here