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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption={{ | |caption={{hk}} Somersault | ||
|name=Projectile | |name=Projectile | ||
|subtitle=[[File:Alpha.png]] | |subtitle=[[File:Alpha.png]] | ||
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|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter={{ | |AlphaCounter={{hk}} Somersault | ||
|TeamHyperCombo= | |TeamHyperCombo=Somersault Strike | ||
|description= | |description= Classic flash kick Anti-Air Assist. Controls a wide space in front of the point character at a 45 degree angle. Projectile goes all the way up. Damage is weaker when only the projectile hits. | ||
By far his preferred assist. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption={{hp}} | |caption={{hp}} Sonic Boom | ||
|name=Anti-air | |name=Anti-air | ||
|subtitle=[[File:Beta.png]] | |subtitle=[[File:Beta.png]] | ||
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|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter={{hp}} | |AlphaCounter={{hp}} Sonic Boom | ||
|TeamHyperCombo= | |TeamHyperCombo=Sonic Hurricane | ||
|description= | |description= Standard projectile assist. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption={{ | |caption={{hp}} Sonic Boom | ||
|name=Projectile | |name=Projectile | ||
|subtitle=[[File:Gamma.png]] | |subtitle=[[File:Gamma.png]] | ||
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|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|AlphaCounter={{ | |AlphaCounter={{hp}} Sonic Boom | ||
|TeamHyperCombo= | |TeamHyperCombo=Sonic Hurricane | ||
|description= | |description= Standard projectile assist but the alpha counter is a flash kick. | ||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 13:56, 18 September 2024
Introduction
Coming Soon.
TO-DO: Add frame data, as well as missing sprites
Gameplay
Guile is an all-American zoner. His main strengths are solid normals and his Somersault, and his main weakness is lack of movement options.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Sonic Boom
- Charge
,
+
- Somersault Kick
- Charge
,
+
- Air Somersault Kick
,
+
- Sonic Hurricane
+
- Somersault Strike
+
- Crossfire Assault
+
- Type α - Anti-Air Type
- Assist:
Somersault Kick
- Counter:
Somersault Kick
- Combination: Somersault Strike
- Type β - Projectile Type
- Assist:
Sonic Boom
- Counter:
Sonic Boom
- Combination: Sonic Hurricane
- Type γ - Balance Type
- Assist:
Sonic Boom
- Counter:
Somersault Kick
- Combination: Sonic Hurricane
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Somersault Strike |
Classic flash kick Anti-Air Assist. Controls a wide space in front of the point character at a 45 degree angle. Projectile goes all the way up. Damage is weaker when only the projectile hits. By far his preferred assist. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Sonic Hurricane |
Standard projectile assist. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Sonic Hurricane |
Standard projectile assist but the alpha counter is a flash kick. |
Normal Moves
-When grounded, Servbot has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
- | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
-When in the Normal Jump state, Servbot has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher (away) | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
|
Special Moves
Specials
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Servbot eats some curry and then breathes fire. Hold the button to charge. The flame gets bigger with each level, if overcharged you get a tiny flame. Light fire goes horizontal, heavy fire goes upwards. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Can cancel into super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
|
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Throws a small paper airplane. Hold to delay explosion, aim up or down. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Version varies on assist chosen. A is a straight line like Tron's. B is a vertical drop in columns, Y is a fullscreen attack that does less on hit but a lot of chip. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Control King Kobun with left/right and hit buttons to use the hammer. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Only available with the B Throw assist. |
Other
Colors
First row: ,
,
. Second row:
,
,
.