User:Hypergrav/sandbox: Difference between revisions

From SuperCombo Wiki
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{{MoveData
{{MoveData
|image=
|image=
|caption={{hp}} Throw
|caption={{lp}} Engo Kougeki
|name=Throw
|name=Projectile
|subtitle=[[File:Alpha.png]]
|subtitle=[[File:Alpha.png]]
|input={{a1}} // {{a2}}
|input={{a1}} // {{a2}}
Line 82: Line 82:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hk}} Bonne Strike
  |AlphaCounter={{lp}} Engo Kougeki
  |TeamHyperCombo=Hyper Lunch Rush
  |TeamHyperCombo=Lunch Rush
  |description= Unblockable, but very short range. Note that her Lunch Rush THC comes out even if the gun doesn't hit.
  |description= Lunch Rush A has Servbots rush in a queue. Does the highest damage on hit.
  }}
  }}
}}<br>
}}<br>
Line 90: Line 90:
{{MoveData
{{MoveData
|image=
|image=
|caption={{mk}} Gustaff Fire
|caption={{hp}} Kobun Fire
|name=Anti-air
|name=Anti-air
|subtitle=[[File:Beta.png]]
|subtitle=[[File:Beta.png]]
Line 100: Line 100:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{mk}}
  |AlphaCounter={{hp}} Kobun Fire
  |TeamHyperCombo=King Kobun
  |TeamHyperCombo=Rushing King Kobun
  |description= Tron does her standing MK fire attack.
  |description= Lunch Rush B has Servbots drop from the sky.
  }}
  }}
}}<br>
}}<br>
Line 108: Line 108:
{{MoveData
{{MoveData
|image=
|image=
|caption={{d}}{{mp}} Rings
|caption={{lp}} Kobun Fire
|name=Projectile
|name=Projectile
|subtitle=[[File:Gamma.png]]
|subtitle=[[File:Gamma.png]]
Line 118: Line 118:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{d}}{{mp}}
  |AlphaCounter={{lp}} Kobun Fire
  |TeamHyperCombo=King Kobun
  |TeamHyperCombo=Lunch Rush
  |description= One of the best assists in the game. This is a glitched version of her MP that hits three times (as normal) but does 15 pts of damage per hit (not normal). The third ring hits at a slight delay, allowing for some mind games. Note that the Tron-Y alpha counter is surprisingly safe.
  |description= Lunch Rush Y has Servbots rush in on ground and in the air. Does tremendous chip damage.
  }}
  }}
}}<br>
}}<br>


=== Normal Moves ===
=== Normal Moves ===
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
-When grounded, Servbot has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When grounded, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When grounded, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When grounded, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
 


==== Ground Normals ====
==== Ground Normals ====
Line 193: Line 186:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{launch}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 259: Line 252:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= {{launch}}
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 402: Line 395:


==== Air Normals ====
==== Air Normals ====
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
-When in the Normal Jump state, Servbot has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
 


{{MoveData
{{MoveData
Line 543: Line 529:
  }}<br>
  }}<br>


==== Command Normals ====
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


=== Universal Mechanics ===
=== Universal Mechanics ===
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|image=  
|image=  
|caption=  
|caption=  
|name= Beacon Bomb
|name= Kobun Fire
|linkname= Beacon Bomb
|linkname= Kobun Fire
|input= {{qcf}}+{{p}}
|input= {{qcf}}+{{p}}
|data=
|data=
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  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description=Capture state is counter mashable.
  |description=Servbot eats some curry and then breathes fire. Hold the button to charge. The flame gets bigger with each level, if overcharged you get a tiny flame.
 
Light fire goes horizontal, heavy fire goes upwards.
  }}
  }}
}}<br>
}}<br>
Line 705: Line 669:
{{MoveData
{{MoveData
|image=  
|image=  
|caption= Shikidan
|caption=  
|name= Kobun Launch
|name= Bull Mover
|linkname= Kobun Launch
|linkname= Bull Mover
|input= {{dp}}+{{p}}
|input= {{qcf}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Can cancel into super.
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Engo Kougeki
|linkname= Engo Kougeki
|input= {{qcb}}+{{p}}/{{k}}
|input2=
|input2=
|data=
|data=
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  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description=  
  |description= {{lp}} - sends out a servbot projectile. {{hp}} Sends out a servbot projectile that captures. {{lk}} Helicopter Servbot drops in front of you. {{hk}} Helicopter Servbot flies down in an arc.
  }}
  }}
  }}<br>
  }}<br>
Line 729: Line 715:
|image=  
|image=  
|caption=  
|caption=  
|name= Bonne Strike
|name= Paper Planes
|linkname= Bonne Strike
|linkname= Paper Planes
|input= {{qcf}}+{{k}} {{airok}}
|input= {{qcf}} + TAUNT
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Mash attack buttons for more hits.
  |description= Throws a small paper airplane. Hold to delay explosion, aim up or down.
  }}
  }}
  }}<br>
  }}<br>
Line 768: Line 754:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Tron shoots a short-range beam that hits up to about the top of normal screen height, down to her waist, about half a character length in front of her, and very slightly behind her. If it hits, a Kobun yells "Gohan desu yo!" (Meal is ready!), and the 39 others Kobuns (plus Data the monkey) charge through to eat, hitting the opponent. It does very good damage. If the gun misses, the Kobuns do not come out and the recovery is horrible. It can only be DHCd within a very small window - King Kobun is the better super to DHC out of. The first Kobun OTGs the opponent, so if you have already used your OTG (for example, on a switch-in that hits, cLK (OTG), Lunch Rush), the Lunch Rush Kobuns will be blockable. It generally will not work on Captain Commando in the corner due to his tall/thin body. A Lunch Rush against two opponents will *hit* with the gun and send them flying, but the Lunch Rush itself will only damage the first character hit by the Kobuns.
  |description= Version varies on assist chosen. A is a straight line like Tron's. B is a vertical drop in columns, Y is a fullscreen attack that does less on hit but a lot of chip.
  }}
  }}
  }}<br>
  }}<br>
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= The Kobun grows to giant size and smashes the opponent with his squeaky hammer. You are pretty much guaranteed that the hammer will swing/hit once, which means it can be used to trade in some situations. If it is not combo'd into, the opponent can jump or superjump (required for large characters) out of it. It can not be cancelled to into cleanly - any cancel will allow your opponent to jump or superjump out of it at the least, or even walk forward or throw you before King Kobun can swing the hammer. Once started, the hammer will cancel nearly all off-screen projectiles (such as Doom's air super), even though the projectiles look as if they will go over the hammer.
  |description= Control King Kobun with left/right and hit buttons to use the hammer.
  }}
  }}
  }}<br>
  }}<br>
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|image=  
|image=  
|caption=  
|caption=  
|name= Hyper Lunch Rush
|name= Rushing King Kobun
|linkname= Hyper Lunch Rush
|linkname= Rushing King Kobun
|input= {{a1}}{{a2}}
|input= {{a1}}{{a2}}
|data=
|data=
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Only available with the A Throw assist. The rush always happens regardless of if the gun hits.
  |description= Only available with the B Throw assist.
  }}
  }}
  }}<br>
  }}<br>

Revision as of 15:52, 10 September 2024

Introduction

Servbot, Tron Bonne's assistant, is a joke character in this game. His moves typically do little to no damage, However, he's incredibly hard to hit due to his small hitbox, tough to combo, and his Y super does amazing chip damage. When Servbot dies, he explodes and leaves life-up crystals behind for your opponent.

Originally known as Kobun in Japanese.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Servbot is a tiny that has a bunch of tiny robot friends. His main strengths lies in being hard to hit, and his main weakness is having low health.

Strengths Weaknesses
  • Teeny Tiny: He's ridiculously small, shorter standing than almost anyone crouching. He's hard to hit and even harder to combo consistently.
  • Super Chip Damage: His Y Super covers a big area and does more in chip than if it hits.
  • Incredibly Annoying: He's like an annoying fly that you can't hit and his goofy moves troll the opponent.
  • Lego Health: Tied for worst health in the game; 137% damage modifier.
  • Stubby: He has tiny little limbs.
  • Slow: Surprisingly slow for a little guy.
MVC2 servbot art.png

Character Summary

Special Moves

Kobun Fire Airok.png
  • Qcf.png+P.png Hold P.png to charge.
Bull Mover
  • Qcf.png+K.png
Engo Kougeki
  • Qcb.png+P.png/K.png
Paper Planes
  • Qcf.png + TAUNT Hold to delay, move up or down to guide.
Hyper Combos

Lunch Rush
  • Qcf.png+Lp.pngHp.png
King Kobun
  • Qcf.png+Lk.pngHk.png
Rushing King Kobun
  • A1.png+A2.png Servbot B type only.
Assist Types

Type α - Projectile Type
  • Assist: Lp.png Engo Kougeki
  • Counter: Lp.png Engo Kougeki
  • Combination: Lunch Rush
Type β - Anti Air Type
  • Assist: Hp.png Kobun Fire
  • Counter: Hp.png Kobun Fire
  • Combination: Rushing King Kobun
Type γ - Balance Type
  • Assist: Hp.png Kobun Fire
  • Counter: Hp.png Kobun Fire
  • Combination: Lunch Rush

Moves List

Assists

Projectile
Alpha.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lp.png Engo Kougeki Lunch Rush

Lunch Rush A has Servbots rush in a queue. Does the highest damage on hit.


Anti-air
Beta.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Kobun Fire Rushing King Kobun

Lunch Rush B has Servbots drop from the sky.


Projectile
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lp.png Kobun Fire Lunch Rush

Lunch Rush Y has Servbots rush in on ground and in the air. Does tremendous chip damage.


Normal Moves

-When grounded, Servbot has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Servbot has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

D.pngHp.png


Special Moves

Specials

Kobun Fire
Qcf.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Servbot eats some curry and then breathes fire. Hold the button to charge. The flame gets bigger with each level, if overcharged you get a tiny flame.

Light fire goes horizontal, heavy fire goes upwards.


Bull Mover
Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Can cancel into super.


Engo Kougeki
Qcb.png+P.png/K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png - sends out a servbot projectile. Hp.png Sends out a servbot projectile that captures. Lk.png Helicopter Servbot drops in front of you. Hk.png Helicopter Servbot flies down in an arc.


Paper Planes
Qcf.png + TAUNT
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Throws a small paper airplane. Hold to delay explosion, aim up or down.



Hyper Combos

Lunch Rush
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Version varies on assist chosen. A is a straight line like Tron's. B is a vertical drop in columns, Y is a fullscreen attack that does less on hit but a lot of chip.


King Kobun
Qcb.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Control King Kobun with left/right and hit buttons to use the hammer.



Rushing King Kobun
A1.pngA2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Only available with the B Throw assist.


Other

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-tron.png



Game Navigation

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