Marvel vs Capcom 2/Sakura: Difference between revisions

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{{MoveData
|image=MVC2_Sakura_236p.png
|image=MVC2_Sakura_236p.png
|image2=MVC2_Sakura_236p_proj.png
|caption={{hp}} Shouoken
|caption={{hp}} Shouoken
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|image=MVC2_Sakura_214p.png
|image=MVC2_Sakura_214p.png
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|caption={{hp}} Hadouken
|caption={{hp}} Hadouken
|name=Projectile
|name=Projectile

Revision as of 14:02, 6 September 2024

Introduction

The disciple to Ryu, Sakura has her powerful "Dark Sakura" (aka suntanned Sakura) form return to the franchise, although it takes three bars of meter to change into this form.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Sakura is a shoto with a powerful alternate transformation in Dark Sakura mode. Her main strengths lies with Dark Sakura but it costs 3 meters just to access.

Strengths Weaknesses
  • Good meterless damage: Sakura can take advantage of high tatsu damage on air combos.
  • Dark Sakura: When playing as Dark Sakura, she is a significant threat capable of dealing high damage via beam super and stays evasive using her teleport.
  • Tatsu infinite: She can do the shoto tatsu infinite.
  • Dark Sakura cost: 3 meters is a lot of resources just to access a character.
  • Mediocre assists: No stand-out assist. Combine this with the cost of Dark Sakura and it can be tricky to fit her on a team.
MVC2 Sakura art.png

Character Summary

Standard Special Moves

Shouoken Airok.png
  • Qcf.png+P.png
Hadouken Airok.png
  • Qcb.png+P.png
Shunpuu Kyaku Airok.png
  • Qcb.png+K.png
Standard Hyper Combos

Midare Zakura
  • Qcf.png+Lp.png+Hp.png
Shunkuu Hadouken
  • Qcb.png+Lp.png+Hp.png
Haru Ichiban
  • Qcb.png+Lk.png+Hk.png
Dark Sakura Transformation (3 meters)
  • Rdp.png+Lk.png
Assist Types

Type α - Dash Type
  • Assist: Hp.png Shouoken
  • Counter: Hp.png Shouoken
  • Combination: Haru Ichiban
Type β - Projectile Type
  • Assist: Hp.png Hadouken
  • Counter: Hp.png Hadouken
  • Combination: Shinkuu Hadouken
Type γ - Expansion Type
  • Assist: Mk.png Shunpuu Kyaku
  • Counter: Mk.png Shunpuu Kyaku
  • Combination: Midare Zakura


Dark Sakura Summary

Dark Sakura Special Moves

ShouokenAirok.png
  • Dp.png+P.png
Hadouken Airok.png
  • Qcf.png+P.png
Shunpuu Kyaku Airok.png
  • Qcb.png+K.png
Ashura Warp
  • Dp.png/Rdp.png+Lp.pngHp.png/Lk.pngHk.png
Dark Sakura Hyper Combos

Shinkuu Hadouken
  • Qcf.png+Lp.png+Hp.png
Midare Zakura
  • Qcf.png+Lk.png+Hk.png
Haru Ichiban
  • Qcb.png+Lk.png+Hk.png
Shun Goku Satsu
  • Lp.png>Lp.png>F.png>Lk.png>Hp.png Throw.png (3 meters)
Revert to Sakura (3 meters)
  • Rdp.png+Lk.png

Moves List

Assists

Dash
Alpha.png
A1.png // A2.png
MVC2 Sakura 236p.png
Hp.png Shouoken
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Shouoken Haru Ichiban

Starts from the back of the screen. Can travel through projectiles, loses the projectile shield as Dark Sakura.


Projectile
Beta.png
A1.png // A2.png
MVC2 Sakura 214p.png
Hp.png Hadouken
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Hadouken Shinkuu Hadouken

Hadouken as an assist. Standard can function as an anti-air assist, Dark Sakura is a standard fireball assist.


Expansion
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Mk.png Shunpuu Kyaku Midare Zakura

Tatsu as an assist. A way to extend blockstrings for pressure.


Normal Moves

-When grounded, Sakura has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Sakura 5LP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Sakura 5MP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Sakura 5HP.png
MVC2 Sakura 5HP 2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Sakura 5LK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Sakura 5MK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Heavy Kick
5Hk.png
MVC2 Sakura 5HK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Sakura 2LP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Sakura 2MP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Sakura 2HP.png
MVC2 Sakura 2HP 2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Crouching Light Kick
2Lk.png
MVC2 Sakura 2LK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Sakura 2MK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Sakura 2HK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

-When in the Normal Jump state, Sakura has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

Air Light Punch
j.Lp.png
MVC2 Sakura J.LP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Sakura J.MP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Sakura J.HP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
MVC2 Sakura J.LK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Sakura J.MK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Sakura J.HK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Flower Kick
F.png+Hk.png
MVC2 Sakura 6HK.png
MVC2 Storm 6HK 2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
High.png - - - -


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mash throw.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Hk.png

Special Moves

Sakura Specials

Shouoken
Qcf.png+P.png Airok.png
MVC2 Sakura 236p.png
Ground version
MVC2 Sakura j236p.png
Air version
MVC2 Sakura 236p proj.png
Projectile Shield
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Rushes forward before hitting the opponent multiple times. Has a projectile shield. Lp.png goes half screen and has a quick bounce back on block, Hp.png goes full screen and is more unsafe.


Hadouken
Qcb.png+P.png Airok.png
MVC2 Sakura 214p.png
Ground Version
MVC2 Sakura 214p proj.png
Ground Fireball
MVC2 Sakura j214p.png
Air Version
MVC2 Sakura j214p proj.png
Air Fireball
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Big, chunky fireball shot at 45 degree angle. Upwards on the ground, downwards on the ground. Heavy version goes much further than light version.


Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Shoto tatsu that goes in a rainbow arc. Heavy does more hits.


Dark Sakura Specials

Shouoken
Qcf.png+P.png Airok.png
MVC2 Sakura 236p.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Same attack as regular Sak but loses projectile shield on the ground.


Hadouken
Qcb.png+P.png Airok.png
MVC2 Sakura Dark236p.png
Ground Version
MVC2 Sakura j214p.png
Air Version
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fireball is horizontal on ground and more of a 30 degree angle in the air, quite useful.


Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Same as regular Sak.


Ashura Warp
Dp.png or Rdp.png + P.png or K.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Instant teleport, completely invincible. P.png version goes further.


Hyper Combos

Sakura Hypers

Midare Zakura
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Autocombo super.


Shinkuu Hadouken
Qcb.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Several Fireballs at once.



Haru Ichiban
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Dark Sakura Transformation
Rdp.png+Lk.png (3 meters)
MVC2 Sakura 421LK.png
Damage Startup Active Recovery Guard
79 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

An unusual input for a super. Costs 3 bars but unlocks a very powerful version of Sakura. Can be done mid combo and even seems to have a little invincibility.


Dark Sakura Hypers

Shinkuu Hadouken
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Her fireball super becomes a very strong horizontal beam super. Mash attack buttons to increase damage. Does good chip damage and destroys assists.


Midare Zakura
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Autocombo super but the input has changed.



Haru Ichiban
Qcb.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Shun Goku Satsu
Lp.png>Lp.png>F.png>Lk.png>Hp.png (3 meters)
MVC2 Sakura Demon.png
Damage Startup Active Recovery Guard
79 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Throw.png - - - -

Raging demon.


Dark Sakura Transformation
Rdp.png+Lk.png (3 meters)
MVC2 Sakura 421LK.png
Damage Startup Active Recovery Guard
79 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Reverts back to Sakura. You probably don't want to do this.


Other

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-sakura.png



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