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{{MoveData | {{MoveData | ||
|image= MVC2_Iceman_5LP_01.png | |image= MVC2_Iceman_5LP_01.png | ||
|caption= | |caption= | ||
|name= Light Punch | |name= Light Punch | ||
|linkname= 5LP | |linkname= 5LP | ||
Line 145: | Line 145: | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Iceman_5MP_01.png | |image= MVC2_Iceman_5MP_01.png | ||
|caption= | |caption= | ||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= 5MP | |linkname= 5MP | ||
Line 191: | Line 191: | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Iceman_5LK_01.png | |image= MVC2_Iceman_5LK_01.png | ||
|caption= | |caption= | ||
|name= Light Kick | |name= Light Kick | ||
|linkname= 5LK | |linkname= 5LK | ||
Line 213: | Line 213: | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Iceman_5MK_01.png | |image= MVC2_Iceman_5MK_01.png | ||
|caption= | |caption= | ||
|name= Medium Kick | |name= Medium Kick | ||
|linkname= 5MK | |linkname= 5MK | ||
Line 279: | Line 279: | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Iceman_2MP_01.png | |image= MVC2_Iceman_2MP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
|linkname= 2MP | |linkname= 2MP | ||
Line 301: | Line 301: | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Iceman_2HP_01.png | |image= MVC2_Iceman_2HP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= 2HP | |linkname= 2HP | ||
Line 345: | Line 345: | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Iceman_2MK_01.png | |image= MVC2_Iceman_2MK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
|linkname= 2MK | |linkname= 2MK | ||
Line 367: | Line 367: | ||
{{MoveData | {{MoveData | ||
|image= MVC2_Iceman_2HK_01.png | |image= MVC2_Iceman_2HK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
|linkname= 2HK | |linkname= 2HK | ||
Line 392: | Line 392: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_jLP_01.png | ||
|caption= | |caption= | ||
|name= Air Light Punch | |name= Air Light Punch | ||
Line 409: | Line 409: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Iceman does a quick downward punch. Air combo starter, and that's about all it's useful for. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_jMP_01.png | ||
|caption= | |caption= | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
Line 431: | Line 431: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Iceman does a downward icicle stab. Combo filler medium. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_jHP_01.png | ||
|caption= | |caption= | ||
|name= Air Heavy Punch | |name= Air Heavy Punch | ||
Line 453: | Line 453: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Iceman swings a huge icicle in front of him. Air combo finisher, and your only real good jump-in, but the active window is pretty small. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_jLK_01.png | ||
|caption= | |caption= | ||
|name= Air Light Kick | |name= Air Light Kick | ||
Line 475: | Line 475: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Iceman does an icicle covered knee. Air combo starter just like j.LP, pretty average. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_jMK_01.png | ||
|caption= | |caption= | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
Line 497: | Line 497: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Iceman does a longer icicle knee. Combo filler medium. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_jHK_01.png | ||
|caption= | |caption= They reused a lot of sprites, didn't they? | ||
|name= Air Heavy Kick | |name= Air Heavy Kick | ||
|linkname= j.HK | |linkname= j.HK | ||
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|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Iceman does an upward kick. Air combo finisher, and pretty average everywhere else. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_j2HP_01.png | ||
|image2= MVC2_Iceman_j2HP_Projectile_01.png | |||
|caption= | |caption= | ||
|name= | |name= Air Down Heavy Punch | ||
|linkname= | |linkname= | ||
|input= | |input= j.2{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 545: | Line 546: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Iceman throws a ball of ice downward. Not a bad normal for controlling space, as it moves pretty slow and can cancel to specials. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_j2HK_01.png | ||
|caption= | |caption= | ||
|name= | |name= Air Down Heavy Kick | ||
|linkname= | |linkname= | ||
|input= | |input= j.2{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 566: | Line 564: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Iceman does an aerial slash kick. Really big hitbox and could be used for opponents approaching from above. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Universal Mechanics === | |||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_2HK_01.png | ||
|caption= | |caption= | ||
|name= Universal Launcher (Kick) | |name= Universal Launcher (Kick) | ||
Line 593: | Line 594: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= This move is ''technically'' a different move in the game, but in reality there are literally zero differences with 2HK. Just wanted to put something here for consistency. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Iceman_P_Throw_01.png | ||
|caption= | |caption= Freeze! | ||
|name= Throw (Punch) | |name= Throw (Punch) | ||
|linkname= Throw (Punch) | |linkname= Throw (Punch) | ||
Line 615: | Line 616: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Iceman grabs the opponent, freezes them, and tosses them away. This throw puts the opponent in a capture state like Magneto's throws do, so you can run up and get a full combo out of this. Really nice to have. | ||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 15:46, 31 August 2024
Story
Robert "Bobby" Drake, known by his hero alias Iceman, is a character from the X-Men series by Marvel. A mutant with the ability to lower his internal body temperature to absolute zero nearly instantly, Iceman can freeze both himself and the air around him, as well as manipulate water.
In Marvel vs. Capcom 2, Iceman is an accessible, simple, yet agile keepaway and zoning character who heavily leans on his solid normals and his Ice Beam special move for chipping and zoning. His normals are solid, with good range and speed. His main game is chipping while controlling the screen, as many of his specials do great damage even on block. An interesting thing to note about Iceman is that he takes zero chip damage from any energy based attacks, which does allow him to avoid many chip kill scenarios from some characters in the game. He's no slouch on hit though, as he can do great amounts of damage with a simple air combo into his super.
Unfortunately, Iceman is held back by the same thing that makes him so accessible in the first place. He doesn't have a lot of "ace in the hole" type setups or moves, which relegates him to a very predictable playstyle. In addition, with his movement being so poor, he doesn't have a great way to chase turtles or get away from rushdown. His specials and super (no "s", he only has one) are very simple, which again makes him a bit less flexible than most.
Still, Iceman is a good and easy character to pick up and play, with just enough tech to keep you interested. If you want to control the screen and play a long, slow game, then chill out with Iceman.
Gameplay
Iceman is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Ice Beam (Air OK)
+
or
- Ice Avalanche (Air OK)
+
or
- Ice Fist
+
- Arctic Attack (Mashable)
+
+
- Type α - Projectile Type
- Assist:
Ice Beam
- Counter:
Ice Beam
- Combination: Arctic Attack
- Type β - Variety Type
- Assist:
Ice Avalanche
- Counter:
Ice Avalanche
- Combination: Arctic Attack
- Type γ - Balance Type
- Assist:
Ice Beam
- Counter:
Ice Avalanche
- Combination: Arctic Attack
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Arctic Attack |
Assist description. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Arctic Attack |
Assist description. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Arctic Attack |
Assist description. |
Normal Moves
-When grounded, Iceman has the Marvel type Magic Series, meaning he can follow the /
>
/
>
>
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does a quick jab in front of him. Probably the most uninteresting of his light normals, it's just a punch and nothing more. Very average. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does a backward icicle stab. Combo filler medium. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does an overhand swing with a ball of ice. Pretty quick, good priority and active window, and has enough hitstun to combo into Ice Beam. Pretty good normal. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does an icicle covered kick. Has really nice range for a light normal, and the same speed as all the other lights. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does an upward kick. Combo filler medium, but pretty underwhelming with the exception of comboing off of reverse hit 2LP. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman kicks up a huge spike of ice. GREAT range and damage, as well as a nice launch with enough hitstun to combo into Ice Beam. You'll be using this a lot in neutral with cancels into Ice Beam for great space control. One of Iceman's best normals. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does a crouching elbow. The hitbox behind Iceman is due to programmer error, but it's a really nice thing to have! Because 2LP will hit on either side of you no matter when you hit it, this is fantastic anti-crossup tool that will even autocorrect when chaining out of it. Super solid move to have. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does another elbow. This one, unlike 2LP, is completely uninteresting combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does a sweep of ice across the ground. Unlike most characters, Iceman's sweep is on 2HP. Outside of it's admittedly very nice priority, it's not very notable. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman kicks low. Important because it's a low, otherwise it's pretty average. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does a long range low kick. This will combo from any light normal chain, which is good! The problem is that there's not really anything to go into after that. At max range, even 5HK will whiff, and this doesn't have enough hitstun to combo to Ice Beam. Good, but awkward. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does a vertical icicle kick. Iceman's main launcher, though the short range is something to keep in mind. You can still two hit confirm into this from close range though, which is nice. |
Air Normals
-When in the Normal Jump state, Iceman has the Marvel type Magic Series, meaning he can follow the /
>
/
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does a quick downward punch. Air combo starter, and that's about all it's useful for. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does a downward icicle stab. Combo filler medium. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman swings a huge icicle in front of him. Air combo finisher, and your only real good jump-in, but the active window is pretty small. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does an icicle covered knee. Air combo starter just like j.LP, pretty average. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does a longer icicle knee. Combo filler medium. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman does an upward kick. Air combo finisher, and pretty average everywhere else. |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
Iceman throws a ball of ice downward. Not a bad normal for controlling space, as it moves pretty slow and can cancel to specials. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
Iceman does an aerial slash kick. Really big hitbox and could be used for opponents approaching from above. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
This move is technically a different move in the game, but in reality there are literally zero differences with 2HK. Just wanted to put something here for consistency. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Iceman grabs the opponent, freezes them, and tosses them away. This throw puts the opponent in a capture state like Magneto's throws do, so you can run up and get a full combo out of this. Really nice to have. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
aaa |
Taunt
static image goes here, unless youre jin or something
Colors
First row: ,
, A1. Second row:
,
, A2.