User:Speedmccool25/sandbox: Difference between revisions

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{{MoveData
{{MoveData
|image= MVC2_Iceman_5LP_01.png
|image= MVC2_Iceman_5LP_01.png
|caption= Boop!
|caption=
|name= Light Punch
|name= Light Punch
|linkname= 5LP
|linkname= 5LP
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{{MoveData
{{MoveData
|image= MVC2_Iceman_5MP_01.png
|image= MVC2_Iceman_5MP_01.png
|caption= Double boop!
|caption=
|name= Medium Punch
|name= Medium Punch
|linkname= 5MP
|linkname= 5MP
Line 191: Line 191:
{{MoveData
{{MoveData
|image= MVC2_Iceman_5LK_01.png
|image= MVC2_Iceman_5LK_01.png
|caption= You'll poke your eye out
|caption=
|name= Light Kick
|name= Light Kick
|linkname= 5LK
|linkname= 5LK
Line 213: Line 213:
{{MoveData
{{MoveData
|image= MVC2_Iceman_5MK_01.png
|image= MVC2_Iceman_5MK_01.png
|caption= Ball crusher
|caption=
|name= Medium Kick
|name= Medium Kick
|linkname= 5MK
|linkname= 5MK
Line 279: Line 279:
{{MoveData
{{MoveData
|image= MVC2_Iceman_2MP_01.png
|image= MVC2_Iceman_2MP_01.png
|caption= Another elbow
|caption=
|name= Crouching Medium Punch
|name= Crouching Medium Punch
|linkname= 2MP
|linkname= 2MP
Line 301: Line 301:
{{MoveData
{{MoveData
|image= MVC2_Iceman_2HP_01.png
|image= MVC2_Iceman_2HP_01.png
|caption= Swipe left
|caption=
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
|linkname= 2HP
|linkname= 2HP
Line 345: Line 345:
{{MoveData
{{MoveData
|image= MVC2_Iceman_2MK_01.png
|image= MVC2_Iceman_2MK_01.png
|caption= That's a nice poke. But it's a medium.
|caption=
|name= Crouching Medium Kick
|name= Crouching Medium Kick
|linkname= 2MK
|linkname= 2MK
Line 367: Line 367:
{{MoveData
{{MoveData
|image= MVC2_Iceman_2HK_01.png
|image= MVC2_Iceman_2HK_01.png
|caption= Pick 'em up
|caption=
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
|linkname= 2HK
|linkname= 2HK
Line 392: Line 392:


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_jLP_01.png
|caption=  
|caption=  
|name= Air Light Punch
|name= Air Light Punch
Line 409: Line 409:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Iceman does a quick downward punch. Air combo starter, and that's about all it's useful for.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_jMP_01.png
|caption=  
|caption=  
|name= Air Medium Punch
|name= Air Medium Punch
Line 431: Line 431:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Iceman does a downward icicle stab. Combo filler medium.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_jHP_01.png
|caption=  
|caption=  
|name= Air Heavy Punch
|name= Air Heavy Punch
Line 453: Line 453:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Iceman swings a huge icicle in front of him. Air combo finisher, and your only real good jump-in, but the active window is pretty small.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_jLK_01.png
|caption=  
|caption=  
|name= Air Light Kick
|name= Air Light Kick
Line 475: Line 475:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Iceman does an icicle covered knee. Air combo starter just like j.LP, pretty average.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_jMK_01.png
|caption=  
|caption=  
|name= Air Medium Kick
|name= Air Medium Kick
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Iceman does a longer icicle knee. Combo filler medium.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_jHK_01.png
|caption=  
|caption= They reused a lot of sprites, didn't they?
|name= Air Heavy Kick
|name= Air Heavy Kick
|linkname= j.HK
|linkname= j.HK
Line 519: Line 519:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Iceman does an upward kick. Air combo finisher, and pretty average everywhere else.
  }}
  }}
  }}<br>
  }}<br>
Line 528: Line 528:


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_j2HP_01.png
|image2= MVC2_Iceman_j2HP_Projectile_01.png
|caption=  
|caption=  
|name= Direction + Button Name
|name= Air Down Heavy Punch
|linkname=  
|linkname=  
|input= Direction + Button Icon
|input= j.2{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 545: Line 546:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Iceman throws a ball of ice downward. Not a bad normal for controlling space, as it moves pretty slow and can cancel to specials.
  }}
  }}
  }}<br>
  }}<br>


=== Universal Mechanics ===


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_j2HK_01.png
|caption=  
|caption=  
|name= Universal Launcher (Punch)
|name= Air Down Heavy Kick
|linkname= Universal Launcher (Punch)
|linkname=  
|input= 3{{hp}}
|input= j.2{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (high)
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description= Iceman does an aerial slash kick. Really big hitbox and could be used for opponents approaching from above.
  }}
  }}
  }}<br>
  }}<br>
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_2HK_01.png
|caption=  
|caption=  
|name= Universal Launcher (Kick)
|name= Universal Launcher (Kick)
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description= This move is ''technically'' a different move in the game, but in reality there are literally zero differences with 2HK. Just wanted to put something here for consistency.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image= MVC2_Iceman_P_Throw_01.png
|caption=  
|caption= Freeze!
|name= Throw (Punch)
|name= Throw (Punch)
|linkname= Throw (Punch)
|linkname= Throw (Punch)
Line 615: Line 616:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description= Iceman grabs the opponent, freezes them, and tosses them away. This throw puts the opponent in a capture state like Magneto's throws do, so you can run up and get a full combo out of this. Really nice to have.
  }}
  }}
  }}<br>
  }}<br>

Revision as of 15:46, 31 August 2024

Story

Robert "Bobby" Drake, known by his hero alias Iceman, is a character from the X-Men series by Marvel. A mutant with the ability to lower his internal body temperature to absolute zero nearly instantly, Iceman can freeze both himself and the air around him, as well as manipulate water.

In Marvel vs. Capcom 2, Iceman is an accessible, simple, yet agile keepaway and zoning character who heavily leans on his solid normals and his Ice Beam special move for chipping and zoning. His normals are solid, with good range and speed. His main game is chipping while controlling the screen, as many of his specials do great damage even on block. An interesting thing to note about Iceman is that he takes zero chip damage from any energy based attacks, which does allow him to avoid many chip kill scenarios from some characters in the game. He's no slouch on hit though, as he can do great amounts of damage with a simple air combo into his super.

Unfortunately, Iceman is held back by the same thing that makes him so accessible in the first place. He doesn't have a lot of "ace in the hole" type setups or moves, which relegates him to a very predictable playstyle. In addition, with his movement being so poor, he doesn't have a great way to chase turtles or get away from rushdown. His specials and super (no "s", he only has one) are very simple, which again makes him a bit less flexible than most.

Still, Iceman is a good and easy character to pick up and play, with just enough tech to keep you interested. If you want to control the screen and play a long, slow game, then chill out with Iceman.

Gameplay

Iceman is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 iceman art.png

Character Summary

Special Moves

Ice Beam (Air OK)
  • Qcf.png+Lp.png or Hp.png
Ice Avalanche (Air OK)
  • Qcf.png+Lk.png or Hk.png
Ice Fist
  • Qcb.png+P.png
Hyper Combos

Arctic Attack (Mashable)
  • Qcf.png+Lp.png+Hp.png
Assist Types

Type α - Projectile Type
  • Assist: Lp.png Ice Beam
  • Counter: Lp.png Ice Beam
  • Combination: Arctic Attack
Type β - Variety Type
  • Assist: Lk.png Ice Avalanche
  • Counter: Lk.png Ice Avalanche
  • Combination: Arctic Attack
Type γ - Balance Type
  • Assist: Lp.png Ice Beam
  • Counter: Lk.png Ice Avalanche
  • Combination: Arctic Attack

Moves List

Assists

Projectile
Alpha.png
A1.png // A2.png
MVC2 Psylocke QCF K 02.png
Lp.png Ice Beam
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lp.png Ice Beam Arctic Attack

Assist description.


Variety
Beta.png
A1.png // A2.png
MVC2 Cable DP P 02.png
Lk.png Ice Avalanche
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lk.png Ice Avalanche Arctic Attack

Assist description.


Balance
Gamma.png
A1.png // A2.png
MVC2 Cyclops QCB 01.png
Lp.png Ice Beam
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lk.png Ice Avalanche Arctic Attack

Assist description.


Normal Moves

-When grounded, Iceman has the Marvel type Magic Series, meaning he can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Iceman 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does a quick jab in front of him. Probably the most uninteresting of his light normals, it's just a punch and nothing more. Very average.


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Iceman 5MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does a backward icicle stab. Combo filler medium.


Heavy Punch
5Hp.png
MVC2 Iceman 5HP 01.png
This lasts 2 frames
MVC2 Iceman 5HP 02.png
This lasts 6 more
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does an overhand swing with a ball of ice. Pretty quick, good priority and active window, and has enough hitstun to combo into Ice Beam. Pretty good normal.


Light Kick
5Lk.png
MVC2 Iceman 5LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does an icicle covered kick. Has really nice range for a light normal, and the same speed as all the other lights.


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Iceman 5MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does an upward kick. Combo filler medium, but pretty underwhelming with the exception of comboing off of reverse hit 2LP.


Heavy Kick
5Hk.png
MVC2 Iceman 5HK 01.png
The Wall
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman kicks up a huge spike of ice. GREAT range and damage, as well as a nice launch with enough hitstun to combo into Ice Beam. You'll be using this a lot in neutral with cancels into Ice Beam for great space control. One of Iceman's best normals.


Crouching Light Punch
2Lp.png
MVC2 Iceman 2LP 01.png
Whoa, what's that doing there?
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does a crouching elbow. The hitbox behind Iceman is due to programmer error, but it's a really nice thing to have! Because 2LP will hit on either side of you no matter when you hit it, this is fantastic anti-crossup tool that will even autocorrect when chaining out of it. Super solid move to have.


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Iceman 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does another elbow. This one, unlike 2LP, is completely uninteresting combo filler.


Crouching Heavy Punch
2Hp.png
MVC2 Iceman 2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does a sweep of ice across the ground. Unlike most characters, Iceman's sweep is on 2HP. Outside of it's admittedly very nice priority, it's not very notable.


Crouching Light Kick
2Lk.png
MVC2 Iceman 2LK 01.png
Don't get cold feet
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman kicks low. Important because it's a low, otherwise it's pretty average.


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Iceman 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does a long range low kick. This will combo from any light normal chain, which is good! The problem is that there's not really anything to go into after that. At max range, even 5HK will whiff, and this doesn't have enough hitstun to combo to Ice Beam. Good, but awkward.


Crouching Heavy Kick
2Hk.png
MVC2 Iceman 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does a vertical icicle kick. Iceman's main launcher, though the short range is something to keep in mind. You can still two hit confirm into this from close range though, which is nice.



Air Normals

-When in the Normal Jump state, Iceman has the Marvel type Magic Series, meaning he can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

Air Light Punch
j.Lp.png
MVC2 Iceman jLP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does a quick downward punch. Air combo starter, and that's about all it's useful for.


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Iceman jMP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does a downward icicle stab. Combo filler medium.


Air Heavy Punch
j.Hp.png
MVC2 Iceman jHP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman swings a huge icicle in front of him. Air combo finisher, and your only real good jump-in, but the active window is pretty small.


Air Light Kick
j.Lk.png
MVC2 Iceman jLK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does an icicle covered knee. Air combo starter just like j.LP, pretty average.


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Iceman jMK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does a longer icicle knee. Combo filler medium.


Air Heavy Kick
j.Hk.png
MVC2 Iceman jHK 01.png
They reused a lot of sprites, didn't they?
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman does an upward kick. Air combo finisher, and pretty average everywhere else.



Command Normals

Air Down Heavy Punch
j.2Hp.png
MVC2 Iceman j2HP 01.png
MVC2 Iceman j2HP Projectile 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Iceman throws a ball of ice downward. Not a bad normal for controlling space, as it moves pretty slow and can cancel to specials.



Air Down Heavy Kick
j.2Hp.png
MVC2 Iceman j2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Iceman does an aerial slash kick. Really big hitbox and could be used for opponents approaching from above.



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
MVC2 Iceman 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

This move is technically a different move in the game, but in reality there are literally zero differences with 2HK. Just wanted to put something here for consistency.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
MVC2 Iceman P Throw 01.png
Freeze!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Iceman grabs the opponent, freezes them, and tosses them away. This throw puts the opponent in a capture state like Magneto's throws do, so you can run up and get a full combo out of this. Really nice to have.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-iceman.png



Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief