User:Speedmccool25/sandbox: Difference between revisions

From SuperCombo Wiki
(beginning work on Ruby, midway save so I don't lose anything)
(added all the normals, now for specials)
Line 145: Line 145:
{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5LP 01.png
|image= MVC2 Ruby Heart 5LP 01.png
|caption=  
|caption= Little punch
|name= Light Punch
|name= Light Punch
|linkname= 5LP
|linkname= 5LP
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does a jab forward. Tied for your fastest button, otherwise pretty average.
  }}
  }}
  }}<br>
  }}<br>
Line 167: Line 167:
{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5MP 01.png
|image= MVC2 Ruby Heart 5MP 01.png
|caption=  
|caption= Uppercut
|name= Medium Punch
|name= Medium Punch
|linkname= 5MP
|linkname= 5MP
Line 183: Line 183:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart swings upward with a punch. Combo filler medium, but the hitbox makes its use cases pretty limited due to range.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5HP 01.png
|image= MVC2 Ruby Heart 5HP 01.png
|caption=  
|caption= What is that anchor made of?
|name= Heavy Punch
|name= Heavy Punch
|linkname= 5HP
|linkname= 5HP
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart swings horizontally with her anchor. This move has some nice priority and good range, and combos into LP Rafale Cannon at all ranges for some solid damage. The hitbox is solid enough so that it connects against any crouching opponent except the shortest characters in the game. Can also be used for some pushback while cancelling into Sublimation. A very nice move overall.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5LK 01.png
|image= MVC2 Ruby Heart 5LK 01.png
|caption=  
|caption= Shin kick
|name= Light Kick
|name= Light Kick
|linkname= 5LK
|linkname= 5LK
Line 227: Line 227:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby does a shin kick. Just barely your longest range light normal.
  }}
  }}
  }}<br>
  }}<br>
Line 234: Line 234:
|image= MVC2 Ruby Heart 5MK 01.png
|image= MVC2 Ruby Heart 5MK 01.png
|image2= MVC2 Ruby Heart 5MK 02.png
|image2= MVC2 Ruby Heart 5MK 02.png
|caption=  
|caption= These hitboxes last 3 frames, then a 1 frame gap, then...
|caption2= These last two more.
|name= Medium Kick
|name= Medium Kick
|linkname= 5MK
|linkname= 5MK
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does an axe kick. This move hits twice, which can allow for an easy hit confirm, however the damage is pretty low and adds unwanted scaling so you're better off taking a different route.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 5HK 01.png
|image= MVC2 Ruby Heart 5HK 01.png
|caption=  
|caption= Her strongest launcher*
|name= Heavy Kick
|name= Heavy Kick
|linkname= 5HK
|linkname= 5HK
Line 267: Line 268:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= Launch (Airborne opponents only)
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does a high kick. This move is unique in that it's your strongest launcher, but it only launches airborne opponents. Has a slightly longer horizontal hitbox than 2HP. It's still nice on the ground due to her Magic Series allowing a double heavy chain; doing a simple chain like 5HP > 5HK XX LP Rafale Cannon does great damage for such a short route. Looks like a nice anti-air by the animation, but the kick above her has no hitbox.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2LP 01.png
|image= MVC2 Ruby Heart 2LP 01.png
|caption=  
|caption= Little punch, but crouching
|name= Crouching Light Punch
|name= Crouching Light Punch
|linkname= 2LP
|linkname= 2LP
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does a small jab while crouching. Tied for your fastest button, but has a smaller hurtbox than 5LP which makes this a nice button to go to in scrambles.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2MP 01.png
|image= MVC2 Ruby Heart 2MP 01.png
|caption=  
|caption= The normal that makes 5HK's special property useful
|name= Crouching Medium Punch
|name= Crouching Medium Punch
|linkname= 2MP
|linkname= 2MP
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does a little crouching uppercut. This pops the opponent slightly into the air, which for most characters is pretty gimmicky, but for Ruby it's very useful. Since her 5HK launches airborne opponents, doing this normal allows for 5HK's special property to launch the opponent for a stronger air combo. Also not terribly unsafe on block, so it's a nice confirming normal too. Combo filler, but very useful combo filler.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2HP 01.png
|image= MVC2 Ruby Heart 2HP 01.png
|caption=  
|caption= No seriously how is she lifting that
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
|linkname= 2HP
|linkname= 2HP
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  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= Launch
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart swings upward with her anchor. Very nice hitbox for anti-airing, and has good priority above her. The hitbox only lasts for 3 frames, meaning your anti-air needs to be a little precise, but since it launches, this is a very rewarding anti-air to land.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2LK 01.png
|image= MVC2 Ruby Heart 2LK 01.png
|caption=  
|caption= Watch the boots
|name= Crouching Light Kick
|name= Crouching Light Kick
|linkname= 2LK
|linkname= 2LK
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart kicks the opponent low. It's a low, most lows are pretty useful, and Ruby's is no exception. Usually the go to ground starter.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2MK 01.png
|image= MVC2 Ruby Heart 2MK 01.png
|caption=  
|caption= Nice poke, but it's a medium, so...
|name= Crouching Medium Kick
|name= Crouching Medium Kick
|linkname= 2MK
|linkname= 2MK
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does another low kick. Also hits low, like 2LK. It's a combo filler medium. Most useful for when you want to check an opponent who's upbacking, or when you're out of range of 2MP.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 2HK 01.png
|image= MVC2 Ruby Heart 2HK 01.png
|caption=  
|caption= Scrub killer?
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
|linkname= 2HK
|linkname= 2HK
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart whips the ground in front of her, knocking her opponent down. This normal has exceptional range, covering just a bit less than two-thirds of the screen. Can be used as a long range cancel option into Sublimation for long range lockdown, and this cancel combos on hit if the opponent doesn't roll. One of her go to normals for grounded space control and empty cancelling into specials.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.LP 01.png
|image= MVC2 Ruby Heart j.LP 01.png
|caption=  
|caption= Upward punch
|name= Air Light Punch
|name= Air Light Punch
|linkname= j.LP
|linkname= j.LP
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does a little punch upward. Awkward combo starter, but can be useful after things like anti-airs, where the opponent will usually be a bit further above you.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.MP 01.png
|image= MVC2 Ruby Heart j.MP 01.png
|caption=  
|caption= Combo filler punch
|name= Air Medium Punch
|name= Air Medium Punch
|linkname= j.MP
|linkname= j.MP
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does a downward punch. Combo filler air medium.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.HP 01.png
|image= MVC2 Ruby Heart j.HP 01.png
|caption=  
|caption= HOW STRONG ''IS'' SHE?!
|name= Air Heavy Punch
|name= Air Heavy Punch
|linkname= j.HP
|linkname= j.HP
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart swings downward in the air with her anchor. Air combo finisher. Has good priority and a big hitbox in front of and below her, making it a great jump in. Can be chained into j.HK for an additional hit if you're high enough.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.LK 01.png
|image= MVC2 Ruby Heart j.LK 01.png
|caption=  
|caption= Quick chain starter
|name= Air Light Kick
|name= Air Light Kick
|linkname= j.LK
|linkname= j.LK
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does a kick below her. Nice hitbox, and better for starting air chains from grounded launchers for more consistent air chains.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.MK 01.png
|image= MVC2 Ruby Heart j.MK 01.png
|caption=  
|caption= Sick hitbox! Sucks that it's a medium though.
|name= Air Medium Kick
|name= Air Medium Kick
|linkname= j.MK
|linkname= j.MK
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart does an upward kick. Combo filler medium. Has short enough recovery to be linked back into her lights in the air, allowing for some tricky air combos.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart j.HK 01.png
|image= MVC2 Ruby Heart j.HK 01.png
|caption=  
|caption= The meter builder
|name= Air Heavy Kick
|name= Air Heavy Kick
|linkname= j.HK
|linkname= j.HK
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Ruby Heart swings downward with a kick in the air. Has great hitstun, making jump in combos easy to land. This move is Ruby's best way to build meter by superjumping and whiffing this normal, as it only has a total duration of ''18 frames,'' meaning you can get five of them in a single super jump. A very solid air attack.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart 3HK 01.png
|image= MVC2 Ruby Heart 3HK 01.png
|caption=  
|caption= A unique launcher animation, cool!
|name= Universal Launcher (Kick)
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description= Ruby Heart does a unique air launcher, kicking upward into the air. Has ''very'' slightly more range than 2HP while doing the same damage, so it's not bad as a launcher on the ground. It's anti-air functionality is much worse though, so this is just for combos mostly.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart P Throw 01.png
|image= MVC2 Ruby Heart P Throw 01.png
|caption=  
|caption= Decks you in the jaw
|name= Throw (Punch)
|name= Throw (Punch)
|linkname= Throw (Punch)
|linkname= Throw (Punch)
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description= Ruby Heart grabs the opponent and punches them away. Gives you enough time to setup a meaty HK Sublimation or a Fantôme if the opponent doesn't roll the knockdown. Even if they do roll, there's only a very small window to punish a Sublimation. Having an assist that can hit behind you is great in this situation, as it keeps you safe on the off-chance they can hit you. Very nice for creating the space and time Ruby Heart needs to get her traps set back up.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart Air P Throw 01.png
|image= MVC2 Ruby Heart Air P Throw 01.png
|caption=  
|caption= Decks you in the face, in the air
|name= Air Throw (Punch)
|name= Air Throw (Punch)
|linkname= Air Throw (Punch)
|linkname= Air Throw (Punch)
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  |description= Ruby Heart punches the opponent to the ground. Causes an unrollable hard knockdown, allowing for oki afterward.
  }}
  }}
  }}<br>
  }}<br>
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= It is certainly a raw tag. Based on j.LK, with slightly better hitboxes.
  }}
  }}
  }}<br>
  }}<br>
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{{MoveData
{{MoveData
|image= MVC2 Ruby Heart Snapback 01.png
|image= MVC2 Ruby Heart Snapback 01.png
|caption=  
|caption= This actually has a different hitbox
|name= Snap Back
|name= Snap Back
|linkname= Snap Back
|linkname= Snap Back
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  |Adv. Guard=  
  |Adv. Guard=  
  |Adv. Pushblock=  
  |Adv. Pushblock=  
  |description=  
  |description= Ruby Heart's snapback is 4 frames, and has a slightly thinner hitbox than 5HP, but reaches very slightly lower as well. Only the absolute shortest characters can duck under this, so it's pretty good as a quick reversal for 1 bar. Getting an incoming situation allows Ruby to re-setup her traps, so this is a nice way to get some breathing room.
  }}
  }}
  }}
  }}

Revision as of 21:35, 18 July 2024

Introduction

Story

Ruby Heart is an original character created for Marvel vs. Capcom 2 by Capcom. A French-speaking pirate captain, Ruby Heart travels the world with her crew on the Partenaire, looking for magical artifacts with hidden power to steal.

Gameplay

Ruby Heart is a trap based character, utilizing her projectiles like Fantôme and Sublimation to keep the opponent locked in place. Her normals are pretty good for the most part; many of the ones that use her anchor have great priority, and her 2HK sweep has excellent range and sets up for traps. Her specials and supers are the star of the show though. Sublimation is a 3 hit pillar projectile with an enormous vertical hitbox that's also incredibly plus on block. Her Schwarzaile can be used as a movement tool, and her Fantôme drains the opponents meter when it hits. Rafale Cannon is either a combo ender hitgrab with good range, damage, and speed, or a projectile that puts the opponent into a capture state, allowing for a followup combo. Her supers are also no slouch either. While Pare-tonn're is pretty alright, her Flammeile super is a fantastic movement and damage tool, while also being one of the safest supers in the game. Mille Fantômes is one of the only supers in the game that continues after a DHC, making safe DHCs much more common. Tour De Magie, while a gimmicky super by itself, works extremely well as a DHC, giving unscaling to the followup combo she can perform. Overall, Ruby Heart is a very solid character, with tons of tricks to explore. If you want a tricky trap based character and have a thing for pirates, then sail the seven seas with Ruby Heart.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Ruby Heart is a trap based character who can use her good normals and specials such as Sublimation to lock the opponent down and make it difficult for them to move. Her main strengths are her lockdown and ability to zone well but her weaknesses are her specials having a longer amount of startup time and her lack of mobility, especially in the air.

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 ruby heart art.png

Character Summary

Special Moves

Schwarzaile (Air OK)
  • Qcf.png + Lp.png or Hp.png
  • After first attack, press a direction and a punch button to redirect up to two times
Fantôme
  • Qcb.png + Lk.png or Hk.png
Sublimation
  • Qcf.png + Lk.png or Hk.png
Rafale Cannon
  • Hcb.png + Lp.png or Hp.png
Hyper Combos

Flammeile (Air OK)
  • Qcf.png + Lp.png+Hp.png
  • After first attack, press a direction and a punch button to redirect up to four times
Pare-tonn're
  • Qcf.png + Lk.png+Hk.png
Mille Fantômes
  • Qcb.png + Lk.png+Hk.png
Tour De Magie
  • Hk.png, Lp.png, D.png, Lk.png, Hp.png
  • After barrel connects, press Lp.png or Lk.png to throw swords
Assist Types

Type α - Anti-Air Type
  • Assist: Lk.png Sublimation
  • Counter: Lk.png Sublimation
  • Combination: Pare-tonn're
Type β - Capture Type
  • Assist: Hp.png Rafale Cannon
  • Counter: Hp.png Schwarzaile
  • Combination: Mille Fantômes
Type γ - Enhance Type
  • Assist: Power Up Orb
  • Counter: Lk.png Sublimation
  • Combination: Hyper Schwarzaile

Moves List

Assists

Anti-Air Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Pare-tonn're.


Capture Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is HP Schwarzaile. Team Hyper Combo super is Mille Fantômes.


Enhance Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Hyper Schwarzaile.


Normal Moves

-When grounded, Ruby Heart has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
MVC2 Ruby Heart 5LP 01.png
Little punch
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart does a jab forward. Tied for your fastest button, otherwise pretty average.


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Ruby Heart 5MP 01.png
Uppercut
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart swings upward with a punch. Combo filler medium, but the hitbox makes its use cases pretty limited due to range.


Heavy Punch
5Hp.png
MVC2 Ruby Heart 5HP 01.png
What is that anchor made of?
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart swings horizontally with her anchor. This move has some nice priority and good range, and combos into LP Rafale Cannon at all ranges for some solid damage. The hitbox is solid enough so that it connects against any crouching opponent except the shortest characters in the game. Can also be used for some pushback while cancelling into Sublimation. A very nice move overall.


Light Kick
5Lk.png
MVC2 Ruby Heart 5LK 01.png
Shin kick
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby does a shin kick. Just barely your longest range light normal.


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Ruby Heart 5MK 01.png
These hitboxes last 3 frames, then a 1 frame gap, then...
MVC2 Ruby Heart 5MK 02.png
These last two more.
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart does an axe kick. This move hits twice, which can allow for an easy hit confirm, however the damage is pretty low and adds unwanted scaling so you're better off taking a different route.


Heavy Kick
5Hk.png
MVC2 Ruby Heart 5HK 01.png
Her strongest launcher*
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch (Airborne opponents only) - - - -

Ruby Heart does a high kick. This move is unique in that it's your strongest launcher, but it only launches airborne opponents. Has a slightly longer horizontal hitbox than 2HP. It's still nice on the ground due to her Magic Series allowing a double heavy chain; doing a simple chain like 5HP > 5HK XX LP Rafale Cannon does great damage for such a short route. Looks like a nice anti-air by the animation, but the kick above her has no hitbox.


Crouching Light Punch
2Lp.png
MVC2 Ruby Heart 2LP 01.png
Little punch, but crouching
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart does a small jab while crouching. Tied for your fastest button, but has a smaller hurtbox than 5LP which makes this a nice button to go to in scrambles.


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Ruby Heart 2MP 01.png
The normal that makes 5HK's special property useful
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart does a little crouching uppercut. This pops the opponent slightly into the air, which for most characters is pretty gimmicky, but for Ruby it's very useful. Since her 5HK launches airborne opponents, doing this normal allows for 5HK's special property to launch the opponent for a stronger air combo. Also not terribly unsafe on block, so it's a nice confirming normal too. Combo filler, but very useful combo filler.


Crouching Heavy Punch
2Hp.png
MVC2 Ruby Heart 2HP 01.png
No seriously how is she lifting that
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch - - - -

Ruby Heart swings upward with her anchor. Very nice hitbox for anti-airing, and has good priority above her. The hitbox only lasts for 3 frames, meaning your anti-air needs to be a little precise, but since it launches, this is a very rewarding anti-air to land.


Crouching Light Kick
2Lk.png
MVC2 Ruby Heart 2LK 01.png
Watch the boots
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart kicks the opponent low. It's a low, most lows are pretty useful, and Ruby's is no exception. Usually the go to ground starter.


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Ruby Heart 2MK 01.png
Nice poke, but it's a medium, so...
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart does another low kick. Also hits low, like 2LK. It's a combo filler medium. Most useful for when you want to check an opponent who's upbacking, or when you're out of range of 2MP.


Crouching Heavy Kick
2Hk.png
MVC2 Ruby Heart 2HK 01.png
Scrub killer?
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart whips the ground in front of her, knocking her opponent down. This normal has exceptional range, covering just a bit less than two-thirds of the screen. Can be used as a long range cancel option into Sublimation for long range lockdown, and this cancel combos on hit if the opponent doesn't roll. One of her go to normals for grounded space control and empty cancelling into specials.


Air Normals

-When in the Normal Jump state, Ruby Heart has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Air Light Punch
j.Lp.png
MVC2 Ruby Heart j.LP 01.png
Upward punch
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart does a little punch upward. Awkward combo starter, but can be useful after things like anti-airs, where the opponent will usually be a bit further above you.


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Ruby Heart j.MP 01.png
Combo filler punch
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart does a downward punch. Combo filler air medium.


Air Heavy Punch
j.Hp.png
MVC2 Ruby Heart j.HP 01.png
HOW STRONG IS SHE?!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart swings downward in the air with her anchor. Air combo finisher. Has good priority and a big hitbox in front of and below her, making it a great jump in. Can be chained into j.HK for an additional hit if you're high enough.


Air Light Kick
j.Lk.png
MVC2 Ruby Heart j.LK 01.png
Quick chain starter
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart does a kick below her. Nice hitbox, and better for starting air chains from grounded launchers for more consistent air chains.


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Ruby Heart j.MK 01.png
Sick hitbox! Sucks that it's a medium though.
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart does an upward kick. Combo filler medium. Has short enough recovery to be linked back into her lights in the air, allowing for some tricky air combos.


Air Heavy Kick
j.Hk.png
MVC2 Ruby Heart j.HK 01.png
The meter builder
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart swings downward with a kick in the air. Has great hitstun, making jump in combos easy to land. This move is Ruby's best way to build meter by superjumping and whiffing this normal, as it only has a total duration of 18 frames, meaning you can get five of them in a single super jump. A very solid air attack.


Command Normals

Ruby Heart has no command normals.

Universal Mechanics

Universal Launcher (Kick)
3Hk.png
MVC2 Ruby Heart 3HK 01.png
A unique launcher animation, cool!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Ruby Heart does a unique air launcher, kicking upward into the air. Has very slightly more range than 2HP while doing the same damage, so it's not bad as a launcher on the ground. It's anti-air functionality is much worse though, so this is just for combos mostly.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
MVC2 Ruby Heart P Throw 01.png
Decks you in the jaw
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart grabs the opponent and punches them away. Gives you enough time to setup a meaty HK Sublimation or a Fantôme if the opponent doesn't roll the knockdown. Even if they do roll, there's only a very small window to punish a Sublimation. Having an assist that can hit behind you is great in this situation, as it keeps you safe on the off-chance they can hit you. Very nice for creating the space and time Ruby Heart needs to get her traps set back up.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
MVC2 Ruby Heart Air P Throw 01.png
Decks you in the face, in the air
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart punches the opponent to the ground. Causes an unrollable hard knockdown, allowing for oki afterward.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
MVC2 Ruby Heart Raw Tag 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

It is certainly a raw tag. Based on j.LK, with slightly better hitboxes.


Snap Back
Qcf.png + A1 / A2
MVC2 Ruby Heart Snapback 01.png
This actually has a different hitbox
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Ruby Heart's snapback is 4 frames, and has a slightly thinner hitbox than 5HP, but reaches very slightly lower as well. Only the absolute shortest characters can duck under this, so it's pretty good as a quick reversal for 1 bar. Getting an incoming situation allows Ruby to re-setup her traps, so this is a nice way to get some breathing room.

Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -




Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa


Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-rubyheart.png



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