User:Speedmccool25/sandbox: Difference between revisions

From SuperCombo Wiki
(doktor dum)
mNo edit summary
Line 9: Line 9:
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Doctor Doom''' is a keepaway and zoning character who can use his variety of projectiles and movement to slowly chip the opponent down from afar. His main strengths are his great movement options and chip damage output, but wavedashing under his projectiles is very difficult for him to stop.
{{Content Box|content='''Doctor Doom''' is a keepaway and zoning character who can use his variety of projectiles and movement to slowly chip the opponent down from afar. His main strengths are his great movement options and chip damage output, but characters that are able to maneuver around his projectiles are quite annoying to deal with.
{{ProConTable
{{ProConTable
|pros=
|pros=

Revision as of 03:30, 7 July 2024

Introduction

Story

Victor von Doom, better known as Doctor Doom, is a character from the Fantastic Four series by Marvel. The archenemy of the Fantastic Four, Doom wears an iron mask and armor to hide his face after an accident scarred him for life. With genius level intellect and unparalleled skills in magic and sorcery, Doctor Doom is unrivaled in ability, ego, and will power.

Gameplay

Doctor Doom is a keepaway and zoning character designed to frustrate and torment your opponent into making rash decisions that will get them killed. His j.HP and his Photon Shot are annoying projectiles to deal with, and his combo damage is extremely good if he has a bar. His normals are excellent and reach very far, while his movement is above average, possessing an 8-way air dash, a fast ground dash, a flight mode, and a few normals and special moves to halt or alter his air momentum. Doom isn't just good on point though. His Anti-Air assist, Molecular Shield, while not functioning as a traditional anti-air assist, is one of the best assists in the game. A massive wall of rocks that go everywhere in front of him, this assist allows nearly any character to have a much easier time making their way in and locking an opponent down with lots of chip damage to boot. His DHCs are also solid and highly damaging, with grounded Photon Array being hard to punish. Overall, Doom is a very very solid character in many regards. If you like to slowly chip your opponents patience away until they're grovelling at your feet, then rule with the iron hand of Doctor Doom.

Gameplay

Doctor Doom is a keepaway and zoning character who can use his variety of projectiles and movement to slowly chip the opponent down from afar. His main strengths are his great movement options and chip damage output, but characters that are able to maneuver around his projectiles are quite annoying to deal with.

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 doctordoom art.png

Character Summary

Special Moves

Plasma Beam (Air OK)
  • Qcf.png+Lp.png or Hp.png
Photon Shot (Air OK)
  • Hcb.png+P.png
Molecular Shield
  • Hcb.png+K.png
Flight
  • Qcb.png+ Lk.pngHk.png
Hyper Combos

Electric Cage
  • Qcf.png+Lp.png+Hp.png
Photon Array (Air OK)
  • Hcb.png+Lp.png+Hp.png
Sphere Flame
  • Qcf.png+Lk.png+Hk.png
Assist Types

Type α - Variety Type
  • Assist: Hp.png Photon Shot
  • Counter: Hp.png Photon Shot
  • Combination: Photon Array
Type β - Anti-Air Type
  • Assist: Hk.png Molecular Shield
  • Counter: Hk.png Molecular Shield
  • Combination: Sphere Flame
Type γ - Projectile Type
  • Assist: Hp.png Plasma Beam
  • Counter: Hp.png Plasma Beam
  • Combination: Electric Cage

Moves List

Variable Assists

Variety Type
A1 // A2
MVC2 DrDoom HCB P 01.png
Type α
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is HP Photon Shot. Variable Combination super is Photon Array.


Anti-Air Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is HK Molecular Shield. Variable Combination super is Sphere Flame.


Projectile Type
A1 // A2
MVC2 DrDoom QCF P 01.png
Type γ
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is HP Plasma Beam. Variable Combination super is Electric Cage.


Normal Moves

Ground Normals

Light Punch
Lp.png
MVC2 DrDoom 5LP 01.png
You gotta leeeean into it
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doctor Doom leans forward for a punch. Has some nice range for a light normal.


Medium Punch
Mp.png
MVC2 DrDoom 5MP 01.png
I mean I guess he's gotta have a few bad buttons
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom does an uppercut with glowing energy around his hand. Mostly just combo filler.


Heavy Punch
Hp.png
MVC2 DrDoom 5HP 01.png
Plasma Be- aw, just kidding
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom puts his hands together, wrapped in electric energy, and puts them in front of him. Causes the opponent to get sent flying away, but not knocked down. Ok as a chain ender, but you can do better, generally speaking.


Light Kick
Lk.png
MVC2 Dr. Doom 5LK 01.png
Steppin' on ya jays
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom stomps just in front of him. Generally just a very useless normal, as his other lights either have more range, are faster, recover sooner, or have better combo options available.


Medium Kick
Mk.png
MVC2 DrDoom 5MK 01.png
Hey, it's Hard Kick!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom kicks straight upward. This is a launcher, but not one used very often as you have a better one. (which is a bit further down the page)


Heavy Kick
Hk.png
MVC2 DrDoom 5HK 01.png
MVC2 Dr. Doom 5HK 02.png
BIG steppies
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom does a big overhead stomp. This move hits twice, and the first hit has enough hitstun to cancel to some of his specials. Not a normal used that often.


Crouching Light Punch
D.png+Lp.png
MVC2 DrDoom 2LP 01.png
Right in the balls, huh?
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom does his 5LP, but crouching. Has much less range, but a smaller hurtbox for the same speed. Could be used for defensive scrambles.


Crouching Medium Punch
D.png+Mp.png
MVC2 DrDoom 2MP 01.png
I know it looks the same trust me it's different ok
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom does another punch like 5LP. The exact same animation, except it's a tiny bit slower and does more damage. Once again more combo filler.


Crouching Heavy Punch
D.png+Hp.png
MVC2 Dr. Doom 2HP 01.png
Can you tell that Doom used to be a boss character?
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom slams his hand into the ground, sending up a massive shockwave around him. Very important for his combo game, as it launches for a combo and combos of a two hit confirm. Absolutely COLOSSAL hitbox, covering the entirety of his body and plenty more space in front of, above, and behind him. It's a bit slow though, only being able to combo off mediums, but it has incredible coverage. Can be cancelled with flight to somewhat shorten the massive recovery. While it only has 4 active frames, if it had more this would easily be the most broken anti-air normal in the game.


Crouching Light Kick
D.png+Lk.png
MVC2 DrDoom 2LK 01.png
The voiceline plays twice if this hits
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom does a low kick. Very important because it's a low, otherwise it's not really anything special.


Crouching Medium Kick
D.png+Mk.png
MVC2 DrDoom 2MK 01.png
I PROMISE it's a different move again
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom does another low kick. Combo filler, but important combo filler as it combos to his 2HP and is a second low.


Crouching Heavy Kick
D.png+Hk.png
MVC2 DrDoom 2HK 01.png
A sweep... with a dirty little secret
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Doom sweeps the opponent, knocking them down. Overall a very uninteresting sweep... until you know that you can superjump cancel during the STARTUP of this move. This can allow for sneaky double low into tridash overhead sequences to open up opponents or reset pressure. Blockstringing into a superjump is unheard of in this game, and for Doom, superjumping is pretty useful. Not a bad tool to have.


Air Normals

Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
j.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
Df.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
Df.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snapback
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

.

Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -




Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-drdoom.png



Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief