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== Button layout == | |||
Most '''Marvel vs Capcom 2''' moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as '''Standard Notation'''. | Most '''Marvel vs Capcom 2''' moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as '''Standard Notation'''. | ||
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More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the [https://wiki.supercombo.gg/w/Marvel_vs_Capcom_2/System System] page. | More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the [https://wiki.supercombo.gg/w/Marvel_vs_Capcom_2/System System] page. | ||
=== Common special move inputs | == Command Option == | ||
In the button settings, there's a [https://youtu.be/1--fIlGmYmc?si=tBiNppn6OQd4fEPd&t=5813 Command] setting that can either be Normal or Long. This changes the input storage window for all attacks (9 or 18 respectively), and can affect what combos are normally possible. | |||
== Common special move inputs == | |||
{{qcf}} - quarter circle forward : down > down-forward > forward | {{qcf}} - quarter circle forward : down > down-forward > forward | ||
Revision as of 15:23, 22 June 2024


Notation
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Button layout
Most Marvel vs Capcom 2 moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as Standard Notation.
First of all, the game has 4 attack buttons: LP, LK, HP and HK. the last 2 buttons are for your assists: A1 and A2.
- Button Notation
- Light punch
- Heavy punch
- Light kick
- Heavy kick
- A1 - Assist 1 : calls your second character out for their Crossover Assist
- A2 - Assist 2 : calls your third character out for their Crossover Assist
- Medium punch : press
after a
or
makes contact
- Medium kick : press
after a
,
or
(depending on the character) makes contact
- Any punch
- Any kick
More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the System page.
Command Option
In the button settings, there's a Command setting that can either be Normal or Long. This changes the input storage window for all attacks (9 or 18 respectively), and can affect what combos are normally possible.
Common special move inputs
- quarter circle forward : down > down-forward > forward
- quarter circle back : down > down-back > back
- half circle forward : back > down-back > down > down-forward > forward
- half circle back : forward > down-forward > down > down-back > back
- dragon punch : forward > down > down-forward
- mashing the attack button alters the moves properties or extends the attack
- can be done while in the air