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* '''Normal health:''' This isn't really a weakness but it feels weird to leave this box empty. | * '''Normal health:''' This isn't really a weakness but it feels weird to leave this box empty. | ||
* '''Obnoxious:''' For a character that can shit out meter by spamming j.hp, you'll be hearing "AUGH" so much to the point you'll eventually get sick of it and shut it the hell off. | |||
* '''People will hate you:''' To be honest. Storm has ZERO weaknesses compared to Sentinel, who at least has large hurtbox, causing some players to rage-quit due to not letting anyone even catch a breath. | |||
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Revision as of 15:21, 29 January 2024
Story
Storm, born Ororo Munroe, is a character from the X-Men series by Marvel. She is a mutant born with the ability to control and manipulate the weather at her will. Growing up as an orphaned thief on the streets of Cairo, Egypt, she would use her newfound abilities to aid local farmers as a teenager during droughts by summoning rain and eventually help protect the world from various threats alongside the X-Men.
Gameplay
Storm is quite possibly the most versatile of all the Marvel characters in the game. She can be played both aggressively and defensively, possessing a variety of ways to close in on opponents. Her combo attacks, both ground and air, are potent and inflict solid damage, especially when chained into her Ice Storm Hyper Combo as well as possessing decent priority. Storm can easily keep opponents at bay with her Whirlwind and Typhoon attacks and her ability to fly helps to keep her out of harm's way.
A lack of any major weaknesses makes Storm a top 2 character in every tier list, with most choosing her as the definitive best character in MvC 2, due to her ability to excel at everything from solo play to team support.
Gameplay
Storm is a jack of all trades, master of all.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Typhoon (Projectile)
+
- Vertical Typhoon (Ground Attack)
+
- Lightning Sphere (Projectile)
+ J.
- Lightning Attack (8-way Dash attack)
+
- Fly mode
+
- Lightning Storm
+
- Hail Storm
+
- Type α - Projectile Type
- Assist:
Typhoon
- Counter:
Typhoon
- Combination: Lightning Storm
- Type β - Expansion Type
- Assist: Lightning attack
- Counter: Lightning attack
- Combination: Lightning Storm
- Type γ - Variety Type
- Assist:
Vertical typhoon
- Counter:
Vertical typhoon
- Combination: Hail Storm
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
She is considered top tier for a reason↓
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 2 | 6 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ | - | - | - | |
Storm will throw out a quick jab with a bit of lightning on it, not much added range by it. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 4 | 14 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm’s cross, general combo filler |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 12 | 10 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ | - | - | - | |
Storm will do an open palm thrust with both hands |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 5 | 3 | 8 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, Super, SJ | - | - | - | |
Storm throws out a little kick towards her opponents shin and knee area (Or their head if it’s Kobun) |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 8 | 4 | 13 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Storm throws out her left hand at her opponents waist and then generates a whirlwind from her hand |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 8 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher, Otg | Special, Super, SJ | - | - | - | |
our main launcher, she does a high kick and generate a large tornado |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 3 | 7 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 6 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm brings her fist overhead and then slam it down to her opponent |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 5 | 16 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, Super, SJ | - | - | - | |
One of Storm’s launchers, it’s a lightning uppercut. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 5 | 14 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ | - | - | - | |
Storm slides one leg at her opponent and strikes their ankles. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 6 | 30 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ cancellable 22-42 | - | - | - | |
Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 9 | 4 | 24 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Otg, Launcher | Special, Super, SJ | - | - | - | |
Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm throws her jab out at a slightly downward angle. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Storm will bring one hand behind her head and swing the other |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
Think of it as Magneto’s Fierce punch, but this one is lightning attached. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
She does the pose of Lui Kang's flying dragon kick but does not fly across the screen sadly. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 5 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Guile’s summersault kick in reverse. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 6 | 18 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Storm does a little back flip in air and leaves a trail of wind as her feet |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm summons a typhoon, which is her main projectile. Can do up to 4 hits . |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Can only be preformed in air. She sends out an electricly charged sphere across the screen. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
enters Fly mode |
Super Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Great super. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Iconic MvC super |
Assist Moves

The Whirlwinds hit multiple times so it’s good for chipping and pressure.
Remember to protect Storm from attacks since she has low health.
f she hits with this, the opponent will be launched in the air, but will be able to block on the way down.
If they block, then she will land right next them ready to get demolished, so protect her at all costs.
Good if you surprise people with this. Can also be used for setups.
The Basics
Beginner Overviews
Advanced Overviews
Combos
Strategies
Storm is considered a Top 2 character in the game currently, and for good reason, she can do Rush down almost as good as Magneto, Super jump, throw out multiple fierce punches, air dash when she gets slow, throw more fierce punches, then lightning attack up three times and then come to the groundslowly, and most of all, holding up makes her slow her decent, and she makes that annoying “Haw!!” doing it the entire time making her a GREAT character for meter building, Storm can play some keep away, super jump up and do the vertical typhoon a few times, adding frustration to the mix, maybe causing them a mistake, doing a little chipping and everything, she has the best supers to DHC from and into(Lightning storm to DHC from, and Hail into).
Her only real problem is she doesn't really have a good anti air attack, but that can be made up by having an anti air assist like Cammy. She also can’t chip without meter too well, but with Storm, you shouldn’t have to worry about chipping, only getting a hit in and then getting them into an air combo and then into a lightning storm.
Another good trick with Storm (And Magneto) is the Tri jump, this is when you do a normal jump or super jump (though Super jump is better because you move faster) but before the screen gets the chance to scroll upwards, cancel it by air dashing down/forward, and then attack, you can get up to 3 attacks, land, then actually hit them some more before launching them.
the reason Tri-jumping plays a big part of Storm’s game is because if you do a barrage or high attacks then land and use a low attack, you have a greater chance at mixing them up and getting the hit. You can also move to the other side, crossing them up, and if you successfully cross your opponent up, you WILL get a hit in without a doubt.