Line 17: | Line 17: | ||
'''2MK''' is an unassuming normal that singlehandedly saves Claw from the junkheap. Among footsie buttons in EX2+, it doesn't get much better than this. 2MK is fast, far, utterly lagless, and links to 2LP from nearly any range. Couple this with Scarlet Terror's short charge time, and Vega has a potent hitconfirm to Air Throw or EXCEL from his main poke in neutral. | '''2MK''' is an unassuming normal that singlehandedly saves Claw from the junkheap. Among footsie buttons in EX2+, it doesn't get much better than this. 2MK is fast, far, utterly lagless, and links to 2LP from nearly any range. Couple this with Scarlet Terror's short charge time, and Vega has a potent hitconfirm to Air Throw or EXCEL from his main poke in neutral. | ||
Further out, 2HK "Slide" is a humble starter that shines whenever resources are in play. On a solid read, EXCEL Slide bullies zoners and gets the hard part of Claw's neutral over with. Otherwise, it's a good knockdown and has a tricky Super Cancel on block to catch mashers or just get away. | Further out, '''2HK''' "Slide" is a humble starter that shines whenever resources are in play. On a solid read, EXCEL Slide bullies zoners and gets the hard part of Claw's neutral over with. Otherwise, it's a good knockdown and has a tricky Super Cancel on block to catch mashers or just get away. | ||
=Movelist= | =Movelist= |
Revision as of 16:49, 5 November 2023
Introduction
Poor Claw.
Five years removed from Super Street Fighter II Turbo, Vega has only just begun paying for his walldive crimes.
Claw isn't good. In fact, he's tied for dead last. In his race to the bottom, Vega has lost just about everything that made him so scary in Street Fighter II. I'd argue you could double his damage and he'd still lose.
Claw runs a humble strike/throw game in a Street Fighter with OS Throw Tech and Triple Overhead Mixups. He can play a slippery ground game thanks to his walkspeed, but a charge requirement means he can't convert many stray hits into damage. Risking a jump lets him route into Scarlet Terror and Air-Throw... But anything saucier is EXCEL exclusive.
If you like to work for less, Claw's your guy.
Gameplay
When the EX2+ faithful say the game would be worse without without EXCEL, they're talking about Claw.
This game's Tier List bottoms out at "C" for a reason: Clean activations or good neutral can take you far, and Vega can dominate both.
2MK is an unassuming normal that singlehandedly saves Claw from the junkheap. Among footsie buttons in EX2+, it doesn't get much better than this. 2MK is fast, far, utterly lagless, and links to 2LP from nearly any range. Couple this with Scarlet Terror's short charge time, and Vega has a potent hitconfirm to Air Throw or EXCEL from his main poke in neutral.
Further out, 2HK "Slide" is a humble starter that shines whenever resources are in play. On a solid read, EXCEL Slide bullies zoners and gets the hard part of Claw's neutral over with. Otherwise, it's a good knockdown and has a tricky Super Cancel on block to catch mashers or just get away.
Movelist
Command Moves
Backslash: Press KKK
Throws
Wire Smash: When close, b / f + MP / HP
Whirlwind Suplex: In air, any direction but u + MP / HP
Special Moves
Rolling Crystal Flash: Charge b,f + P
Sky High Claw: Charge d,ub~uf + P
Advancing Wire: Charge d,ub~uf + K, move b / f...
Flying Barcelona Attack: ...then press P while in air during Advancing Wire
Izuna Drop: ...when close, any dir. but u + P in air during Advancing Wire
Attaching Claw: f,d,df + P
Super Combos
Ground Crystal Flash: Charge b,f,b,f + P
Scarlet Terror: Charge b,f,b,f + K
Sky High Illusion: Charge db,df,db,ub~uf + P
Meteor Combo
Advancing Wire SP: Charge db,df,db,ub~uf + K, move b / f...
Rolling Barcelona Attack: ...then press P while in air during Advancing Wire SP
Rolling Izuna Drop: ...when close, any dir. but u + P in air during Advancing Wire SP
Combos
Without Excel
- j.HP > cr.MK > cr.MP
- st.HK > cr.LP
- j.HK > st.HK XX Scarlet Terror > Air Throw (1 bar)
- j.HP > cr.MK > cr.MP XX Scarlet Terror > Air Throw (1 bar)
- j.HP > cr.MK > cr.MP XX Ground Crystal Flash XX Scarlet Terror (2 bar)
- cr.LP XX Rolling Crystal Flash SC Ground Crystal Flash (1 bar)
With Excel
- (Activate Excel) > cr.MK > cr.MP > cr.HP > st.MP > st.HP > Rolling Crystal Flash > (Excel Ends) SC Ground Crystal Flash (2 bar)
- (Air Excel Activate) > j.MK > j.HP > j.HK > st.HP > cr.HP > cr.HK > st.MK > st.HK > st.LP > (Excel Ends) > st.LP > st.HK (2 bar)
- (Excel Activate) > st.LP > st.MP > cr.HK > st.MK > st.HK > st.LP > cr.HK > st.LP > st.LP > st.LP > (Excel Ends) > st.LP > st.HK XX Scarlet Terror > Air Throw (2 bar)