Marvel vs Capcom 2/Blackheart: Difference between revisions

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{{MvC2Header}}
{{MVC2 Character Intro|char= blackheart|full=Blackheart|short=BLH|content=
= Introduction =
== Introduction ==
[[image:MvC2blackheart.png]]


'''Blackheart''' is one of the Marvel characters in [[Marvel vs Capcom 2]]. The son of Mephisto and (badly) seen in <u>Ghostrider</u>.
'''Blackheart''' is one of the Marvel characters in [[Marvel vs Capcom 2]]. The son of Mephisto and (badly) seen in <u>Ghostrider</u>.
Line 9: Line 8:
Note that the Xbox 360 and PS3 versions of MvC2 have a variety of glitches involving Blackheart, such as his super sometimes doing no chip damage.
Note that the Xbox 360 and PS3 versions of MvC2 have a variety of glitches involving Blackheart, such as his super sometimes doing no chip damage.


'''TO-DO''': Add frame data, as well as missing sprites


'''TODO'''- upload more move images
== Gameplay ==
 
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content='''Blackheart''' is a Zoner/Trap character who can use hordes of demons and massive projectiles to keep out the opponent. His main strengths is his oppressive projectiles but his weakness is characters that can hit him up in the air or punish him.
{{ProConTable
{{ProConTable
|pros=
|pros=
Line 17: Line 19:
* '''Good Assist:''' Blackheart's anti-air assist is good for both zoning and anti-zoning, due to its tracking, huge hitbox, and two hits, though it has slow start-up.
* '''Good Assist:''' Blackheart's anti-air assist is good for both zoning and anti-zoning, due to its tracking, huge hitbox, and two hits, though it has slow start-up.
* '''Meter Build:''' Blackheart builds meter at a fairly fast rate while just playing his ordinary zoning strategy.
* '''Meter Build:''' Blackheart builds meter at a fairly fast rate while just playing his ordinary zoning strategy.
* '''High Health:''' Blackheart is one of the sturdier characters in the game with an 87% damage modifier.
|cons =
|cons =
'''Big Body:''' It's easy for certain characters to catch and pick apart Blackheart once they land a hit. Characters with great movement (Storm/Magneto) and great zoning (Cable) can exploit this the best.
* '''Big Body:''' It's easy for certain characters to catch and pick apart Blackheart once they land a hit. Characters with great movement (Storm/Magneto) and great zoning (Cable) can exploit this the best.
* '''Unsafe Dash:''' Blackheart's dash cannot be cancelled, this can get him in trouble after a flying screen forced dash is triggered.
* '''Gives opponents meter:''' Hitting with his demons builds himself and the opponent a lot of meter, particularly with his infinite this must be considered.
}}
}}
|content2=
{{Content Box|content=
<center><youtube>https://youtu.be/5uoHQEmag-U?si=ucx1pK5j5mm_3tog</youtube></center>
}}
}}
}}


== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves|content=
;Inferno
*{{hcb}}+{{p}}
;Dark Thunder
*{{hcf}}+{{p}}
}}
}}
|content2=
{{Content Box|header=Hyper Combos|content=
;Armageddon
*{{qcf}}+{{lp}}+{{hp}}
;Heart of Darkness
*{{qcf}}+{{lk}}+{{hk}}
;Judgement Day
*{{qcb}}+{{lp}}+{{hp}} {{airok}}
}}
|content3=
{{Content Box|header=Assist Types|content=
;Type α - Ground Type
*Assist: {{lp}} Dark Thunder
*Counter: {{lp}} Dark Thunder
*Combination: Judgement Day
;Type β - Anti-Air Type
*Assist: {{hp}} Inferno
*Counter: {{hp}} Inferno
*Combination: Heart of Darkness
;Type γ - Launcher Type
*Assist: {{hk}} Launcher
*Counter: {{hk}} Launcher
*Combination: Armageddon
}}
}}
== Moves List ==
=== Assists ===
{{MoveData
|image=
|caption= Type α
|name= Ground Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= {{lp}} Dark Thunder.
}}
}}<br>
{{MoveData
|image=
|caption= Type β
|name= Anti-Air Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= {{hp}} Inferno. The tracking aspect of this move makes it an extremely good assist against super jumping opponents. This is his most useful assist.
}}
}}<br>
{{MoveData
|image=
|caption= Type γ
|name= Launcher Type
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


=== Normal Moves ===
-When grounded, Blackheart has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.


= Colors =
First row: LP, HP, A1. Second row: LK, HK, A2.


[[Image:Mvc2-blackheart.png]]
==== Ground Normals ====


= Moves =
<span class="invisible-header">5LP</span> 
{{MoveData
{{MoveData
| name     = Stand Jab
|image= MVC2_Blackheart_5LP_01.png
| input    = 5LP
|caption=
| subtitle = {{Icon-Capcom|LP}}
|name= Light Punch
| image    = Blackheart_s.lp.png
|linkname= 5LP
| caption  = Stand Jab
|input= 5{{lp}}
| linkname =  5LP
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 6
  |Startup=
  |Guard= Mid
|Active=  
  |Startup= 5
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |description=  
  |description=
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">5MP</span> 
{{MoveData
{{MoveData
| name    = Stand Strong
|image= MVC2_Blackheart_5MP_01.png
| input    = 5MP 
|caption=  
| subtitle = {{Icon-Capcom|MP}}
|name= Medium Punch
| image   = MVC2 Blackheart 5MP 01.png
|linkname= 5MP
| image2  = MVC2 Blackheart 5MP 02.png
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
| caption  = Stand Strong
|data=
| caption2 = Stand Strong
  {{AttackData-MVSC2
| linkname = 5MP
  |Damage=  
| data =  
  |Startup=  
  {{AttackData-MVC1
  |Active=  
  |Damage= 9
  |Recovery=  
  |Guard= Mid
  |Guard=  
  |Startup= 11
  |Special Property=  
  |Active=
  |Cancel=  
  |Recovery=-
  |Adv. Hit=
  |Total=-
  |Adv. Guard=
  |Hit Adv=-
  |Adv. Pushblock=
  |Block Adv=-
  |description=Blackheart's launcher.
  |Meter Gain=-
  |Property= Launch
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">5HP</span> 
{{MoveData
{{MoveData
| name     = Stand Fierce
|image= MVC2_Blackheart_5HP_01.png
| input    = 5HP
|caption=
| subtitle = {{Icon-Capcom|HP}}
|name= Heavy Punch
| image    = Blackheart_s.hp.png
|linkname= 5HP
| caption  = Stand Fierce
|input= 5{{hp}}
| linkname =  5HP
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 2~22
  |Startup=  
  |Guard= Mid
  |Active=  
  |Startup= 13
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property= Projectile
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>
 
   
<span class="invisible-header">5LK</span>   
{{MoveData
{{MoveData
| name     = Stand Short
|image= MVC2_Blackheart_5LK_01.png
| input    = 5LK
|caption=
| subtitle = {{Icon-Capcom|LK}}
|name= Light Kick
| image    = Blackheart_s.lk.png
|linkname= 5LK
| caption  = Stand Short
|input= 5{{lk}}
| linkname =  5LK
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 6
  |Startup=  
  |Guard= Mid
  |Active=  
  |Startup= 5
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property=
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">5MK</span> 
{{MoveData
{{MoveData
| name     = Stand Forward
|image= MVC2_Blackheart_5MK_01.png
| input    = 5MK
|caption=
| subtitle = {{Icon-Capcom|MK}}
|name= Medium Kick
| image    = Blackheart_s.forward.png
|linkname= 5MK
| caption  = Stand Forward
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
| linkname =  5LK
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 9
  |Startup=  
  |Guard= Mid
  |Active=  
  |Startup= 8
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property=
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">5HK</span> 
{{MoveData
{{MoveData
| name    = Stand Roundhouse
|image= MVC2_Blackheart_5HK_01.png
| input    = 5HK 
|caption=  
| subtitle = {{Icon-Capcom|Hk}}
|name= Heavy Kick
| image   = Blackheart_s.hk(1).png
|linkname= 5HK
| image2  = Blackheart_s.hk(2).png
|input= 5{{hk}}
| caption  = Stand Roundhouse
|data=
| caption2 = Stand Roundhouse
  {{AttackData-MVSC2
| linkname = 5HK
  |Damage=  
| data =  
  |Startup=  
  {{AttackData-MVC1
  |Active=  
  |Damage= 4~21
  |Recovery=  
  |Guard= Mid
  |Guard=  
  |Startup= 9
  |Special Property=  
  |Active=
  |Cancel=  
  |Recovery=-
  |Adv. Hit=
  |Total=-
  |Adv. Guard=
  |Hit Adv=-
  |Adv. Pushblock=
  |Block Adv=-
  |description=
  |Meter Gain=-
  |Property= Projectile
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">2LP</span> 
{{MoveData
{{MoveData
| name     = Crouch Jab
|image= MVC2_Blackheart_2LP_01.png
| input    = 2LP
|caption=
| subtitle = {{Motion|d}}+ {{Icon-Capcom|LP}}
|name= Crouching Light Punch
| image    = Blackheart_c.lp.png
|linkname= 2LP
| caption  = Crouch Jab
|input= 2{{lp}}
| linkname =  2LP
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 6
  |Startup=
  |Guard= Mid
|Active=  
  |Startup= 2
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |description=  
  |description=
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">2MP</span> 
{{MoveData
{{MoveData
| name     = Crouch Strong
|image= MVC2_Blackheart_2MP_01.png
| input    = 5MP 
|caption=
| subtitle = {{Motion|d}}+ {{Icon-Capcom|MP}}
|name= Crouching Medium Punch
| image    = Blackheart_c.mp.png
|linkname= 2MP
| caption  = Crouch Strong
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
| linkname =  2MP
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 9
  |Startup=  
  |Guard= Mid
  |Active=  
  |Startup= 8
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property= Strike
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">2HP</span> 
{{MoveData
{{MoveData
| name    = Crouch Heavy
|image= MVC2_Blackheart_2HP_01.png
| input    = 2HP 
|image2= MVC2_Blackheart_2HP_02.png
| subtitle = {{Motion|d}}+ {{Icon-Capcom|HP}}
|caption=  
| image   = Blackheart_c.hp(1).png
|name= Crouching Heavy Punch
| image2   = Blackheart_c.hp(2).png
|linkname= 2HP
| caption = Crouch Heavy
|input= 2{{hp}}
| caption2 = Crouch Heavy
|data=
| linkname = 2HP
  {{AttackData-MVSC2
| data =  
  |Damage=  
  {{AttackData-MVC1
  |Startup=  
  |Damage= 6
  |Active=  
  |Guard= Mid
  |Recovery=  
  |Startup= 11
  |Guard=  
  |Active=
  |Special Property=  
  |Recovery=-
  |Cancel=  
  |Total=-
  |Adv. Hit=
  |Hit Adv=-
  |Adv. Guard=
  |Block Adv=-
  |Adv. Pushblock=
  |Meter Gain=-
  |description=
  |Property=
  |description=  
*
  }}
  }}
}}
}}<br>
 
   
<span class="invisible-header">2LK</span>   
{{MoveData
{{MoveData
| name     = Crouch Short
|image= MVC2_Blackheart_2LK_01.png
| input    = 2LK
|caption=
| subtitle = {{Motion|d}}+ {{Icon-Capcom|LK}}
|name= Crouching Light Kick
| image    = Blackheart_c.lk.png
|linkname= 2LK
| caption  = Crouch Short
|input= 2{{lk}}
| linkname =  2LK
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 6
  |Startup=  
  |Guard= Mid
  |Active=  
  |Startup= 5
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property= Low
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">2MK</span> 
{{MoveData
{{MoveData
| name     = Crouch Forward
|image= MVC2_Blackheart_2MK_01.png
| input    = 5MK 
|caption=
| subtitle = {{Motion|d}}+ {{Icon-Capcom|MK}}
|name= Crouching Medium Kick
| image    = MVC2 Blackheart 2MK 01.png
|linkname= 2MK
| caption  = Crouch Forward
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
| linkname =  2LK
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 9
  |Startup=  
  |Guard= Mid
  |Active=  
  |Startup= 8
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property=
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">2HK</span> 
{{MoveData
{{MoveData
| name    = Crouch Roundhouse
|image= MVC2_Blackheart_2HK_01.png
| input    = 2HK 
|caption=
| subtitle = {{Motion|d}}+ {{Icon-Capcom|Hk}}
|name= Crouching Heavy Kick
| image   = Blackheart_c.hk.png
|linkname= 2HK
| caption = Crouch Roundhouse
|input= 2{{hk}}
| caption2 = Crouch Roundhouse
|data=
| linkname = 2HK
  {{AttackData-MVSC2
| data =  
  |Damage=  
  {{AttackData-MVC1
  |Startup=  
  |Damage= 4~19
  |Active=  
  |Guard= Mid
  |Recovery=  
  |Startup= 9
  |Guard=  
  |Active=
  |Special Property=  
  |Recovery=-
  |Cancel=  
  |Total=-
  |Adv. Hit=
  |Hit Adv=-
  |Adv. Guard=
  |Block Adv=-
  |Adv. Pushblock=
  |Meter Gain=-
  |description=
  |Property= Projectile/Launch
  |description=  
*
  }}
  }}
}}
}}<br>
 
==== Air Normals ====
-When in the Normal Jump state, Blackheart has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
 


<span class="invisible-header">8LP</span> 
{{MoveData
{{MoveData
| name    = Jump Jab
|image= MVC2_Blackheart_j.LP_01.png
| input    = 8LP 
|caption=  
| subtitle = {{Motion|ub}},{{Motion|u}},{{Motion|uf}}+ {{Icon-Capcom|LP}}
|name= Air Light Punch
| image    = Blackheart_j.lp.png
|linkname= j.LP
| caption  = Jump Jab
|input= j.{{lp}}
| linkname =  8LP
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 6
  |Startup=
  |Guard= High
|Active=  
  |Startup= 2
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |description=  
  |description=
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">8MP</span> 
{{MoveData
{{MoveData
| name     = Stand Strong
|image= MVC2_Blackheart_j.MP_01.png
| input    = 5MP 
|caption=
| subtitle = {{Motion|ub}},{{Motion|u}},{{Motion|uf}}+ {{Icon-Capcom|MP}}
|name= Air Medium Punch
| image    = Blackheart_j.mp.png
|linkname= j.MP
| caption  = Jump Strong
|input= {{lp}} after a {{lp}} or {{lk}} connects
| linkname =  8MP
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 9
  |Startup=  
  |Guard= High
  |Active=  
  |Startup= 12
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property= Launch
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">8HP</span> 
{{MoveData
{{MoveData
| name    = Jump Fierce
|image= MVC2_Blackheart_j.HP_01.png
| input    = 8HP 
|caption=  
| subtitle = {{Motion|ub}},{{Motion|u}},{{Motion|uf}}+ {{Icon-Capcom|HP}}
|name= Air Heavy Punch
| image    = Blackheart_j.hp.png
|linkname= j.HP
| caption  = Jump Fierce
|input= j.{{hp}}
| linkname =  8HP
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 3~14
  |Startup=  
  |Guard= High
  |Active=  
  |Startup= 21
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property= Projectile
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">8LK</span> 
{{MoveData
{{MoveData
| name    = Jump Short
|image= MVC2_Blackheart_j.LK_01.png
| input    = 8LK 
|caption=  
| subtitle = {{Motion|ub}},{{Motion|u}},{{Motion|uf}}+ {{Icon-Capcom|LK}}
|name= Air Light Kick
| image    = Blackheart_j.lk.png
|linkname= j.LK
| caption  = Jump Short
|input= j.{{lk}}
| linkname =  8LK
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 6
  |Startup=  
  |Guard= High
  |Active=  
  |Startup= 4
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property=
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">8MK</span> 
{{MoveData
{{MoveData
| name     = Jump Forward
|image= MVC2_Blackheart_j.MK_01.png
| input    = 8MK 
|caption=
| subtitle = {{Motion|ub}},{{Motion|u}},{{Motion|uf}}+ {{Icon-Capcom|MK}}
|name= Air Medium Kick
| image    = Blackheart_j.forward.png
|linkname= j.MK
| caption  = Jump Forward
|input= {{mk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
| linkname =  8LK
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 9
  |Startup=  
  |Guard= High
  |Active=  
  |Startup= 7
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property=
  |description=
  |description= Ender
*
  }}
  }}
}}
}}<br>


<span class="invisible-header">8HK</span> 
{{MoveData
{{MoveData
| name    = Jump Roundhouse
|image= MVC2_Blackheart_j.HK_01.png
| input    = 8HK
|caption=  
| subtitle = {{Motion|ub}},{{Motion|u}},{{Motion|uf}}+ {{Icon-Capcom|Hk}}
|name= Air Heavy Kick
| image    = Blackheart_j.hk.png
|linkname= j.HK
| caption  = Jump Roundhouse
|input= j.{{hk}}
| linkname =  8HK
|data=
| data =  
  {{AttackData-MVSC2
  {{AttackData-MVC1
  |Damage=  
  |Damage= 4~21
  |Startup=  
  |Guard= High
  |Active=  
  |Startup= 26
  |Recovery=  
  |Active=
  |Guard=  
  |Recovery=-
  |Special Property=  
  |Total=-
  |Cancel=  
  |Hit Adv=-
  |Adv. Hit=
  |Block Adv=-
  |Adv. Guard=
  |Meter Gain=-
  |Adv. Pushblock=
  |Property= Projectile
  |description=
  |description=  
*
  }}
  }}
}}
}}<br>


== Special Moves ==
=== Universal Mechanics ===


{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= 3{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Blackheart's standing {{mp}}
}}
}}<br>


{{MvC3MoveListHeader}}
{{MoveData
|image=
|caption=
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MoveListRow | Inferno
{{MoveData
|{{hcb}} + {{p}}
|image=
|
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


|The {{hp}} version tracks. Hits twice: once on the way up, once on the way down.
{{MoveData
}}
|image=
{{MoveListRow | Dark Thunder
|caption=
|{{hcf}} + {{p}}
|name= Air Throw (Kick)
|
|linkname= Air Throw (Kick)
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


|
{{MoveData
}}
|image=
{{MoveListFooter}}
|caption=
|name= Variable Attack (raw tag)
|linkname= Variable Attack
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


== Super Moves ==
{{MoveData
|image=  
|caption=  
|name= Snap Back
|linkname= Snap Back
|input= {{qcf}} + A1 / A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description=Blackheart's crouching {{mp}}
}}
}}


{{MvC3MoveListHeader}}
=== Special Moves ===
{{MoveListRow | Armageddon
{{MoveData
|{{qcf}} + {{lp}} + {{hp}}
|image=
|
|image2=
|
|caption=
}}
|name= Inferno
{{MoveListRow | Heart of Darkness
|linkname= Inferno
|{{qcf}} + {{lk}} + {{hk}}
|input= {{hcb}}+{{p}}
|
|data=
|Great chip damage. Ends in normal jump state. This means that if you get a flying screen, you cannot block momentarily on recovery. You can mash to get faster recovery if you don't want to eat an AHVB.
{{AttackData-MVSC2
}}
|Damage=
{{MoveListRow | Judgment Day
|Startup=
|{{qcb}} + {{lp}} + {{hp}}
|Active=
|
|Recovery=
|airok
|Guard=
}}
  |Special Property=
{{MoveListFooter}}
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}<br>


==Assist Types==
{{MoveData
{{MvC2CharacterAssists
|image=  
|[[file:lp.png]] Dark Thunder ||Judgment Day | [[file:lp.png]] Dark Thunder | Good for ground control and for tricking people.
|caption=  
|[[file:hp.png]] Inferno ||Heart of Darkness | [[file:hp.png]] Inferno | One of the best assists in the game.
|name= Dark Thunder
|Standing [[file:mp.png]] || Armageddon | Standing [[file:mp.png]] |
|linkname= Dark Thunder
}}
|input= {{hcf}}+{{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}<br>


= The Basics =
=== Hyper Combos ===


== Beginner Overview ==
{{MoveData
|image=  
|caption=  
|name= Armageddon
|linkname= Armageddon
|input= {{qcf}}+{{lp}}+{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=Rocks rain from the sky around Blackheart.
}}
}}<br>


<youtube>5uoHQEmag-U</youtube>
{{MoveData
|image=
|caption=
|name= Heart of Darkness
|linkname= Heart of Darkness
|input= {{qcf}}+{{lk}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Great chip damage. Ends in normal jump state. This means that if you get a flying screen, you cannot block momentarily on recovery. You can mash to get faster recovery if you don't want to eat an AHVB.
}}
}}<br>


== Combos ==
{{MoveData
|image=  
|caption=
|name= Judgment Day
|linkname= Judgment Day
|input= {{qcb}}+{{lp}}+{{hp}} {{airok}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=Safer super, does great chip.
}}
}}<br>


-s.HP XX qcb + PP
== Other ==
=== Colors ===
First row: LP, HP, A1. Second row: LK, HK, A2.


-s.LK > s.HK, (f,f) df + HP /\ sj.LP > sj.LK > sj.LP > sj.LK
[[Image:Mvc2-blackheart.png]]
 
-Corner s.HP XX hcf + LP XX qcb + PP
 
-Corner s.LK > s.HK XX qcb + PP /\ j.LP > j.LP
 
-hcb + HP XX qcf + KK
 
-s.HP XX hcf + LP XX qcf + KK
 
-s.HP XX hcf + HP XX qcf + PP
 
-Corner hcf + LP XX qcf + PP
 
 
==Strategy==
Blackheart is skilled at occupying space through his demon normal moves; hitting fierce or roundhouse summons demons of varying effects.  You can use those to keep the opponent busy while building meter and maintaining a lead.
 
<youtube>QDinMC3_v0o</youtube>
 
<youtube>ciD_35TIT-s</youtube>
 
=== Post-Heart of Darkness Flying Screen Problem ===
If Blackheart connects with the Heart of Darkness super with non-visible screen space remaining away from him, he will be forced into an auto-dash once the super completes.  Very unfortunately, he will be vulnerable during this time and can be punished.  Thus you could HoD Cable ... only to have Blackheart dash forward and Cable AHVB'ing that as he recovers first.
 
To minimize this, Dasrik suggests:
 
"1. Hold up(back) during the forced dash. This is a simple and reliable method but it won't get Blackheart up as quickly as the second method, so moderately quick Cable players can still shoot you.
 
2. Do the superjump motion, hard, as soon as Blackheart disappears. This is the quick method, but it's difficult and you only have one or two frames to do it. I'm able to do it reliably enough so that I'll go for HOD on Cable if I need to."
 
==Links==
*[http://gamefaqs.com/coinop/arcade/file/marvel_vs_capcom_2_blackheart_c.txt Dasrik's Blackheart FAQ]
*[http://en.wikipedia.org/wiki/Blackheart Blackheart on Wikipedia]




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Revision as of 04:21, 18 July 2024

Introduction

Blackheart is one of the Marvel characters in Marvel vs Capcom 2. The son of Mephisto and (badly) seen in Ghostrider.

He's top tier and has one great zoning assist and a tricky ground assist. His infinite can kill anybody not paying attention.

Note that the Xbox 360 and PS3 versions of MvC2 have a variety of glitches involving Blackheart, such as his super sometimes doing no chip damage.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Blackheart is a Zoner/Trap character who can use hordes of demons and massive projectiles to keep out the opponent. His main strengths is his oppressive projectiles but his weakness is characters that can hit him up in the air or punish him.

Strengths Weaknesses
  • Easy Infinite: Blackheart has a very simple infinite, utilizing his capture demons and air-dash to erase opponent's life bars while gaining meter at a fast rate.
  • Good Assist: Blackheart's anti-air assist is good for both zoning and anti-zoning, due to its tracking, huge hitbox, and two hits, though it has slow start-up.
  • Meter Build: Blackheart builds meter at a fairly fast rate while just playing his ordinary zoning strategy.
  • High Health: Blackheart is one of the sturdier characters in the game with an 87% damage modifier.
  • Big Body: It's easy for certain characters to catch and pick apart Blackheart once they land a hit. Characters with great movement (Storm/Magneto) and great zoning (Cable) can exploit this the best.
  • Unsafe Dash: Blackheart's dash cannot be cancelled, this can get him in trouble after a flying screen forced dash is triggered.
  • Gives opponents meter: Hitting with his demons builds himself and the opponent a lot of meter, particularly with his infinite this must be considered.
MVC2 blackheart art.png

Character Summary

Special Moves

Inferno
  • Hcb.png+P.png
Dark Thunder
  • Hcf.png+P.png
Hyper Combos

Armageddon
  • Qcf.png+Lp.png+Hp.png
Heart of Darkness
  • Qcf.png+Lk.png+Hk.png
Judgement Day
  • Qcb.png+Lp.png+Hp.png Airok.png
Assist Types

Type α - Ground Type
  • Assist: Lp.png Dark Thunder
  • Counter: Lp.png Dark Thunder
  • Combination: Judgement Day
Type β - Anti-Air Type
  • Assist: Hp.png Inferno
  • Counter: Hp.png Inferno
  • Combination: Heart of Darkness
Type γ - Launcher Type
  • Assist: Hk.png Launcher
  • Counter: Hk.png Launcher
  • Combination: Armageddon

Moves List

Assists

Ground Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png Dark Thunder.


Anti-Air Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Hp.png Inferno. The tracking aspect of this move makes it an extremely good assist against super jumping opponents. This is his most useful assist.


Launcher Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Normal Moves

-When grounded, Blackheart has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Blackheart 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Blackheart 5MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Blackheart's launcher.


Heavy Punch
5Hp.png
MVC2 Blackheart 5HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Blackheart 5LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Blackheart 5MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
MVC2 Blackheart 5HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Blackheart 2LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Blackheart 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Blackheart 2HP 01.png
MVC2 Blackheart 2HP 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
MVC2 Blackheart 2LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Blackheart 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Blackheart 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

-When in the Normal Jump state, Blackheart has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Air Light Punch
j.Lp.png
MVC2 Blackheart j.LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Blackheart j.MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Blackheart j.HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
MVC2 Blackheart j.LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Mk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Blackheart j.MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Blackheart j.HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Blackheart's standing Mp.png


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Blackheart's crouching Mp.png

Special Moves

Inferno
Hcb.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Dark Thunder
Hcf.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Armageddon
Qcf.png+Lp.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Rocks rain from the sky around Blackheart.


Heart of Darkness
Qcf.png+Lk.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Great chip damage. Ends in normal jump state. This means that if you get a flying screen, you cannot block momentarily on recovery. You can mash to get faster recovery if you don't want to eat an AHVB.


Judgment Day
Qcb.png+Lp.png+Hp.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Safer super, does great chip.


Other

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-blackheart.png



Game Navigation

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