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{{ColorGallery/Color|Square| text= | {{ColorGallery/Color|Square| text=Square }} | ||
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Revision as of 22:26, 7 May 2023
Introduction
After winning the last VG tournament, Yuka took some time to herself in order to train and reflect. She still hasn't figured out what martial arts has to do with running a maid cafe.
The protagonist of previous V.G. titles, Yuka is a straightforward shoto archetype who will feel familiar to just about anyone with experience in the genre. Along with the sacred trio of a fireball, reversal uppercut and rushing kick move, Yuka makes herself known for a fearsome offense, sporting a strong aerial presence (including one of the game's few four-hit aerial chains), high combo damage and powerful corner lockdown. These strengths are held in check, however, by a middling set of grounded anti-airs, preventing her from being able to utilise the classic fireball traps that her archetype normally excels at, as well as a slightly larger aerial hurtbox that puts her at a disadvantage in some air-to-air exchanges. If you're looking for an aggressive shoto with flashy combos, Yuka just might be your gal.
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
C | C | Yes | Yes | 28F (Throw Invul) | 12F |
Color Options