Callie Rose (talk | contribs) No edit summary |
Callie Rose (talk | contribs) No edit summary |
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Line 77: | Line 77: | ||
| input = 5LP / Far LP | | input = 5LP / Far LP | ||
| subtitle = Far Light Punch | | subtitle = Far Light Punch | ||
| image = | | image = CVS2_Blanka_5LP.PNG | ||
| caption = | | caption = | ||
| linkname = 5LP | | linkname = 5LP | ||
Line 84: | Line 84: | ||
| version = Far {{Icon-Capcom|LP}} | | version = Far {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 2 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 15 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = | | description = The slap. Stellar jab that starts in 2 frames and can't be crouched. Mix that with great range and you have a mashers dream. It does pay for this in the form of frame advantage, it's only +2 in a game where most jabs are +5 to +7. This means Blanka can't really link out of it, but he also doesn't need to. Great panic button in a multitude of situations. | ||
}} | }} | ||
}} | }} | ||
Line 105: | Line 105: | ||
| input = 5MP / Far MP | | input = 5MP / Far MP | ||
| subtitle = Far Medium Punch | | subtitle = Far Medium Punch | ||
| image = | | image = CVS2_Blanka_5MP.PNG | ||
| caption = | | caption = | ||
| linkname = 5MP | | linkname = 5MP | ||
Line 112: | Line 112: | ||
| version = Far {{Icon-Capcom|MP}} | | version = Far {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 900 | ||
| stun = | | stun = 9 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 7 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 22 | ||
| advHit = | | advHit = +5 | ||
| advBlock = | | advBlock = +5 | ||
| invul = | | invul = None | ||
| description = | | description = Blanka stabs outward with his hand. One of many useful pokes in Blanka's kit, but not one you'll be spamming too often really. | ||
}} | }} | ||
}} | }} | ||
Line 133: | Line 133: | ||
| input = 5HP / Far HP | | input = 5HP / Far HP | ||
| subtitle = Far Heavy Punch | | subtitle = Far Heavy Punch | ||
| image = | | image = CVS2_Blanka_5HP_First.PNG | ||
| caption = | | caption = | ||
| image2 = CVS2_Blanka_5HP_Second.PNG | |||
| caption2 = | |||
| linkname = 5HP | | linkname = 5HP | ||
| data = | | data = | ||
Line 140: | Line 142: | ||
| version = Far {{Icon-Capcom|HP}} | | version = Far {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1400,1200 | ||
| stun = | | stun = 14,12 | ||
| cancel = | | cancel = SU* | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 33 | ||
| advHit = - | | advHit = -3 | ||
| advBlock = - | | advBlock = -3 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 161: | Line 163: | ||
| input = 5LK / Far LK | | input = 5LK / Far LK | ||
| subtitle = Far Light Kick | | subtitle = Far Light Kick | ||
| image = | | image = CVS2_Blanka_5LK.PNG | ||
| caption = | | caption = | ||
| linkname = 5LK | | linkname = 5LK | ||
Line 168: | Line 170: | ||
| version = Far {{Icon-Capcom|LK}} | | version = Far {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 21 | ||
| advHit = | | advHit = 0 | ||
| advBlock = | | advBlock = 0 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 189: | Line 191: | ||
| input = 5MK / Far MK | | input = 5MK / Far MK | ||
| subtitle = Far Medium Kick | | subtitle = Far Medium Kick | ||
| image = | | image = CVS2_Blanka_5MK.PNG | ||
| caption = | | caption = | ||
| linkname = 5MK | | linkname = 5MK | ||
Line 196: | Line 198: | ||
| version = Far {{Icon-Capcom|MK}} | | version = Far {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 7 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 16 | ||
| total = | | total = 25 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 217: | Line 219: | ||
| input = 5HK / Far HK | | input = 5HK / Far HK | ||
| subtitle = Far Heavy Kick | | subtitle = Far Heavy Kick | ||
| image = | | image = CVS2_Blanka_5HK_First.PNG | ||
| caption = | | caption = | ||
| image2 = CVS2_Blanka_5HK_Second.PNG | |||
| caption2 = | |||
| linkname = 5HK | | linkname = 5HK | ||
| data = | | data = | ||
Line 224: | Line 228: | ||
| version = Far {{Icon-Capcom|HK}} | | version = Far {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300,1200 | ||
| stun = | | stun = 13,12 | ||
| cancel = | | cancel = SU* | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 7 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 37 | ||
| advHit = - | | advHit = -6 | ||
| advBlock = - | | advBlock = -6 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 246: | Line 250: | ||
| input = cl.LP | | input = cl.LP | ||
| subtitle = Close Light Punch | | subtitle = Close Light Punch | ||
| image = | | image = CVS2_Blanka_5LP.PNG | ||
| caption = | | caption = | ||
| linkname = cl.LP | | linkname = cl.LP | ||
Line 253: | Line 257: | ||
| version = Close {{Icon-Capcom|LP}} | | version = Close {{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 2 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 15 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = +2 | ||
| invul = | | invul = None | ||
| description = | | description = Identical to 5LP. | ||
}} | }} | ||
}} | }} | ||
Line 273: | Line 277: | ||
| name = Close Strong | | name = Close Strong | ||
| input = cl.MP | | input = cl.MP | ||
| subtitle = | | subtitle = Close Medium Punch | ||
| image = | | image = CVS2_Blanka_5MP.PNG | ||
| caption = | | caption = | ||
| linkname = cl.MP | | linkname = cl.MP | ||
Line 281: | Line 285: | ||
| version = Close {{Icon-Capcom|MP}} | | version = Close {{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 900 | ||
| stun = | | stun = 9 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 7 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 22 | ||
| advHit = | | advHit = +5 | ||
| advBlock = | | advBlock = +5 | ||
| invul = | | invul = None | ||
| description = | | description = Identical to 5MP. | ||
}} | }} | ||
}} | }} | ||
Line 302: | Line 306: | ||
| input = cl.HP | | input = cl.HP | ||
| subtitle = Close Heavy Punch | | subtitle = Close Heavy Punch | ||
| image = | | image = CVS2_Blanka_5HP_First.PNG | ||
| caption = | | caption = | ||
| image2 = CVS2_Blanka_5HP_Second.PNG | |||
| caption2 = | |||
| linkname = cl.HP | | linkname = cl.HP | ||
| data = | | data = | ||
Line 309: | Line 315: | ||
| version = Close {{Icon-Capcom|HP}} | | version = Close {{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1400,1200 | ||
| stun = | | stun = 14,12 | ||
| cancel = | | cancel = SU* | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 33 | ||
| advHit = - | | advHit = -3 | ||
| advBlock = - | | advBlock = -3 | ||
| invul = | | invul = None | ||
| description = | | description = Identical to 5HP. | ||
}} | }} | ||
}} | }} | ||
Line 330: | Line 336: | ||
| input = cl.LK | | input = cl.LK | ||
| subtitle = Close Light Kick | | subtitle = Close Light Kick | ||
| image = | | image = CVS2_Blanka_clLK.PNG | ||
| caption = | | caption = | ||
| linkname = cl.LK | | linkname = cl.LK | ||
Line 337: | Line 343: | ||
| version = Close {{Icon-Capcom|LK}} | | version = Close {{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500,500 | ||
| stun = | | stun = 5,5 | ||
| cancel = | | cancel = SP*/SU* | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 17 | ||
| total = | | total = 31 | ||
| advHit = - | | advHit = -12 | ||
| advBlock = - | | advBlock = -12 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 358: | Line 364: | ||
| input = cl.MK | | input = cl.MK | ||
| subtitle = Close Medium Kick | | subtitle = Close Medium Kick | ||
| image = | | image = CVS2_Blanka_clMK.PNG | ||
| caption = | | caption = | ||
| linkname = cl.MK | | linkname = cl.MK | ||
Line 365: | Line 371: | ||
| version = Close {{Icon-Capcom|MK}} | | version = Close {{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500+500 | ||
| stun = | | stun = 5+5 | ||
| cancel = | | cancel = SU* | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 2,2 | ||
| recovery = | | recovery = 28 | ||
| total = | | total = 38 | ||
| advHit = - | | advHit = -10 | ||
| advBlock = - | | advBlock = -10 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 386: | Line 392: | ||
| input = cl.HK | | input = cl.HK | ||
| subtitle = Close Heavy Kick | | subtitle = Close Heavy Kick | ||
| image = | | image = CVS2_Blanka_5HK_First.PNG | ||
| caption = | | caption = | ||
| image2 = CVS2_Blanka_5HK_Second.PNG | |||
| caption2 = | |||
| linkname = cl.MK | | linkname = cl.MK | ||
| data = | | data = | ||
Line 393: | Line 401: | ||
| version = Close {{Icon-Capcom|HK}} | | version = Close {{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300,1200 | ||
| stun = | | stun = 13,12 | ||
| cancel = | | cancel = SU* | ||
| guard = | | guard = Mid | ||
| parry = | | parry = High | ||
| startup = | | startup = 7 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 37 | ||
| advHit = - | | advHit = -6 | ||
| advBlock = - | | advBlock = -6 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 415: | Line 423: | ||
| input = 2LP / cr.LP | | input = 2LP / cr.LP | ||
| subtitle = Crouching Light Punch | | subtitle = Crouching Light Punch | ||
| image = | | image = CVS2_Blanka_2LP.PNG | ||
| caption = | | caption = | ||
| linkname = 2LP | | linkname = 2LP | ||
Line 422: | Line 430: | ||
| version = {{Motion|d}}+{{Icon-Capcom|LP}} | | version = {{Motion|d}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 13 | ||
| total = | | total = 21 | ||
| advHit = - | | advHit = -2 | ||
| advBlock = - | | advBlock = -2 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 443: | Line 451: | ||
| input = 2MP / cr.MP | | input = 2MP / cr.MP | ||
| subtitle = Crouching Medium Punch | | subtitle = Crouching Medium Punch | ||
| image = | | image = CVS2_Blanka_2MP.PNG | ||
| caption = | | caption = | ||
| linkname = 2MP | | linkname = 2MP | ||
Line 450: | Line 458: | ||
| version = {{Motion|d}}+{{Icon-Capcom|MP}} | | version = {{Motion|d}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1000 | ||
| stun = | | stun = 10 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 8 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 36 | ||
| advHit = - | | advHit = -8 | ||
| advBlock = - | | advBlock = -8 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 471: | Line 479: | ||
| input = 2HP / cr.HP | | input = 2HP / cr.HP | ||
| subtitle = Crouching Heavy Punch | | subtitle = Crouching Heavy Punch | ||
| image = | | image = CVS2_Blanka_2HP_First.PNG | ||
| caption = | | caption = First Hitbox | ||
| image2 = CVS2_Blanka_2HP_Second.PNG | |||
| caption2 = Animation and hitbox don't match | |||
| image3 = CVS2_Blanka_2HP_Third.PNG | |||
| caption3 = Final Hitbox | |||
| linkname = 2HP | | linkname = 2HP | ||
| data = | | data = | ||
Line 478: | Line 490: | ||
| version = {{Motion|d}}+{{Icon-Capcom|HP}} | | version = {{Motion|d}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200,1300 | ||
| stun = | | stun = 12,13 | ||
| cancel = | | cancel = SU* | ||
| guard = | | guard = Mid | ||
| parry = | | parry = Mid | ||
| startup = | | startup = 5 | ||
| active = | | active = 3(2)5 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 38 | ||
| advHit = - | | advHit = -4 | ||
| advBlock = - | | advBlock = -4 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 499: | Line 511: | ||
| input = 2LK / cr.LK | | input = 2LK / cr.LK | ||
| subtitle = Crouching Light Kick | | subtitle = Crouching Light Kick | ||
| image = | | image = CVS2_Blanka_2LK.PNG | ||
| caption = | | caption = | ||
| linkname = 2LK | | linkname = 2LK | ||
Line 506: | Line 518: | ||
| version = {{Motion|d}}+{{Icon-Capcom|LK}} | | version = {{Motion|d}}+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 400 | ||
| stun = | | stun = 4 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 6 | ||
| total = | | total = 14 | ||
| advHit = | | advHit = +5 | ||
| advBlock = | | advBlock = +5 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 527: | Line 539: | ||
| input = 2MK / cr.MK | | input = 2MK / cr.MK | ||
| subtitle = Crouching Medium Kick | | subtitle = Crouching Medium Kick | ||
| image = | | image = CVS2_Blanka_2MK.PNG | ||
| caption = | | caption = | ||
| linkname = 2MK | | linkname = 2MK | ||
Line 534: | Line 546: | ||
| version = {{Motion|d}}+{{Icon-Capcom|MK}} | | version = {{Motion|d}}+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 800 | ||
| stun = | | stun = 8 | ||
| cancel = | | cancel = SP/SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 22 | ||
| advHit = | | advHit = +3 | ||
| advBlock = | | advBlock = +3 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 555: | Line 567: | ||
| input = 2HK / cr.HK | | input = 2HK / cr.HK | ||
| subtitle = Crouching Heavy Kick | | subtitle = Crouching Heavy Kick | ||
| image = | | image = CVS2_Blanka_2HK_First.PNG | ||
| caption = | | caption = Active | ||
| image2 = CVS2_Blanka_2HK_Second.PNG | |||
| caption2 = Extended Hurtbox during recovery | |||
| linkname = 2HK | | linkname = 2HK | ||
| data = | | data = | ||
Line 562: | Line 576: | ||
| version = {{Motion|d}}+{{Icon-Capcom|HK}} | | version = {{Motion|d}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300 | ||
| stun = | | stun = 13 | ||
| cancel = | | cancel = SU | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 7 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 34 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = -3 | ||
| invul = | | invul = None | ||
| description = | | description = Placeholder | ||
}} | }} | ||
}} | }} | ||
Line 584: | Line 598: | ||
| input = j.LP | | input = j.LP | ||
| subtitle = Jumping Light Punch | | subtitle = Jumping Light Punch | ||
| image = | | image = CVS2_Blanka_jLP.PNG | ||
| caption = | | caption = | ||
| linkname = j.LP | | linkname = j.LP | ||
Line 591: | Line 605: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 22 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 26 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 612: | Line 626: | ||
| input = j.MP | | input = j.MP | ||
| subtitle = Jumping Medium Punch | | subtitle = Jumping Medium Punch | ||
| image = | | image = CVS2_Blanka_jMP.PNG | ||
| caption = | | caption = | ||
| linkname = j.MP | | linkname = j.MP | ||
Line 619: | Line 633: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 900 | ||
| stun = | | stun = 9 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 15 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 640: | Line 654: | ||
| input = j.HP | | input = j.HP | ||
| subtitle = Jumping Heavy Punch | | subtitle = Jumping Heavy Punch | ||
| image = | | image = CVS2_Blanka_njHP.PNG | ||
| caption = | | caption = Neutral Jump | ||
| image2 = CVS2_Blanka_jHP_First.PNG | |||
| caption2 = | |||
| image3 = CVS2_Blanka_jHP_Second.PNG | |||
| caption3 = Diagonal Jump | |||
| linkname = j.HP | | linkname = j.HP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = {{Motion|u}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = - | | damage = 1400 | ||
| stun = | | stun = 14 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 2 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 10 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|ub}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1000,1200 | |||
| stun = 10,12 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 4 | |||
| active = 5 | |||
| recovery = 0 | |||
| total = 9 | |||
| advHit = Varies | |||
| advBlock = Varies | |||
| invul = None | |||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 668: | Line 703: | ||
| input = j.LK | | input = j.LK | ||
| subtitle = Jumping Light Kick | | subtitle = Jumping Light Kick | ||
| image = | | image = CVS2_Blanka_jLK.PNG | ||
| caption = | | caption = | ||
| linkname = j.LK | | linkname = j.LK | ||
Line 675: | Line 710: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 500 | ||
| stun = | | stun = 5 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 4 | ||
| active = | | active = 22 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 26 | ||
| advHit = | | advHit = | ||
| advBlock = - | | advBlock = - | ||
| invul = - | | invul = - | ||
Line 696: | Line 731: | ||
| input = j.MK | | input = j.MK | ||
| subtitle = Jumping Medium Kick | | subtitle = Jumping Medium Kick | ||
| image = | | image = CVS2_Blanka_njMK.PNG | ||
| caption = | | caption = Neutral Jump | ||
| image2 = CVS2_Blanka_jMK.PNG | |||
| caption2 = Diagonal Jump | |||
| linkname = j.MK | | linkname = j.MK | ||
| data = | | data = | ||
Line 703: | Line 740: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 800 | ||
| stun = | | stun = 8 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 5 | ||
| active = | | active = 11 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 16 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 724: | Line 761: | ||
| input = j.HK | | input = j.HK | ||
| subtitle = Jumping Heavy Kick | | subtitle = Jumping Heavy Kick | ||
| image = | | image = CVS2_Blanka_jHK_First.PNG | ||
| caption = | | caption = | ||
| image2 = CVS2_Blanka_jHK_Second.PNG | |||
| caption2 = The only attack you'll need | |||
| linkname = j.HK | | linkname = j.HK | ||
| data = | | data = | ||
Line 731: | Line 770: | ||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1300 | ||
| stun = | | stun = 13 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = High | ||
| parry = | | parry = High | ||
| startup = | | startup = 6 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 0 | ||
| total = | | total = 14 | ||
| advHit = | | advHit = Varies | ||
| advBlock = | | advBlock = Varies | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 748: | Line 787: | ||
== Command Normals == | == Command Normals == | ||
=== <span class="invisible-header"> | === <span class="invisible-header">Rock Crusher</span> === | ||
{{MoveData | |||
| name = Rock Crusher | |||
| input = Close 4/6MP | |||
| subtitle = Headbutt | |||
| image = CVS2_Blanka_46MP.PNG | |||
| caption = | |||
| linkname = Rock Crusher | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 600+500 | |||
| stun = 6+5 | |||
| cancel = SP* | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4 | |||
| active = 2(2)10 | |||
| recovery = 17 | |||
| total = 35 | |||
| advHit = -7 | |||
| advBlock = -7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Amazon River Run</span> === | |||
{{MoveData | {{MoveData | ||
| name = | | name = Amazon River Run | ||
| input = | | input = 3HP | ||
| subtitle = | | subtitle = Slide | ||
| image = | | image = CVS2_Blanka_3HP.PNG | ||
| caption = | | caption = | ||
| linkname = | | linkname = Amazon River Run | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = - | | version = {{Motion|df}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 1200 | ||
| stun = | | stun = 12 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Low | ||
| parry = | | parry = Low | ||
| startup = | | startup = 9 | ||
| active = | | active = 16 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 49 | ||
| advHit = | | advHit = DWN | ||
| advBlock = - | | advBlock = -16 | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 777: | Line 844: | ||
== Throws == | == Throws == | ||
=== <span class="invisible-header"> | === <span class="invisible-header">Wild Fang</span> === | ||
{{MoveData | {{MoveData | ||
| name = | | name = Wild Fang | ||
| input = Near Opponent, 4/6HP | | input = Near Opponent, 4/6HP | ||
| subtitle = Punch Throw | | subtitle = Punch Throw | ||
| image = | | image = CVS2_Blanka_PThrow.PNG | ||
| caption = | | caption = | ||
| linkname = | | linkname = Wild Fang | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 800+200x(2~14) | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Grab | ||
| parry = | | parry = Grab | ||
| startup = | | startup = 3 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 13 | ||
| total = | | total = 17 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = Grab | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
Line 817: | Line 884: | ||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = 2000 | ||
| stun = | | stun = 0 | ||
| cancel = | | cancel = None | ||
| guard = | | guard = Grab | ||
| parry = | | parry = Grab | ||
| startup = | | startup = 5 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 13 | ||
| total = | | total = 19 | ||
| advHit = | | advHit = DWN | ||
| advBlock = | | advBlock = Grab | ||
| invul = | | invul = None | ||
| description = Placeholder | | description = Placeholder | ||
}} | }} | ||
}} | }} | ||
== Specials == | |||
=== <span class="invisible-header">Electric Thunder</span> === | |||
{{MoveData | |||
| name = Electric Thunder | |||
| input = Mash P | |||
| subtitle = Electricity | |||
| image = CVS2_Blanka_PPP.PNG | |||
| caption = Top Tier in one image | |||
| linkname = Electric Thunder | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Mash {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1400 | |||
| stun = 14 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 4(4)4... | |||
| recovery = 13 | |||
| total = 30 | |||
| advHit = DWN | |||
| advBlock = 0 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Mash {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1500 | |||
| stun = 15 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 7 | |||
| active = 2(2)2(2)2... | |||
| recovery = 13 | |||
| total = 30 | |||
| advHit = DWN | |||
| advBlock = +6 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Mash {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1600 | |||
| stun = 16 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 9 | |||
| active = 1(1)1... | |||
| recovery = 14 | |||
| total = 26 | |||
| advHit = DWN | |||
| advBlock = +10 | |||
| invul = None | |||
| description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Rolling Attack</span> === | |||
{{MoveData | |||
| name = Rolling Attack | |||
| input = [4]6P | |||
| subtitle = Blanka Ball | |||
| image = CVS2_Blanka_46P.PNG | |||
| caption = | |||
| linkname = Rolling Attack | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 25 | |||
| recovery = 3 | |||
| total = 30 | |||
| advHit = -22 | |||
| advBlock = -22 | |||
| invul = 1~27 (Airborne) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1300 | |||
| stun = 13 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 32 | |||
| recovery = 3 | |||
| total = 37 | |||
| advHit = -22 | |||
| advBlock = -22 | |||
| invul = 1~34 (Airborne) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1400 | |||
| stun = 14 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 2 | |||
| active = 40 | |||
| recovery = 3 | |||
| total = 45 | |||
| advHit = -22 | |||
| advBlock = -22 | |||
| invul = 1~42 (Airborne) | |||
| description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Backstep Roll</span> === | |||
{{MoveData | |||
| name = Backstep Roll | |||
| input = [4]6 | |||
| subtitle = Backstep Ball | |||
| image = CVS2_Blanka_46P.PNG | |||
| caption = | |||
| linkname = Backstep Roll | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Charge {{Motion|b}}+{{Motion|f}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 1300 | |||
| stun = 13 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 28 | |||
| active = 33 | |||
| recovery = 3 | |||
| total = 64 | |||
| advHit = DWN | |||
| advBlock = -23 | |||
| invul = 3~18, 25~61 (Airborne) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 1400 | |||
| stun = 14 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 28 | |||
| active = 34 | |||
| recovery = 3 | |||
| total = 65 | |||
| advHit = DWN | |||
| advBlock = -25 | |||
| invul = 3~18, 25~62 (Airborne) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|b}},{{Motion|f}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1500 | |||
| stun = 15 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 28 | |||
| active = 36 | |||
| recovery = 3 | |||
| total = 67 | |||
| advHit = DWN | |||
| advBlock = -25 | |||
| invul = 3~18, 25~64 (Airborne) | |||
| description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Vertical Rolling</span> === | |||
{{MoveData | |||
| name = Vertical Rolling | |||
| input = [2]8K | |||
| subtitle = Upward Ball | |||
| image = CVS2_Blanka_28K.PNG | |||
| caption = | |||
| linkname = Vertical Rolling | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Charge {{Motion|d}},{{Motion|u}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 2 | |||
| active = 16 | |||
| recovery = 39 | |||
| total = 57 | |||
| advHit = -23 | |||
| advBlock = -23 | |||
| invul = 1~53 (Airborne) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|d}},{{Motion|u}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 1300 | |||
| stun = 13 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 2 | |||
| active = 15 | |||
| recovery = 40 | |||
| total = 57 | |||
| advHit = -24 | |||
| advBlock = -24 | |||
| invul = 1~54 (Airborne) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|d}},{{Motion|u}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1400 | |||
| stun = 14 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 2 | |||
| active = 14 | |||
| recovery = 42 | |||
| total = 58 | |||
| advHit = -25 | |||
| advBlock = -25 | |||
| invul = 1~55 (Airborne) | |||
| description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Surprise</span> === | |||
{{MoveData | |||
| name = Surprise | |||
| input = KKK/4KKK | |||
| subtitle = Hop | |||
| image = CVS2_Blanka_KKK.PNG | |||
| caption = Forward Hop | |||
| image2 = CVS2_Blanka_4KKK.PNG | |||
| caption2 = Backward Hop | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Icon-Capcom|3K}} | |||
| subtitle = Forward | |||
| damage = None | |||
| stun = None | |||
| cancel = None | |||
| guard = None | |||
| parry = None | |||
| startup = 3 | |||
| active = 20 | |||
| recovery = 7 | |||
| total = 30 | |||
| advHit = None | |||
| advBlock = None | |||
| invul = 4~23 (Airborne) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|b}}+{{Icon-Capcom|3K}} | |||
| subtitle = Backward | |||
| damage = None | |||
| stun = None | |||
| cancel = None | |||
| guard = None | |||
| parry = None | |||
| startup = 3 | |||
| active = 20 | |||
| recovery = 7 | |||
| total = 30 | |||
| advHit = None | |||
| advBlock = None | |||
| invul = 1~13 (Full), 4~23 (Airborne) | |||
| description = | |||
}} | |||
}} | |||
== Supers == | |||
=== <span class="invisible-header">Direct Lightning</span> === | |||
{{MoveData | |||
| name = Direct Lightning | |||
| input = [4]646P | |||
| subtitle = Electric Super | |||
| image = CVS2_Blanka_4646P.PNG | |||
| caption = | |||
| linkname = Direct Lightning | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Charge {{Motion|b}},{{Motion|f}}{{Motion|b}}{{Motion|f}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 2400 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = 30 | |||
| recovery = 4 | |||
| total = 42 | |||
| advHit = DWN | |||
| advBlock = -19 | |||
| invul = 1~8 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|b}},{{Motion|f}}{{Motion|b}}{{Motion|f}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 3600 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = 30 | |||
| recovery = 4 | |||
| total = 42 | |||
| advHit = DWN | |||
| advBlock = -19 | |||
| invul = 1~14 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|b}},{{Motion|f}}{{Motion|b}}{{Motion|f}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 5000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:4 | |||
| active = 30 | |||
| recovery = 4 | |||
| total = 42 | |||
| advHit = DWN | |||
| advBlock = -19 | |||
| invul = 1~22 (Full) | |||
| description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Ground Shave Rolling</span> === | |||
{{MoveData | |||
| name = Ground Shave Rolling | |||
| input = [4]646K | |||
| subtitle = Rolling Super | |||
| image = CVS2_Blanka_4646K.PNG | |||
| caption = | |||
| linkname = Ground Shave Rolling | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Charge {{Motion|b}},{{Motion|f}}{{Motion|b}}{{Motion|f}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 1900 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 22,30~111 | |||
| recovery = 15 | |||
| total = 75~156 | |||
| advHit = DWN | |||
| advBlock = +10 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|b}},{{Motion|f}}{{Motion|b}}{{Motion|f}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 3000 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 28,30~117 | |||
| recovery = 15 | |||
| total = 81~168 | |||
| advHit = DWN | |||
| advBlock = +10 | |||
| invul = 1~14 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|b}},{{Motion|f}}{{Motion|b}}{{Motion|f}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 4500 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 34,30~123 | |||
| recovery = 15 | |||
| total = 87~180 | |||
| advHit = DWN | |||
| advBlock = +10 | |||
| invul = 1~22 (Full) | |||
| description = | |||
}} | |||
}} | |||
=== <span class="invisible-header">Shout of Earth</span> === | |||
{{MoveData | |||
| name = Shout of Earth | |||
| input = [1]319P | |||
| subtitle = Mash Super | |||
| image = CVS2_Blanka_1319P.PNG | |||
| caption = | |||
| linkname = Shout of Earth | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Charge {{Motion|db}},{{Motion|df}}{{Motion|db}}{{Motion|uf}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1600~3200 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 54 | |||
| recovery = 26 | |||
| total = 88 | |||
| advHit = DWN | |||
| advBlock = -53 | |||
| invul = 1~8 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|db}},{{Motion|df}}{{Motion|db}}{{Motion|uf}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1600~4400 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 54 | |||
| recovery = 26 | |||
| total = 88 | |||
| advHit = DWN | |||
| advBlock = -56 | |||
| invul = 1~14 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = Charge {{Motion|db}},{{Motion|df}}{{Motion|db}}{{Motion|uf}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 2800~6400 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4:4 | |||
| active = 54 | |||
| recovery = 26 | |||
| total = 88 | |||
| advHit = DWN | |||
| advBlock = -53 | |||
| invul = 1~22 (Full) | |||
| description = | |||
}} | |||
}} | |||
== Colors == | == Colors == |
Revision as of 18:05, 14 July 2022
Introduction
Story
Blanka, who was born named Jimmy, is a feral man from the Brazilian jungle. One day, a boy named Jimmy unwittingly boarded a plane that was sabatoged by M. Bison and Shadaloo. It crashed somewhere over the Amazon rainforest, where Jimmy was lost. He was raised in the wilderness, becoming feral. He turned green, with orange hair, and learned to control electricity through his now much stronger body. One odd day, he hopped into the back of a car looking to eat a melon, not knowing it was a poachers car. The poacher drove Jimmy back to civilization for the first time in many years, and since then, Jimmy has lived as Blanka. Blanka competed in the first World Warrior tournament, where his mother was spectating, and his story ends with a tearful reunion. He now lives a peaceful life with his mother and his best friends Dan Hibiki and Sakura.
Gameplay
Blanka is a powerhouse of a top tier. Usually considered second only to Sagat in terms of strength, Blanka has all the tools a CvS2 character needs and more. Insane buttons and neutral control, high mobility, solid damage, great metered damage, useful defensive tools, and a few very powerful roll cancels send Blanka to the top of the tier list. He's quite Groove friendly as well, as while you usually see him as the classic anchor for A-Groove and N-Groove teams, Blanka excels in every Groove to some extent. A-Blanka is usually considered the strongest, and is a mainstay on the best A-Groove players teams. His ability to use Custom Combo offensively is stellar, and it gives him a very scary defensive option to work with. Mixed with his amazing neutral, your opponent has to take a risk to get in, which you can punish with a big Custom Combo into a mixup.
Blanka has very few real weaknesses in any setting, and is a simple and reliable pick for your team regardless of Grooves or team composition. He has every tool you would want and then some. If you want to win, and especially if you play A-Groove, you should definitely try out Blanka.
Groove Selection
Best - A/N: A-Blanka, as stated above, is Blanka's most powerful Groove. A-Groove is already widely considered the best Groove in the game thanks to Custom Combo and the other versatile subsystems. Alpha Counters give Blanka a solid get-off-me tool, rolls are useful for everyone but Blanka has two incredible RC specials with RC Electricity and RC Blanka Ball. While he doesn't get access to his admittedly strong supers, Blanka's CC is no joke, and turn his punishes from high damage to very high damage. N-Blanka gets much of the same, but now has run and hop on top of it, in trade for only having level 1 supers to end in. Run is a useful tool for his pressure, but hop is especially powerful. Blanka's hop HK is nigh uncontestable by anything that isn't invincible. Only having level 1 supers isn't that bad either, since Blanka has very useful level 1's. N-Blanka is defined by strong roll cancels, abusive hop pressure, and consistently ending combos in supers for huge damage.
Useful - K/C/P/S: K-Blanka is right behind A and N. Rage and JD make for powerful neutral and high damage punishes. One solid hit from Blanka leads into a super for massive damage, and his Raged pokes are no joke. He can punish pretty reliably after a JD, and his simple poke-based neutral becomes much scarier in Rage. The loss of rolls hurts, but it's really the only big sacrifice. C-Blanka is similar to N-Blanka, but loses the mobility in exchange for airblocking and more versatile meter. Level 2 combos are a powerful tool for consistent damage, and the level 3 supers of C-Groove uniquely don't have any sort of prerequisite to spending them, allowing Blanka a chance at big damage. The loss of mobility hurts however, and A-Blanka Custom Combo is more valuable to him than level 2 supers, so generally C-Blanka loses to A-Blanka. P-Blanka gets parries, which give him more consistent punishes. A parry can easily lead into a punish like 2HK > Hop, starting Blanka's scary Electricity mixups. Sadly, P-Groove has no rolls, so you lose out on RC Electricity, but having hop HK is still strong enough of a neutral tool to not worry as much. S-Groove is the weakest Groove overall, but Blanka is solid enough to not worry about the lacking mechanics. Loss of RC Electricity and RC Blanka Balls is rough, but you still get run and hop, and dodge isn't entirely useless for Blanka.
Worst - None: Blanka is an incredibly solid character overall, and your Groove selection won't hurt him much. He excels in some more than others, but is a valuable pick in every Groove.
Blanka is a powerhouse of a top tier, with incredible buttons and neutral control mixed with scary offense and both a strong roll cancel and strong hop normal. He has no real weaknesses that hold him back. Blanka is best in A-Groove and N-Groove. |
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Pros | Cons |
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!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH THE EDIT HISTORY FOR THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!
Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clLP
clMP
clHP
clLK
clMK
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Rock Crusher
Amazon River Run
Throws
Wild Fang
X
Specials
Electric Thunder
Rolling Attack
Backstep Roll
Vertical Rolling
Surprise
Supers
Direct Lightning
Ground Shave Rolling
Shout of Earth
Colors