Street Fighter EX2 Plus/Ryu: Difference between revisions

From SuperCombo Wiki
Line 4: Line 4:
'''Ryu is a Flexibile Low-Tier character in Street Fighter EX2+. While he might not be as oppressive as Area, Rosso, or Garuda, Ryu is still a unique expansion on the Traditional Shoto Toolkit.'''
'''Ryu is a Flexibile Low-Tier character in Street Fighter EX2+. While he might not be as oppressive as Area, Rosso, or Garuda, Ryu is still a unique expansion on the Traditional Shoto Toolkit.'''


Optimal Shoto play dazzles with lots of links and cancels, many of which are unique to the EX Series. SF2EX+ Ryu is remarkably complex, but easy to learn. Poke in neutral with 2MK and Fireballs; Anti-Air Accordingly. When you land a jump in without meter, end your combo with Ryu's Red Fireball.
Optimal Shoto play dazzles with lots of links and cancels, many of which are unique to the EX Series. SF2EX+ Ryu is remarkably complex, but easy to learn. Poke in neutral with 2MK and Fireballs; Anti-Air Accordingly. When you land a jump in without meter, end your combo with Ryu's Red Fireball (63214P).
 
* Ryu and Ken in SFEX2+ have average walk speeds. You can move around the stage a bit quicker as Ryu using 6MK or 6HP. If 6HP actually hits your opponent, you can link into 2MK and cash out with a Super for great damage!
 
* Ryu's Tatsumaki (214K) is a "Rekka" Special Move. You can add up to three extra hits with repeated 4K Inputs. The strength of the button also determines the move's trajectory. LK brings Ryu into the air, while HK keeps him close to the ground.


=Movelist=
=Movelist=

Revision as of 16:07, 18 April 2022

Introduction

(Mirrored from Mizuumi)

Ryu is a Flexibile Low-Tier character in Street Fighter EX2+. While he might not be as oppressive as Area, Rosso, or Garuda, Ryu is still a unique expansion on the Traditional Shoto Toolkit.

Optimal Shoto play dazzles with lots of links and cancels, many of which are unique to the EX Series. SF2EX+ Ryu is remarkably complex, but easy to learn. Poke in neutral with 2MK and Fireballs; Anti-Air Accordingly. When you land a jump in without meter, end your combo with Ryu's Red Fireball (63214P).

  • Ryu and Ken in SFEX2+ have average walk speeds. You can move around the stage a bit quicker as Ryu using 6MK or 6HP. If 6HP actually hits your opponent, you can link into 2MK and cash out with a Super for great damage!
  • Ryu's Tatsumaki (214K) is a "Rekka" Special Move. You can add up to three extra hits with repeated 4K Inputs. The strength of the button also determines the move's trajectory. LK brings Ryu into the air, while HK keeps him close to the ground.

Movelist

Command Moves

Kyuubi Kudaki f + HP

Senpuu Kyaku f + MK


Throws

Seoi Nage When close, b / f + MP / HP

Tomoe Nage When close, b / f + MK / HK

Special Moves

Hadou Ken qcf + P

Shakunetsu Hadou Ken hcb + P

Shouryuu Ken f,d,df + P

Tatsumaki Senpuu Kyaku qcb + K (then b + K x2, then/or press K)

Super Combos

Shinkuu Hadou Ken qcf,qcf + P

Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K

Shinkuu T.S.K. (Kuuchuu) In air, qcb,qcb + K


Meteor Combo

Shin Shouryuu Ken qcf,qcf + KKK


Combos

-(EXCEL(s.LP > s.MK > c.LP > c.MP > c.HP > c.MK > s.HP > c.MK > s.HK > F + MK) XX qcf,qcf + P SC qcb,qcb + K

-(EXCEL(c.HP > c.MK > c.MP > F + MK > qcf + P > hcb + P > f,d,df + HP > qcb + HK (hold b), HK, HK) SC qcb,qcb + K

-Jump HK \/ s.MP XX qcf + P

-Jump HK \/ s.LK XX f,d,df + MP/HP

-Jump HP \/ c.HP XX qcf + P SC qcf,qcf + P

-Jump HK \/ c.MP > c.MK XX hcb + P SC qcb,qcb + K

-Jump HP XX qcb,qcb + K \/ SC qcf,qcf + P SC qcb,qcb + K

-Jump HP \/ c.MP > c.MK XX qcb + HK (hold b), HK, HK, HK SC qcb,qcb + K \/ qcf,qcf + PP SC qcb,qcb + K

-Jump HP \/ c.HP XX qcf + P SC qcf,qcf + P SC qcb,qcb + K

-Jump HK \/ c.MP > c.MK XX qcf + P SC qcf,qcf + KKK

-Jump HK \/ c.MK XX qcb + HK (hold b), HK, HK \/ qcf,qcf + KKK

Strategies

Expert Challenge Mode

Maniac Challenge Mode

Street Fighter EX2 Plus Navigation

General
Controls and Notation
HUD
System
FAQ
Video Resources
Version Differences
Characters
Area
Blanka
Chun-Li
Cracker Jack
Darun Mister
Dhalsim
Doctrine Dark
Garuda
Guile
Hayate
Hokuto
Kairi
Ken
M. Bison
Nanase
Pullum Purna
Ryu
Sagat
Shadow Geist
Sharon
Skullomania
Vega
Vulcano Rosso
Zangief