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(Mirrored from Mizuumi) | (Mirrored from Mizuumi) | ||
Ryu is a Flexibile Low-Tier character in Street Fighter EX2+. While he might not be as oppressive as Area, Rosso, or Garuda, Ryu is still a unique expansion on the Traditional Shoto Toolkit. | '''Ryu is a Flexibile Low-Tier character in Street Fighter EX2+. While he might not be as oppressive as Area, Rosso, or Garuda, Ryu is still a unique expansion on the Traditional Shoto Toolkit. | ||
''' | |||
Optimal Shoto play dazzles with lots of links and cancels, many of which are unique to the EX Series. SF2EX+ Ryu is remarkably complex, but easy to learn. Poke in neutral with 2MK and Fireballs; Anti-Air Accordingly. When you land a jump in without meter, end your combo with Ryu's Red Fireball. | Optimal Shoto play dazzles with lots of links and cancels, many of which are unique to the EX Series. SF2EX+ Ryu is remarkably complex, but easy to learn. Poke in neutral with 2MK and Fireballs; Anti-Air Accordingly. When you land a jump in without meter, end your combo with Ryu's Red Fireball. | ||
Revision as of 16:06, 18 April 2022
Introduction
(Mirrored from Mizuumi)
Ryu is a Flexibile Low-Tier character in Street Fighter EX2+. While he might not be as oppressive as Area, Rosso, or Garuda, Ryu is still a unique expansion on the Traditional Shoto Toolkit. Optimal Shoto play dazzles with lots of links and cancels, many of which are unique to the EX Series. SF2EX+ Ryu is remarkably complex, but easy to learn. Poke in neutral with 2MK and Fireballs; Anti-Air Accordingly. When you land a jump in without meter, end your combo with Ryu's Red Fireball.
Movelist
Command Moves
Kyuubi Kudaki f + HP
Senpuu Kyaku f + MK
Throws
Seoi Nage When close, b / f + MP / HP
Tomoe Nage When close, b / f + MK / HK
Special Moves
Hadou Ken qcf + P
Shakunetsu Hadou Ken hcb + P
Shouryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K (then b + K x2, then/or press K)
Super Combos
Shinkuu Hadou Ken qcf,qcf + P
Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K
Shinkuu T.S.K. (Kuuchuu) In air, qcb,qcb + K
Meteor Combo
Shin Shouryuu Ken qcf,qcf + KKK
Combos
-(EXCEL(s.LP > s.MK > c.LP > c.MP > c.HP > c.MK > s.HP > c.MK > s.HK > F + MK) XX qcf,qcf + P SC qcb,qcb + K
-(EXCEL(c.HP > c.MK > c.MP > F + MK > qcf + P > hcb + P > f,d,df + HP > qcb + HK (hold b), HK, HK) SC qcb,qcb + K
-Jump HK \/ s.MP XX qcf + P
-Jump HK \/ s.LK XX f,d,df + MP/HP
-Jump HP \/ c.HP XX qcf + P SC qcf,qcf + P
-Jump HK \/ c.MP > c.MK XX hcb + P SC qcb,qcb + K
-Jump HP XX qcb,qcb + K \/ SC qcf,qcf + P SC qcb,qcb + K
-Jump HP \/ c.MP > c.MK XX qcb + HK (hold b), HK, HK, HK SC qcb,qcb + K \/ qcf,qcf + PP SC qcb,qcb + K
-Jump HP \/ c.HP XX qcf + P SC qcf,qcf + P SC qcb,qcb + K
-Jump HK \/ c.MP > c.MK XX qcf + P SC qcf,qcf + KKK
-Jump HK \/ c.MK XX qcb + HK (hold b), HK, HK \/ qcf,qcf + KKK