(image and descriptions for her ground normals. WIll update with command/special moves next week.) |
(Edited her moves so it doesn't sound bias, added tables for her command normals) |
||
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== Gameplay == | == Gameplay == | ||
Bb hood is a zoner and battery capable of filling the entire screen with missles all while building up meter for her team. Her super, Cruel Hunting, is one of the best supers in a low tier setting capable of doing a lot of damage and chipping hard as well. On top of being equipped with a double jump and a generous hurtbox. If you | Bb hood is a zoner and battery capable of filling the entire screen with missles all while building up meter for her team. Her super, Cruel Hunting, is one of the best supers in a low tier setting capable of doing a lot of damage and chipping hard as well. On top of being equipped with a double jump and a generous hurtbox. If you want to pick up a solid mid-tier then it wouldn't hurt to try her out! | ||
==Summary== | ==Summary== | ||
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*'''Air Game:''' She doesn't have anything amazing in the air, Aside from Cheer & Fire (which is a situational move itself) she cannot combat the skies consistently. | *'''Air Game:''' She doesn't have anything amazing in the air, Aside from Cheer & Fire (which is a situational move itself) she cannot combat the skies consistently. | ||
*'''Disadvantage:''' Her disadvantage is really hard to get out off, especially since you couldn't get anything going while you are being pressured. | *'''Disadvantage:''' Her disadvantage is really hard to get out off, especially since you couldn't get anything going while you are being pressured. | ||
*''' | *'''Folds easily:''' B.B. Hood takes 5% more damage than normal | ||
*'''Stubby Normals:''' Her normals have little to no range and are too jank for her to utilize efficiently. | *'''Stubby Normals:''' Her normals have little to no range and are too jank for her to utilize efficiently. | ||
*'''Linear Gameplan:''' It is simple to anticipate what she is going to do next. | *'''Linear Gameplan:''' It is simple to anticipate what she is going to do next. | ||
Line 60: | Line 60: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= B.B Hoods Standing jab, Tied with c.lk for your fastest attack. Not much uses for it | |description= B.B Hoods Standing jab, Tied with c.lk for your fastest attack. Not much uses for it due to its stubbiness. Can be used to check up on someones shield or as a round start move. | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= pulls out her gun and sprays it in front of her. | |description= pulls out her gun and sprays it in front of her resulting in about 7 hits. Hits will not connect reliably, and you are stationary for the duration of this move. Fortunately it is a pretty great move for blockstrings. Use it causiously. | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Another stubby kick. Use this to hit confirm into launcher. Doesn't does not have much going for it however. | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= She drops a mine out of her suit. | |description= She drops a mine out of her suit. The hitbox lingers for a second before it disappears. Good at stopping rushdowns. | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Standing Lp but a low. Although with the perks of reaching a bit farther and shortening your hurtbox. This move gets overshadowed by C. LK. | |description= Standing Lp but a low. Although with the perks of reaching a bit farther and shortening your hurtbox. This move gets overshadowed by C. LK. | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Exactly like standing HP but crouching | |description= Exactly like standing HP but crouching. | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= A very good low. Tied for your fastest move. Although it may seem like a trivial move compared everything else, this is what gets her going. You won't be hitting this all the time, but throw it out when you have the opportunity to do so as this move could access the rest of your kit | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= An okay Sweep, Rollable after hit. Use it as a mixup. | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= LP in the air | |description= LP in the air. While it is a disappointing hitbox. It can be used as an Air-to-Air to catch opponents in super jump range. It is also an instant overhead. There is nothing much to say about it however | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= pulls out her gun in the air. Unlike s.HP and c.HP, this version of the move | |description= pulls out her gun in the air resulting in about 3 hits. Unlike s.HP and c.HP, this version of the move has a bit more utility. covers the front of her face while descending while being able to follow up if it somehow ever connects. Being in the air you won't ever be stationary all the while it being faster. Just like s.HP and c.HP, you can use this for blockstrings. Be cautious you are vulnerable from behind. | ||
}} | }} | ||
}} | }} | ||
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|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= A kick, good if you ever | |description= A kick, also an instant overhead. good if you ever feel like approaching. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= J. MK.png | |image= J. MK.png | ||
|caption= | |caption= | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
|linkname= j.MK | |linkname= j.MK | ||
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|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Comes after j. | |description= Comes after j.lk. combo filler. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
==== Command Normals ==== | |||
{{MoveData | |||
|image= F. HP.png | |||
|caption= | |||
|name= Tricky Basket | |||
|linkname= F. HP | |||
|input= {{f}}{{Hp}} OR {{b}}{{Hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Lunges forward or backwards and hits with her basket, can be used to hit confirm cruel hunting. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= F. HK.png | |||
|caption= | |||
|name= Surprise & Hop | |||
|linkname= F. HK | |||
|input= {{f}}{{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Lunges forward and knees an unsuspecting person. Can be also use to hit confirm. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= DB. HK.png | |||
|image2= 5HK 2-2.png | |||
|caption= | |||
|name= Malice & Mine | |||
|linkname= DB HK | |||
|input= {{Db}}{{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Throws a mine out her dress. This move like S. HP can be used to stop rushdown, except she drop her mine a bit farther. Does its job very well. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Stumble and blade.png | |||
|caption= you just stumbled upon mid | |||
|name= Stumble and Blade | |||
|linkname= DB HK | |||
|input= {{Hp}} while in dash | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Her worst move out of her entire toolkit, Cannot start from anything nor can hit confirm out of anything. Try to avoid hitting this at all cost. | |||
}} | |||
}} | |||
=== Universal Mechanics === | |||
{{MoveData | |||
|image= 5MK.png | |||
|caption= | |||
|name= Launcher | |||
|linkname= | |||
|input= {{df}}+{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= HL | |||
|Special Property= {{launcher}} | |||
|Cancel= - | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Launcher | |||
}} | |||
}}<br> | |||
Revision as of 18:19, 22 October 2022
Story
Baby Bonnie Hood, also known as B.B.Hood and alternatively as Bulleta in Japan, is a special S-class Dark hunter who first appears in the Darkstalkers series. As a Dark Hunter, it is her job to hunt down the supernatural and exchange them for rewards depending on who she hunts. Unlike the other dark hunters however, B.B Hood enjoys the thrill of hunting and considers it a sport more than a job. she intentionally pretends to act like a defenseless girl as a way to trick her prey in order for them to get closer to her, and many of her hunting skills are stabbing her opponents with weapons such as knives and using guns for shooting. She is accompanied with her dog Harry, Two mercenaries in Cruel Hunting John and Arthur, and a butler in her winning screen named Mr. K.
Gameplay
Bb hood is a zoner and battery capable of filling the entire screen with missles all while building up meter for her team. Her super, Cruel Hunting, is one of the best supers in a low tier setting capable of doing a lot of damage and chipping hard as well. On top of being equipped with a double jump and a generous hurtbox. If you want to pick up a solid mid-tier then it wouldn't hurt to try her out!
Summary
B.B Hood is a Mid tier zoner with simple to execute combos. A good character in ratio, mid-tier games, etc.
Strengths | Weaknesses |
---|---|
|
|
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Ground Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 3 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
B.B Hoods Standing jab, Tied with c.lk for your fastest attack. Not much uses for it due to its stubbiness. Can be used to check up on someones shield or as a round start move. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Disappointingly a combo filler move. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | 59 | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
pulls out her gun and sprays it in front of her resulting in about 7 hits. Hits will not connect reliably, and you are stationary for the duration of this move. Fortunately it is a pretty great move for blockstrings. Use it causiously. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 4 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Another stubby kick. Use this to hit confirm into launcher. Doesn't does not have much going for it however. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Launcher, combo this into the magic series and stuff. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
She drops a mine out of her suit. The hitbox lingers for a second before it disappears. Good at stopping rushdowns. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Standing Lp but a low. Although with the perks of reaching a bit farther and shortening your hurtbox. This move gets overshadowed by C. LK. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
What is supposedly a good sweep is another combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Exactly like standing HP but crouching. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 3 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
A very good low. Tied for your fastest move. Although it may seem like a trivial move compared everything else, this is what gets her going. You won't be hitting this all the time, but throw it out when you have the opportunity to do so as this move could access the rest of your kit |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
This goes after c. lk. Feel free to do anything after this move. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
An okay Sweep, Rollable after hit. Use it as a mixup. |
Air Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
LP in the air. While it is a disappointing hitbox. It can be used as an Air-to-Air to catch opponents in super jump range. It is also an instant overhead. There is nothing much to say about it however |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
another basket normal. Cursed for being a combo filler. pour another one. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
pulls out her gun in the air resulting in about 3 hits. Unlike s.HP and c.HP, this version of the move has a bit more utility. covers the front of her face while descending while being able to follow up if it somehow ever connects. Being in the air you won't ever be stationary all the while it being faster. Just like s.HP and c.HP, you can use this for blockstrings. Be cautious you are vulnerable from behind. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
A kick, also an instant overhead. good if you ever feel like approaching. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Comes after j.lk. combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Solid move. Shields a portion of your character in the air and can be spammed to build meter. |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Lunges forward or backwards and hits with her basket, can be used to hit confirm cruel hunting. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Lunges forward and knees an unsuspecting person. Can be also use to hit confirm. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Throws a mine out her dress. This move like S. HP can be used to stop rushdown, except she drop her mine a bit farther. Does its job very well. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Her worst move out of her entire toolkit, Cannot start from anything nor can hit confirm out of anything. Try to avoid hitting this at all cost. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Template:Launcher | - | - | - | - | |
Launcher |
Command Normals





Special Moves









Super Moves
Assist Moves
The Basics
Combos
-Jump LK > LP \/ d.s.LP > s.LK > s.LP XX f,d,df + K
-d.s.LP > s.LP > f + HP XX f,d,df + K
-d.s.LP > s.LK > s.LP > f + HP XX qcb + P
-Jump LK > LK \/ d.s.LP > s.LK > c.LK > c.HK, d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK
-Corner Jump HK (charge b) \/ f + HP, d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK
-Jump LP > LP \/ d.s.LP > s.LK > f + HK XX hcf + KK
-Jump LK > LK \/ d.s.LP > c.LK > c.LP > c.HK, d.s.LK XX qcf + PP
-Jump HK (charge b) \/ f + HP, d.c.LP > s.HK XX f,d,df + P XX qcf + PP
-Jump LK > LK \/ d.s.LP > s.LK > s.LP XX hcf + KK, d.s.LK XX hcf + KK, d.s.LK XX hcf + KK, d.s.LK XX qcf + PP