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== Movelist == | == Movelist == | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=st.LP | |||
|data= | |||
{{AttackData-AVG2 | |||
|guard= Mid | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=st.LK | |||
|data= | |||
{{AttackData-AVG2 | |||
|guard= Mid | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|frameAdv=- | |frameAdv=- | ||
|description= The button of all time. | |description= The button of all time. | ||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=st.HK | |||
|data= | |||
{{AttackData-AVG2 | |||
|guard= Mid | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description= | |||
}} | }} | ||
}} | }} |
Revision as of 18:13, 9 April 2022
Introduction
Satomi is gonna swing her arms around like this, and if you get hit, it's your own fault.
Movelist
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | - | - | - |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | - | - | - |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | 5 | - | - | - |
The button of all time. |
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | - | - | - |
Target Combos
st.LP > (st.HP > st.HK)/(st.HK > st.HP)
st.LP > (cr.LP) > st.LK > (cr.LK) > (st.HP > st.HK)/(st.HK > st.HP)
st.HP > st.HK
cr.LP > cr.HP
cr.LP > (st.LP) > cr.LK > cr.HK
st.LK > cr.LK
j.LP/LK > j.HP/j.HK
Guard Cancels
LP: st.LP
LK: st.LK
HP: LK Gokuensho
HK: LP Kaenzan
LP has the best reward on hit, but LK is more reliable in more situations, and HP is a good catch-all guard cancel for knockdowns. HK has the best hitbox, but its speed as a guard cancel is strangely slow, making it somewhat unreliable.
Special Moves
Kaenzan (rdp+P):
Gokuensho (qcb+K):
Shinku Karatake Wari (hcf+P):
Ouhou (qcb+P):
Super Moves
Hissatsu Kyokushinken (f,hcf+K):
Combos
Basic Combos
Anti-Air Combos
Guard Break String
Misc. Combo
Frame Data
Soon.
Damage | Guard | Startup | Active | Recovery | FrameAdv |
---|---|---|---|---|---|
- | Mid | 5 | 4 | - | - |
The button of all time. |