Fireball3k (talk | contribs) m (→Special Moves) |
m (Updated Thanos' move notation. For now my standard will be Numpad // Symbol.) |
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Line 88: | Line 88: | ||
|name= Light Punch | |name= Light Punch | ||
|linkname= 5LP | |linkname= 5LP | ||
|input= {{lp}} | |input= 5LP // {{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|name= Medium Punch | |name= Medium Punch | ||
|linkname= 5MP | |linkname= 5MP | ||
|input= {{mp}} | |input= 5MP // {{mp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 133: | Line 133: | ||
|name= Heavy Punch | |name= Heavy Punch | ||
|linkname= 5HP | |linkname= 5HP | ||
|input= {{hp}} | |input= 5HP // {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 155: | Line 155: | ||
|name= Light Kick | |name= Light Kick | ||
|linkname= 5LK | |linkname= 5LK | ||
|input= {{lk}} | |input= 5LK // {{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|name= Medium Kick | |name= Medium Kick | ||
|linkname= 5MK | |linkname= 5MK | ||
|input= {{mk}} | |input= 5MK // {{mk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 199: | Line 199: | ||
|name= Heavy Kick | |name= Heavy Kick | ||
|linkname= 5HK | |linkname= 5HK | ||
|input= {{hk}} | |input= 5HK // {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 221: | Line 221: | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
|linkname= 2LP | |linkname= 2LP | ||
|input= | |input= 2LP // {{d}} + {{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 244: | Line 244: | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
|linkname= 2MP | |linkname= 2MP | ||
|input= | |input= 2MP // {{d}} + {{mp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|caption= Less damage than 3HP, but much easier to combo into | |caption= Less damage than 3HP, but much easier to combo into | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= | |linkname= 2HP | ||
|input= {{hp}} | |input= 2HP // {{d}} + {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 288: | Line 288: | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
|linkname= 2LK | |linkname= 2LK | ||
|input= {{lk}} | |input= 2LK // {{d}} + {{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 310: | Line 310: | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
|linkname= 2MK | |linkname= 2MK | ||
|input= | |input= 2MK // {{d}} + {{mk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 332: | Line 332: | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
|linkname= 2HK | |linkname= 2HK | ||
|input= {{d}} + {{hk}} | |input= 2HK // {{d}} + {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 355: | Line 355: | ||
|name= Air Light Punch | |name= Air Light Punch | ||
|linkname= j.LP | |linkname= j.LP | ||
|input= j.{{lp}} | |input= j.LP // j.{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 377: | Line 377: | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
|linkname= j.MP | |linkname= j.MP | ||
|input= j.{{mp}} | |input= j.MP // j.{{mp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|name= Air Heavy Punch | |name= Air Heavy Punch | ||
|linkname= j.HP | |linkname= j.HP | ||
|input= j.{{hp}} | |input= j.HP // j.{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 421: | Line 421: | ||
|name= Air Light Kick | |name= Air Light Kick | ||
|linkname= j.LK | |linkname= j.LK | ||
|input= | |input= j.LK // j.{{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 443: | Line 443: | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
|linkname= j.MK | |linkname= j.MK | ||
|input= j.{{mk}} | |input= j.MK // j.{{mk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|name= Air Heavy Kick | |name= Air Heavy Kick | ||
|linkname= j.HK | |linkname= j.HK | ||
|input= j.{{hk}} | |input= j.HK // j.{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 488: | Line 488: | ||
|name= Back + Heavy Kick | |name= Back + Heavy Kick | ||
|linkname= | |linkname= | ||
|input= | |input= 4HK // {{b}} + {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 515: | Line 515: | ||
|name= Universal Launcher (Punch) | |name= Universal Launcher (Punch) | ||
|linkname= Universal Launcher (Punch) | |linkname= Universal Launcher (Punch) | ||
|input= 3HP // {{df}}+{{hp}} | |input= 3HP // {{df}} + {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 541: | Line 541: | ||
|name= Throw (Punch) | |name= Throw (Punch) | ||
|linkname= Throw (Punch) | |linkname= Throw (Punch) | ||
|input= 6HP // {{f}}+{{hp}} | |input= 6HP // {{f}} + {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 563: | Line 563: | ||
|name= Throw (Kick) | |name= Throw (Kick) | ||
|linkname= Throw (Kick) | |linkname= Throw (Kick) | ||
|input= 6HK // {{f}}+{{hk}} | |input= 6HK // {{f}} + {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 585: | Line 585: | ||
|name= Variable Attack (raw tag) | |name= Variable Attack (raw tag) | ||
|linkname= Variable Attack | |linkname= Variable Attack | ||
|input= {{lp}}+{{lk}} | |input= LP + LK / HP + HK // {{lp}} + {{lk}} / {{hp}} + {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 610: | Line 610: | ||
|name= Death Sphere | |name= Death Sphere | ||
|linkname= Death Sphere | |linkname= Death Sphere | ||
|input= {{qcf}} + {{k}} | |input= 236 + K // {{qcf}} + {{k}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 633: | Line 633: | ||
|name= Titan Crush | |name= Titan Crush | ||
|linkname= Titan Crush | |linkname= Titan Crush | ||
|input= {{qcf}} + {{ | |input= 236 + P // {{qcf}} + {{p}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 658: | Line 658: | ||
|name= Gauntlet Power | |name= Gauntlet Power | ||
|linkname= Gauntlet Power | |linkname= Gauntlet Power | ||
|input= 236+PP // {{qcf}}+{{lp}}+{{hp}} | |input= 236 + PP // {{qcf}} + {{lp}} + {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 682: | Line 682: | ||
|name= Gauntlet Reality | |name= Gauntlet Reality | ||
|linkname= Gauntlet Reality | |linkname= Gauntlet Reality | ||
|input= 214+PP // {{qcb}}+{{lp}}+{{hp}} | |input= 214 + PP // {{qcb}} + {{lp}} + {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 710: | Line 710: | ||
|name= Gauntlet Space | |name= Gauntlet Space | ||
|linkname= Gauntlet Space | |linkname= Gauntlet Space | ||
|input= 236 + KK // {{qcf}}+{{lk}}+{{hk}} | |input= 236 + KK // {{qcf}} + {{lk}} + {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|name= Gauntlet Soul | |name= Gauntlet Soul | ||
|linkname= Gauntlet Soul | |linkname= Gauntlet Soul | ||
|input= 214+KK // {{qcb}}+{{lk}}+{{hk}} | |input= 214 + KK // {{qcb}} + {{lk}} + {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 |
Revision as of 12:37, 2 November 2021
Introduction
Want to use the Infinity Gauntlet to perfectly balance your opponent's face? Pick this guy!
Previously, Thanos appeared as a boss in Marvel Super Heroes, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was there. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right.
He does amazing damage, but really needs super levels to be effective. His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter.
TODO- Frame data, missing images like taunts and assists, move commentaries, other missing data
Character Summary
- High Kick
+
- Knee Dive
+
(Air Only)
- Titan Crush
+
or
- Death Sphere
+
/
- Gauntlet Power
+
+
- Gauntlet Reality
+
+
- Gauntlet Space
+
+
- Gauntlet Soul
+
+
- Type α - Capture Type
- Cross-Over Assist:
Death Sphere
- Cross-Over Counter:
Death Sphere
- Cross-Over Combination: Gauntlet Power
- Type β - Dash Type
- Cross-Over Assist:
Titan Crush
- Cross-Over Counter:
Titan Crush
- Cross-Over Combination: Gauntlet Reality
- Type γ - Launch Type
- Cross-Over Assist:
+
- Cross-Over Counter:
+
- Cross-Over Combination: Gauntlet Space
Thanos wields the Infinity Gauntlet to squash enemies with his selection of powerful super moves. While he does great damage with his whole kit, his biggest weaknesses are his lack of mobility and his reliance on meter.
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 (5 + 2) | 10 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 16 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 8 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 10 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 9 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 4 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 13 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 5 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 7 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 13 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 9 | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 | 6 | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
This does slightly more damage than his 2HP, but it's somewhat harder to land this |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
16 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
16 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
10 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Hit them with this and they get trapped inside of a bubble, letting you extend combos |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
18 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
51 (9x6 minus scaling) | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
31-47 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Two slabs of stone come up from the ground and crush your opponent |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
29-51 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Thanos creates a portal directly above him and pulls rocks into it, sending them down on your opponent |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
31 | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Taunt
"Thanos reigns!"
Colors
First row: ,
, A1. Second row:
,
, A2.
The Basics
Thanos needs levels to be effective. His normals are good, for the most part, but his supers allow him to disregard his mediocre mobility with massive hitboxes that can pin your opponent down for big damage. If you need more meter, though, your options are limited. You may be able to superjump and Titan Crush around for a while to build a little meter, but that doesn't build much. As such, consider having a battery first, and using Thanos-A to set up great combos.
Advanced Strategy
Fun Stuff
Gauntlet Power glitch
Do the Gauntlet Power super but DHC out before it leaves his hand. It won't leave but will instead stick to him.