(Completely reformatted the entire wiki for Omega Red, with hitboxes and layout) |
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{{ | {{MVC2 Character Intro|char= Omega Red|full=Omega Red|short=STN|content= | ||
= | == Story == | ||
Arkady Gregorivich Rossovich, better known as Omega Red, is a villainous mutant in the Marvel universe and one of Wolverine's major enemies. Once a mutant agent Omega Red was a failed attempt to create a supersoldier in the vein of '''Captain America'''. The Soviet government implanted a retractable carbonadium tentacle within each of Omega Red's arms. The carbonadium implants, while great offensive weapons, slowly poisoned him and he was required to regularly drain the life energy of a person using his "death spore" mutation, or perhaps take small amounts from larger numbers of individuals, in order to temporarily sustain his immune system. | |||
== Gameplay == | |||
'''Omega Red''' is a very fast, very flexible character with an emphasis on air control, stray hits, and poking. A character that excels on reaching where he rightfully shouldn't and having no issue with taking sneaky routes around traditional fights. If you like tossing your opponent around and making them regret underestimating the red menace, with a little | |||
practice, Omega Red can give (almost) anyone a run for their money. | |||
}} | |||
{{ProConTable | |||
|pros= | |||
*'''Meter Build:''' - Omega Red boasts an insane meter build, every normal and every special move letting him build meter, ontop of being able to retract all of his special moves and then canceling the retract into another special move, all with the cherry ontop of being able to steal the opponents super meter. However for all his meter... | |||
*'''Superb Air Game:''' - Omega Red is a fantastic force in the air. With the threat of coil grabs on very oppressive parts of the screen, a solid anti air game in the form of his Omega Strike, good priority on his jump normals, and a | |||
*'''Speed:''' - Omega Red boasts a good dash, a good walk speed, and a somewhat decent airdash (speed wise) but owns an incredible form of movement in the form of his omega strike, which can put him from fullscreen to half screen in no time at all, even up into the air. | |||
*'''Good Endurance:''' - For a zombie, Omega Red takes 10% less damage than average, leading to him being able to eat stray hits often. not to mention the fact he has the ability to steal life back. | |||
*'''Fantastic Range:''' - His normals and his specials have great reach for a character his size, his Carbonadium coils even reaching full screen and retractable at any time. | |||
*'''Burrowing Coil:''' - A strength good enough to put in its own spot, Omega can use his burrowing coils inorder to snuff any fireballs, smack fullscreen (unprotected) assists, and can even anti air as the hitboxes for the coils are as tall as omega is when he performs it | |||
*'''Drain Mechanics:''' - Omega Red is unique in the fact that whenever he lands a coil grab, he is able to meterlessly drain the opponents health and regenerate his red health while on point, or drain the enemies super meter, potentially depriving them of a match winning hyper combo | |||
|cons= | |||
*'''He Has Lacking Supers. :''' - Omega Red's supers are very lacking, incredibly limited to actually combo into, near impossible without help or very unique scenarios, and overall not being very great supers in general, leaving him with a drowning mans curse and a desert mans blessing | |||
*'''Precise Play:''' - Omega Reds coils are not very generous in the hitbox department, and while fullscreen they take a while to get there and often you may be forced to retract before they have a chance to hit. Omega Red needs good reads and even better positioning and knowledge to get the most from his kit | |||
*'''Lacking Assists:''' - Omega has decent assists, however they are niche and dont particularly offer much outside of some minor benefit or gimmicks | |||
* '''Lack Of Chip:''' - Omega Red cannot chip the opponent nearly at all, with his slow supers and one hit special moves, Omega desperately appreciates an assist that helps him deal chip damage | |||
* '''Bad Defensive Options:''' - Omega gets eaten alive by hyper fast rushdown characters due to the lack of any invincibility and supers that cannot reasonably be used to punish offense, omega once again, relies on assists to get opponents off of him. | |||
}} | |||
{{Content Box|content= | |||
<center><youtube>u7BSyBMDn1Y</youtube></center> | |||
}} | |||
== Character Summary == | |||
{{3 Column Flex | |||
|content1= | |||
{{Content Box|header=Special Moves|content= | |||
;Carbonadium Coil | |||
*'''Forward:'''{{qcf}} + {{lp}} | |||
*'''Diagonal Upwards:'''{{qcf}} + {{hp}} | |||
*'''Straight Upwards:'''{{qcf}} + {{lp}} + {{hp}} | |||
*'''Retract:''' {{lp}} or {{hp}} Any Time During Carbonadium Coil | |||
;Kuuchuu Carbonadium Coil (Air Only) | |||
*'''Forward:''' {{qcf}} + {{lp}} or {{qcf}} + {{lk}} | |||
*'''Diagonal Upwards:'''{{qcf}} + {{hp}} | |||
*'''Straight Upwards:'''{{qcf}} + {{lp}} + {{hp}} | |||
*'''Diagonal Downwards:''' {{qcf}} + {{hk}} | |||
*'''Straight Downwards:''' {{qcf}} + {{Lk}} + {{hk}} | |||
*'''Retract:''' {{lp}} or {{hp}} Any Time During Kuuchuu Carbonadium Coil | |||
;Energy Drain | |||
*{{p}} During Any Successful Carbonadium Coil | |||
;Death Factor | |||
*{{k}} During Any Successful Carbonadium Coil | |||
;Coil Throw | |||
*'''Single Coil Throw:''' Any Direction + {{p}} or {{k}} During Any Successful Carbonadium Coil | |||
*'''Double Coil Throw:''' + {{p}} , Any Direction + {{p}} During Any Successful Carbonadium Coil | |||
;Omega Strike | |||
*'''Forwards:''' {{qcf}} + {{lk}} | |||
*'''Diagonal Upwards:''' {{qcf}} + {{hk}} | |||
*'''Straight Upwards:''' {{qcf}} + {{lk}} + {{hk}} | |||
*'''Omega Strike Cancel:''' {{d}} + {{k}} During Omega Strike | |||
*'''Omega Strike Retract:''' {{b}} + {{k}} During Omega Strike | |||
}} | |||
|content2= | |||
{{Content Box|header=Super Moves|content= | |||
;Omega Destroyer | |||
*{{qcb}} + {{lp}} + {{hp}} | |||
;Carbonadium Smash (Air Only) | |||
*{{qcb}} + {{lk}} + {{hk}} | |||
}} | |||
|content3= | |||
{{Content Box|header=Assist Types|content= | |||
;Type α - Throw Type | |||
*Assist: {{lp}} Carbonadium Coil | |||
*Counter: {{hp}} | |||
*Combination: Omega Destroyer | |||
;Type β - Anti-Air Type | |||
*Assist: {{hk}} Omega Strike | |||
*Counter: {{hk}} Omega Strike | |||
*Combination: Omega Destroyer | |||
;Type γ - Ground Type | |||
*Assist: {{db}}+{{hk}} | |||
*Counter: {{d}} + {{hp}} | |||
*Combination: Omega Destroyer | |||
}} | |||
}} | |||
= Colors = | = Colors = | ||
First row: | First row: | ||
*{{lp}}{{hp}}A1. | |||
Second row: | |||
*{{lk}}{{hk}}A2. | |||
[[ | [[File:Mvc2-omegared.png]] | ||
= Moves List = | = Moves List = | ||
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== Normal Moves == | == Normal Moves == | ||
=== | ==== Ground Normals ==== | ||
{{MoveData | |||
|image= omegaLp.png | |||
|caption= If omega reds jab is so good why isnt there an Omega Red Jab 2? | |||
|name= Light Punch | |||
|linkname= 5LP | |||
|input= {{Lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaMp.png | |||
|caption= If you hit the jab, you hit this. | |||
|name= Medium Punch | |||
|linkname= 5MP | |||
|input= {{Mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaHp.png | |||
|caption= You show that floor who's boss, Red. | |||
|name= Heavy Punch | |||
|linkname= 5HP | |||
|input= {{Hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= OmegaLk.png | |||
|caption= Holy crap, Omega Red jab 2! | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= {{Lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= OmegaMk.png | |||
|caption= Evil Anti air button forver sealed away as a bad combo tool | |||
|name= Medium Kick | |||
|linkname= 5MK | |||
|input= {{Mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= OmegaHk.png | |||
|caption= OMEGA STRI-aww, nevermind | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= {{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaCrLp.png | |||
|caption= Poke them with your fingetips AND low profile them!. | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= {{d}} + {{Lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaCrMp.png | |||
|caption= Yet another very evil very fast anti air button, sealed away as a mediocre combo tool | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= {{d}} + {{Mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaCrHp.png | |||
|caption= The graceful helicopter taking off | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= {{d}} + {{Hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaCrLk.png | |||
|caption= Short but oh so sweet | |||
|name= Crouching Light Kick | |||
|linkname= 2LK | |||
|input= {{d}} + {{Lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaCrMk.png | |||
|caption2= A sweep, just incase you didn't want that combo | |||
|name= Crouching Medium Kick | |||
|linkname= 2MK | |||
|input= {{d}} + {{Mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= OmegaCrHk.png | |||
|image2= OmegaCrHk2.png | |||
|caption= Honestly, how is he keeping coils this long in his arms | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= {{d}}/{{df}}/{{db}} + {{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
==== Air Normals ==== | |||
{{MoveData | |||
|image= OmegaJLp.png | |||
|caption= The graceful helicopter flying | |||
|name= Air Light Punch | |||
|linkname= j.LP | |||
|input= j.{{Lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaJMp.png | |||
|caption= launch them up more after you already launched them for maximum uppies | |||
|name= Air Medium Punch | |||
|linkname= j.MP | |||
|input= j.{{Mp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegajhp.png | |||
|caption= The graceful helicopter having a tantrum | |||
|name= Air Heavy Punch | |||
|linkname= j.HP | |||
|input= j.{{Hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Omegajlk.png | |||
|caption= Your crouching kick, now midair! | |||
|name= Air Light Kick | |||
|linkname= j.LK | |||
|input= j.{{Lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaJMk.png | |||
|caption= A THIRD??? | |||
|name= Air Medium Kick | |||
|linkname= j.MK | |||
|input= j.{{Mk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaJHk.png | |||
|caption= Your best on demand jump in and air to air tool, and that's saying something | |||
|name= Air Heavy Kick | |||
|linkname= j.HK | |||
|input= j.{{Hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}} | |||
=== Universal Mechanics === | |||
{{MoveData | |||
|image= omegaMplaunch.png | |||
|caption= Life's not fair, why couldn't his cr.mp been a command normal | |||
|name= Launcher | |||
|linkname= | |||
|input= {{df}}+{{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= HL | |||
|Special Property= {{launcher}} | |||
|Cancel= - | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
== Special Moves == | == Special Moves == | ||
== | {{MoveData | ||
|image= carbonadiumLp.png | |||
|caption= Grab that brother infront of ya! | |||
|name= Carbonadium Coil (lp) | |||
|linkname= Placeholder | |||
|input= {{qcf}} + {{lp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= carbonadiumMp.png | |||
|caption= And grab that brother jumpin' in at ya! | |||
|name= Carbonadium Coil (hp) | |||
|linkname= Placeholder | |||
|input= {{qcf}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= carbonadiumPP.png | |||
|caption= And reach into the heavens! Halleluiah!!! | |||
|name= Carbonadium Coil (pp) | |||
|linkname= Placeholder | |||
|input= {{qcf}} + {{lp}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= coilThrow.png | |||
|caption= Lets bring them back to earth, shall we? | |||
|name= Carbonadium Coil throw | |||
|linkname= Placeholder | |||
|input= any direction + {{p}} after any successful Carbonadium Coil | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= kuuchuuLp.png | |||
|caption= Why does extending your arm make you fall slower | |||
|name= Kuuchuu Carbonadium Coil (lp) | |||
|linkname= Placeholder | |||
|input= {{qcf}} + {{lp}}/{{lk}} in the air | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= kuuchuuHp.png | |||
|caption= Superjumped? A shame. | |||
|name= Kuuchuu Carbonadium Coil (hp) | |||
|linkname= Placeholder | |||
|input= {{qcf}} + {{hp}} in the air | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= kuuchuuPP.png | |||
|caption= I mean...you never know | |||
|name= Kuuchuu Carbonadium Coil (pp) | |||
|linkname= Placeholder | |||
|input= {{qcf}} + {{lp}} + {{hp}} in the air | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= KuuchuuHk.png | |||
|caption= Absolutely diabolical angle | |||
|name= Kuuchuu Carbonadium Coil (hk) | |||
|linkname= Placeholder | |||
|input= {{qcf}} + {{hk}} in the air | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= kuuchuuKK.png | |||
|caption= You down there! | |||
|name= Kuuchuu Carbonadium Coil (kk) | |||
|linkname= Placeholder | |||
|input= {{qcf}} + {{lk}} + {{hk}} in the air | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= energyDrain.png | |||
|caption= Shouldnt the one that steals life be called Death Factor? | |||
|name= Energy Drain | |||
|linkname= Placeholder | |||
|input= {{p}} after successful carbonadium coil | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= DeathFactor.png | |||
|caption= Shouldnt the one that steals meter be called energy drain? | |||
|name= Death Factor | |||
|linkname= Placeholder | |||
|input= {{k}} after successful carbonadium coil | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= OmegaStrikeLk.png | |||
|caption= There it is for real!! | |||
|name= Omega Strike (lk) | |||
|linkname= Placeholder | |||
|input= {{qcf}}+{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= omegaStrikeHk.png | |||
|caption= I have decided I am in the air now, this is non negotiable | |||
|name= Omega Strike (hk) | |||
|linkname= Placeholder | |||
|input= {{qcf}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= OmegaStrikeKK.png | |||
|caption= You raise me uuuup | |||
|name= Omega Strike (kk) | |||
|linkname= Placeholder | |||
|input= {{qcf}}+{{lk}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
== Hyper Combos == | |||
{{MoveData | |||
|image= Omegadestroyer.png | |||
|caption= Its kind of okay you cant combo this, it has infinite priority | |||
|name= Omega Destroyer | |||
|linkname= Placeholder | |||
|input= {{Qcb}} + {{lp}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image= Crusher.png | |||
|caption= Air only hitgrab raging demon, cool huh? | |||
|name= Carbonadium Crusher | |||
|linkname= Placeholder | |||
|input= {{Qcb}} + {{lk}} + {{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
{{ | == Variable Assists == | ||
{{MoveData | |||
|image= | |||
|caption= Type α | |||
}} | |name= | ||
|linkname= Placeholder | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= Type β | |||
|name= | |||
|linkname= Placeholder | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= | |||
}} | |||
== Hyper Combos == | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|linkname= Placeholder | |||
|input= | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= - | |||
|Startup= - | |||
|Active= - | |||
|Recovery= - | |||
|Guard= - | |||
|Special Property= - | |||
|Cancel= - | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= | |||
}} | |||
}} | |||
< | }}<br> | ||
{{MoveData | |||
|image= | |||
|caption= Type γ | |||
|name= | |||
|linkname= Placeholder | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= Placeholder | |||
|Startup= Placeholder | |||
|Active= Placeholder | |||
|Recovery= Placeholder | |||
|Guard= Placeholder | |||
|Special Property= Placeholder | |||
|Cancel= Placeholder | |||
|Adv. Hit= Placeholder | |||
|Adv. Guard= Placeholder | |||
|Adv. Pushblock= Placeholder | |||
|description= | |||
}} | |||
}}<br> | |||
= The Basics = | |||
== Beginner Overview == | |||
== Advanced Overview == | |||
- | ==Bread-and-Butter Combos== | ||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 23:45, 28 March 2022
Story
Arkady Gregorivich Rossovich, better known as Omega Red, is a villainous mutant in the Marvel universe and one of Wolverine's major enemies. Once a mutant agent Omega Red was a failed attempt to create a supersoldier in the vein of Captain America. The Soviet government implanted a retractable carbonadium tentacle within each of Omega Red's arms. The carbonadium implants, while great offensive weapons, slowly poisoned him and he was required to regularly drain the life energy of a person using his "death spore" mutation, or perhaps take small amounts from larger numbers of individuals, in order to temporarily sustain his immune system.
Gameplay
Omega Red is a very fast, very flexible character with an emphasis on air control, stray hits, and poking. A character that excels on reaching where he rightfully shouldn't and having no issue with taking sneaky routes around traditional fights. If you like tossing your opponent around and making them regret underestimating the red menace, with a little practice, Omega Red can give (almost) anyone a run for their money.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Carbonadium Coil
- Forward:
+
- Diagonal Upwards:
+
- Straight Upwards:
+
+
- Retract:
or
Any Time During Carbonadium Coil
- Kuuchuu Carbonadium Coil (Air Only)
- Forward:
+
or
+
- Diagonal Upwards:
+
- Straight Upwards:
+
+
- Diagonal Downwards:
+
- Straight Downwards:
+
+
- Retract:
or
Any Time During Kuuchuu Carbonadium Coil
- Energy Drain
During Any Successful Carbonadium Coil
- Death Factor
During Any Successful Carbonadium Coil
- Coil Throw
- Single Coil Throw: Any Direction +
or
During Any Successful Carbonadium Coil
- Double Coil Throw: +
, Any Direction +
During Any Successful Carbonadium Coil
- Omega Strike
- Forwards:
+
- Diagonal Upwards:
+
- Straight Upwards:
+
+
- Omega Strike Cancel:
+
During Omega Strike
- Omega Strike Retract:
+
During Omega Strike
- Omega Destroyer
+
+
- Carbonadium Smash (Air Only)
+
+
- Type α - Throw Type
- Assist:
Carbonadium Coil
- Counter:
- Combination: Omega Destroyer
- Type β - Anti-Air Type
- Assist:
Omega Strike
- Counter:
Omega Strike
- Combination: Omega Destroyer
- Type γ - Ground Type
- Assist:
+
- Counter:
+
- Combination: Omega Destroyer
Colors
First row:
A1.
Second row:
A2.
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Template:Launcher | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Variable Assists
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Placeholder | Placeholder | Placeholder | Placeholder | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Placeholder | Placeholder | Placeholder | Placeholder | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Placeholder | Placeholder | Placeholder | Placeholder | - |