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=== Special Moves === | === Special Moves === | ||
{{ | {{MoveData | ||
|image= MVC2_Storm_236k.png | |||
| {{qcf}} + {{k}} | |caption= | ||
| | |name= Typhoon | ||
| {{airok}} Storm summons a typhoon, which is her main projectile. Can do up to 4 hits .<br>'''Will bypass and ignore other projectiles'''<br>This is one of the best projectiles in the game since it can’t be canceled, not even by a hyper combo.<br>it’s slow to come out and recover, but it’s wide so it can be a little hard to jump over if it isn’t timed right<br>basically Storm will throw her hands towards the ground and shout "Typhoon!" and then send a get the screen to herself onent, this can be used to stop dash ins, hyper combos, projectiles, and getting through Doom’s rockets and canceling Spiral’s swords in the sword dance trap. | |linkname= qcf + k | ||
}} | |input= {{qcf}} + {{k}} | ||
{{ | |data= | ||
| {{hcb}} + {{k}} | {{AttackData-MVSC2 | ||
| | |Damage= | ||
| {{airok}} She sends out the tornado shaped wind out from under the | |Startup= | ||
}} | |Active= | ||
{{ | |Recovery= | ||
| {{qcb}} + J.{{p}} | |Guard= HL | ||
| | |Special Property= {{airok}} | ||
| {{airok}} Can only be preformed in air. She sends out an electricly charged sphere across the screen. {{lp}} version goes diagonally down while {{hp}} version flies horizontaly across the screen.<br>They both do the same amount of damage so it just depends on which direction you want it to go. | |Cancel= Chain, Special, SJ, Super | ||
}} | |Adv. Hit= - | ||
{{ | |Adv. Guard= - | ||
| {{hp}}+{{lk}} | |Adv. Pushblock= - | ||
| | |description= Storm summons a typhoon, which is her main projectile. Can do up to 4 hits .<br>'''Will bypass and ignore other projectiles'''<br>This is one of the best projectiles in the game since it can’t be canceled, not even by a hyper combo.<br>it’s slow to come out and recover, but it’s wide so it can be a little hard to jump over if it isn’t timed right<br>basically Storm will throw her hands towards the ground and shout "Typhoon!" and then send a get the screen to herself onent, this can be used to stop dash ins, hyper combos, projectiles, and getting through Doom’s rockets and canceling Spiral’s swords in the sword dance trap. | ||
| {{airok}} Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.<br>This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.<br>This plays a big part in both combos and running away.<br>This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one. | }} | ||
}} | }} | ||
{{ | |||
| {{qcb}}+{{lk}}{{hk}} | |||
| N/A | {{MoveData | ||
| {{airok}} enters Fly mode | |image= MVC2_Storm_63214k.png | ||
}} | |caption= | ||
|name= Vertical Typhoon | |||
|linkname= hcb + k | |||
|input= {{hcb}} + {{k}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits.<br>This move is a great move to use against those pesky Cable players.<br>useless on the most part unless done in runaway ''or countering runaway'', those are the only time this move is done since it's quite slow, easy to see coming and can actually be ''walked'' away from. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_214p.png | |||
|caption= | |||
|name= Lightning sphere | |||
|linkname= qcb + J.P | |||
|input= {{qcb}} + J.{{p}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Can only be preformed in air. She sends out an electricly charged sphere across the screen.<br>{{lp}} version goes diagonally down while {{hp}} version flies horizontaly across the screen.<br>They both do the same amount of damage so it just depends on which direction you want it to go. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_LA.png | |||
|caption= | |||
|name= Lightning Attack | |||
|linkname= Hp + Lk | |||
|input= {{hp}}+{{lk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.<br>This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.<br>This plays a big part in both combos and running away.<br>This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= MVC2_Storm_fly.png | |||
|caption= | |||
|name= Fly mode | |||
|linkname= qcb + lk + hk | |||
|input= {{qcb}}+{{lk}}{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= HL | |||
|Special Property= {{airok}} | |||
|Cancel= Chain, Special, SJ, Super | |||
|Adv. Hit= - | |||
|Adv. Guard= - | |||
|Adv. Pushblock= - | |||
|description= enters Fly mode<br>Storm’s flight isn't as useful as the others<br>She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly | |||
}} | |||
}} | |||
=== Super Moves === | === Super Moves === |
Revision as of 11:58, 19 September 2021
Introduction
Ororo Munroe is the daughter of a Kenyan tribal princess and of an American photojournalist who lived in Cairo, Egypt, where they were victims of a plane crash that destroyed her home. As an orphan, Ororo became a sneak-thief on the streets of Cairo under the tutelage of Ahmed El Gibár, who had provided her a home. As a teenager, she felt an urge to travel to the south, arriving to the Serengeti plains.
With her mutant powers of controlling the weather, Ororo was venerated by the locals as a goddess, as she used her abilities to ease the droughts in the region. She was eventually invited by Professor Xavier to join his X-Men, a mutant group aimed at implementing peace between humans and mutants. Ororo accepted with intentions of comprehending the origin and the potential of her mutant abilities, adopting the name Storm.
Storm is quite possibly the most versatile of all the Marvel characters in the game. She can be played both aggressively and defensively, possessing a variety of ways to close in on opponents. Her combo attacks, both ground and air, are potent and inflict solid damage, especially when chained into her Ice Storm Hyper Combo as well as possessing decent priority. Storm can easily keep opponents at bay with her Whirlwind and Typhoon attacks and her ability to fly helps to keep her out of harm's way.
a lack of any major weaknesses makes Storm a top 2 character in every tier list, with most choosing her as the definitive best character in MvC 2, due to her ability to do everything from solo play to team support
Gameplay
Storm is a jack of all trades and master of all of them
there isn't an area where she is greatly lacking and she can fit into nearly any team
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Typhoon (Projectile)
+
- Vertical Typhoon (Ground Attack)
+
- Lightning Sphere (Projectile)
+ J.
- Lightning Attack (8-way Dash attack)
+
- Fly mode
+
- Lightning Storm
+
- Hail Storm
+
- Type α - Projectile Type
- Assist:
Typhoon
- Counter:
Typhoon
- Combination: Lightning Storm
- Type β - Expansion Type
- Assist: Lightning attack
- Counter: Lightning attack
- Combination: Lightning Storm
- Type γ - Variety Type
- Assist:
Vertical typhoon
- Counter:
Vertical typhoon
- Combination: Hail Storm
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Assume everything below deals good damage and has good range ↓
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 20 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Storm will throw out a quick jab with a bit of lightning on it, not much added range by it. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 6 | 29 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super, SJ cancellable frames 17~33 | - | - | - | |
Storm’s cross, general combo filler |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | 8 | 41 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Storm will do an open palm thrust with both hands |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 1 | 21 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, SJ, Super | - | - | - | |
Storm throws out a little kick towards her opponents shin and knee area (Or their head if it’s Kobun) |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 24 | 22 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Storm throws out her left hand at her opponents waist and then generates a whirlwind from her hand |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 14 | 3 | 40 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, SJ, Super | - | - | - | |
our main launcher, she does a high kick and generate a large tornado |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 11 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 13 | 6 | 32 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ Cancellable 22~38 | - | - | - | |
Storm brings her fist overhead and then slam it down to her opponent |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 6 | 39 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
One of Storm’s launchers, it’s a lightning uppercut. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 5 | 14 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Storm slides one leg at her opponent and strikes their ankles |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 3 | 35 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super SJ cancellable 22・42 | - | - | - | |
Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 14 | 5 | 44 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Storm throws her jab out at a slightly downward angle. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Storm will bring one hand behind her head and swing the other |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
Think of it as Magneto’s Fierce punch, but this one is lightning attached. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
She does the pose of Lui Kang's flying dragon kick but does not fly across the screen sadly. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 5 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Guile’s summersault kick in reverse. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 6 | 18 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Storm does a little back flip in air and leaves a trail of wind as her feet |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm summons a typhoon, which is her main projectile. Can do up to 4 hits . |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Can only be preformed in air. She sends out an electricly charged sphere across the screen. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
N/A | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, SJ, Super | - | - | - | |
enters Fly mode |
Super Moves



does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.



Storm will take her sweet time raising from the ground and to the edge of the screen behind her, then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit
this move has literally 0 recoverywhat so ever so it is the safest Hyper combo to DHC to in the entire game
widely used since even on block it deals absurd chip damage
Assist Moves

The Whirlwinds hit multiple times so it’s good for chipping and pressure.
Remember to protect Storm from attacks since she has low health.
f she hits with this, the opponent will be launched in the air, but will be able to block on the way down.
If they block, then she will land right next them ready to get demolished, so protect her at all costs.
Good if you surprise people with this. Can also be used for setups.
The Basics
Combos
Strategies
Storm is considered a Top 2 character in the game currently, and for good reason, she can do Rush down almost as good as Magneto, Super jump, throw out multiple fierce punches, air dash when she gets slow, throw more fierce punches, then lightning attack up three times and then come to the groundslowly, and most of all, holding up makes her slow her decent, and she makes that annoying “Haw!!” doing it the entire time making her a GREAT character for meter building, Storm can play some keep away, super jump up and do the vertical typhoon a few times, adding frustration to the mix, maybe causing them a mistake, doing a little chipping and everything, she has the best supers to DHC from and into(Lightning storm to DHC from, and Hail into).
Her only real problem is she doesn't really have a good anti air attack, but that can be made up by having an anti air assist like Cammy. She also can’t chip without meter too well, but with Storm, you shouldn’t have to worry about chipping, only getting a hit in and then getting them into an air combo and then into a lightning storm.
Another good trick with Storm (And Magneto) is the Tri jump, this is when you do a normal jump or super jump (though Super jump is better because you move faster) but before the screen gets the chance to scroll upwards, cancel it by air dashing down/forward, and then attack, you can get up to 3 attacks, land, then actually hit them some more before launching them.
the reason Tri-jumping plays a big part of Storm’s game is because if you do a barrage or high attacks then land and use a low attack, you have a greater chance at mixing them up and getting the hit. You can also move to the other side, crossing them up, and if you successfully cross your opponent up, you WILL get a hit in without a doubt.