Fireball3k (talk | contribs) m (→Ground Normals: missing an image for 5MP because i coded it wrong) |
Fireball3k (talk | contribs) (the page should have frame data now, so now there's not so many "Placeholder" fields) |
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Line 38: | Line 38: | ||
*{{qcf}} + {{lp}} | *{{qcf}} + {{lp}} | ||
;Zankuu Hadoken (Air fireball) | ;Zankuu Hadoken (Air fireball) | ||
*{{qcf}} + {{lp}} / {{hp}} ( | *{{qcf}} + {{lp}} / {{hp}} ({{aironly}}) | ||
;Goshoryuken (Dragon Punch) | ;Goshoryuken (Dragon Punch) | ||
*{{dp}} + {{lp}} / {{hp}} ( | *{{dp}} + {{lp}} / {{hp}} ({{airok}}) | ||
;Tatsumaki Zankuu Kyaku (Hurricane Kick) | ;Tatsumaki Zankuu Kyaku (Hurricane Kick) | ||
*{{qcb}} + {{lk}} / {{hk}} ( | *{{qcb}} + {{lk}} / {{hk}} ({{airok}}) | ||
;Tenma Kyuujin Kyaku (Divekick) | ;Tenma Kyuujin Kyaku (Divekick) | ||
*{{qcb}} + {{lk}} / {{hk}} ( | *{{qcb}} + {{lk}} / {{hk}} ({{aironly}}) | ||
;Jigoku Guruma (Command Throw) | ;Jigoku Guruma (Command Throw) | ||
*{{hcb}} + {{hk}} (close) | *{{hcb}} + {{hk}} (close) | ||
Line 93: | Line 93: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= 4 | ||
|Recovery= | |Recovery= 4 | ||
|Guard= | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Quick punch, low range and damage with good speed | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 111: | Line 111: | ||
|image= MVC2 Akuma 5MP.png | |image= MVC2 Akuma 5MP.png | ||
|image2= MVC2 Akuma 5MP 2.png | |image2= MVC2 Akuma 5MP 2.png | ||
|caption2= | |caption2= | ||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= 5MP | |linkname= 5MP | ||
Line 117: | Line 117: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= 8 | ||
|Recovery= | |Recovery= 15 | ||
|Guard= | |Guard= HL | ||
|Special Property= None | |Special Property= None | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 139: | Line 139: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= 9 | ||
|Recovery= | |Recovery= 17 | ||
|Guard= | |Guard= HL | ||
|Special Property= None | |Special Property= None | ||
|Cancel= | |Cancel= Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Akuma 5LK.png | |||
|caption= Kick | |||
|name= Light Kick | |||
|linkname= 5LK | |||
|input= 5LK / s.LK | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 7 | |||
|Active= 11 | |||
|Recovery= 7 | |||
|Guard= HL | |||
|Special Property= HL | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Akuma 5MK.png | |||
|image= MVC2 Akuma 5MK 2.png | |||
|caption= Kick | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= 5MK / s.MK | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 10 | |||
|Active= 9 | |||
|Recovery= 8 | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Akuma 5HK.png | |||
|caption= Kick | |||
|name= Heavy Kick | |||
|linkname= 5HK | |||
|input= 5HK / s.HK | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 10 | |||
|Active= 9 | |||
|Recovery= 8 | |||
|Guard= HL | |||
|Special Property= | |||
|Cancel= Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 161: | Line 228: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= | |Startup= 4 | ||
|Active= | |Active= 5 | ||
|Recovery= | |Recovery= 5 | ||
|Guard= | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Quick low move, good up close | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 183: | Line 250: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= 5 | ||
|Recovery= | |Recovery= 9 | ||
|Guard= | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 199: | Line 266: | ||
{{MoveData | {{MoveData | ||
|image= MVC2 Akuma 2HP.png | |image= MVC2 Akuma 2HP.png | ||
|caption= Punch | |caption= Punch them into the air | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= 2HP | |linkname= 2HP | ||
Line 205: | Line 272: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= 13 | ||
|Recovery= | |Recovery= 12 | ||
|Guard= | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Akuma 2LK.png | |||
|caption= Low kick | |||
|name= Crouching Light Kick | |||
|linkname= 2LP | |||
|input= 2LP / cr.LP | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 5 | |||
|Active= 7 | |||
|Recovery= 5 | |||
|Guard= L | |||
|Special Property= | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Akuma 2MK.png | |||
|caption= Low kick, now with more range. | |||
|name= Crouching Medium Kick | |||
|linkname= 2LP | |||
|input= 2LP / cr.LP | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 6 | |||
|Active= 7 | |||
|Recovery= 9 | |||
|Guard= L | |||
|Special Property= | |||
|Cancel= Chain, Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Akuma 2HK.png | |||
|caption= Knocks down, of course! | |||
|name= Crouching Heavy Kick | |||
|linkname= 2HK | |||
|input= 2HK / cr.HK | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 13 | |||
|Startup= 6 | |||
|Active= 7 | |||
|Recovery= 9 | |||
|Guard= L | |||
|Special Property= | |||
|Cancel= Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 228: | Line 362: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= | |Startup= 8 | ||
|Active= | |Active= 11 | ||
|Recovery= | |Recovery= 1 | ||
|Guard= | |Guard= High | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Quick air normal | |description= Quick air normal | ||
}} | }} | ||
Line 252: | Line 386: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= | |Startup= 6 | ||
|Active= | |Active= 10 | ||
|Recovery= | |Recovery= 1 | ||
|Guard= | |Guard= H | ||
|Special Property= | |Special Property= {{aironly}} | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= text | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 274: | Line 408: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= | |Startup= 9 | ||
|Active= | |Active= 7 | ||
|Recovery= | |Recovery= 5 | ||
|Guard= | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Helpful for building meter- usable several times in a super jump | |description= Helpful for building meter- usable several times in a super jump | ||
}} | }} | ||
Line 290: | Line 424: | ||
{{MoveData | {{MoveData | ||
|image= MVC2 Akuma J.LK.png | |image= MVC2 Akuma J.LK.png | ||
|caption= | |caption= Big knee | ||
|name= Air Light Kick | |name= Air Light Kick | ||
|linkname= j.HK | |linkname= j.HK | ||
Line 296: | Line 430: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4 | ||
|Startup= | |Startup= 8 | ||
|Active= | |Active= 11 | ||
|Recovery= | |Recovery= 1 | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
Line 318: | Line 452: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= | |Startup= 10 | ||
|Active= | |Active= 8 | ||
|Recovery= | |Recovery= 10 | ||
|Guard= | |Guard= High | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
Line 340: | Line 474: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= | |Startup= 8 | ||
|Active= | |Active= 7 | ||
|Recovery= | |Recovery= 9 | ||
|Guard= | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
Line 364: | Line 498: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 4+6 | ||
|Startup= | |Startup= 27 | ||
|Active= | |Active= 17 | ||
|Recovery= | |Recovery= 9 | ||
|Guard= | |Guard= H | ||
|Special Property= | |Special Property= {{overhead}} | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= A slow karate chop that works as an overhead. Blockable on reaction, so be | |description= A slow karate chop that works as an overhead. Blockable on reaction and unable to cancel into anything else afterward, so be sure you'll hit before you throw this one. | ||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 Akuma 6HK.png | |||
|caption= Hop kick | |||
|name= Forward Heavy Kick | |||
|linkname= 6HK | |||
|input= 6HK /{{f}}+{{hk}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= 7 | |||
|Startup= 19 | |||
|Active= 17 | |||
|Recovery= 5 | |||
|Guard= H | |||
|Special Property= | |||
|Cancel= Special, Super | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Useful for putting your opponent in position for his air fireball super during an air combo. | |||
| | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 386: | Line 543: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 7 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= 17 | ||
|Recovery= | |Recovery= 5 | ||
|Guard= | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Useful for putting your opponent in position for his air fireball super during an air combo. | |description= Useful for putting your opponent in position for his air fireball super during an air combo. | ||
| | | | ||
Line 410: | Line 567: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 12 | ||
|Startup= | |Startup= 13 | ||
|Active= | |Active= 7 | ||
|Recovery= | |Recovery= 10 | ||
|Guard= | |Guard= H | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Flows from j.8MK pretty well. | |description= Flows from j.8MK pretty well. | ||
}} | }} | ||
Line 434: | Line 591: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= | |Startup= 5 | ||
|Active= | |Active= 13 | ||
|Recovery= | |Recovery= 12 | ||
|Guard= | |Guard= HL | ||
|Special Property= | |Special Property= {{launcher}} | ||
|Cancel= | |Cancel= Super Jump, Chain, Special, Super | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= text | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 458: | Line 615: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 14 (both versions) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= Super | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= text | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 481: | Line 638: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 (both versions) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= H | |Guard= H | ||
|Special Property= | |Special Property= {{aironly}} | ||
|Cancel= | |Cancel= Super | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= text | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 506: | Line 663: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 19 (light) / 16 + 4 + 4 (heavy, 3 hits) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= H | |Guard= H | ||
|Special Property= | |Special Property= {{airok}} | ||
|Cancel= | |Cancel= Super | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= text | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 531: | Line 688: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 6 x 3 (light) / 5 + 5 + 5 + 4 + 4 (heavy) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= HL | ||
|Special Property= | |Special Property= {{airok}} | ||
|Cancel= Super | |Cancel= Super | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= Like most of his other appearances, this move pops the opponent up for some minor juggles. Can lead into his air fireball super if | |description= Like most of his other appearances, this move pops the opponent up for some minor juggles. Can lead into his air fireball super if it hits. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 553: | Line 710: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 12 (light) / 18 (heavy | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= H | |Guard= H | ||
|Special Property= | |Special Property= {{aironly}} | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= text | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 575: | Line 732: | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 16 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= N/A | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= Command throw. | |description= Command throw. Doesn't have a whiff animation. Because it shares part of the motion with your Tatsumaki Zankuu Kyaku, it can be used as an option select up close. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 596: | Line 753: | ||
|caption= Akuma's version of the Shoryu Reppa | |caption= Akuma's version of the Shoryu Reppa | ||
|name= Messatsu Gou Shouryuu | |name= Messatsu Gou Shouryuu | ||
|linkname= | |linkname= | ||
|input= 236 + PP // {{qcf}}+{{lp}}+{{hp}} | |input= 236 + PP // {{qcf}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 41 max | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= No | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Good ender for ground combos | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 618: | Line 775: | ||
|caption= Akuma's beam super | |caption= Akuma's beam super | ||
|name= Messatsu Gou Hadou | |name= Messatsu Gou Hadou | ||
|linkname= | |linkname= | ||
|input= 214 + PP // {{qcb}}+{{lp}}+{{hp}} | |input= 214 + PP // {{qcb}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 45-51 if all hits connect | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= HL | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Difficult to combo into, so better used to punish an opponent's mistakes | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 640: | Line 797: | ||
|caption= Sort of like Ken's Shinryuken or Doom's Sphere Flame, but it's a rising spinkick instead | |caption= Sort of like Ken's Shinryuken or Doom's Sphere Flame, but it's a rising spinkick instead | ||
|name= Messatsu Gou Rasen | |name= Messatsu Gou Rasen | ||
|linkname= | |linkname= | ||
|input= 214 + KK // {{qcb}}+{{lk}}+{{hk}} | |input= 214 + KK // {{qcb}}+{{lk}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 45 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Really good corner carry on the last hit- sends them flying | |description= Really good corner carry on the last hit- sends them flying | ||
}} | }} | ||
Line 662: | Line 819: | ||
|caption= | |caption= | ||
|name= Tenma Gou Zankuu | |name= Tenma Gou Zankuu | ||
|linkname= | |linkname= | ||
|input= 236 + PP // {{qcb}}+{{lp}}+{{hp}} | |input= 236 + PP // {{qcb}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 45-46 (varies) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= {{aironly}} | |Special Property= {{aironly}} | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Useful to end air combos with | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 685: | Line 842: | ||
|caption= I still have more! | |caption= I still have more! | ||
|name= Shun Goku Satsu (Raging Demon) | |name= Shun Goku Satsu (Raging Demon) | ||
|linkname= | |linkname= | ||
|input= 5LP, 5LP, 6, 5LK, 5HP // {{lp}} , {{lp}} , {{f}} , {{lk}} , {{hp}} | |input= 5LP, 5LP, 6, 5LK, 5HP // {{lp}} , {{lp}} , {{f}} , {{lk}} , {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 70 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= Grab, Level 3 | |Special Property= Grab, Level 3 | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Slow to come out, but does very nice damage if you hit. | |description= Slow to come out, but does very nice damage if you hit. | ||
}} | }} | ||
Line 709: | Line 866: | ||
|caption2= Type α | |caption2= Type α | ||
|name= Projectile Type | |name= Projectile Type | ||
|linkname= | |linkname= | ||
|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 13 | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= HP Gohadoken. Variable counter is also HP Gohadoken. Variable Combination super is Messatsu Gou Hadou. | |description= HP Gohadoken. Variable counter is also HP Gohadoken. Variable Combination super is Messatsu Gou Hadou. | ||
Line 733: | Line 890: | ||
|caption= Type β | |caption= Type β | ||
|name= Anti-Air Type | |name= Anti-Air Type | ||
|linkname= | |linkname= | ||
|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 24 (total) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= HP Goshoryuken. Variable counter is also HP Goshoryuken. Variable Combination super is Messatsu Gou Shouryuu. | |description= HP Goshoryuken. Variable counter is also HP Goshoryuken. Variable Combination super is Messatsu Gou Shouryuu. | ||
Line 757: | Line 914: | ||
|caption= Type γ | |caption= Type γ | ||
|name= Expansion Type | |name= Expansion Type | ||
|linkname= | |linkname= | ||
|input= A1 // A2 | |input= A1 // A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 23 (total) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= HK Tatsumaki Zankuu Kyaku. Variable Counter is also HK Tatsumaki Zankuu Kyaku. Variable Combination super is Messatsu Gou Rasen. | |description= HK Tatsumaki Zankuu Kyaku. Variable Counter is also HK Tatsumaki Zankuu Kyaku. Variable Combination super is Messatsu Gou Rasen. | ||
Useful for | Useful for combo extension. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 787: | Line 944: | ||
|name= Ashura Warp | |name= Ashura Warp | ||
|linkname= | |linkname= | ||
|input= 241 + PP/KK or 623 + PP/KK // {{ | |input= 241 + PP/KK or 623 + PP/KK // {{dp}} or {{rdp}} + {{lp}}+{{hp}} or {{lk}} + {{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= 0 (no hitbox) | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Full invincible during startup and movement | |description= Full invincible during startup and movement | ||
}} | }} |
Revision as of 19:26, 16 September 2021
Introduction
Mastering the Dark Hado wasn't enough for him- Akuma now seeks the mightiest opponent on the battlefield of Marvel vs Capcom 2! Generally, Akuma's considered a lower-middle tier character in this game, but don't write him off. Like many of his other appearances, Akuma is a character of extremes. On one hand, Akuma has a very capable offense. He's got a kit of good shoto normals, as well as useful special moves and supers, a number of which are air-enabled. To balance this offensive flexibility out, however, his defensive ability is pretty bad. He has close to the worst vitality in Marvel vs Capcom 2, so it is very important that you not get hit. He's not as easy to kill as, say, Phoenix is in Marvel vs. Capcom 3, but he's gonna die if you get caught in a combo. He still has special moves like a teleport and a divekick he can use to stay slippery, but he really needs to get into the opponent's face and stay there to be effective. Thankfully, you can bring in assists to help with covering his weak points, so if he sounds appealing, he may make a good addition to your team.
TODO: Add frame data, as well as missing sprites
Gameplay
Akuma is a brutal offensive presence who can use his variety of powerful specials to keep the opponent guessing. His main weaknesses are his dangerously low stamina and his lack of range outside fireballs and beams.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Gohadoken (Fireball)
+
- Zankuu Hadoken (Air fireball)
+
/
(
)
- Goshoryuken (Dragon Punch)
+
/
(
)
- Tatsumaki Zankuu Kyaku (Hurricane Kick)
+
/
(
)
- Tenma Kyuujin Kyaku (Divekick)
+
/
(
)
- Jigoku Guruma (Command Throw)
+
(close)
- Messatsu Gou Shouryuu (Shoryuken super)
+
+
- Messatsu Gou Rasen (Hurricane kick super)
+
+
- Tenma Gou Zankuu (Air fireballs)
+
+
(Mashable)
- Messatsu Gou Hadou (Beam super)
+
+
- Shun Goku Satsu (Raging Demon)
,
,
,
- Type α - Projectile Type
- Assist:
Gohadoken
- Counter:
Gohadoken
- Combination: Messatsu Gou Hadou
- Type β - Anti-air Type
- Assist:
Goshoryuken
- Counter:
Goshoryuken
- Combination: Messatsu Gou Shouryuu
- Type γ - Expansion Type
- Assist:
Tatsumaki Zankuu Kyaku
- Counter:
Tatsumaki Zankuu Kyaku
- Combination: Messatsu Gou Rasen
Moves List
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 5 | 4 | 4 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Quick punch, low range and damage with good speed |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 4 | 8 | 15 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 6 | 9 | 17 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 7 | 11 | 7 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
HL | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 10 | 9 | 8 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 10 | 9 | 8 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 5 | 5 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Quick low move, good up close |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 5 | 5 | 9 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 5 | 13 | 12 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 5 | 7 | 5 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 6 | 7 | 9 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 6 | 7 | 9 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Special, Super | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 8 | 11 | 1 | High | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Quick air normal |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 6 | 10 | 1 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Chain, Special, Super | - | - | - | |
text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 9 | 7 | 5 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Helpful for building meter- usable several times in a super jump |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
4 | 8 | 11 | 1 | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
7 | 10 | 8 | 10 | High |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Chain, Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
13 | 8 | 7 | 9 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | Special, Super | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4+6 | 27 | 17 | 9 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Template:Overhead | None | - | - | - | |
A slow karate chop that works as an overhead. Blockable on reaction and unable to cancel into anything else afterward, so be sure you'll hit before you throw this one. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 19 | 17 | 5 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Useful for putting your opponent in position for his air fireball super during an air combo. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 5 | 17 | 5 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Useful for putting your opponent in position for his air fireball super during an air combo. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
12 | 13 | 7 | 10 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
Flows from j.8MK pretty well. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 5 | 13 | 12 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Template:Launcher | Super Jump, Chain, Special, Super | - | - | - | |
text |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
14 (both versions) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Super | - | - | - | |
text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 (both versions) | - | - | - | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Super | - | - | - | |
text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
19 (light) / 16 + 4 + 4 (heavy, 3 hits) | - | - | - | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Super | - | - | - | |
text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
6 x 3 (light) / 5 + 5 + 5 + 4 + 4 (heavy) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
Super | - | - | - | |
Like most of his other appearances, this move pops the opponent up for some minor juggles. Can lead into his air fireball super if it hits. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
12 (light) / 18 (heavy | - | - | - | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
None | - | - | - | |
text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
16 | - | - | - | N/A | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
Command throw. Doesn't have a whiff animation. Because it shares part of the motion with your Tatsumaki Zankuu Kyaku, it can be used as an option select up close. |
Hyper Combos
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
41 max | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | No | - | - | - | |
Good ender for ground combos |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
45-51 if all hits connect | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Difficult to combo into, so better used to punish an opponent's mistakes |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
45 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Really good corner carry on the last hit- sends them flying |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
45-46 (varies) | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() |
- | - | - | - | |
Useful to end air combos with |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
70 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Grab, Level 3 | - | - | - | - | |
Slow to come out, but does very nice damage if you hit. |
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
HP Gohadoken. Variable counter is also HP Gohadoken. Variable Combination super is Messatsu Gou Hadou. Decent projectile. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
24 (total) | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
HP Goshoryuken. Variable counter is also HP Goshoryuken. Variable Combination super is Messatsu Gou Shouryuu. Nice anti-air. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
23 (total) | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
HK Tatsumaki Zankuu Kyaku. Variable Counter is also HK Tatsumaki Zankuu Kyaku. Variable Combination super is Messatsu Gou Rasen. Useful for combo extension. |
Taunt
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
0 (no hitbox) | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Full invincible during startup and movement |