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{{MVC2 Character Intro|char= roll|full=Roll|short=ROLL|content= | {{MVC2 Character Intro|char= roll|full=Roll|short=ROLL|content= | ||
== | == Introduction == | ||
This section should have a short description of the character's lore. This is not a lore wiki, so this should be short, a few lines at most. | |||
Example: | |||
Roll is [[Mega Man (MvC2)|Mega Man]]'s little sister. She is a robot designed by Dr. Light, and was not designed for fighting. Thus she holds the distinction of being the worst character in [[Marvel vs Capcom 2]], owning her own special lowly "Roll Tier" in the [[Tiers (MvC2)|Marvel tiers]]. ''"You can't spell Roll without lol." -Brandon W.P. | Roll is [[Mega Man (MvC2)|Mega Man]]'s little sister. She is a robot designed by Dr. Light, and was not designed for fighting. Thus she holds the distinction of being the worst character in [[Marvel vs Capcom 2]], owning her own special lowly "Roll Tier" in the [[Tiers (MvC2)|Marvel tiers]]. ''"You can't spell Roll without lol." -Brandon W.P. | ||
'' | '' | ||
This section should have much more detailed information on the overall gameplay on the character. | |||
Short description about the character's gameplan. | |||
'''Roll''' is a character MvC2. She is considered so bad, that she is worth 0 points in Ratio-rule matches. | |||
== Gameplay == | == Gameplay == | ||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|content= | {{Content Box|content= | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* positive qualities | |||
* is smol | * is smol | ||
|cons= | |cons= | ||
* negative qualities | |||
* low damage | * low damage | ||
}} | }} | ||
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{{Content Box|content= | {{Content Box|content= | ||
<center><youtube>dQw4w9WgXcQ</youtube></center> | <center><youtube>dQw4w9WgXcQ</youtube></center> | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= Portrait MVC2 Roll.png | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= Short descriptive caption | ||
|name= 5LP | |name= Name of move in numpad notation, 5LP, 2HK, Aerial Hyper Viper Beam, etc | ||
|linkname= 5LP | |linkname= 5LP | ||
|input= | |input= The command for the move, in Numpad Notation if applicable / then Oldschool notation | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|name= 5MP | |name= 5MP | ||
|linkname= 5MP | |linkname= 5MP | ||
|input= | |input= 5LP+5LP/{{lp}}+{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= Placeholder | |description= Placeholder | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= Portrait MVC2 Roll.png | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= Caption | ||
|name= 2LP | |name= 2LP | ||
|linkname= 2LP | |linkname= 2LP | ||
|input= | |input={{d}}+{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= Placeholder | |description= Placeholder | ||
}} | }} | ||
}} | }} | ||
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|name= j.LP | |name= j.LP | ||
|linkname= j.LP | |linkname= j.LP | ||
|input= | |input= Jump+{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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==== Command Normals ==== | |||
{{MoveData | {{MoveData | ||
|image= Portrait MVC2 Roll.png | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= Caption | ||
|name= | |name= Upkick | ||
|linkname= | |linkname= j8HK | ||
|input= | |input= j8HK / jump + {{u}}+{{HK}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= Placeholder text | |description= Placeholder text | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= Portrait MVC2 Roll.png | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= Placeholder | ||
|name= | |name= Launcher | ||
|linkname= | |linkname= Launcher | ||
|input= | |input= 3HK // {{df}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|name= Roll Buster | |name= Roll Buster | ||
|linkname= Roll Buster | |linkname= Roll Buster | ||
|input= 236 + P | |input= 236 + P // QCF+P // {{qcf}}+{{p}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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=== Assists === | === Assists === | ||
{{MoveData | {{MoveData | ||
|image= Portrait MVC2 Roll.png | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= | ||
|name | |name= Placeholder | ||
|linkname= Placeholder | |||
|input= A1 // A2 | |||
|linkname | |||
|input= | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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|image= Portrait MVC2 Roll.png | |image= Portrait MVC2 Roll.png | ||
|caption= | |caption= | ||
|name= | |name= Placeholder | ||
|linkname= | |linkname= Placeholder | ||
|input= | |input= 236 + PP // {{qcf}}+{{lp}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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=== Taunt === | |||
{{MoveData | {{MoveData | ||
|image= Portrait MVC2 Roll.png | |image= Portrait MVC2 Roll.png | ||
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}} | }} | ||
=== | == Colors == | ||
First row: LP, HP, A1. Second row: LK, HK, A2. | |||
[[Image:Mvc2-roll.png]] | |||
== Placeholder == | |||
{{MoveData | {{MoveData | ||
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|Adv. Guard= Placeholder | |Adv. Guard= Placeholder | ||
|Adv. Pushblock= Placeholder | |Adv. Pushblock= Placeholder | ||
|description= | |description= For special, non damaging moves like flight or movement options | ||
}} | }} | ||
}} | }} | ||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] |
Revision as of 13:26, 12 September 2021
Introduction
This section should have a short description of the character's lore. This is not a lore wiki, so this should be short, a few lines at most.
Example: Roll is Mega Man's little sister. She is a robot designed by Dr. Light, and was not designed for fighting. Thus she holds the distinction of being the worst character in Marvel vs Capcom 2, owning her own special lowly "Roll Tier" in the Marvel tiers. "You can't spell Roll without lol." -Brandon W.P.
This section should have much more detailed information on the overall gameplay on the character. Short description about the character's gameplan. Roll is a character MvC2. She is considered so bad, that she is worth 0 points in Ratio-rule matches.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Standing Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Placeholder | Placeholder | Placeholder | - | |
Placeholder |
Crouching Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder |
Jumping Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Command Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
15 | 11 | 5 | 23 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Placeholder text |
Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Supers
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Taunt
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
Placeholder text |
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Placeholder
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
Placeholder | Placeholder | Placeholder | Placeholder | Placeholder | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Placeholder | Placeholder | Placeholder | Placeholder | - | |
For special, non damaging moves like flight or movement options |