Marvel vs Capcom 2/Guile: Difference between revisions

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= The Basics =
= The Basics =
== Beginner Overview ==
<youtube>2HpZjJbLhm8</youtube>


== Combos ==
== Combos ==

Revision as of 16:26, 6 September 2021

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2guile.png

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-guile.png

Moves List

Normal Moves

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png 3/2/9 C High.png

Low.png

Guile-mvc2-lp.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Sonic Boom
Charge B.png , F.png + P.png
Flash Kick
Charge D.png , U.png + K.png
Airok.png

Super Moves

Name
Command
Damage
Special Properties (glossary)
Sonic Hurricane
Qcf.png + Lp.png + Hp.png
Somersault Strike
Qcb.png + Lk.png + Hk.png
Otg.png
Crossfire Assault
Qcf.png + Lk.png + Hk.png
aironly

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHk.png Flash Kick
Somersault Strike
Hk.png Flash Kick
Beta.pngHp.png Sonic Boom
Sonic Hurricane
Hp.png Sonic Boom
Gamma.pngHp.png Sonic Boom
Sonic Hurricane
Hk.png Flash Kick

The Basics

Beginner Overview

Combos

-Jump LP (charge d) > LP \/ c.LK > c.LK XX u + HK

-Away Charge b,f + LP (f,f, uf) /\ Jump LP > LP \/ d.s.LP > s.LP > f + HP

-Jump HP \/ d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX d,u + HK

-Jump LP > HP \/ d.s.LP > s.LP > c.HK XX u + HK

-Jump HP \/ d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-Jump HP \/ d.c.LK > c.LK > c.HK XX qcf + PP

-d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + KK

-Corner Jump HK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK \/ d.s.LK > s.LK > s.HK

-Jump LK > HP \/ d.s.LP > s.LP > b + HP XX qcf + PP

-Jump HP \/ d.s.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + KK

-Jump HP \/ d.s.LP (charge b) > s.LP > b + HP XX f + HP XX qcf + PP

Advanced Strategy

Fun Stuff

Somersault Strike THC Glitch

Perform an A2 snapback with Guile. Then, as soon as you recover, perform a Team Hyper Combo (A1 + A2). The somersault 'blades' will stay on-screen as stationary projectiles, and your opponent will not be able to walk/dash backwards, as that will put them into block animation. They can use this to Suki Cancel moves. The 'blades' can be destroyed by any projectile. You can repeat this glitch as many times as you would like in a match, provided that you have at least two levels (one for the snapback, one for the THC) every time. This glitch is not banned in tournament play, but is not really useful.


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief